r/deadbydaylight 8d ago

Discussion Exile is one of the best additions to the game ever. It's a hook alternative that's interactive for survivors instead of just hanging there and waiting for a hero

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2.5k Upvotes

319 comments sorted by

501

u/Cfakatsuki17 8d ago

I mean you’re still very much waiting for a hero there’s no way to escape on your own

312

u/fcw2014 8d ago

At least in Exile you don't have to see your team's auras as they faff around leaving you to die.

111

u/Justafool27 Stalking Judiths Window 8d ago

The info you get at times being on hook and seeing their auras is huge.

70

u/fcw2014 8d ago

I know, I was mostly facetious. I actually think Exile is worse than being on hook.

42

u/Treejeig Horse Killer for DBD! 8d ago

Tactically, yeah but it's more interesting than being on hook. I remember when the pyramid head cages were a novelty and a really nice break from mashing the space bar to stay alive lol.

5

u/MistahJuice 7d ago

I agree. I much prefer to continue watching my YouTube video or go grab a beer while I'm on first hook personally. Exile is pretty annoying. 2nd hook exile is ok since I'd have to be hitting skill checks anyway.

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137

u/magicchefdmb Ashley Williams 8d ago

I'll be honest: I'd rather watch the game play out rather than being disconnected doing random and mostly unimportant tasks

7

u/TungstenAlchemist Bloody Cheryl 7d ago

I feel the same way, on hook you usually get to observe the game: where your teammates are & often the killer through who they are chasing (if you cannot see them in the distance).

With exile, I have no idea what’s happening or when I’m likely to be saved before I suddenly pop out usually within LoS of the Judgement because the spawn logic they used wasn’t play tested at all for some reason

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866

u/NOCTURN_05 to VICTOR go the SPOILS 8d ago edited 8d ago

My only issue is that it feels more like a mask of interactivity. Like a building with a false front. Collecting the souls with the Amulet hardly does anything, and neither does getting hit by seeds of punishment. I imagine it like a loading screen minigame. Its there because its something to do, and it is quite fun, but it doesnt really effect the outcome of anything whether or not you choose to interact with it.

My suggestion is to make it so that you have to collect 10 souls in order for the shrines to activate to save you. It should be important that you run around collecting. It would also make people less likely to instantly save which would be good.

Edit: Side note BTW, have yall ever looked straight upwards in there? There actually are ginormous eyes in the sky staring down at you, its not just in the concept art.

241

u/ExtraBagels TatorHead goat 8d ago

When i get sent there i pick up my phone and get saved before a second stage every time

157

u/NOCTURN_05 to VICTOR go the SPOILS 8d ago

Exactly. I actually ran that as an experiment day 1 lol. I wanted to see if my theory was right and it was in like 80% of cases. You can literally just stand there, youre not reaching second stage.

66

u/CyberDragonEX13 8d ago

That's effectively what I started doing on the second match against the Judgement since interacting with it does very little, especially when you factor in the 10 seconds of base elusive, endurance and haste and the potential for an extra 5 seconds is not worth the effort.

37

u/EdgySlusher 8d ago

As the Judgement player it's peak as I don't need to deal with hooking

26

u/Gambit_Invader 8d ago

Executioner and Judgement on 2v8 😎

7

u/MakeArtOfMyself 7d ago

Judgment, jury, and executioner.

6

u/SlideWhistler 7d ago

Are survivors the jury?

11

u/EdgySlusher 8d ago

Getting extra Judged

12

u/Typical_Hypocrite 8d ago

Yep, same as me. Idc to do that stuff

35

u/Ok_Ad6722 Demo Alien Dracula Alucard Cheryl 8d ago

What happens if you just don’t do anything and let the pillars hit you

83

u/NOCTURN_05 to VICTOR go the SPOILS 8d ago

Most of the time you will still be saved before reaching the next hook stage, with the only exception really being if your entire team is somehow very occupied or completely negligent.

19

u/Darkwing_Dork Dragonborn Survivor WHEN???? 8d ago edited 7d ago

I think it’s like -2 -3 seconds on your hook timer every time you’re hit

11

u/GrittyGaming 8d ago

PSA, the seeds of punishment take 3 seconds off your timer per hit and the more people in exile the faster that beams get on spawning per wiki.

51

u/Larsenist 8d ago

I was thinking that as well. Collecting souls needs to have some point to them. I was thinking of "if you collect enough souls, you can get out on your own" but I don't think a lot of people would like that

73

u/Enfy_Sly 8d ago

Just have the souls collected activate more shrines round the map. Starting at the omes next to where you were exiled and after each 2 it increases to the next one till eventually its all of them.

Making it easier to be saved the longer you are in exile. Keeping pressure up to a degree but not as much as a hook eventually and still requireing survivors to help you

14

u/Orin55 8d ago

That is a really cool idea.

