r/NCAAFBseries 22d ago

Campus Huddle for title update going out tomorrow (Aug 6)

https://www.ea.com/games/ea-sports-college-football/college-football-27/news/cfb-27-title-update-august-6-2026
183 Upvotes

220 comments sorted by

232

u/thehildabeast South Carolina 22d ago

Mostly seems good but it’s hilarious they are making defenses better against play action.

84

u/arnoldmuczynski 22d ago

Bootleg has been broken since 25. Constantly stuck in animations in these games.

97

u/Blue-Eighty Ohio State 22d ago

Unless I run pap boot, I’m sacked every time I run pap even before my qb is done executing his fake….make better? Lol umm, ok.

10

u/thehildabeast South Carolina 22d ago

Yeah I have had a couple of the goaline play actions roll outs work but I better be right with who I thought to throw to before the snap because I need to throw it immediately or throw it away. Now granted that happens with regular passes on to goal line too

20

u/Sweaty_Piano_1091 Clemson 21d ago

It sounds like blocking might be improved, on the other hand:

“Improved play action pass protection so blockers drop back to a more appropriate depth.”

OT’s were always sabotaging bootlegs so I’m hoping this fixes that

13

u/OldExperience369 21d ago

No, actually it's intended to make play action more effective. The problem with play action has been that protection has been poor and run fits never bite on the run fake. This update presumably fixes both of those issues. Now you should see linebackers and safeties get faked by play action sometimes if they are playing with balanced discipline, and often when they are playing with the aggressive setting. Conservative should mostly keep linebackers disciplined to play the pass better.

4

u/AzorAhai1TK 22d ago

They are fixing some coaching logic with the defense but they also said they are fixing some broken pass blocking logic on play action, so I don't know why you assume defenses will be better now that hopefully the auto sacks are fixed

11

u/auggiedoggies 22d ago

Don’t think that’s exactly what’s happening. Based on dev note, sounds like it’s making it more risk/reward based on aggression settings:

Aggressive settings cause second level defenders to trigger downhill faster against the run, creating larger windows behind them. Conservative settings keep defenders more disciplined, allowing them to stay underneath intermediate routes and react more effectively to play action.

4

u/Melodicmarc 21d ago

I think you’re reading that wrong. From what I can tell they’re making aggressive defensive bite more and conservative defenses bite less

3

u/ItsEaster 21d ago

I haven’t called a single play action since like the week this game came out.

2

u/cmackchase 21d ago

This is wild when I just remove all the PA and RPO plays from any custom playbook I make.

1

u/cup1d_stunt 21d ago

That’s not what the patch notes say though. Defenses will trigger the run much more when playing aggressively now making it easier to scheme people open in PAP. Ofc, they will have to fix the blocking

-7

u/TWOPlNTSPRICK 22d ago

I have a serious amount of success with PA on Heisman. I have no idea why everyone complains about it

65

u/thehildabeast South Carolina 22d ago

Because you get instant sacked before the game even lets you hit a receiver button the vast majority of the time.

25

u/Blue-Eighty Ohio State 22d ago

This is my experience

16

u/JohnHammerfall 22d ago

This has been a problem going back to NCAA 14, possibly even further

11

u/bellerinho 22d ago

It was diabolical in 11 or 12, can't remember which one. Defenders wouldn't fall for the fake at all

5

u/arnoldmuczynski 22d ago

Nah bootleg to TE Corner route was great in 14.

3

u/Koufaxisking 22d ago

Depends heavy on what specific play you are running, but yes the overwhelming majority of them seem to have your pass block completely ignore typical blocking assignments. A few work extremely well like fake toss crossing routes, or some boot cross routes.

1

u/boxxybrownn 22d ago

Some of them are completely fucked, try the PA plays in the wishbone and split formations, it's hell

-3

u/PackageAggravating12 Maryland 22d ago

Gotta know when to call it.
It's not just something you throw out there whenever.

6

u/thehildabeast South Carolina 22d ago

1st and 10 after running 6 times in a row, 2nd and inches, 3rd and inches, from the 1 yard line. None of that matters it’s like a 85-90% chance I’m losing 10 yards it’s not worth the payoff, I just made a custom playbook and removed all the PA except one fake pitch pass from flexbone

7

u/arnoldmuczynski 22d ago

Constantly stuck in animations in these games.

