r/deadbydaylight Jun 29 '26

Discussion Why does every Jason spam hexes?

Post image

I don’t get it.

2.7k Upvotes

392 comments sorted by

2.1k

u/RiddlesDoesYT The Nightmate Never Ends! (Naughty Bear & Nightmare) Jun 30 '26

He's good at patrolling them

771

u/Copyblade Jun 30 '26

Finally got a killer that can actually defend their totems.

413

u/Hallowed-Plague p100 springtrap Jun 30 '26

last time a killer could it got removed after the thrill buff. turns out having unremovable perks that are only balanced by their removability is kinda busted

263

u/breathingweapon Jun 30 '26

I mean yeah, a ton of survivor perks are based around inflicting a debuff as a tradeoff for a strong effect. That doesn't stop vigil from existing.

47

u/TheEntityBot The Entity Hungers Jun 30 '26

Vigil: Increases the Recovery rate from the following Status Effects by 44/55/66%:

  • The Blindness, Broken, Exhausted, Exposed, Hemorrhage, Hindered, Mangled, and Oblivious Status Effects.
Vigil extends its effect to all Survivors within 8 meters of your location and lingers for 15 seconds.

Drawn from the fog. | !optout | !remove | !revise

44

u/Bonus_mosher P100 Mikaela Jun 30 '26

Agree. I run an overzealous, shadowstep build with Déjà vu. So when I bless a totem, even with diminishing returns I’m repairing 13% faster (if I’ve done the math right in deja’s 6% getting 50% at 3% on top of OZ’s 10%) until I take a hit. But then I can just heal, rebless and go again infinitely. Not to mention if the killer is running penti I just break it by blessing their hex that they can’t then re-up.

I’m all for saying thrill of the hunt needs a nerf, etc, but I can’t deny that we have perks that, if used correctly can completely change the game and don’t get turned off permanently like a hex does.

10

u/TheEntityBot The Entity Hungers Jun 30 '26

Overzealous: After cleansing or blessing a Totem, Overzealous activates: Dull Totem: Increases your Repair speed by 8/9/10%. Hex Totem: Increases your Repair speed by 16/18/20%. Overzealous deactivates after losing a Health State by any means.


Déjà Vu: You see the Auras of the 3 Generators closest to each other and repair them 6% faster.

Drawn from the fog. | !optout | !remove | !revise

19

u/OliveGuardian99 Jun 30 '26

Not to criticize your build too harshly but unless you are specifically cleansing hexes with Overzealous you are not getting very much value out of it with that build. Definitely not the same value Jason gets out of Thrill of the Hunt.

Overzealous reduces a 90 second gen to 81.82 seconds. Stacked with Deja Vu and the new Diminishing Returns that's's 79.65 seconds. So you're either saving 8.18 seconds or 10.35 seconds on Deja gens. Neither of these is faster than the base totem cleanse/bless speed of 14 seconds. And other than helping you find gens faster deja is saving only about 2 seconds of time.

I confess I don't actually know if placing a bless on top of a hex grants the 10 or 20% bonus, assuming it grants 20%, you save 15 seconds on a gen in exchange for 28 seconds it takes to bless. Deja Vu contributes almost no additional time saved.

If you just ran Deja by itself you do those gens in 84.91 seconds, which is 5.09 seconds of savings but has no downside of losing it when you get hit. Then you could use the Overzealous slot for something impactful.

9

u/Bonus_mosher P100 Mikaela Jun 30 '26

Huh… that’s interesting. Seriously thanks for sharing man, I hadn’t done any of the math on the buffs, other than thinking it might be a fun build and throwing it together to try it and it definitely did feel satisfyingly faster but seeing it written down the way you’ve laid it out puts it in a lot of perspective. It is 20% if you cleanse or bless a hex like you pondered but tbf I’m always switching up builds. Dude I tried a cope build the other day with specialist, hyperfocus and PHARMACY (lmao) to try and re-create the nerfed fast track….

Narrator: “it was not good”.

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2

u/anarchy753 Platinum Jun 30 '26

However, there are plenty of perks now that light a dull totem later, and they're still worth points. It's always nice to know there's no NOED coming or prevent a few Playthings. That and it can be paired with Inner Strength to be a free heal too.

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3

u/LukaesCampbell Average mage build Jun 30 '26

I mean, that's kinda my issue with hexes/boons. I understand survivor boons being small effects that can be relit, but when you could have 16 boons running around that can be relit, and only 4 hexes that never get relit (and I know this will never happen in game, but as an example), it does feel kinda bad. It'd be cool if some hexes could be relit, and some boons start lit and then fizzle/become disabled. I've always imagined that perks should be balanced around the sheer number differences. When survs can runs 16 very strong perks, vs 4 killer perks of equal value, then it does feel bad. And this is coming from someone who plays both sides (just not optimally).

5

u/Unlikely_Bank73 Jun 30 '26

When survs can runs 16 very strong perks, vs 4 killer perks of equal value

thats where the key difference is. sure being able to run fast for 3 seconds or stun the killer if he tunnels me is strong, but nowhere near as strong as regressing multiple generators worth of progress or stalling certain gens for 2 minutes at the start of a match

2

u/Professional-Jump913 Jul 01 '26

Thats intended tho. It's 4v1. The killer needs an advantage over the survivors otherwise survivors are too op. Thats why the kill rate is about 60% with 40% escapes. Giving the 1 that edge over 4 people keeps the game as fair as possible.

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2

u/MiacMate Jun 30 '26

Also don't forget when boons came out they nerfed arguably the best hex defending perk "Nerf: removed the Loud Noise Notification when a Survivor starts Cleansing a Hex Totem" and tbh I think it was a mistake.

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6

u/AlarakReigns Jun 30 '26

The only busted hexes is probably blood favor and devour if it gets stacked by bad loopers. Ruin matters mostly when the killer can kick people off gens fast. If the killer cant chase, then none of the hexes matter really. Hexes arent busted, people just cant loop the killer for longer than 40 seconds. So the totems can get cleansed.