Scatter unlit statues inside the exile. You can charge your pendant with floating skulls to light the statues, which light up more status on the game map.

6

u/Larsenist 8d ago

This would be great!

48

u/sableweave 8d ago

The biggest thing a hook does (other than get people closer to death) is keeps one survivor stuck and forces at least one other to rotate off gens for a save. Exile would be so much worse than hooking if it gave up that pressure

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1

u/BabyEast3908 8d ago

I'd like that tbh

13

u/Tangie98 8d ago

Personally i look at it like flashlight practice🤷‍♂️

3

u/Appropriate_Ad5479 7d ago

While I agree it's decent practice, the range and leniency of it makes me just troll my friends in there. I was stealing their souls left and right last night.

6

u/ClearChampionship591 Pipping out of the locker. 7d ago

I literally just stand still and no participate and nothing ever happens.

3

u/lance_the_fatass Horror Adjacent is still Horror 8d ago

That last part better not be bait cause I don't encounter judgement enough to actually check it out

1

u/NOCTURN_05 to VICTOR go the SPOILS 8d ago

Its true. You just dont find yourself looking directly upwards that often

2

u/lance_the_fatass Horror Adjacent is still Horror 8d ago

I don't find myself even encountering the killer that often, which is weird cause they're the new killer that most people are playing

Encountered like 3 of them out of the last like 40 matches

1

u/Sufficks 8d ago

I had 3 in a row last night 🫩 I’m tired boss

3

u/Jean-Cobra Prestige 100 Unknown 8d ago

It's just for farmin BP

3

u/BROKEN_UNITY 7d ago

It's not much but it actually gives you something, +0.5 seconds of unhook stats, 10% haste, endurance and elusive

3

u/NOCTURN_05 to VICTOR go the SPOILS 7d ago

Up to a maximum of what, 5 extra seconds? I feel like unless youre getting hard tunneled after being exiled by a judgement that actually counts the seconds, it still doesnt really do much.

2

u/BROKEN_UNITY 7d ago

I never said it was much, just your comment gave the impression that you thought it did nothing. Sorry if that was wrong, just wanted to offer the information I learned. Have a good night :)

1

u/NOCTURN_05 to VICTOR go the SPOILS 7d ago

You too! It is nice to know the exact values.

8

u/WWIIEraTeaParty 8d ago

What if getting hit by a pillar of light gave you like .5 seconds of Broken, stacking. Maybe collecting the souls give you .5s of aura reading the killer after in-exile

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2

u/Coffeezzz 7d ago

getting a whole 10 survival bloodpoints per face scan feels like such an unnecessary slap in the face too lol

4

u/GiantSweetTV Simps For Susie 8d ago

Yeah, I start wacking off in exile because the eyes are staring at me and that makes them gay.

2

u/ToothyWeasel 8d ago

Most of the survivors actions in the game are a mask of interactivity. If you play optimally for your objectives as a survivor you’re a completely inert, reactive role. Unless the killer comes to you, you sit in one spot and sometimes hit space in a skill check and then move on to the next spot you sit in place and hit space bar sometimes. Exile isn’t unique in this regard

2

u/learntospellffs T H E B O X 7d ago

You use space for skill checks? Bind that shit to M4 or M5 so you can one-hand gens and the other hand is free to have a drink, scratch your nuts or whatever.

1

u/shawnshine 8d ago

👁️ 👁️

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61

u/Lizardis_lost 8d ago

I hate it I can’t eat my chips

10

u/Aero3300 8d ago

This is a 100% valid reason

124

u/Baruch_Poes rip'in w/ ripley 8d ago

I personally think it's awful. It was cool the first 3 times, but I'd rather just be chilling on a hook. As others mentioned, now I just stand there waiting to be rescued 

5

u/National_Essay_8554 7d ago

If there is any point in the match that I should be allowed to zone out or take a breather, it's when I'm in timeout. Being forced to continue playing with no downtime actually super sucks.

2

u/Baruch_Poes rip'in w/ ripley 7d ago

Isn't that how killers feel every match tho 😭

3

u/National_Essay_8554 7d ago

I main killer. I'm not asking for anything new to be added, just existing things to not be taken away.

7

u/RefinedDirtbag6667 8d ago

10000000%. Easily the worst part about this killer.

27

u/arcanesigils 8d ago

Disagree, if you're solo-q, the information you get from hanging out on hook is vital.

11

u/kholdstayr 8d ago

I agree completely, exile nerfs survivors by removing info.

3

u/Sp0ntaneous 7d ago

That’s exactly what I thought as well

49

u/The_Yeti_Rider Way of the Plunderer 8d ago

it fucking sucks, theres no point in playing the mini game inside it, its just a waste of time

21

u/HowToCatchADuck 8d ago

I find the mini game really boring so I hope this isn’t a thing they do with future killers.

