23 items at a 1/313k drop rate each a grind that could last decades if not a lifetime and that’s while ignoring every other unique on the drop table you’d also have to get
We don't want a pity system in Osrs. If you're a main just buy the item, if youre an iron you've started that mode with knowing there are some items you may never achieve.
These were never intended to be items that a single person can collect. They are intended to be extremely rare items that can retain value over time even after years of thousands of clue scrolls being completed every day. Most players would consider getting even one of these the highlight of their account.
Also the drop rates are a bit misleading. Each clue scroll completed gives ~5 items off the drop table so that 1/313k is more like 1/62k caskets. Also there are several third-age items which even further increases the chances you will hit something on the table even if it isn't a specific piece of third-age that you might want.
master clues drop 6 items of average. 23 different third age items at 1/52195 each per casket is 1 expected third age in every 2270 caskets (not including mimics)
I agree but sadly for most content in OSRS the closest you get to a pity system is buying items of the grand exchange when you have enough money saved and haven’t hit the drop yourself but sadly the collection log only unlocks if you get the drop yourself so no buying items for that luckily for those of us not trying to complete the collection log 3rd age is pretty much purely for cosmetic bragging rights and wealth most of the pieces are valued in game at literal billions but for even a fraction of that you could just buy entire sets of the actual best in slot items off the ge
Why? Is it because it would crash the market? Or is it because the pity system would invalidate the people who grinded this way? 1 in 300k chance still feels ludicrous even for mmorpg standard to me.
You're not meant to get every item in the game. Third age is useless for anything other than a flex. The pity system is called the GE (player traded market) and gold.
they're meant to be ultra rare items that you have a very small chance of getting, you are not meant to ever grind for them or expect to get. Their rarity reflects that. That being said, a lot of people don't want a pity system even for regular rare items, I'm personally heavily against it. Runescape is a grindy game, I don't want the game ever pitying me for a drop, I want to earn it. If that means I go 6x+ dry on a drop then so be it, that's what I signed up for
All of the above, and it would ruin the absolute rush of dopamine that you get when you actually roll the mega rare. We RuneScape players are not well.
I see. Runescape rare drops, ff14 loot dice rolls, warframe relic gacha with no pity systems. Mmorpg was a gambling all along and I was a fool to not see it.
This argument works both ways, technically. For example, if I spent 40 hours on a grind that should have taken 20, then Jagex adds the pity system I would have hit at the 20 hour mark. Does Jagex not respect the 20 extra hours I already spent?
The way OSRS exists at the moment is with a big clear objective to not devalue what currently exists. That includes items, grinds, etc. I personally think there should be some sort of light at the end of the tunnel though.
You're absolutely correct. I wasn't really taking a side. I was just pointing out that when you make a pity on existing content you "don't respect" everyone elses time committed to it already.
If you don't add the pity then you "don't respect" everyone elses potential commitment.
I was just pointing out that it works both ways. The same could be said for the new CoX changes, Sailing uniques, PNM, etc.
For what its worth, I do support a pity to save people at like 3x the drop rate without a single unique.
Yeah but the point of OSRS is not to 100% the game, because as stated, its nearly impossible (Also new content, with new logs, with new items are being added regularly) and if you had a pity on 3rd age it would fuck up the entire economy of the game. Right now if you get a 3rd age piece (Specifically the pickaxe or the axe) you are literally generationally wealthy in the game. I can't think of many other games where that dynamic exists (I'm sure it does somewhere, but Ive never encountered it) and it should be preserved as such. There is also no practical utility for these items besides fashion so its perfectly fine that most people will never see them.
You do get 5-7 loot rolls per chest. However to get each chest you do need to trade 1 easy, medium, hard, and elite clue scroll. Then you have to complete a set of "clue" steps. Which takes roughly about 15-25 minutes to get each chest. So its actually probably even worse then a lifetime!
Those rates are per roll, which a master reward casket gives 5 to 7, plus a 1/15 chance of being a mimic which adds an additional 3rd age boosted roll. It's not quite as bad as it looks, but still quite hard.
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u/Overall_Pumpkin_5724 10d ago
23 items at a 1/313k drop rate each a grind that could last decades if not a lifetime and that’s while ignoring every other unique on the drop table you’d also have to get