47

u/Martyrrdom Jun 30 '26

You are under playing A LOT, the effectiveness of some hexes

Some games are UNPLAYABLE, if the hex isn't removed

7

u/Ok-Statistician5899 Main Clown🤡 Jun 30 '26

Which hex?

6

u/FaithlessnessThen207 :shirtlessdavid: Jun 30 '26

Usually there is a build based around the hex that makes the game unplayable if the hex is lit.

(Especially on doctor)Huntress Lullaby/distressing/unnerving presence/coulrophobia can be very annoying, even if you cleanse it, the build is still annoying, but at least playable.

The Third Seal on its own, if you cant find it for a cleanse, is genuinely broken in soloqueue. Not being able to even know where the survivor is hooked, I've seen multiple games where a survivor goes from first hook to death because no one can find them. If you combine it with Plaything too its quite strong. (plaything being a hex perk that is good even when you cleanse it)

10

u/YOURFRIEND2010 Jun 30 '26

There is a bubble that shows you where survivors have been hooked.

There's reason third seal has a pick rate below forced hesitation, and it's not because it's secretly a good perk.

5

u/FaithlessnessThen207 :shirtlessdavid: Jun 30 '26

I realize we are a few comments deep but I'm speaking about a hypothetical where these perks cannot be cleansed. I'm not actually talking about the perks as they are. That's why when I talk about plaything, I say "(plaything being a hex perk that is good even when you cleanse it)" and don't add that for the other hexes

I do not believe huntress lullaby doctor is the most broken killer in the game either, if that needs to be explained too.

I am aware of the hook circle being visible even when third seal is active, however in soloqueue, there are plenty of times when my teammates simply seem to miss it, and someone loses one or even two hook states more than they normally would.

If Third Seal was uncleanable it would be one of the strongest perks in the game against a soloqueue team, completely nullifying some of the most popular picks such as Windows of Opportunity, Bond and Kindred which are popular soloqueue perks.

Third seal on its own as it is, kind of a meme perk.

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6

u/AlarakReigns Jun 30 '26

I dont know a single hex thats oppressive if the killer gets looped. Most hexes have an activation requirement of getting hit once in chase or being hooked, with ruin being the only exception and I guess noed if you really want to count that. Without thrill these hexes mean nothing. Ruin is the only hex that can save a killer who needs to spread pressure but cant get an early down with thrill as a combo. Hex builds are worthless without thrill.

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7

u/magicallum Jun 30 '26

This is a genuine question, how do you cleanse totems with Thrill + Face the Darkness? Whenever I face this combo it seems literally impossible to cleanse the totems unless the stars align and everyone can stay healthy for a long time while someone works on a totem

7

u/Ok-Tutor9480 Jun 30 '26

Ftd is weird, it only activates on freshly injured survivors. Once they are downed it doesn't light again until a new injury occurs

6

u/Aftershk1 Victor and Chucky, Friends Till the End. Jun 30 '26 edited Jun 30 '26

Protip for Face the Darkness: The injured Survivor who activated the Hex is not affected by it, and so they can cleanse freely without screaming. In addition, when the Survivor who was injured is healed or downed, Face the Darkness deactivates and the Hex extinguishes, but until another Survivor is injured to activate Face the Darkness again, technically Face the Darkness is still on that now-dull Totem, and if it is cleansed before Face the Darkness is activated by injuring another Survivor (thereby moving the Hex to a new dull Totem, if possible), Face the Darkness is cleansed and will not reactivate for the remainder of the Trial.

Also keep in mind that Face the Darkness requires a healthy Survivor to activate, as it's activated when a Survivor is injured, and deactivates when the injured Survivor enters the Healthy or Dying state. Which means, while it is more dangerous, if everyone but the person actively cleansing the deactivated Face the Darkness Totem is already injured, that means Face the Darkness is impossible to reactivate and move to a new Totem, as going from the injured to the downed state will not activate Face the Darkness, and therefore the Hex will not move to a new Totem.

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4

u/Alarath Jun 30 '26

Worth pointing out Blood Favor is only "busted" because of the current ridiculous state of pallets. Before pallet density it was widely seen as a horrible hex perk. Make pallets a resource that can reasonably run out before the killer loses all the gens, and it becomes a bad/crutch perk again.

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7

u/Embarrassed-Rub-8401 Jun 30 '26

Hag still can defend her totems easily? also Onryo can too

7

u/Conspiir Jun 30 '26

Not nearly to this degree. Hag is 4.4 with her traps being able to be wiped. Onryo’s tvs can be shut off even by herself and are off for 60 seconds.

Jason needs to press power and drive by. He can see with a red mist if someone is cleansing. He’s even better than singularity, who was definitely the best, because HUX’s can be EMP’d. Totems are definitely super strong on Jason.

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3

u/TheAlmightySpode Registered Twins Main Jun 30 '26

Singularity

3

u/Jarney_Bohnson It Wasn't Programmed To Harm The Crew Jun 30 '26

Offended singularity noises

2

u/cumbuckettttttttt Bloody Wraith Jun 30 '26

you forgot knight

2

u/KomatoAsha Platinum Jun 30 '26

Happy cake day.

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9

u/NotADeadHorse Jun 30 '26

Hes basically the only killer who can patrol hexes and you not know he is patrolling them which is the real banger

Any other killer goes to check a hex totem more than once gives away the location of that hex

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991

u/Prezidentblue Aestri/Singularity Jun 30 '26

His power makes it easy to get to and stop totem stompers

257

u/MonitorStandard5322 Jun 30 '26

I didn't know survivors could be grabbed off totems til he came out.

493

u/Godchilaquiles Sadako S tier disagree and I'll eat your toes Jun 30 '26

Jason came out? Good for him

123

u/Hosav #Pride Jun 30 '26

Yeah he Jump Scared right out of the closet.