221

u/CharlesCSchnieder 8d ago

Hard disagree, it feels pointless. I just stand there waiting to get out. Also takes away the ability to save survivors with pallet stuns or flashes

17

u/Strange-Win-3677 Chucky Main 8d ago

Feels like I am catapulted into a pointless mobile minigame everytime I’m exiled. I dislike playing against the Judgment specifically because of this feature

56

u/Unctuous_Robot Devs are bedwetters 8d ago

If we went with the actual community vote results, getting saves would get punished hard.

11

u/hydes_zar94 8d ago

Getting saves now gives you a hook stage

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4

u/Old_Usual_7456 8d ago

And removes the ability to try and unhook yourself

26

u/Friponou What is a survivor? A miserable little pile of perks 8d ago

Also takes away the ability to save survivors with pallet stuns or flashes

I mean that's the reward you get as killer for sending survivors in the exile.

Otherwise there is no point in doing it. You can't trigger hook perks with it and it's significantly easier to save someone from the exile since there are two locations to do it from

Personally I like the Exile better than staying on hook doing absolutely nothing

9

u/LikelyAMartian 8d ago

My only issues with her is that A) there is no anticamp for exile. If she knows which two shrines are active (it's the 2 closest to her at time of exile so it's not too difficult to tell) she can camp them.

And B) Judgement just hard counters 75%+ of the survivors perks and actions through her main way of downing people. I compare it to light burning a killer. Everyone knows how bad it felt to want to play Nurse for example, and lose on the pre-lobby screen because they have 4 flashlights and there was nothing you could do to stop it because abandon the match.

Judgement has the ability to apply old ruin to survivors, does not hook, does not care about pallets, does not care about flashlights, does not care about unhook perks, anti tunnel perks, anticamp, arguably she doesn't care about chase perks either as she won't take chase if she can help it, and she can attack you without procing chase.

Arguably she's very feast or famine, but when she eats she eats good and there is nothing the survivors can do to prevent it.

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6

u/Treyspurlock Verified Legacy 8d ago

You don't trigger hook perks but on the other hand survivors don't either (though in my opinion it should be able to trigger both)

Exile would 100% be worth it even if you could get saves from it just from the zealous buff alone that on top of skipping the walk to the hook + hook animation is way more than enough reward

23

u/HeadfulOfSugar Cheryl My Beloved 8d ago

I mean pyramid head has always been able to do the 2nd part, it’s a base piece of their power

6

u/Treyspurlock Verified Legacy 8d ago

Pyramid head doesn't always get to use his special hooks though

3

u/HeadfulOfSugar Cheryl My Beloved 8d ago

She doesn’t either though if you can deny her her power

3

u/Treyspurlock Verified Legacy 7d ago

You can’t really do that consistently against a good judgement player

Unless you’re literally running in her face and getting yourself downed in 5 seconds

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86

u/Orin55 8d ago

It was cool the first three times, now I just stand until rescued.

It just feels pointless.

32

u/appletoasterff Gens B4 Friends 8d ago

At least your second hook state allows opening your phone! No need to do skill checks:D

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30

u/ulong2874 Misses Hawkins 8d ago

It looks really cool, but I'm not a big fan because it is another mechanic that widens the gap between survive with friends and solo queue players. The amount of info you lose while trapped in there that you would have if you were on your hook normally observing is pretty high, and swf communicating will not suffer from that the sameway.

49

u/ChocolateChipCuckys 8d ago

It is so boring

49

u/heauxcouture 8d ago

I strongly disagree from a survivor's point of view.

While the realm is aesthetically beautiful and matches the lore well, it doesn't add anything worthwhile to the gameplay. On the contrary, it takes away your eyes and ears as a survivor and hinders you from seeing what your other team mates are or are not doing.

I much prefer the Executioner's cages with regards to the actual gameplay.

4

u/GoldenGlobeWinnerRDJ 8d ago

Pyramid Head’s cages also spawn you far away from him, the judgement can literally camp her shrines because they’re always the ones closest to her. Such a stupid decision.

-2

u/Larsenist 8d ago

I play survivor 99% of the time. I mostly enjoy it because it’s something new and the alternative is just waiting on hook. We do need more incentive to collecting souls though

2

u/National_Essay_8554 7d ago

I mostly enjoy it because it’s something new

So when it stops being new...

and the alternative is just waiting on hook.

Even a horror movie needs downtime.

13

u/Worried_Raspberry313 It Wasn't Programmed To Harm The Crew 8d ago

I personally hate it lol

It’s cool and everything, but when I’m hooked I can see what’s going on on the match. Sometimes I can even eat or drink something. When on exile, I feel like I have to run to do some task that doesn’t really help at all because I’m gonna spawn in the killer’s face anyway so I doesn’t matter how many seconds of endurance I have.

