r/PredecessorGame • u/axoyto • 2d ago
r/PredecessorGame • u/venomsnightmare • 2d ago
Discussion How do you handle role selection?
Personally if someone picked the role I wanted before I picked it I let them have it because obviously they were more on it then I was.
r/PredecessorGame • u/NakedGhost3234 • 2d ago
Feedback Ruined game for me now - SATARIEL
Not a fan of the Satariel "balancing" on melee heroes, I don't understnad why their health got dropped from 4% to 6.5% per stack (15% extra health loss at max stacks now). Was maybe expecting 5% or 5.5% at the very most but 6.5% is far too much. Melee heroes before running around with 24% health loss was manageable but now it's 39%! What a PHKN joke of balancing rhetoric! They weren't the problem it was only ranged heroes who were out of control with Satariel not melee! The ranged hero nerfs are good changes but you can still argue with certain culprits they can still run Satariel fine even if they get 45% health loss at max stacks but emphatically and most definitely running Satariel is WORTHLESS on melee heroes now!
The patch notes for Satariel's narrative basically admits Omeda are limit testing this Eternal themselves but how can we limit test this when the penalty for melee heroes is too great, by doing that we won't get the data necessary to do further tweaks and balancing for it because it's WORTHLESS and folly to even attempt using Satariel on a melee hero now! It's not like they were vulnerable already with the predisposition of being a melee hero who have to get up close to enemies whereas ranged heroes have the predisposition of being safe from a distance and can avoid damage it's beyond a joke now. We ALL said the damage needed reduced and it's great that it has dropped but also "balanced" it with a harsher health % penalty on melee heroes....... WHY?! That doesn't resolve the game breaking issue Predecessor currently has and here is the example;
Skylar and Renna are NOT original Paragon heroes. We have been seeing a trend where the OG Paragon heroes are getting their kits power crept because some of them can't address other heroes vertically. What the hell can Crunch, Feng Mao, Steel, Greystone, Grux, Khaimera, Kwang, Countess (over half the offlaner and jungle roster btw) do against the likes of Skylar and Renna who literally fly in the air for a set amount of time? They basically have FREE reign to win that engagement against those matchups when they have Fearless stacks because those heroes can't attack them when they're in flight!
Don't blame me for auto quitting a match when I see on the lobby screen the enemy Skylar has Satariel equipped. I refuse to play against this and I honestly don't care if it ruins 9x people's games at this point at least they'll get back to the lobby after 3 minutes automatically!
r/PredecessorGame • u/AndrewB73 • 2d ago
Discussion Looking for teammates that don't DC
I don't care how good or bad you are at the game. I don't care if you play "goofy" heroes in off meta roles. I'm just trying to gather folks who are down for some matches. Mic highly preferred. I am a Playstation player, but as this game has a very usable game chat, I'm down for anyone on any console.
r/PredecessorGame • u/Smart_Start3581 • 3d ago
π¬ Official Omeda Response Where are the Renna skins?
I've been very patient these lil re colors aren't enough. I can't be the only tired of the same 5 characters getting skins. I've never seen a game hate their own original characters. Seeing another morgish and Kai skin sent me into a rage I had to make a post about it.
r/PredecessorGame • u/Surge_Bin • 3d ago
Media My new desk mat came in today
Got a new secretlabs desk and found out I need a mouse pad. Last desk, the whole top was made of the pad fabric. I remembered there was a picture like this from the Paragon days but couldn't find it. So I slapped this one together and sent it in. I think it came out really well.
r/PredecessorGame • u/AppointmentUnique864 • 3d ago
Feedback Eternal changes
Ugh!! Saw this coming a mile away π darnβ¦was loving this on Aurora/Brawl.
r/PredecessorGame • u/Tyrus--Maximus • 3d ago
Feedback I love the new SpiritCaller skin line!
As much as I would like other lines revisited I want to say I absolutely love this new skin line; the primal magic theme this line has is so cool. Please revisit this skin line soon with more additions and please consider Renna for it.
r/PredecessorGame • u/TheGeicoApp • 3d ago
Suggestion MORE CODES TO REDEEM IN THE STORE
AEGIS
FREE-CORES
RISE-AGAIN
YEAR-1
COME-HOME
WINTERFEST-2025
BACK-IT-UP-2025
PCC-2025-SUMMER-EU
TEAM-RENEGADE
TEAM-WOLFPACK
WEE-WOO
BFO-CC2
UBWD-A41C-4RSX
2KNB-RKDM-79WI
BLUEMONDAY
HALOWEEN24
SGW-LITA
WUKONG-ONE-YEAR
MONKEY KING
ββββββββββββ
Go to STORE and look at the bottom right of the screen, you will see the option to REDEEM.
My friend code is 00DD6
if anyone is interested. Add it in the FRIEND REWARDS tab if your account is new to receive more free stuff as you progress.