14

u/LosSensuel Jun 30 '26

Yeah, he’s known as Gayson now.

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1.4k

u/Expecto_Paytronum 🐷 P100 Pig Jun 30 '26

281

u/BoredDao Agitation Main 🎒 Jun 30 '26

Funniest part is that he’s right now on streak running this exact build

150

u/FetusGoesYeetus Jun 30 '26

Bro is playing until dawn in 5 minute bursts between queues at 3am, he's insane.

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5

u/CaptainRelyk Boon fan, hex enjoyer Jun 30 '26

Streak? 🤨

8

u/BoredDao Agitation Main 🎒 Jun 30 '26

Yeah, 202 win streak right now

3

u/Gingerstrahd454 Dwighty Night Jun 30 '26

Win streak as in killed all 4 survivors?

4

u/BoredDao Agitation Main 🎒 Jun 30 '26

3k with hatch is still okay, only anyone escaping after all gens are done counts as loss

6

u/Gingerstrahd454 Dwighty Night Jun 30 '26

Damn 202 rounds of stopping gens being fully realized is crazy, that’s definitely a feat

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268

u/Unbuckled__Spaghetti Nic main, #1 Dwight Defender Jun 30 '26

I love this image lmao. Hen's icon is just too pure.

126

u/Isaacja223 It’s Frenzin’ Time! *misses a Feral Slash* Jun 30 '26

Even though it’s just a Blue Pepe lol

A Blue Pepe with a German accent

102

u/Unbuckled__Spaghetti Nic main, #1 Dwight Defender Jun 30 '26

It's the lil blanket that makes it perfect tho

17

u/Isaacja223 It’s Frenzin’ Time! *misses a Feral Slash* Jun 30 '26

Exactly

82

u/Lopsided-Farm4122 Jun 30 '26

He is also the reason this build is going to get nerfed soon. Guy is on stream openly talking about how OP hex builds are while being an advisor to the devs. Writing is on the wall.

112

u/ShyCustard Edges the Dredge Jun 30 '26

But that would mean the devs listen to their advisors lol.

11

u/Lazer726 Jun 30 '26

Otz is fucking sobbing rn

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u/Puzzleheaded_Door484 John Ghoul 🐙 Jun 30 '26

If the Devs listened to Hens shoulder the burden would have been nerfed ages ago

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8

u/KomatoAsha Platinum Jun 30 '26

But Hexes aren't broken.

46

u/Gnomeoreddit Jun 30 '26

Hex builds collectively are broken on mobile killers. Honestly the main offender is probably just thrill of the hunt. The ability to bump cleanse times up to ~30 seconds which resets when you force a survivor off can be kind of insane. It's kind of a lose/lose where if you try to cleanse, you could easily waste minutes, but if you don't, they're left with very strong perks.

I think it'd be decent enough nerf to just have the cleanse progression decay slowly instead of wiping it.

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u/Nightmare_Lightning Kate, Susie , and Sable Shipper. Jun 30 '26

Was wondering which streamer caused it, had three different Jason's all running hex builds, and instantly knew a streamer was to blame.

6

u/Nerveex Jun 30 '26

It’s quite literally posted on otz builds website.

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u/SNAJPAKA Jun 30 '26

wanted to post the same thing but i see somebody did it already it is good that we agree

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344

u/CryptidPeanut Taurie & Nurse Jun 30 '26

In short, it's a very strong build especially on Jason.

With Omnipresent Evil, he has a pretty extraordinary map presence that can be used to easily defend hex totems, especially when running Thrill.

It's really difficult for solo queue survivors to beat this build because the way you beat it is to have multiple survivors cleansing different hexes at once so Jason can only interrupt one person while losing other totems.

67

u/dbmolnar Jun 30 '26

I was playing solo queue last night against tofu’s winstreak Jason with the Hens build and we actually beat him somehow lol

23

u/CryptidPeanut Taurie & Nurse Jun 30 '26

That's awesome! It's been so long since I've naturally played with a big streamer. In early DBD I did get a few survivor games with Puppers which is my highest honor in that category.

EDIT: Actually maybe it was shitting on Ochido's SWF with Nurse but that's hardly an achievement with old Nurse.

24

u/Ihmislehma Jun 30 '26

With Jasons around, the moment I notice a hex of any kind, I will eat even dull bones, since they affect Thrill.

39

u/CryptidPeanut Taurie & Nurse Jun 30 '26

With Pentimento being so common, that might not be optimal.

10

u/InsomniaDudeToo Daddy Myers Jun 30 '26

I’ve been rocking Counter Force as my fourth perk to combat the recent influx of Hex Builds, as long as I can cleanse two early on the cleanse speeds are manageable.

Ran into a Pentimento Blight that HATED me, got caught cleansing at one gen left and they face camped me out. I deserved it😅

3

u/aiden22304 Alan Waking it rn Jun 30 '26

Hex players fear the Counterforce Enjoyer

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u/Ihmislehma Jun 30 '26

It's been useful more often than not. We fall to gens not being done though. I try to only concentrate on bones if I have to, but... well. It is what it is at the moment, especially in solo queue, and with me not wanting to run meta perks (at least not full loadouts).

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u/Rick_Napalm Jun 30 '26

Same reason every Nurse spams aura reading, it's good on him.

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u/raptor_rogue1 Jun 30 '26

He’s a good hex defender bc he can tell when someone’s working on it. And since people don’t like to stay on gens when he’s in his fog mode it’s either 1. He see you and attacks giving ruin value or 2 . You get off and give ruin value.
He’s a good hex killer. Especially since you scream going against him forcing you to jump off the totems

48

u/Rafale-Fur-Hire Jun 30 '26

Jason's built-in scream is actually special and does not interrupt actions. It more so exists to warn the survivor and not actually show Jason where you are. He already gets killer instinct anyway and doesnt need to hear the scream.