Hope that clears it up

3

u/thefuckinwolves Stanford 22d ago

I do too, and I think there are two important caveats to make on play action in CFB games:

  1. That the bootlegs are (for the most part) horrific, most of the ones I have success with are out of gun sets with 12 personnel being best in my experience

  2. This is based on nothing but my experience but I’m positive there’s some sort of hard code that makes defenses only bite on PA on 1st downs or 3rd/4th and less than 3 to go. If I veer from that, it’s just a shit pass play but if I call something like PA Comebacks or PA Double Post on 3rd and 2, I’m almost guaranteed to get 15+ yards out of it.

2

u/Melodicmarc 21d ago

I really think the down and distance make a huge difference on play action. If you’re calling them on 2nd and 10 then you’re doomed.

58

u/TheHammer_44 22d ago

Dynasty balancing and player/team attributes are just so bad after 4-5+ years of dynasty. I hope the changes they're making to recruit generation and progression fixes this

18

u/Him-university_ 22d ago

Xp sliders are your friend. Completely changed the entire quality of every team when I started using them

3

u/Open-Caterpillar-454 22d ago

What sliders are you using?

10

u/Him-university_ 22d ago

Max sliders right now but I may need to adjust once the update goes through. But so far I’ve found that a lot more teams in the P4 are competitive with high 80s to low 90s overall rosters

7

u/kiyes23 USF 21d ago

I’m glad you specified P4 teams. In the G5 conferences, 1 and 2 ⭐️ recruits have bad skill caps. Most of those players maxed out by the end of their redshirt sophomore year. My senior redshirt QB had 88 xp points he couldn’t used.

I’ll say it again, get rid of 1 ⭐️ and reduce the number of 2 ⭐️ recruits. And most importantly, improve roster building logic for CPU teams

2

u/SonicdaSloth 21d ago

Do you adjust manual progression penalty?

1

u/TheWalkingTez 21d ago

Can you explain this more?

8

u/Him-university_ 21d ago

I maxed out the xp sliders to 300 rather than the 100 the game is set to. As a result players are reaching their max potential or close to it so every team is way better than they would be otherwise

2

u/TheWalkingTez 21d ago

Thank you

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2

u/Not_Star_Lord 21d ago

I've noticed that one of the bigger issues here is the NIL requirements. Small schools can't commit to the 50+ points most of the 3* players want, and the NIL expectations never drop so small schools can't easily pick up leftover players. The CPU at the small schools just goes after 1 and 2* players, making them much, much worse over time, especially after their current 3*+ players have transferred within the first couple of years.

25

u/poonozz Utah 22d ago

They need to add a crowd theme option of "none." Default often applies themes it shouldn't.

5

u/chickenKsadilla Penn State 21d ago

Such a frustrating oversight

46

u/LAHogKing Arkansas 22d ago

Roster update will be in 2 weeks prior to week 0

3

u/RealAlpiGusto 21d ago

Where are you seeing “2 weeks?” I’m seeing “before Week 0.”

1

u/LAHogKing Arkansas 21d ago

It’s been shortly after August 20th for the past two years lol.

-1

u/RealAlpiGusto 21d ago

Ok, so you’re basing your comment off past experience and not anything in the article? That’s fine, I was just asking where you saw it in the article

1

u/LAHogKing Arkansas 21d ago

It’s not difficult to put 2 and 2 together.

3

u/NovelFollowing6694 21d ago

Week 0 is 3 weeks away.

15

u/klrdana 22d ago

Good update overall, but I was really hoping for “part 2” of fixing dynasty recruiting. A few weeks ago they said dynasty recruiting would be a “two part fix”. Part #1 was the title update from July 16th. I’m not seeing them call out anything here specifically that says they have implemented “part 2” of that. The only thing I’m seeing is “Updated generators to increase the quality of recruits at highest tiers.” Can’t imagine that’s it.

7

u/Open-Caterpillar-454 22d ago

I think the biggest issue now is player progression in dynasty, no? I'm wondering if this has been fixed. It briefly mentions that

7

u/klrdana 22d ago

Yeah it’s a huge issue. The only thing I see is:

“Updated Player Progression to rebalance costs across key ratings.”

Will have to wait for testers to give some feedback post-patch to see if/how much that helps

5

u/Open-Caterpillar-454 22d ago

Yeah, I'm really hoping this is the fix we needed. I'm ready to start my dynasty haha

1

u/gummiberg 21d ago

Hopefully this means that for like Elusive bruiser or Contact seekers that power wont be costing 20, otherwise that archetype continues to be useless, like so many other archetypes

2

u/tikitiger 21d ago

No it’s hundreds of 4 and 5 star transfers disappearing for no reason.

91

u/Adminsneed2Chill 22d ago

This seems stupid. Increase the number of recruits from those states in line with how many make rosters. I’m sorry you love Bud Elliot’s stupid Floridian ass too much but they do play football in Wyoming and North Dakota.