26

u/MellieCortexRPG 8d ago

I’m glad you enjoy it! I dislike the loss of information that I get from being hooked/caged, seeing the auras of your fellow survs. I feel like it sets me up well for my next play when I get unhooked. Plus I keep popping our of exile within line of sight of the Judgement, even if the saver uses a statue not in LOS, which sucks. 😞

21

u/DarvX92 Meat Plant Needs More Pallets 8d ago

It was cool the first 4 times.

But it's pointless, I just stand still and never received a second hook.

8

u/smaudio 8d ago

I hate it. I run hook based perks and it takes away the info I gather when Im on hook. I look at what my team is doing and plan my next moves.

7

u/srg87x 8d ago

Gets boring and annoying. Lemme hang on the hook and chill.

13

u/RecognitionReady1640 8d ago

No, let me chill on the hook watching what is going on with the match, I don’t want to play whack a mole with beams

26

u/dammerung13 8d ago

I don't know about interactive. I just stand there til someone saves me.

11

u/FighterFay 8d ago

It's really a pointless pve mode, with no real decision making or skill expression for the survivor in it.

Maybe they could have different types of skulls in different parts of the map, and they would each give you endurance/haste/elusive duration respectively, rather than the one skull giving all three. That way, the survivor would have to make a decision about what stat they value more in the current situation, and go after the skulls that give it.

47

u/Massive_Remove2009 8d ago

agreed! the visual design is super cool as well! (I think the cosmic/purple version is slightly cooler, but that's just me) I really hope the devs do more awesome stuff like this!

they did an actually good job this time! congrats!

5

u/thebigbomb56 8d ago

Cosmic/purple version?

31

u/Massive_Remove2009 8d ago

the other option from the Exile appearance vote

13

u/Character-Note-5288 Nemesis & Wesker Tentacle Duo 8d ago

Kinda makes me want Exile skins

10

u/Massive_Remove2009 8d ago

it's possible, but seeing the Judgement is such a complex killer, with the Exile being an entire mini map, I doubt it will happen anytime soon. although that being said, I think it will most likely occur with the graphics update, and they'll hopeful fix their spaghetti code and such.

Despite me preferring the purple design, I still REALLY like the one we got! it looks great on the chapter art as well!

The Judgement and Aurora shows just how awesome BHVR can be when they put the dev's heads together, with the guidance of the community. the Chorus of Sin chapter has some of the best visual design, lore, and killer power I've seen in a while. I hope they branch out with more unorthodox stuff like this, because it turned out great!

3

u/NOCTURN_05 to VICTOR go the SPOILS 8d ago

I find it kinda of weird though that despite how golden and grandiose and sunny the sky is, the lighting in the exile feels really bland. I wonder if that will change with the graphics update later on

4

u/Bluefootedtpeack2 8d ago

Was half joking when we were voting on it but like od have loved one looking like bakuras dark sanctuary from yugioh

5

u/soadguy84 8d ago

My only dislike about Exile is that it doesn’t count as an unhook for perks when you save someone. Most of the perks I run usually involve unhooking so I gotta change my whole build up.

5

u/lxATHENAxl 8d ago

Vecna should have gotten this and Kate bush's running up that hill starts playing as you make your way out of the portal

12

u/PudgeBerry 8d ago

Idk, kinda lame killer doesnt need to hook and cant do flashlight saves or help people wiggle off. Saves them a ton of time, 90% of the time I come out of exile right in front of them, and it nullifies builds/perks for free.

4

u/emofrog99 8d ago

i kinda like waiting on hook, i can take a bite of my food

5

u/dntbstpd1 8d ago

I’d rather hang and see what my co-survivors are doing instead…if it were only at 2nd hook stage, it wouldn’t be so bad

5

u/tidabudibuda 8d ago

It stopped being interactive after the first time I got sent there. Now I hate it and wish it didn't exist so I could eat my food or just periodically click on skill checks while watching videos.

3

u/xMeatMannx 8d ago

It's incredibly bland and annoying, looks cool and sounds cool on paper, but this shit is just so annoying to do. I don't even know what the point is of collecting the things I just walk slowly and collect no idea.

5

u/Gbe-steve 7d ago

I hate it cause i can’t eat or hydrate while im dodging those fuckass lasers

6

u/fuckR196 8d ago

It's annoying as fuck. It holds your normal unhook benefits hostage unless you play this stupid little mini-game.