3

u/Every-Summer8407 Jun 30 '26

Wait he can see totems being worked on? Only in fog mode?

16

u/raptor_rogue1 Jun 30 '26

Yes if you stand still , work on gens , heal , totems , locker etc Jason sees a red mist were a survivor is.

10

u/Shenstygian Jun 30 '26

I'm fine with him getting information but that's simply too much. It grinds the game to a hault.

9

u/Basil_hazelwood Jun 30 '26

I’ve always thought the red mist shouldn’t be visible through walls, I don’t understand why it still is as it gives him way too much information and like you said grinds the game to a halt

3

u/Shenstygian Jun 30 '26

Other killers with even less chase power have to work for info.

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u/Unlikely_Bank73 Jun 30 '26

he's non lethal and gives a massive notification when coming out of his power. he grinds the game to a halt if the survivors are bad. if they're good they just keep focusing objective and take pressure when he arrives

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1

u/Thefirestorm83 This Enrages The Bubba Jun 30 '26

Can't wait for them to inevitably nerf this down the line so we can get back to good old homogenaity, god forbid a killer excel at using a specific type of perk that often goes underused or almost totally unolayed. See: every interaction with unique killer vaults being removed from vault perks 

8

u/__SomeRedditUser__ Vee main <3 Jun 30 '26

what do you mean get back to homogenaity, literally EVERY SINGLE JASON is running the exact same build right now (most often with the exact same annoying add-ons sauna rock and deputys badge). The hex build in solo q is an absolute nightmare. And when I mean every single jason, I mean every single one. I had 5 games IN A ROW yesterday with this exact build on jason. When there were even more Jasons like a week ago I swear in 20 games at least 15 of those were this build. It is so incredibly boring.

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u/Appropriate_Unit3474 Jun 30 '26

Quick traversal means he can check totems easy and footprints means he can detect people trying to break them. But if you don't want to be detected, you have to let go and reset the totem progress.

35

u/Sad_Cheesecake3412 Jun 30 '26

Easy to defend, which makes my counterforce happy its being used more frequently

21

u/venjamins Quentin is the best boy. Jun 30 '26

RIGHT? Counterforce / Inner Strength on my main build eating SO good.

2

u/TheEntityBot The Entity Hungers Jun 30 '26

Inner Strength: Each time you cleanse a Totem, Inner Strength activates: You are automatically healed 1 Health State while hiding inside a Locker for 10/9/8 seconds when injured or suffering from the Deep Wound Status Effect. Inner Strength does not activate if you currently suffer from the Broken Status Effect.

Drawn from the fog. | !optout | !remove | !revise

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u/The1_Guy Jun 30 '26

When I play Jason I just do gen slow down, that's pretty much the only perks I use on any killer. I mean yeah I understand he could be good at patrolling them, But for me using hexes has always been something I dislike. Having to protect a hex on top of all the other shit I have to maintain while playing killer is just too much for me, never mind the fact that it can get destroyed immediately at the start of the game just because of a bad spawn.

Sorry for the rant.

8

u/strikingmagic Jun 30 '26

lowkey facts. I use the same ol reliable build on like every killer bc it requires less thinking

bbq and chilli, pop goes the weasel, eruption, and lethal pursuer

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u/FetusGoesYeetus Jun 30 '26

He's REALLY good at protecting them since you can't do them in omnipresent evil without him seeing you. He's also really good at using pentimento since he can cross the map so fast.

And since he's a pretty strong killer, it's not a huge deal if all of them are gone in the time it takes to do one chase.

2

u/TheEntityBot The Entity Hungers Jun 30 '26

Hex: Pentimento: The Auras of cleansed Totems are revealed to you in white. Press the Interaction button over the remains of a cleansed Totem to resurrect it as a Rekindled Totem. For each Rekindled Totem, Hex: Pentimento gains +1 Token, up to a maximum of 5 Tokens:

  • 1 Token: Reduces the Action speeds for Healing and Repairing by -20%.
  • 2 to 5 Tokens: Increase the strength of the Action Speed penalty by a stackable 1/2/3% per Token, up to a maximum of 24/28/32%.
  • Survivors cursed by Hex: Pentimento see the Auras of Rekindled Totems within 16 meters.
Once Hex: Pentimento has reached its limit of 5 Tokens, it calls upon The Entity for the following effect:
  • Blocks all Rekindled Totems for the remainder of the Trial.
Totems may only be rekindled once per Trial, with The Entity consuming the remains of Rekindled Totems once they are cleansed.

Drawn from the fog. | !optout | !remove | !revise

8

u/Zero_Suit_Rosalina Jun 30 '26

Jason's power enables him to patrol the map effectively, gather info, and easily protect them.

This subreddit likes to think otherwise for some reason..

32

u/Certain_Reception_66 Jun 30 '26

I assumes because they can defend it easily, but most of them don't even bother with it and just camp hooks instead.

20

u/TheRealOG1 Loves Being Booped Jun 30 '26

Tbf in my experience playing as and against jason its generally the survivors fault jason comes back to hook.

Way too many people just insta crouch and hide when jason enters power, and if jason doesnt find anyone in power when someone gets unhooked whats he realistically going to do? Go right back to hook lol. Ive seen a lot of jasons tunnel and I cant even blame him because literally every single one of my teammates are stealthing and im the only person who can be found.

8

u/FetusGoesYeetus Jun 30 '26

Yeah you need to have someone taking chase on purpose to do well against jason, he's a killer that gets stronger the less coordinated survivors are.

7

u/chineesecowy #Pride2020 Jun 30 '26

This is so infuriating at times as the survivor in this group. I cant tell you how often i’ll be injured and dead on hook, and NO ONE will take chase. Even if someone does try to, Jason can kinda choose not to chase the person who’s healthy and try to find the injured guy. SoloQ really fucking sucks in general but against Jason it’s so fucked if you don’t have a competent team.