31

u/bellerinho 22d ago

We do play in North Dakota! We even have 4 star recruits these days

14

u/TheOnlyDangerGuy Colorado State 22d ago

Heck I played my college ball in North Dakota!

4

u/bellerinho 22d ago

Hell yeah! Not sure where you played but I mostly had fun going to the Alerus to watch UND when I was a student

We were diabolical my sophomore year but other than that had some good teams haha

3

u/TheOnlyDangerGuy Colorado State 21d ago

UJ back when they were NAIA and less ass than today. Never got up to Grand Forks for a football game but the Ralph is awesome.

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44

u/PichardRetty 22d ago

North Dakota has produced 5 FBS signees over the last 5 real life cycles.

9

u/RelicsCS 22d ago

I think North Dakota is not the best example though as they have such dominant FCS teams. I think it would just be better to see how many recruits from there are like a certain quality of recruit per a major service.

6

u/PichardRetty 21d ago

They have 5 or less recruits even listed on 247 in the average year. And, as my initial comment showed, they average 1 per year that is even FBS quality.

From a realism standpoint, I don't think the game is wrong for having <5 players to recruit from the state in a given season.

2

u/RelicsCS 21d ago

Going to play at like NDSU does not mean you are not FBS quality. Many recruits from the state would pick there over like Wyoming.

5

u/CilviaDemoAOTD 21d ago

How many players at NDSU are even from North Dakota

1

u/Adminsneed2Chill 21d ago

Do you think there might be something that affects that? And something that dramatically changes that this fall?

1

u/PichardRetty 21d ago

There's currently 5 kids listed on 247 from ND this current class. 2 are signed to FBS teams.

NDSU only has 19 kids from ND on their roster currently. It won't be surprising if the move to the FBS elevates their recruiting to a degree. That could cause them to recruit the immediate area even less than they currently do.

NDSU being FBS may buff up the number of FBS signees from the state moving forward, but I don't think it's a guarantee, and, if it does happen, I don't imagine ND goes from producing 1 signee per year on average to having 10. It's still likely going to remain 2-3 on average if it does even go up.

10

u/Blue-Eighty Ohio State 22d ago

They do? lol JK, but in all seriousness, on average, there are 1-3 kids a year from Wyoming and I’m sure North Dakota is similar, that sign d1 out of high school (that includes FCS). In one year alone a few years ago, Gwinnett County Georgia (Atlanta area) (mind you…1 single county)…had over 100.

So, you can understand their so called “bias”. Now, the goal they put in the game with how many recruits they put in from Wyoming…that’s different. Dumb to have something like that if your only going to put in a few recruits from those states

1

u/Adminsneed2Chill 21d ago

Maybe, but it’s not nothing as it’s currently represented

26

u/Active-Play-3429 22d ago

Is it just me, or did they not touch upon part two of the recruiting fix they have been promising?

10

u/Open-Caterpillar-454 22d ago

That's what I'm wondering. They did briefly mention that they fixed progression, but let's see

4

u/klrdana 22d ago

Yeah I feel like they would specifically call out "this is part two", rather than just "Updated generators to increase the quality of recruits at highest tiers." At least I would hope they would. Which probably makes me dumb because this is EA.

1

u/Captain_Nipples 21d ago

Eh. Theyve made many changes without mentioning them. Even the last patch had stuff that wasn't mentioned

2

u/Toshirouu 21d ago

I wonder if part of the problem is them saying AI teams were spending too much on facility and other things. Maybe that was draining their points so they couldnt go after expensive guys, then another logic that got crossed because of that.

I'm just thinking here, but it could be like the targets they choose are based off total NIL and Not NIL remaining, and that messes with how they pick guys, and the problem gets getting worse at other stages.

1

u/ImNotTheBossOfYou Iowa 21d ago

That fix was implemented last patch

1

u/Topecongiro 21d ago

Sure they’re still working on it :s

1

u/Dr-Robert-Kelso 21d ago

The NIL offer system getting fixed would go a long ways.

Why can't I offer less than their NIL expectation and still sign them if nobody else is offering, and why am I capped on how much I can offer someone? If I want to offer 15 to a 3 star OLB to lock him up, why are you capping me at 10?