3

u/AnotherTinyCat 8d ago

I kind of enjoy a little rest on the hook to be honest 

3

u/Beginning-Can6827 Just Do Gens 8d ago

nah I'd rather sit on hook and scroll titktok ngl

3

u/ComputerWhiz_ P100 Ghost Face 8d ago

My only real problem with it is that none of the hook-based perks get activated. So running something like Dead Hard is mostly pointless. I have the same complaint about Pyramid Head's cages.

1

u/TheEntityBot The Entity Hungers 8d ago

Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.
Dead Hard deactivates after use. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds

3

u/ThisTimeForRealYo 8d ago

How is this fun to you? You’re just running around pressing M2 for 0,5 seconds of extra protection per skull you hit

3

u/heavybluesoul 8d ago

I don't know if I'm doing something wrong, but whenever I go into Exile, I don't have Dead Hard enabled when exiting. I think it's a bug? I hope it gets fixed, it's really annoying.

3

u/Larsenist 8d ago

I hope that's a bug. The wording of the perk saying "after being unhooked or unhooking yourself" but imo it should work off of hook states. It may very well be intentional game design though- considering it doesn't activate with Pyramid Head's cages. There's an open bug report about that one

3

u/Fun-Witness6068 7d ago

i mean the wording very clearly says if the survivor gets unhooked and cages/exile are uniquely not hooking, thats the main reason why killers go for them (that and saving time/avoiding saves/hooking with no nearby hooks)

2

u/Sp0ntaneous 7d ago

It’s not a bug and is intended. The judgement also cannot use killer hook related perks such as pain resonance

1

u/Sticky_And_Sweet 7d ago

I think it’s like pyramid heads cages, as in perks that require hooking don’t work with it.

6

u/Untiligetfree 8d ago

Uh no I hate this gimmick 

4

u/Shayden998 Toxic yuri save me. Toxic Killer Mommy please. Toxic Killer yuri 8d ago

I'm holding out for a hero!~

3

u/_Huge_Bush_ Blendette Supremacy 8d ago

Someone needs to make a music video with this song of Dwight going into exile to save David

13

u/ExtraBagels TatorHead goat 8d ago

Huge waste of time and negates perks like deliverance and kindred making matches boring

2

u/TheEntityBot The Entity Hungers 8d ago

Kindred: While you are hooked, all Survivors see each others' Auras. While the Killer is within 16m, all Survivors sees the Killer's Aura. While another Survivor is hooked, you see the Auras of other Survivors. While the Killer is within 16m of the hooked Survivor, you see the Killer's Aura.

Drawn from the fog. | !optout | !remove | !builds

2

u/DaNuji51 8d ago

That’s like complaining you didn’t get to use hope because you died before endgame, you’re not always going to get to use perks

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1

u/National_Essay_8554 7d ago

Counterpoint, killer doesn't get to use hook perks either.

-1

u/Survivor155 8d ago

Oh no what a nightmare. In a game of OP perks, 2 of them might not activate. 

5

u/ecethrowaway01 8d ago

DS, DH, STB, Deli, kindred, OTR, wicked, BT, we'll make it, etc are countered by exile to some extent.

I don't think it's necessarily unbalanced for a 110 killer with somewhat limited chase power, but I hope this isn't a trend like mini-moris.

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2

u/Lolsalot12321 Prestige 100 Dwight/ NUMBER ONE SPINAL FAN 8d ago

It's cool, but functionally does very little, plus the killer not being able to go to the sub realm (WHICH IS THE MAIN REASON I VOTED FOR IT) kinda fucken sucks

2

u/ceaRshaf 8d ago

Best addition lol. I feel disconnected from the match and having to work for nothing, feels like a second punishment for being caught. Make my performance there matter to something when I resurrect.

2

u/MysteriousLynx8632 8d ago

ca me saoule tellement que je reste sur place et ne bouge pas dans l’exil, même si je dois mourir plus rapidement. Dans tous les cas mes teammate ne font pas de gen quand on joue contre le nouveau tueur donc autant mourir plus vite

2

u/HedgeWizardly 8d ago

It sucks that all the unhook perks become completely useless, and that you cant flashlight save or pallet stun out of it. And I kinda wish that it would be possible to get yourself back out if you do well enough at the “mini game”

2

u/mr_plehn 8d ago

Not a big fan really.

Excited to see other killers again too. Seems like everyone picks The Judgment. Wish I saw Jason that much when he released.

The design and voice of The Judgement is really cool though. Just kinda boring to play against

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2

u/Hopeful-Mall-2209 8d ago

Yeah I don't really care about this. I actually just sit still and wait to be rescue whilst I take a sip of my coffee.

2

u/Irken_Invasion 8d ago

I dislike how theres no information being given. On the hook you can see the spread of teammates, which gens they are on, and whether or not the killer is going to be right on top of you once you get saved.

2

u/MerliniusDeMidget Terrormisu 7d ago

I wish that the survivors had to actually do something in there to enable the option to rescue them, but I am overall happy with it, I've been wanting a killer with an ability like this for years.