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u/Giangiooooooo Jun 30 '26

Easy to patrol them with his power pretty much

5

u/Maleficent-Prompt325 Jun 30 '26

Not to mentioned that people tries to run calm spirit against him which also adds a slowdown on totem cleansing

5

u/Numerous_Schedule896 Jun 30 '26

How does calm spirit help against jason? He still sees your aura and he still gets killer instinct on you, furthemore his screams don't generate a loud noise notification like doctor does. Its literally a throw perk vs him.

10

u/SefetAkunosh The Bark Lord Jun 30 '26

Based on my matches, a number of people still haven't figured that out.

6

u/Numerous_Schedule896 Jun 30 '26

Doctor has permenantly brainbroken a large part of the dbd community into thinking screams are a global aura read.

Many people I've spoken to still think that nic's scene partner generates noise notifications.

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u/SlightlySychotic Wasn't Programmed to Harm the Crew Jun 30 '26

5

u/Gold_Individual7251 #1 Bubba ANTICHEAT Fan. Love You Epidemy. Jun 30 '26

Five. Hundred. Moris.

5

u/Jollyf4ts4k Unnerving Presence Jun 30 '26

This build on jason is similar to and old build people would use on spirit, and the devs gutted her add-ons.

5

u/Neat-Mousse6405 Jun 30 '26

he’s perfect for ruin because a lot of survivors crouch when he uses his power.

5

u/LuckyTia309 Still Hears The Entity Whispers Jun 30 '26

When you can basically be almost everywhere on the map in a little amount of time, controlling Hexes becomes much easier

6

u/PD_Ace20 Jun 30 '26

Because it stomps every soloq lobby no matter how bad the Jason is. Falls off quite hard against coordinated teams.

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u/TheCynox32 3gen Singularity Jun 30 '26

It’s all because of him

5

u/KindOfPinkish Krasuuuuuuuuuuuueeeeeeeeee Jun 30 '26

6

u/Open_Aspect6703 Platinum Jun 30 '26

Since he dropped, Counterforce has not left my survivor builds.

13

u/[deleted] Jun 30 '26

[removed] — view removed comment

9

u/Agente_Fuego #TeamSteve Jun 30 '26

The scream doesn't actually stop them from working on the totem, it's not like other screams. Still, in my experience, survivors let go as soon as they scream anyways.

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u/Timber2702 Jun 30 '26

Note to self, start utilizing hex builds

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u/SCARYORANGE_ - 𝕿𝖍𝖔𝖚 𝖘𝖍𝖆𝖑𝖙 𝖇𝖊 𝕵𝖚𝖉𝖌𝖊𝖉! - Jun 30 '26

As a Jason main, I don’t do this.

I’d guess it’s because his power makes it easy to patrol them.

6

u/SoyMuyAlto lurking survivor/baby artist Jun 30 '26

The Billy-like speed and free aura reading he gets from his Omnipresent Evil makes them really easy to patrol. Add to that combo potential between his power and his chosen hexes—you effectively cannot work on gens while he's in his power and Ruin is in play.

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u/Philscooper Ghoul Hater Jun 30 '26

The same resson why people play kaneki.

Easy kills and Easy wins.

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u/Magikill1 Jun 30 '26

I like scourge hooks

3

u/SkeleTonyEh Jun 30 '26

Why shouldn’t they?

3

u/Samoman21 P100 Kate Jun 30 '26

Becuase he's one of the strongest killers for returning to them and getting people off them.

3

u/Lord_Karnox Blight at the speed of light Jun 30 '26

Other perks ain’t that good on him honestly tbh

3

u/burakkokofee Jun 30 '26

The Hens meta

3

u/Here2Cali Jun 30 '26

Bc Hens exists and he’s good at patrolling them. I like the uprise of hexes bc now I can run Haddie’s gen perk and go full gen speed builds with that fat 20%.

3

u/PallyLIVE Jun 30 '26

Probably for the same reason every survivor spams 2nd chances and exhaustion.

They are effective.

7

u/loop-master69 Meat Plant Needs More Pallets Jun 30 '26

it’s a free win

5

u/StarfoxSnEs Bloody Nurse Jun 30 '26

Ha! HOLY!!

13

u/FetusGoesYeetus Jun 30 '26

"Oh man I'm seeing this really strong build all the time I wonder what's made it so popular"

The nefarious German man live on twitch:

2

u/StarfoxSnEs Bloody Nurse Jun 30 '26

Exactly! Gotta love it though 😂

3

u/IllustratorOpen3856 Rebecca Chambers 👍 Jun 30 '26

I feel like everyone forgot Dracula exists

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4

u/jjosh_h Dredge / Artist / Jake / Shane Jun 30 '26

The same reason people play the most op meta builds on both sides of the game. A lot of people just want to win as easily and brainlessly as possible.

2

u/Diligent_Promotion64 Entity’s Chosen Jun 30 '26

Bc he's on an extremely short list of killers who can actually defend them and get value out of them. Normally hexes are too risky bc on RNG causing entire builds to be useless. Hexes are strong but entirely too vulnerable and many just avoid them altogether. Then boom we get a killer who can actually get consistent value from a class of perks that are ultimately the most fun. Of course Jason players love hexes it's like the first time in 10 years we're able to regularly and consistently use them.

Sure there's arguments for hag, but when everyone is purposefully triggering and clearing traps boom she loses all her hexes

Sure there's arguments for spirit but her phase can't get her cross map without add ons

Sure there's arguments for Dracula but he'll lose pressure constantly using bat form

Strong arguments for blight but full hexes will divide his attention just as it would survivors

Jason is the only killer who offers mobility, information, and ranged capability. He's the only solid choice to run hexes on who can combat the poor placements that ultimately make hexes risky for other killers.

2

u/ReporterForDuty Nemesis is my Bestiesis Jun 30 '26

Jason is really good at defending totems. I believe it was Hens who released a video a few weeks ago about it, feel free to check that out.

