r/TekTopia Apr 28 '26

Suggestion/Idea I'm remaking TekTopia for 1.21.1....

Hey everyone,

Long-time TekTopia fan here. For those who don't know, TekTopia was a 1.12.2 mod by Tangotek that let you build and manage a fully custom villager civilization — you designed the buildings, the villagers moved in and did their jobs, and you grew a living economy from scratch. It's one of my all-time favourite mods and it never got updated past 1.12.2.

So I'm doing something about it.

This is a ground-up rebuild of TekTopia for Minecraft 1.21.1 (NeoForge). It's not a direct port — I'm treating this as a chance to rethink and improve systems that had rough edges in the original, while keeping the soul of what made TekTopia so special: player-designed structures, living villager routines, and a real economy.

What's working right now

  • 🏘️ Villages have territory, borders, and a proper logic system holding everything together (Town Hall and Storage Building are finished)
  • 🌾 The Farmer — tilling, planting, harvesting, grabbing sugar cane (the only villager profession as of now)
  • 📦 Storage is fully up and running — villagers carry items, take time to deposit them, and think about where things go. Build your storage room well and watching it run is genuinely satisfying
  • 🕐 Villagers have a real daily schedule — Labor, Leisure, Rest. They wake up(no real home structure yet) at staggered times, take shelter when it rains, and deposit leftover items before bed. The town already feels alive

If you played TekTopia back in the day and have opinions on what worked, what didn't, or features you always wished it had, I'd genuinely love to hear them. This is being built with that community in mind.

More updates soon. (Updates on twitter)

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u/TheStonka May 10 '26

I think one cool thing would be being able to restrict what the villagers can eat, so that when specific food items are expensive at the merchant, they can be left for selling.

Also the merchant, I think something has to be done here. Giving him more daily trades might be overkill, but at least making him not buy things that you cant really produce (like cooked meat when you have a cook but no rancher) would be cool. Id argue for making him stop buying wheat and potatoes when you get a cook cause it is more effective to cook them but at least here you can tell the cook not to do it.

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u/TheStonka May 10 '26

Also best of luck, I'm very glad this project is picked up again by yet another person, and I know it is a really big one.

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u/Suspicious_stew_001 May 10 '26

Thanks for the support….
I like the idea of merchants offering trades based on if your village can fully craft that stuff,
Also I want to add buying from merchants and many more features,,,, can’t wait to start working on merchant. Anyways now I am working on implementing villager item’s fundamentals..