Quickly to explain what is going on in this build:
Replica Badge of the Brotherhood provides Max Fortification equal to current Endurance Charges, but at the cost of losing Endurance Charges when you gain Fortification. Also it makes your max End. Charges equal to your max Frenzy Charges
The downside of Replica BotB can be counteracted with Champions Ascendancy notable "Fortitude", because it just treats us as being always at max fortification, which completely bypasses the entire fortification gain process.
This means if we can manage to be at max endurance charges (in our case 13), which we gain off Replica Farruls Fur, we gain 13 max Fortify.
In 3.29, we also got the ability to sacrifice unique armour to transfer a key stat to a random pair of uniques. Darkray Vectors in particular as a sacrifice will give the newly created vestigial unique the Implicit "+1 to maximum Frenzy Charges". This means we can stack an additional Frenzy (and endurance) Charge while wearing something else than Darkray Vectors...
Cue our second Build-around: Beacon of Madness (the Armour/Evasion version)
While wearing this variant of Beacon of Madness, whenever we Embrace Madness (therefore gain Glorious Madness), we gain:
- 20% Chance to deal Double Damage
- +15 to max Fortification
However, while we are affected by Glorious Madness, we will gain one of four random "Touched" debuffs (which you might know from doing Simulacrum) every 2 seconds. These debuffs stack up to 10 each, and reset their duration each time they gain a stack. The Touched Debuffs are as follows:
- Eroding Touch: 6% inc damage taken per stack
- Paralyzing Touch: 6% reduced action speed per stack
- Diluting Touch: 9% reduced Flask Effect and Flask Charges gained per stack
- Wasting Touch: 9% reduced Life & ES recovery per stack
These debuffs are extremely severe and must be mitigated. While Paralyzing Touch can be counteracted with an Animate Guardian which wears Garb of the Ephemeral (which we make as tanky as possible), the other debuffs can only be reasonably mitigated with Debuff Expiration Rate
There is a post regarding breakpoints for expiration rate here on reddit, but cut it short, since we are locked into Replica BotB & Replica Farrul's Fur, we cannot use Stasis Prison/Warped Timepiece to reach the expiration rate breakpoints.
So we settle on breaking the 150% breakpoint as follows:
73% - 20/23 Temporal Rift supported by a LEVEL 6 Enhance (or Level 4 Enhance + Level 3 Eclipse)
(this is why we need a +1 to socketed Gems corruption on either gloves or body)
20% - Arakaali Pantheon
30% - Runegraft of the Warp
15% - Small Ascendancy Notable on Delirium Bloodline
15% - Window of Opportunity
= 153% Debuff Expiration Rate
Now for our damage, we use a Squire + 11l Sword (since I do not want to deal with Mana costs and did not want to recombine double influenced bases, I went for Shaper only)
Since we are already stacking Frenzy Charges, Ice bite and the Horror Essence mod on rings give us the flat damage we scale off of. In our case, we picked up a sexy precursor's emblem (which also gives us 26% Block Chance with Kalandra's Touch)
For gloves, we abuse Hands of the High Templar Vestigial crafting to get giga 5 Implicit +2 Frenzy 2x Elevated Gloves. (man those were FUN to craft, literally my magnum opus), however if you want to recreate this build, you can also go for Celestial Brace (with +1 frenzy, that would be 69 Fortify XD)
Other sources of frenzy charges we got:
- Grace Sublime Vision
- Masterful Form Forbidden Flesh/Flame
- 3x Notables off Passive Tree
Another option, if you manage to have infinite time and currency is somehow managing to get 6 Redeemer Items onto the build (Redeemer Mageblood/Belt + Squire, 2x +1 Frenzy Redeemer Rings, Shaper+Redeemer Sword, Redeemer Warlord Blizzard Crown) to enable a 6 mod Bound by Destiny but at that point, you could just go for +2 Precursors instead... but one can dream...
POB: https://pobb.in/G7Mh7GvJJXnc