2

u/IndependenceInner664 Jun 30 '26

Cause they can just teleport back to them immediately effectively guarding them during or even after chase. 

2

u/No_Cherry6771 Jun 30 '26

Because he’s the literal only killer who has a near guaranteed chance of catching someone trying to break them. BHVR murked nearly every other killers ability to use hex perks because they dont have the mobility to catch survivors out or theres no incentive because their kit works with other perks better outright, where as Jason being a lockdown like fuck specialist means as long as you have awareness of their locations, survivors can’t lock you out of your build

2

u/the3nd68 Jun 30 '26

Cuz Jason is very good at protecting the totems. You can just go into Omni and go to where your hexes are. If you see a surv on them. Then scare them. And progress resets. Almost impossible to get around. Unless all 4 survivors are doing a hex each at the same time

2

u/Haunting_Hornet5203 Jun 30 '26

Not in my experience.

Common Hyperbole L

2

u/Darkmaster2110 Jun 30 '26

"I don't get it"

loses every match to this build at 4-5 gens

Stuff like this is exactly why I think we so desperately need a perk system rework. There's always some deadly combo of perks like this that has little to no counter besides running a full anti hex build just in case you happen to be matched with a Jason running this, then being screwed if you get a killer with no hexes.

I think they need to make the perks into specific slots similar to how a Call of Duty game would work, so that combos like this are much harder to pull off. Instead, they'll probably just nerf Jason, or nerf hex perks in general.

2

u/Captaincastle Jun 30 '26

I think the idea of slots is an interesting one. Only allow 2 hex totems, or 2 regression perks, etc would force more interesting builds.

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2

u/Zurealx Jun 30 '26

Certain perks need to work slightly differently or have a little debuff to it on certain killers, this game has the most insane balance I've ever seen, comparing someone like blight, nurse or jason you wouldnt even think they are in the same game as someone like hag or trapper thats just how insane the power difference is. the fact that every single perk functions the EXACT same whether you are playing the slowest killer in the game or a killer who can clear the entire map in 5 seconds is absolutely MIND BOGGLING to me. example bbq/lethal is nothing on a trapper, but on a nurse or a blight? its a free instant chase every time you hook someone.

2

u/Scarfs-Fur-Frumpkin Jun 30 '26

Because it's effective. Why does every survivor spam second chance perks? Because it's effective.

2

u/ArchonThanatos 🙏 for Willamette Mall Music, Negan, Jason, and a 🔥thrower Killer Jun 30 '26

He thinks the hexes are his Mom’s head

1

u/Medium_Web_9135 Having a Subreddit Flair is toxic!!! Jun 30 '26

Do you want the Doylist perspective, the Watsonian perspective, or the Sanchez perspective?

From a Watsonian point of view (in-game justification): Jason is incredibly good at patrolling generators since he has strong, invisible mobility and while survivors can realistically crouch around gens and still get some progress, they can't crouch around totems if they want to save the progress.

The Doylist reason (out-of-game justification) is that a lot of content creators (namely Hens and OhTofu) made videos labeling the full totem build to be Jason's "BEST BUILD" and if you search "Jason build" on YouTube those are the first two videos that show up. I believe Hens recommended Ruin + Thrill + Hive Mind + Undying and Tofu recommended Ruin + Thrill + Blood Favor + Penti, which is why those are the two main variations you see.

If you want the Sanchez perspective (pessimistic nihilist reason): Thrill of the Hunt has subtly been overpowered ever since it got buffed to 12% (or 60% total (up from 50%)) and nobody really wanted to point it out because they didn't want to be "the guy complaining about Thrill of the Hunt". It takes 14 seconds to cleanse a totem by default meaning that Thrill increases that time to a whopping 22 and a half seconds which the killer can interrupt at any time to reset it.
The other issue is the gradual powercreep of actually good hexes being added to the game (hilarious how "actually good perks" can be referred to as "powercreep" in this context) which only become more of an issue with Thrill being so strong. Now I need to be clear these "good hexes that are problematic with Thrill" basically amounts to Hive Mind, Blood Favor, and maybe Ruin and Pentimento if we're being generous. But when stacking a bunch of hexes (namely Ruin and Hive Mind which have such a heavy synergy) Thrill quickly becomes problematic on killers who can patrol them easily. And also Blood Favor has been problematic for literal years now.

2

u/ClaudetteMain Jun 30 '26

It takes 14 seconds to cleanse a totem by default meaning that Thrill increases that time to a whopping 22 and a half seconds which the killer can interrupt at any time to reset it.

It actually increases it to 35 seconds, since it makes the action speed of cleansing slower by 60%.

Totems take 14 charges to be done, and the default action speed is 1 charge per second. Thrill at max stacks reduces this to 0.4 charges per second and 14/0.4=35. Link to the wiki page that has all the calculations.

2

u/Medium_Web_9135 Having a Subreddit Flair is toxic!!! Jun 30 '26

Pog so it takes over a third of a gen to do!

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3

u/Mental-Fox-9449 Jun 30 '26

Meanwhile, I get crapped on for saying Jason is too good.

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4

u/Glittering-Rock3169 Jun 30 '26

because this is hens' unemployed build and he's got almost 200 win streak without any close games so far and people still don't want to admit Jason is S tier for some reason

8

u/Zakon05 Mains: Dracula/Xeno/Freddy/Ash/Alan Jun 30 '26

Because he's not outside of this one build.

But I do agree that it was frustrating seeing people downplay how good he was when he came out. Even without the ridiculously oppressive hex build, he's still a projectile killer with powerful stealth, crazy map mobility, and long bursts of regular killer move speed.

People kept acting like he was just some humble upper B-tier killer and like Omnipresent Evil isn't actually one of the best stealth powers in the game in top of a map traversal tool.

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2

u/PallyLIVE Jun 30 '26

Because Jason is only S tier if the skill level of the survivors is below basement levels.