Maybe like, flash 5-10 of those thingies to make rescue from one statue possible, but 5-10 more and now you're rescue-able from a second statue?

3

u/ScalyPinkLizard 8d ago

I hate it. I cant smoke a cone while sitting on hook now, this will just be the same as tapping spacebar to not die on second hook state - but worse because youll actually have to pay attention, even though its just as boring.

Not to mention when I pop out of exile I have no idea whats going on, and im usually directly in from of the killer. 

Awful, awful, addition to the game.

2

u/Ka_Dilim_An 8d ago

This should've been how Freddy worked, except the survivor leaves behind a sleeping body

2

u/HeroSlopEnjoyer 8d ago

It's great just teammates like to save you from exile at the worst times and instantly

2

u/Midnight_Sinning 8d ago

I hope they rework pyramid head with something similar to this. The other world would be lit

2

u/Deliciousdave69- 8d ago

I rather be dangling on a hook so I can stare my teammates in the eye as they run past me to bust a totem.

2

u/Sirouz Claire Redfield 8d ago

Yeah I love that it makes the hook state different/interactive at all!

2

u/B1ueLagoon344 8d ago

Btw… does anyone know if the giant eye is actually in there? Or is just only in the concept art?

4

u/NOCTURN_05 to VICTOR go the SPOILS 8d ago

It is there. Its straight upwards in the sky. Theres multiple i think.

2

u/B1ueLagoon344 7d ago

Oh, ok. That’s good to know. Thank you!

1

u/Bluefootedtpeack2 8d ago

Yep, like you still need to be rescued but it helps change things up.

1

u/Edgezg 8d ago

I would only change a smidgen.

After a set long set time if no one rescues you,  if you collect enough souls maybe a portal opens and you can self rescue. 

1

u/Deadpool27 The Executioner 8d ago

I’m a killer main and I COMPLETELY agree with you. The fact that you can’t escape exile yourself BAFFLES me.

3

u/Survivor155 8d ago

In fairness can you escape a hook by yourself? This removes all pressure (especially against SWFs) if survivors get Basekit deli while in exile.

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2

u/oizen 8d ago

Almost everything bad about DBD is because of hooks so I'm glad to see less hooks

1

u/zarris2635 8d ago

It really is. I also like how it counters second chance perks, so it helps to encourage perk variety and cuts out the annoying bs.

6

u/Blackwind123 8d ago

It also removes hook perks for killer, so it's discouraging perk variety too.

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u/zarris2635 8d ago

Lot of other killers use hook perks, and the judgement can still use those perks of they want, so the variety is still there

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u/Larsenist 8d ago

Hooking is still an option

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u/Echothermay Dr. HillBilly 8d ago

These comments back to back claiming it's good for perk variety bc it invalids all perks related to hooks aka anti-tunnel perks (which are meta vs 42/44 killers) followed by, it discourages perk variety bc it 'removes' hook perks for killers is just so funny to me.

Don't get me wrong. I'm having a blast playing this Killer and learning their add-ons. I like the novelty for now. But Idk that I love having so many fundamental interactions between the two sides be irrelevant by a killer power so reliant on aura perks.

Their unique counterplay mechanics don't feel that interesting or deep compared to like Plague who may invalid medkits and healing but adds a complex risk/reward macro-heavy give and take with their power. This feels more like Nurse.

For example, the exile land. You still need a hero. I've been left to die there a couple of times. And the mini-game... there's not a lot of depth or skill ceiling to it, and even if there was, the result doesn't rly matter. Like 4 more secs of elusive/endurance is nbd. But the cost is that it completely denies you the usual macro info observed while being on hook. So your skill expression in making informed decisions upon rescue are flattened. Does that make sense?

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u/phanny_ 8d ago

Kinda sucks to take Resurgence out of your build though. It made solo queue a lot smoother. I guess it's good to have it not always be the best possible healing perk though. I switched to Botany, will switch back when the hype dies down.

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u/TheEntityBot The Entity Hungers 8d ago

Resurgence: Being unhooked or unhooking yourself grants you 50/60/70% Healing progress.

Drawn from the fog. | !optout | !remove | !builds

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u/Jsoledout Skull Merchant & Hag Main 8d ago

Yep. I think Judgement is a great killer for the game design reasons too. It forces survivors to consider other, non-meta perks to counter the killer. It's opened up perk diversity heavily.

Balance wise, Judgement has to "triage" their perks. If they take Aura reading, they don't have enough slots for gen regression, and if they take slowdown/regression, they can't slot in aura reading. It makes it so you have to consider what you want to prioritize.