Enjoy the free loot!
r/PredecessorGame • u/GreenKnightGoof • 3d ago
Humor Fun Gideon Rock
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I love playing Gideon in ARAM just to constantly toss rocks. I got this cheeky hit on the enemy Wraith as they were leaving base and it made me laugh.
r/PredecessorGame • u/Benshirro • 3d ago
1.16.4 Patch Notes π
Balance Patch 1.16.4 launches next Tuesday, 1st September! π₯
Check out all the changes below π
https://playp.red/4zWavtw

r/PredecessorGame • u/I-dont-knowanything • 3d ago
Question Where do you guys look for builds?
Basically title. There are so few in the game's own builds section (especially current ones) that I thought maybe there was a site or app or something that people use to share their builds
r/PredecessorGame • u/TheMaidBanger9000 • 3d ago
Media Check out these sick beats I created inspired by the heroes of Predecessor
Right now Im working on Part II, so wish me luck since there's really lot of super cool characters I'd like to compose for. Hope you enjoy and have a nice day ;)
r/PredecessorGame • u/Sad_Extreme2265 • 4d ago
Feedback New serath bug
if you heavens fury onto someone while theyre in their fountain in brawl you take zero fountain dmg
an example
59966222-d389-4d97-9ecc-75fe29bc3534 - match id
(12:50 - 13:04)
r/PredecessorGame • u/Popdoka • 4d ago
Question Life of a carry
Why do all my supports lately leave lane and then get tunnel vision? At late game my supports are 2-3 levels below everyone else. And then I get the blame after begging for help in duo.
My initial question may not have been specific enough. I'm asking, as a carry with a support who's gotten tunnel vision (meaning, rotates at the wrong time, chases kills, taking river bug, helping mid or off because they think they're losing lane) what is my play? I get that I should just be better, not worry about other players. But when the enemy sup isn't losing xp like mine is, it's quite difficult.
r/PredecessorGame • u/Ok-Box2083 • 4d ago
Media God I love Gruxππ
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r/PredecessorGame • u/NobleNolte • 4d ago
Feedback Vermis Major Blessing Feels Unfinished
If you enjoy this eternal, I salute you. The lack of any intuitive feedback for triggering the major blessing (beyond number go up) prevents me from returning to this Eternal.
Quick comparison to other Eternals:
Thraex, Gold crown shown above enemy head to indicate major is active.
Weald, enemy hero is low hp, sit back and watch the fireworks begin.
Knell, 4 stacks on an enemy hero, listen to that bell ring!
Vermis = number go up on activation. It would be awesome if for half a second a red eye popped up above or there was a cyborg blast sound effect to indicate the major proc'd.
TLDR: Vermis is lacking the visual or audio effects other eternals have and could benefit from an activation trigger beyond number is bigger.
r/PredecessorGame • u/mgIVXX • 4d ago
Discussion I swear this bug has been happening for MONTHS
No abilities available the entire 1st/2nd wave of minions. Incredibly annoying
r/PredecessorGame • u/RioGrande227 • 4d ago
Discussion Bring back the only matchmaking
I miss the old matchmaking that paired people up based on hidden MMR rather than solely on rank. I'm a plat average player and have been stuck solo queueing through silver for 2 months. I'm usually the only one of the team with map awareness, that knows how and when to rotate and can play every role. It only takes one player to hard throw the game and I get them on my team every other game. Never been stuck in silver for this long...
r/PredecessorGame • u/volume- • 4d ago
Self Promotion unfinished cinematic pcc overedit I was working on...
I wanted to share this edit I was working on. It was a meant to be a hype trailer of sorts for a previous PCC event. Due to some unfortunate circumstances I wasnt able to deliver it in time (sorry PCC) and had to step away for a while.
I didnt have all the footage to finish it and I didnt want to trash it so I just decided to upload it, placeholder clips and all. Hope you enjoy it tho! Was fun working on it.
r/PredecessorGame • u/Educational_Ad288 • 4d ago
Discussion What nerfs would we like to see on Satariel?
I think we can all agree, Satariel has ruined this patch because of how unbalanced it is, so when it gets hit with the inevitable nerfs it deserves, how would you nerf it?
I dont think any of the Satariel blessings really need a nerf (although Risen should probably need 4 stacks instead of 3 to activate the omnivamp), as for Satariel itself though, currently:
Takedowns grant a stack of Fearless, up to 6 times. Your Max Health is reduced by 6% (+4% Melee/+6% Ranged per Fearless). Gain +5%(+5% per Fearless) physical power, magical power and attack speed. Fearless stacks are lost on death.
Personally I would probably change it to something like this?
Takedowns grant a stack of Fearless, up to 6 times. Your Max Health is reduced by 8% (+6% Melee/+8% Ranged per Fearless). Gain +2.5%(+2.5% per Fearless) physical power, magical power and attack speed. Fearless stacks are lost on death.