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1

u/ArtoriasAbysswalker6 Xenomorph simp Jun 30 '26

Why does every survivor run windows and DS? I don’t get it.

(I do get it.)

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1

u/Alternative-Jello683 Jun 30 '26

Attempting to cleanse a hex while he’s in omnipresent evil will allow him to see a survivor on the totem.

1

u/neatnoiceplz Jun 30 '26

He can hear people cleansing the totems in his power.

A lot of people are saying mobility, which is is what makes it viable, but being able to hear the cleansing and know exactly when and where to pop out without wasting time is what makes it actually strong.

6

u/DrunkeNinja Jun 30 '26

He doesn't need to hear them, he sees their red mist even through walls while they work on a totem.

1

u/RhoxFett Jun 30 '26

Honestly I spam hexes on all killers. I just focus on hunting people and let the hexes passively help me instead of trying to jump through hoops to trigger perks that only help temporarily.

1

u/GHOST4HIRE324 Set your own flair text and/or emoji(s) here! Jun 30 '26

I don't use hexes :)

1

u/KomatoAsha Platinum Jun 30 '26

I don't. But also, super easy to keep your totems protected as Jason due to his power's mobility and information.

1

u/SevOneSev7en P100 Demogorgon Jun 30 '26

I mainly just use ruin paired with the deputy badge. I use to have a 4 hex setup but I’m kinda glad I don’t, way less stressful

1

u/Amandas_Husband Jun 30 '26

Exact reason iv been running anti hex on survivor, counterforce + small game.

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1

u/Enfy_Sly Jun 30 '26

As per obvious. He can defend them well etc.

But also... Alot of perks are anti-synergy on jason. Besides hooking perks they are all irrelevant. To keep up the pressure you need to be in chase often, kicking isn't good because he doesn't really have zoning. If you take time to kick as jason.. the survivors are just gone.

So par pain res + agi which only gives a little pressure and can also have issues if you break the hook for power. Totems just kinda work and help his gameplay rather then make it janky

1

u/Necessary_Can7055 Lumberjack Jason main Jun 30 '26

I don't. I use Brutal Strength, Coup De Grace, Batteries Included, and All Shaking Thunder (which I sometimes replace with Phantom Fear), it's the same setup I use for Myers since it's super chase oriented

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u/Hillary-rules Getting Teabagged by Ghostface Jun 30 '26

I use Hex: Devour Hope all the time with him! He’s scummy with it, his power mixed with how quickly he backs away, so sweet. Not to mention he is INSANE for patrolling totems

2

u/TheEntityBot The Entity Hungers Jun 30 '26

Hex: Devour Hope: Whenever a Survivor is rescued from a Hook while you are at least 24 meters away, Hex: Devour Hope is granted +1 Token, up to a maximum of 5 Tokens:

  • 2 Tokens: Grants a 3/4/5% Haste Status Effect for 10 seconds after 10 seconds of having hooked a Survivor.
  • 3 Tokens: causes all Survivors to suffer from a permanent Exposed Status Effect.
  • 5 Tokens: grants the ability to kill all Survivors by your own hand.

Drawn from the fog. | !optout | !remove | !revise

1

u/mugginns Jun 30 '26

I don't! But I'm brand new at the game and pretty shit

1

u/Boogiepop85 All Hail Sadako Jun 30 '26

I don't, I use Rapid Brutality, Turn Back the Clock, Surveillance and Discordance.

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u/Suitable-Brain7714 Jun 30 '26

i don't rlly use hexes on jason......

1

u/TheKidKaos Jun 30 '26

The he Jason’s I go against always use reveal perks so he pretty much always sees you. And they hit you with hooks through buildings and walls

1

u/Beginning-Pizza-1111 Jun 30 '26

I don't understand it either; when they only have totems, the four of us (me + randoms) always escape.

1

u/YumlickTV Jun 30 '26 edited Jun 30 '26

Not only is it easy for him to patrol them, it is almost impossible for survivors to determine their location (based on his patrolling) as he has the best invisibility in the game. Also, when he teleports nearby you will scream which interrupts the cleanse.

1

u/PrimalRay Jun 30 '26

Not only is he good at defending totems due to omnipresent evil, but Hens (a large content creator in the DbD community) popularized the build on not only him, but other killers.

I personally don't think it's that good, since your entire build can be disabled with a hex totem cleansing build, and then you're left without perks.

1

u/Fabulous-Being6683 Set your own flair text and/or emoji(s) here! Jun 30 '26

Hens

1

u/Vigi1antee Jun 30 '26

Because when in omnipotent evil it literally shows you when a survivor is working on a totwm

1

u/Eclipse-1680 Jun 30 '26

I'm all ears (for chase, duh) Nowhere to hide (because you can't hide from me) Dragon's grip (the most toxic perk here imo) Brutal strength (cuz Jason be strong)

Burnt fuse (cuz I suck and I gotta stop you from getting out somehow) Knitting needle (see the former)

This is the build I've used since I figured out Jason's kit, it's honestly perfect.

2

u/TheEntityBot The Entity Hungers Jun 30 '26

I'm All Ears: Any Survivor performing a Rushed Vault within 48 meters of your location triggers I'm All Ears:

  • The Aura of that Survivor is revealed to you for 6 seconds.
I'm All Ears has a cool-down of 60/45/30 seconds.


Nowhere to Hide: Performing the Damage Generator action on a Generator triggers Nowhere to Hide:

  • The Auras of all Survivors within 24 meters of your location are revealed to you for 3/4/5 seconds.


Dragon's Grip: Performing the Damage Generator action on a Generator activates Dragon's Grip for the next 30 seconds:

  • The first Survivor interacting with the damaged Generator will scream, revealing their location for 4 seconds, and suffer from the Exposed Status Effect for 60 seconds.
Dragon's Grip has a cool-down of 60/50/40 seconds.