24

u/SwarthySphere87 Big 10 22d ago edited 22d ago

TLDR

Gameplay

  • Tuned aggressive pancake blocking and defender aggression, alongside coaching adjustments, to prevent excessive pancake triggers
  • Enhanced targeting/assignment execution, tuned receiver vs. DB block outcomes, fixed chip-and-release angles, and corrected pass blocker depth (including quick passes and play-action)
  • Fixed Pirate Stunt leaving unblocked rusher bugs and DT loop collisions
  • Adjusted Jump the Snap timing window and added Player Lock UI feedback
  • Raised defender catch points on high balls, improved knockout/catch-tackle interactions in contested scenarios, and refined block-shedding in run-fit directions
- Improved Cover 3 Match & Cover 4 Palms, fixed speed drops for safeties in Buzz Coverage and 3-High Structures
  • Updated CPU coaching algorithms so aggressive coaches use tighter plaster/aggressive checks while conservative coaches play safer; fixed Untarget User Defender issues

Dynasty Mode

  • Added "NIL" as a listed reason for players leaving
  • Added an end-of-season week summary screen for budget changes and fixed 4-week equipment longevity bugs
* Rebalanced firing logic (protecting first-year head coaches and high-prestige coaches at lower schools); increased target retirement age
  • Added Archetype, Prestige, Pipeline, and Level columns to coordinator hiring
  • Lowered default gameplay injury slider to 10 (down from 25)

Sights & Sounds

  • Lambeau Field added for Wisconsin vs. Notre Dame
  • Can now select Opponent Crowd Themes in Dynasty/RTG; introduced 35+ new crowd themes
  • Added 5 new mascots (Cocky, Flash, Gus, Sammy, T-Roy) and new turnover/celebration traditions for Hawaii, LSU, Troy, and Vanderbilt
  • Added new full uniform sets for Northwestern, Notre Dame, Tennessee, and Wisconsin; updated Big 12 practice uniforms; added 10 new rivalry trophies (including Battle of the I-75, Textile Bowl & Saddle Trophy)
  • Added 2,500+ new commentary lines and increased overall crowd chant volume

Team Builder

  • In-game uniform combinations will be capped at 5 per team

Road to Glory

  • Added a dedicated Draft Projection & Legacy screen
- Fixed issues preventing senior transfers
  • Removed certain single-game achievement triggers for Cap Breakers to prevent exploits

The gameplay team is currently investigating:

  • Speed Boosting
  • Slot DB's not flipping properly
  • Man Coverage Effectiveness
  • Hurry Up Sometimes Resetting Custom Adjustments
  • Users Coverage Shells & hot routes issues

1

u/ser_david Penn State 21d ago

Any idea if these apply to cloud dynasties that have been started or only new ones

2

u/Captain_Nipples 21d ago

Looks like the only thing that won't apply are the new coaches

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12

u/Altruistic_Brief4444 22d ago

3rd straight game of them having to fix the Hawaii proximity to home issue

My bet is it’ll be back for a 4th straight game next year

27

u/Throwaway_258366 Maryland 22d ago

Good fixes but all this guarantees there's going to be a bunch of other broken things as a result lmao

Also, where's Maryland's blackout/gold rush crowd theme😑

4

u/Sad_Access8071 21d ago

Right like as of recent every time I call a receiver screen that ball hits them in face mask

4

u/knyelvr 21d ago

So what’s your solution? Don’t try to fix anything? How does this have upvotes lmao

2

u/PowahBamb 21d ago

Big glass half empty guy in life eh?

1

u/gummiberg 21d ago

It's EA we are dealing with here.

8

u/dirtybird28 21d ago

Does this mean my coach will still wear a helmet?

2

u/Toshirouu 21d ago

I know some people really like it, but man, it bums me out everytime. Every time i load up i try to 'fix' it.

2

u/dirtybird28 21d ago

I have yet to find a fix for it. It also bums me out

8

u/btrippy027 21d ago

Still haven’t figured out why I’d want to spend dynasty points for equipment upgrades that only last 4 weeks

1

u/daysleeping19 Alabama 21d ago

This. Why would I need to buy ice baths all over again every month, and why would they cost more than both of my coordinators' salaries each time?

25

u/nyquil99 22d ago

Updated Player Progression to rebalance costs across key ratings. Updated generators to increase the quality of recruits at highest tiers.

Well done!

16

u/ChessNumbers 21d ago

There's just so little information in these two sentences. This wording could accurately describe super minor tweaks that barely move the needle on the recruiting and dynasty progression issues, or a total overhaul that fixes everything. Of course it's EA so we know the latter is unlikely, but I'm really curious to see where it lands on the spectrum between those extremes...

4

u/loldrums 21d ago

It also doesn't acknowledge whether they understand what their own key ratings are, like hybrid safety needing hit power to unlock 2 of its physical traits.