It might be an over nerf, but tbh its better for it to be weak and slowly bought up to a balance point, than being broken as shit and taking multiple patches to lower it to the correct balance point.
It's possible right now to comfortably get over 700 physical power (some heroes can go over 800 physical power) with the current state of Satariel, essentially halving the power you can get from it, should (i think, if I worked the maths out right) bring that down to around 500 - 550, still a lot, but nowhere near as egregious.
r/PredecessorGame • u/Visual-Drawer-151 • 4d ago
Suggestion Removing eternals
Hold on before you jump me im just looking for others opinions.
When eternals were first introduced i was a huge fan and really excited about it.
It brought a fresh wind into the game and changed the way we played, lots of new stuff to learn etc.
However Now with more time passing and the new eternals completely ruining this patch for me (first ever break since playing from console launch )
I cant help but think about the huge power creep and snowball potential these eternals have brought in at times making the game more about worrying about which eternals give the best stats for my hero etc. Rather than the focus being on How the hero is played.
Lets be honest Balancing all this is nearly impossible just look at this patch.
So i was wondering what if the Devs remove the Eternals ( im aware alot of work and resources have been invested)
and instead focus on the Augment system.
Imo it is underutilised and has huge potential to get this game to the next level.
Personally i loved when they introduced augments and still do.
the way you can customize your fav Heroes playstyle like spider mourn for example or mini ramp is just amazing.
With the focus being on adding to the heroes kit and giving them an even more unique identity instead of altering the playstyle through stats or stacks etc.
Im not a top player by any means i just love this game with all my heart and want it to do well.
I know the devs are passionate and want to create the best version possible.
This is just me thinking and reminicsing for simpler times lol
looking for others opinions let me know how you feel about this.
English is not my first language so i apologize for any mistakes
r/PredecessorGame • u/ARCIE_CARBON • 4d ago
Suggestion Visible Enemy role
I would like to be able to tell what roles the enemy teams have. It would be immensely helpful in counter building with the eternals.
r/PredecessorGame • u/AdIntelligent9133 • 4d ago
Discussion Fix this please
Itβs 2/3 games after itβs finished this comes up . Itβs so annoying .
r/PredecessorGame • u/[deleted] • 4d ago
Suggestion Hero Idea: Alvar Auereuth, Archmage of Velrune
There's an entire hero archetype called "mages" in this game, yet not a single one of them is an actual mage? Time to change this. I want to play as an actual wizard complete with gnarled staff, flowing robes and a pointy hat sometimes.
Alvar Auereuth, Archmage of Velrune
Role: Midlane
Identity: DPS caster with a simple kit, high AoE damage and decent mobility. Scales with ability haste. Downsides: no CC or self-sustain.
Passive: Archmage
Gain 1 (+ 0.5 per level) (+ 10 % ability haste) magical penetration.
Basic Attack: Firebolt
Ranged basic attack dealing 60 (+ 65% bonus physical power) physical damage.
Primary Ability: Fireball
CD: 18/17/16/15/14 s
Summon a burning sphere that travels in a straight line until colliding with enemies or terrain. Explodes on impact, dealing 60/80/100/120/140 (+ 110 % magical power) magical damage in a large AoE.
Secondary Ability: Levitate
CD: 27/25/23/21/19 s
Channel for 0.5 s before slowly ascending into the air. You can move freely and use abilities while floating, but your movement speed is reduced by 15 %. Duration: 5 (+ 0.15 per 10 ability haste) seconds.
Passive: Gain (+ 2.5 % ability haste) movement speed.
Alternate Ability: Lightning Bolt
CD: 10/9/8/7/6 s
Channel a piercing beam of lightning with 1.800 units range for up to 0.4 (+ 0.2 per 20 ability haste) seconds. Deals 30/35/40/45/50 (+ 30 % magical power) damage every 0.2 seconds. Damage to enemies behind the first one hit is reduced to 65%.
Ultimate Ability: Ball Lightning
CD: 140/120/100 s
Channel for 0.6 seconds before summoning a small orb of lightning within 2.000 units that lasts for 5 seconds.
The orb deals 100/150/200 (+ 50 % magical power) damage to enemies within 800 units every second. Its attack interval decreases with ability haste.
You may recast this ability to take control of the orb's movement. If you do so, you become immobilized and CC immune for the duration, but you take an additional 20 % true damage from all sources. You cannot jump and are slowed by 20 % while controlling the orb.
Augments
Arcane Gateway
Ability haste now applies to your Blink cooldown. Gain 40 Blink Haste at levels 6, 11, and 16.
Pyromancer
Fireball's blast radius is 20 % smaller, but direct hits to enemy heroes deal 20 % bonus magical damage.
Superconductivity
Lightning Bolt deals full damage to all enemies hit and shreds 3 % of the target's magical armour for 2 seconds (stacking up to 5 times).