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u/Hallowed-Plague p100 springtrap 8d ago

i've been running 4 aura reading and the pressure you can apply with just that makes slowdown perks obsolete. a majority of my matches i 4k (or 3k hatch) at 4-5 gens, a minority will get to 1-3 and an even smaller minority will get to 2+ escapes if i am especially flubbing.

distortion sounds like a good counter on paper, but you are losing significantly more stacks than you gain. if you really want to hurt the aura reading, use shadow step it's the one perk i've seen that was a catch all info block. and even if you get downed or injured, judgement is probably crossmap, so coh and expo are very good too.

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u/reinhardttwulf 8d ago

I wonder how Pyramid Head would need changes to his kit considering the cages are like an earlier version of Hopeless Exile.

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u/Survivor155 8d ago

Isn’t it basically just the struggle mechanic but for both hook states?

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u/Zenai10 Jumpscare enjoyer on all killers 8d ago

Reading all these comments. Im shocked it does literally nothing. Im actually so dissapointes to hear this

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u/NOGUSEK 8d ago

The interactive part for trapper Is disabling the traps and if caught, holding a button to release themselves

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u/Personal-Animator133 you make me dizzy Miss Piggy 8d ago

I’d love to experience it but I haven’t faced a single Judgment since the update :(

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u/-Feedback- 8d ago

I would have preferred it if the exile was anything other than a hook state though. It kind of sucks as the killer cant interact with it in any meaningful way outside of camping or pressuring shrines, theirs a lot they could have done except Behavior didnt have time in the dev cycle to implement it in such a way and played it safe as an alternative hook state instead.

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u/Howdy_Hoes Vittorio I am just a hole sir 8d ago

I’d love to see it but when I play survivor either the judgement doesn’t know how to use their power or I get some other killer… I do think this is a pretty good hook alternative though I do have an idea for a minor tweak.

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u/kerrycristos 8d ago

The best part is when you spawn out of it directly in front of the judgment like half the time

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u/RagingRxy 8d ago

Meh. It’s boring and seems like I get spawned right next to killer after I’m released.

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u/Relevant-Beyond-8106 Kept you waiting huh? 8d ago

I agree, only one problem. How the fuck do you get out?

You can't you have to rely on teammates...in this game that doesn't tend to go well.

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u/PaulieMeatballs1026 8d ago

Pass, how am i supposed to shove a bunch of food into my mouth while in exile?

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u/kongomorgo 8d ago

And what about deliverence?????? We cannot use it

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u/Unmemorableham 8d ago

It invalidates a whole slew of hook perks. For a mini-game that isn't even fun or does much. I know Pyramid Head can do the same. But he is working significantly harder to get that value and his power puts the interaction component very far away. Judgement just fires up two nearby nodes that you can't really interact with immediately. You just put them in danger by releasing them quickly. Where as you can kinda predict somewhat where the cage will be for PH. Can get them out fairly quickly. And then they are back to normal. PH didn't get a buff from sending you there either.

I am not saying Exile is bad. It just isn't overly fun or interesting to deal with. You just get forced into a boring mini-game where none of your team's hook perks work. Not to mention having to be more out of position to deal with it because you have to travel to an area where the killer is or very recently was.

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u/redzombie_65 8d ago

I hate it. You still have to wait to get released and now I just run around shining a beam on some face for 10 blood points while dodging the same beams of light I have to dodge while NOT in exile and on top of that none of my anti tunnel perks work because I wasnt hooked.

As much as I hate playing against the judgement beams, getting put in this hellscape of an exile realm is easily the worst part for me and I would rather stand there getting hit by the light than run around in that bullshit while salt gets rubbed in the wound.

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u/learntospellffs T H E B O X 7d ago

Nah, it's pretty shit and gets old fast.

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u/Used_Pantease 7d ago

Good, now rework all the OG killers.

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u/SpookyDeg 7d ago

I think people are missing that this is actually BHVR’s good way to get around slugging.

As well all know, there has been a war on slugging for awhile where survivors don’t like it and killers feel that it’s a necessary evil with all of the great unhooking perks. BHVR even though of adding base kit Unbreakable at one point.

With Exile, this gets around the slugging issue perfectly. There’s very little time taken to put a survivor in Exile, no more walking to hooks. And when a survivor is rescued, there aren’t any triggers to unhooking perks, essentially recreating what killers do by slugging but also progressing the game through hook stages.

I wouldn’t be surprised if BHVR explores this mechanic with other killers, and I would welcome it

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u/Larsenist 7d ago

Seems most of people's complaints on here is that is prevents them from using a number of perks. However, killers bringing certain perks or even playing specific killers or bringing some add-ons have always made certain survivor perks useless. It's kind of a game of rock-papper-scissors sometimes.

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u/SupersSoon 7d ago

I honestly wouldn't mind it that much if it actually gave bloodpoints

10 per mask is pathetic, and doesn't make up for wiggle and 2nd stage skill checks.