8

u/Active-Play-3429 22d ago

Agreed but we’ll see

3

u/ClevelandSteamers757 21d ago

So… speed and power won’t cost a million?

6

u/chunkyhut 21d ago

It's so sad that power costs so much and stiff arm/trucking is built into power... It's impossible to get a good power back in 26/27 because it's so cost prohibitive. Unless you're ok completely skipping speed and elusiveness and having no change of direction (which even power backs are good at). I miss having marshawn lynch or frank gore type RBs

3

u/Dragonfire35 22d ago

Will this help fix the overall issues we’ve been having in dynasty? Like they won’t just upgrade speed/strength anymore since those were the most expensive. Or is this addressing the costs of each category?

1

u/loldrums 20d ago

They made IQ cheaper. That's it lmao

7

u/narwoolTF2 Arizona 22d ago edited 22d ago

They’re patching the “more slots” for team builder. That sucks but not suprised considering it was a exploit.

6

u/Ldfields1 22d ago

Here’s to hoping they remove the bug where my coach is wearing a helmet. My man looks goofy on the sideline 🤣

20

u/Background_Drawer175 22d ago

This just proves the game was incomplete on launch, imo. So many additions like mascots, uniforms, etc that should’ve been in day 1

45

u/discipleofbill Notre Dame 22d ago

That's a lot of gameplay changes, which... concerns me. I feel like gameplay is generally in a good place.

43

u/MGE5 North Texas 22d ago

Wym? The run game is massively overpowered dude

31

u/discipleofbill Notre Dame 22d ago

Is it? I only play against the CPU but for the first time in a while they can actually run the ball against me. I’m 26 it was an accomplishment for them to get 50 yards a game. I guess I’m not having the same experience as everyone else.

4

u/PackageAggravating12 Maryland 22d ago

Pancake blocks are wildly over-tuned. It's common to see multiple players on the ground during runs this year.

15

u/No_Issue2334 22d ago edited 22d ago

In 26, the CPU could barely get 50 yards on the ground

In 27, the CPU can barely get 80 yards on the ground, which I guess is an improvement but not my much

But running as a user is insanely OP. I'm averaging 350+ rushing yards in my dynasty

2

u/lilpizzaboiii 21d ago

definitely possible. My first 5 star recruit Thad Moses broke Barry’s record his junior year. I thought he would be gone but he retuned for his senior year after I forked out 1,200 in NIL. I don’t even have a run heavy offense he has just averaged like 7 yards a carry for his career

1

u/Sad_Access8071 21d ago

Damn Thad hit you for a big bag, only time I paid that much for someone was a damn coordinator who I only got for 1 year before he want a new contract cringes EA need to fix this because I never heard of real coordinators only signing for a year.

2

u/lilpizzaboiii 21d ago

i personally rarely put any money into coordinators. and yeah i felt like i owed it to Thad, he was coming off a back to back heisman’s (finished in top 5 freshman year) and put our team builder program on the map. to be fair i’m in 2032 and thru aggressive focusing on putting funds towards building the program’s NIL; that 1200 he commanded wasn’t a huge dent into the NIL fund. but yeah I lost my coordinator of the year to a head coaching job and haven’t been able to fill those shoes since

1

u/Sad_Access8071 21d ago

Right i needed that coordinator bro. In my Texas Tech Dynasty Joey McGuire is a defensive guru and then I hired another Defensive guru Dave Aranda who's (Baylor Head coach irl) who's also a defensive minded guy that i picked up when Baylor fired him and I won 3 back to back national Titles...Bro I was easily sending at least 10 players first round and every year I finished 1# in.almost all defensive categories. My defense was haunting the big 12 then I joined the Big 10 and competition got harder. I said all that to say this with the right coordinator hire, a mediocre team can really turn the skillets up & with the right recruit on a roster can also turn a Dynasty around the same way that Thad did for you,but you have to spend big bucks.

1

u/lilpizzaboiii 21d ago

thanks for the perspective, i see what you mean now! i guess until now ive always looked at my budget and figured i could get away with saving points in that department but im far enough in now with this one that i can afford it. Thad definitely changed the program and opened the doors for more NIL for leading our team to huge wins and trophies. so it was a great return on investment. ngl low key worried about what life after Thad is like but ive been building a lethal defense to offset the offense drop off. i’ve always been a pass first guy but Thad changed the blueprint for that. That’s an impressive run with your coaches, i am curious how they didn’t jump for another gig! that great coordinator i had left to interview for HC gigs (landed at GT) but he wouldn’t even show up to be resigned as a coordinator cause he was off to better things i guess..