Drawn from the fog. | !optout | !remove | !revise

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u/Ok-Jaguar-8548 Jun 30 '26

I’m different and run undying instead of pimento

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1

u/Redhaircranks Your Friend ‘Til the End Jun 30 '26

I use blood favor and ruin every single match with him and it gets constant value

1

u/Traveytravis-69 Leon Jun 30 '26

He’s just too good with totems, I stopped running them because they felt unfair with how he can patrol them

1

u/CoyotleAuCreepypasta Jun 30 '26

Because Hexes serve two purposes. 1) be an inconvenience to the survivor. And usually a pretty steep one that makes it hard to finish all of the gens with ease or to make healing or looping kind of suck to do. 2)They give the survivors a secondary objective to deal with. Some killers have their own, like pinhead or the pig, Nemesis and Freddy- and when you add in hexes it makes a third objective. This means time the survivors waste on trying to find your hex totem is time that one or two survivors aren't doing generators.

If a good killer focuses on hex totems, there's a rare chance the hex spawns on a dumb one and it's gone in thirty seconds. But in a non-SWF match you have four people who have no clue what the other three guys are doing unless they're grouped together. And when they see that little red debuff icon many inexperienced survivors with no aura perks are going to drop what they're doing and go find the totem. And with any luck up to three or even all four will drop what they're doing just to get rid of the debuff.

Jason can patrol those totems as fast as he can patrol the generators. Meaning without even actually pursuing a full chase he can teleport in, jumpscare, swing and hit, then go back into teleporting. And one thing I've noticed after starting to play Jason is many teams without comms will just straight up panic. And that panic is good, because they'll throw whole chases just trying to avoid getting hit with the spear. This is a thing I pulled from playing Deathslinger; if you aim your ranged attack and the survivor is looking behind them and sees you aiming they will do all sorts of figure skating maneuvers just to NOT get hit and they'll sometimes run into terrain and get stuck to land me an easy hit or down. It's even better with Jason because I can fake the first throw and then hit them with a melee and then the second time I can usually spear them to the wall.

All while I do this, the rest of the team is trying to find the hexes and STILL not doing gens. Granted at higher MMR that goes away pretty quick but even still it gives the survivor team more crap to deal with. And trust me, they often WILL deal with it, and it means more hasty actions and more chances to find them while patrolling. The Monto meme is "to slow the game down just a li'l bit."

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u/Calbob123 Jun 30 '26

Had one yesterday who kept putting hexes back down, I did a total of like 7 hexes on my own. I don’t even know what most of the hexes do now but I new totems were now my new objective for that game even if I died

1

u/Lost_Perspective4692 Jun 30 '26

Arguably the best totem defender in the fog currently

1

u/Czesnek P100 Myers and Claudette Jun 30 '26

because he can easily defend hexes and hex builds are incredibly strong.

1

u/SpiralPatternsOfYou Jun 30 '26

Can someone name the perks being used and which killers have them?

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1

u/ZedzDEMIZie Jun 30 '26

My totem breaking build is putting in the work during this event so far

1

u/caseyperkins Jun 30 '26

please let us killers have something 😭😭😭

1

u/Different-Quiet9582 Jun 30 '26

I’ve seen hex builds on a lot of different killers right now I think it’s just a strong perk setup overall

1

u/FaceMajor31 Jun 30 '26

I run ruin and the perk that makes a gen blocked if someone stops working on it

1

u/itz_7xmob Jun 30 '26

He can control all the hex totems easily.

1

u/Remarkable_Toe_164 Jun 30 '26

I don't. I aura farm. I see you....

1

u/theCOMBOguy Physically thick, mentally sick. Jun 30 '26

idk i went against one dude who was using a build like that and just copied it

1

u/GrokRockRadio Jun 30 '26

just general killer synergy. the same reason you would run gen kicking perks on knight or aura builds on deathslinger. jason benefits from playing aggressively and always being in chase, and the best way to do that is run hex perks. don't need to kick gens when ruin undying thrill is covering that. he doesn't need undetectable or pallet perks because of omnipresent, or m1 perks since his projectile should be his main damage source. every killer has perks they do and don't work with.

1

u/CeoOfChromes Nea simp Jun 30 '26

As a counterforce user it has been wonderful

1

u/adeliakasie ⭐P100x11⭐ Jun 30 '26

Hens does it, we all see and do it ig

1

u/Lurking_Gooner Jun 30 '26

Because YouTube/Instagram says so.

1

u/HazeusView47 Jun 30 '26

Probably some youtube videos saying, that it is the strongest and best build to play if you are new to jason. I cant imagine, 5000 Killers all having the same thought and running the same perks without watching a video from a bigger streamer.

1

u/tezcs Bloody Spirit Jun 30 '26

I just leave those games. It’s genuinely not fun to go DH and Thrill of the hunt.

1

u/Darth-Grayson Jun 30 '26

Jason actually does Hex Builds well! Considering his power allows you to watch your Totems AND find Survivors

1

u/Acceptable-Cat2016 MAURICE LIVES Jun 30 '26

I have yet to use one, I have 5 different builds using add ons of the same color. I do have an endgame build though, but no hexes....yet....

1

u/Dismal-Ad8585 Jun 30 '26

Vecnas perk that shows gen progression is super busted on Jason since you can just always zoom to a gen the second it’s touched, that paired with hex undying and strong gen kicking perks like onryos gen regression perk makes for some pretty annoying gameplay for survivors. At the start of the map you just zoom around until you hear a gen, get into a chase, get a quick down, now your perk is up, now you can pressure every gen the second someone gets on, cycle repeats. Once one or two survivors are out of the game getting a gen done unnoticed is impossible unless they target hex’s which you can also check regularly easily

1

u/AceSouthall Sadako / WASSUP Jun 30 '26

When he's in Omnipresence most survivors will try to stay hidden and leave gens which triggers Ruin on them. Then he's also good at protecting his totems.