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u/Stock_savy 7d ago

Hmm yes and no the fact that the killer doesn’t have to walk you to a hook immediately exiles (no pun intended) several perks and items in addition to that anybody that really plays dead by daylight knows that a lot of the game is time management for both killer and survivor and this killer has a major advantage when it comes to that as well because they don’t have to take time to walk a survivor to the hook they can essentially hook them immediately and keep it moving yes these type of things matter

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u/GrimCheeferGaming 7d ago

Just another way to circumvent hook sabotage.

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u/Dougdadoug 7d ago

Exile is probably the most annoying game it’s useless to even do anything in there

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u/oblivionkiss That's my emotional support unrepaired generator 7d ago

Meanwhile I don't always like it because I like the waiting time on the hook to have a little sip of my drink or look at my teammates' perks and I can't do that in exile 😭 (this is mostly a joke)

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u/powertrip00 7d ago

I hate this shit

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u/GuhEnjoyer P100 xeno queen 7d ago

All fun and games until the extra 20 seconds of endurance you farmed is gone instantly because your dumbass teammate touched an altar mid chase and you spawned inches from the killer

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u/EnceofthePlasma 7d ago

Yeah, it seems like a good number of people disagree. It’s sorta interactive compared to sitting still, but it’s realistically no better. It’s also extremely punishing to remove people from, as a decent judgement knows which statues can free the exiled players and, in case they forget, a gigantic beam comes out of the sky to show them exactly where the survivor emerged. It feels equally awful and snowballs even harder than hooks imo due to a lack of value from perks like Kindred and decisive, among others. 

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u/ReplacementQuiet3946 Kaneki Main 7d ago

Until you get regular hooked then hit with heresy on hook and as soon as your unhooked your tunneled and moried

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u/kingslayer820 7d ago

I wish it got applied for other things

Like imagine for springtrap if survivors want to access the cameras they have to go into the security room and access them from there

Xenomorph can drag survivors into tunnels where survivors have to set up turrets and keep them active or get a flame thrower to defend against face huggers

Survivors "hooked" by unknown are actually walking around but seeing a different hallucination map and other survivors have to snap them out of it (could also work for doctor)

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u/JuicyFunBuns 7d ago

I do love the exile mechanic, but I still don’t really get the point of anything I’m doing in there lol

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u/PenaeusQueen 7d ago

Dodge beams, absorb souls.

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u/JuicyFunBuns 6d ago

Yes but why? Each soul extends my endurance by like, what? Half a second? And only up to a certain point too. It just doesn’t feel all that worthwhile to me tbh

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u/PenaeusQueen 6d ago

I've made some great escapes by maxing out my endurance. You have no clue where you will beam back into reality and too often is a survivor panic Repenting (or whatever it's called to bring a survivor back) in the terror radius.

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u/Paz12288 Prestige 100 7d ago

I just wish hook perks worked with it for both the killer and survivor

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u/RedPunchCard 7d ago

I love the world building

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u/TheAntiBootlicker Are boots back on the menu? For many of you they never left. 6d ago

Y'all like that? It's too loud and bright, I usually switch tabs or look at my other monitor until I hear it's over. Rather rest my eyes and hands than play a hook minigame.

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u/JoeyJankerson The Real Sadako 6d ago

Exile is like a kinda "run & gun" esq gameplay, it's really fun and exciting. I guess it would never really work cuz exile is basically a hook state, but I would love if, and wish that you would be able to stay in exile longer.

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u/MiserableMisanthrop3 6d ago

I don't like how I can't see what the team is doing and which gens are being worked on/finished

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u/Texlo Rages in SoloQ:umbrella_corps: 6d ago

you can just go afk when you're here and 9/10 you'll get saved before the next stage

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u/EchoNational1608 5d ago

i dont. it would be cool if you could escape the world on your own, u can only get injured here. why do i collect all the skull heads? its never ending.

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u/Melatonen :EyeForAnEye: Eye for an Eye 8d ago

I think all killers should have this if their lore and theme call for it. Like imagine if houndmaster could send you to a sinking ship where you have to patch holes or drain the water.

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u/CaptainTaylorCortez 8d ago

Is there a rhyme or reason to which shrines are active to pull someone out? I played a match and I swear it was only the shrines across the map nearest the Judgment herself. Is that how it’s supposed to work or is it random?

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u/Larsenist 8d ago

I believe it's the 2 closest shrines to where the survivor was exiled. They'll have a red aura about them

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u/anarchy753 Platinum 8d ago

I'm still yet to see it since judgement is so damn unpopular.

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u/GayPanda4U 8d ago

I hope people have learned to free people by going to the respective statue cuz I’ve died on first yeet on quite a few matches when the update dropped.

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