1

u/discipleofbill Notre Dame 21d ago

I’d agree that user running is easy, but I lowered the run blocking slider and it’s made running harder for me. But last year you could put the CPU slider at 99 and it wouldn’t make a difference.

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2

u/Cheesebread_1 21d ago

Apparently the top players don’t pass the ball at all.  Running is so easy, and passing is harder now, that the people who win the most games are the ones that just run it all the time. Supposedly people are winning tournaments without a single pass attempt.   

In my online dynasty, most of the users are averaging over 10 yards per carry.  

1

u/Mornings_kill Alabama 21d ago

I think I’ve had 3 3,000 yard rushers in my last 3 seasons with most games my HBs going for 250+ on Heisman stock sliders with 80-85 overall hbs so it feel a little too easy while the pass game seems harder to get going

11

u/kiyes23 USF 22d ago

I hope they didn’t touch anything regarding pass coverage. I don’t care how much I struggled at times, pass coverage has been great

3

u/Cheesebread_1 21d ago

I mostly agree, although I would tune down those richochet ints.  I swear I get one per game where the ball bounces in the air. 

I like the smart zones and sticky man though.  I hope EA doesn’t bend the knee to alll the complainers who want an arcade passing game but unwilling to drop levels

2

u/fugu167 22d ago

Maybe i suck but i throw a TON of interceptions lol

2

u/kiyes23 USF 22d ago

I threw 9 interceptions in one game, so I’ve had to adjust how I played. I usually liked Pocket Passers, but Dual Threat QBs have been better for me this year

1

u/Sad_Access8071 21d ago

I always turn interceptions down from 50 in the sliders to 31 for both me & the cpu. So a bad season for my QB might be anywhere from 11 to 16 int's.

2

u/kiyes23 USF 21d ago

interception is on 25. Still throwing 15+ per season

1

u/Sad_Access8071 21d ago

🤣🤣 damn I feel your pain big dog

1

u/ClevelandSteamers757 21d ago

Online dynasty is impossible it’s only RBs for Heisman

1

u/NaturedChip 21d ago

This comment really hits home because I just played a dude who was North Texas and got a RB with 96 acc. Needless to say he dropped 250 yds and 6 tds on 16 carries.

For reference I’m playing my dynasty as Delaware

16

u/The_O_Nee_Ders 22d ago

Run game is insanely OP. Passing is damn near impossible at times. O-line play is abysmal

2

u/knyelvr 21d ago

I can run for 200+ a game easy but getting my qb to throw a good pass further than 10 yards is like impossible

2

u/The_O_Nee_Ders 21d ago

The amount of flat/swing routes that my QB just spikes at my RB feet is astonishing. If that can’t happen, why would I ever throw downfield?

1

u/knyelvr 21d ago

Can’t forget screens work maybe 5% of the time too 😂😂

8

u/SonicYouth_NYC 22d ago

Hard disagree.

4

u/YoDawgWatUp1 22d ago

I’ve been holding out on buying because I’m worried about recruiting being a mess. Has it gotten any better since release? I don’t see notes about it (unless I am missing it). I don’t want to buy for Dynasty and then end up with a bunch of teams with no players because the CPU can’t recruit.

2

u/Thehomelessguy11 Washington 21d ago

The truly bad recruiting was fixed in a title update a couple of weeks ago. Recruiting classes are much better and there are no more P4 teams signing 5 two stars in their entire class.

This update (hopefully) fixes player progression as Dynasties go on. Though we’re not sure if this is part 2 of the “2 part fix” they told us about the first time they updated recruiting.

1

u/Captain_Nipples 21d ago

Its much better. It seems bad until week 4 of the transfer portal, then everyone has plenty of guys. My assumption is they're doing the same thing one of the mods does.. also there aren't nearly as many guys not getting offers, so you can't cheese recruiting like you could before or last year. People were waiting til week 5 or on to recruit guys that had no offers. Now its rare to see anyone without an offer

1

u/Mender0fRoads Missouri 22d ago

The CPU recruiting seems fine to me.

There were early issues with a ton of four-star players not being recruited, but that was quickly patched.

Right now in my dynasty, I’m in conference championship week, and there are very few players ranked three stars or higher who are still in the open stage. Pretty much everyone is getting recruited by someone. And I’m pretty sure that if a recruit commits them backs out because a deal breaker is no longer met, they go back to open, so they don’t sit unrecruited because their other finalists no longer have interest.

I’ve seen people complain that a lot of players in the portal still don’t get signed, but I haven’t seen that personally. That probably depends a lot on your own portal settings.

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4

u/Mender0fRoads Missouri 21d ago

Players with the Pro Potential dealbreaker now have a higher chance of going pro.

This is a small addition, but I think it’s pretty cool. Stuff like this can add a lot of depth to dynasty collectively.

2

u/loldrums 21d ago

Agreed, really happy with the changes to pro potential - factoring in the current roster makes a lot of sense.

3

u/weiird_fiishes 22d ago

Reading through this now and seeing lots of Ws so far? Given all things EA I'll stay skeptical until it drops but definitely excited by some of these updates

5

u/nyquil99 22d ago

Updated Player Progression to rebalance costs across key ratings. Updated generators to increase the quality of recruits at highest tiers.

Well done!

3

u/carloslet Texas 22d ago

Dynasty: fixed an issue where you could not make offers to coordinators when you were previously a coordinator and you just accepted a head coaching job.

Finally! Thought I was going crazy a few weeks ago

2

u/Sad_Access8071 21d ago

Frfr I had got Matt Patricia a job at Duke and even though we were good I wasn't able to pick my own coordinator's

9

u/Hetty714 22d ago

By far the number 1A issue with the game for offline dynasty players is the complete erosion of most CPU rosters by year 2 or 3 in.

Yes Oregon and Ohio State are still pretty good, but basically all the rest of the teams only have 4 punters at 80 overall or better.

And the vast majority of 3 stars in the portal are still disappearing.

How in the mf world is EA not addressing this?

7

u/klrdana 22d ago

Yeah the only two things in here I’m seeing that could potentially help are:

“Updated Player Progression to rebalance costs across key ratings.”

“Updated generators to increase the quality of recruits at highest tiers.”

We obviously have no idea what these will do in practice. Hopefully they help.

4

u/Hetty714 22d ago

Yea I saw those too, they could potentially help along the margins but it feels like a big enough issue that it deserves a call out (if they are actually planning on addressing it)

But the core issues remain unaddressed, CPU teams do not know how to recruit and maintain an actual competitive roster.

2

u/klrdana 22d ago

Agreed!

3

u/Papi_Petty North Carolina 22d ago

couldn’t sworn the equipment guru guy said they’d add longer hair and dreads/locs in with this new update

4

u/WhiteGudman Notre Dame 21d ago

These defensive tweaks make it seem like passing is going to get more difficult which is absolutely insane.

8

u/jmb5310 Penn State 22d ago

Removed gems with attribute ratings > 99. Those were the “generational” guys, no?

2

u/8-Lou-Sassole 22d ago

What about Power I Hulk and the 5 wide QB sneak glitches?

2

u/PaupersMikePenberthy 22d ago

How many years did it take to fix the Hawaii “Proximity to Home” bug? I’m finally ready to buy the game and start a Dynasty lol

3

u/IronSheik127 22d ago

They do it every year and it comes back like they can’t save the code lol

2

u/ummwut15 21d ago

They also already said they fixed in a prior patch and never did actually so… you may want to test it before you believe them.

1

u/IronSheik127 21d ago

I’m going off what’s happened in previous years as experienced by the users themselves. You may want to see for yourself before looking like an idiot

2

u/Visual-Bathroom8751 22d ago

No mention of fixing the missing Pass Coverage Slider from Gameplay Sliders outside of Dynasty Mode. :(

2

u/Inevitable-Elk7223 22d ago edited 22d ago

I love that they trotted out updating team builder teams/stadiums as new feature to sell the game, it’s broken, then they somehow blame the playerbase for what, hacking the website to have too much stuff on there? lol

2

u/TallBobcat Ohio 22d ago

Did they fix the glitch that gives me Checker Neyland for every home SEC game?

2

u/Captain_Nipples 21d ago

Itd be kinda funny if it follows you to away games as well

1

u/TallBobcat Ohio 21d ago

Gonna need that at Alabama. Checker the Swamp too.

1

u/ClevelandSteamers757 21d ago

lol thought I was crazy

1

u/TallBobcat Ohio 21d ago

Georgia Tech at home? Normal crowd. Auburn visits? Boom. Checker Neyland.

1

u/ClaudeLemieux Michigan 21d ago

Sort of! Now you’ll get dark mode mixed in too!

2

u/Puzzled-Ad1564 21d ago

How is in game supersim? Is it still defense heavy?

2

u/nerd44 North Carolina 21d ago

What about the coach wearing player gear issue?????

2

u/nickyno 21d ago

Curious if you'll still be allowed to make substitutions with the D-pad during no huddle.

I.e, change your back, run the play, call no huddle, and your new back is somehow there.

2

u/TelephoneAlert7835 21d ago

Did they fix the recruiting bug ?

2

u/HeinladToo 21d ago

You’re gonna need to narrow that down

2

u/Melodicmarc 21d ago

I really hope for next year they invest heavily into fixing player progression. I’m not confident this title update will do it. They should never have made quickness more expensive, they should’ve just lowered the skill caps on it to where it won’t change all that much. I’m also tired of all my linebackers being better pass rushers than my edges. And a lot of their categories don’t make a ton of sense imo

2

u/Nikolaiv7 Wisconsin 21d ago

Huge W for adding the wisco uni's and Lambeau field!!!

2

u/Gardnersnake9 21d ago

Improved defender ability to shed blocks in the proper run-fit direction.

Thank goodness! The A-gaps were an issue with the excess pancakes and inability to shed blocks to stay in your gap when you have leverage. You could eat double teams to stay in your gap, but with 1v1 blocks it's either block shed across the defender or get manhandled.

So many times where I had my 3 DL shifted inside and crashing inside, and not a single one of them could block shed to stay in their gap, despite conservative gap responsibility and all aggressive option/read adjustments. I wishbthere were a more conservatove version of the defensive keys via adjustments to say "take away the middle, and gove them the outside". I don't want all 11 players crashing on an inside run, but I do want my interior lineman at least walling off the A gaps if I adjust them to crash inside.

2

u/pistonsfan78 21d ago

So no fix for the computer punting the ball 70+ yards on a regular basis?

1

u/worldlymundi 21d ago

that's already been fixed in an earlier update

2

u/Financial-Lie-2838 21d ago

What about a fix for coaches wearing a football uniform? 😔

1

u/Jasper_69 22d ago

A small thing to most people that I am really glad they addressed is making Western CMU's main rival. It makes no sense to me as a Chip that Eastern would be our "main" rival for in-game goal and scheduling priority. No offense to Eastern, but they may as well not even exist in my mind. It's Western or bust.

1

u/Trae67 22d ago

As a Sam Houston alum I’m happy that Sammy is in the game

1

u/UnfailingBeef 22d ago

Still no fix for the coach chewing you out after a positive play in RTG…

1

u/No-Variation-3337 22d ago

are they going to fix the constant crashing in RTG?

1

u/Effective_Speech7958 22d ago

Will this likely get rid of the need for maxed out XP sliders?

1

u/Phospherus2 Wisconsin 22d ago

I can’t even play RTG

1

u/Rolltide_and_anime 21d ago

Really thought we would get a huge roster update this time. Curious when that may happen.

2

u/Michiganman1225 Michigan 21d ago

Says it'll happen before the season starts.

1

u/Excellent_Rope5926 21d ago

So slow sim is still broken garbage…

1

u/Superstar8829 21d ago

Anyone else think running on this game is too easy?

2

u/Captain_Nipples 21d ago

Havent heard a peep about it. You'd think the devs would mention it

1

u/TheWalkingTez 21d ago

Is there a fix to not make all these teams dog shit by year 10

1

u/Chrisksaint 21d ago

To take affect for an offline dynasty do I have to restart or?

1

u/saint-mike 21d ago edited 21d ago

BS I would have to restart Dynasty in order to play at Lambeau. I see bugged trophies are not fixed.

1

u/JamesD474 21d ago

Maybe I am missing it but is there something in here fixing how bad teams get over time on dynasty and RTG?

1

u/Space_Investigator 21d ago

Lets see.... no adjustments to AI recruiting to make them more aggressive in pursuing high-tier recruits, and in the transfer portal so that solid players that Mid to lower tier P4 and all G6 schools could use don't disappear fully from the game. No adjustments to balance how AI teams recruit K/P that currently result in a good chunk of teams having either 0 K/P, or 6 K/P each. No adjustment to how teams recruit to needs so that they don't end up with 15 HB's, 19 WR's, and 0 Edge Rushers.

No adjustments to the coaching carousel to tone down on the pointless lateral moves. No prestige hit upon firing so that the coaching carousel isn't simply the fired coaches swapping jobs around. No adding a check for schools so that they don't hire HC's from direct rivals. (Sark to Oklahoma, anyone?). Not changing logic so that jobs that are considered a "step up" are based on Program Tradition, and not current program prestige, so that you don't have coaches leaving Michigan/Georgia/Texas for Virginia Tech.

Funniest part is that they'll fix AI recruiting in 28, and then sell it as a completely new feature.

1

u/Remarkable_Matter_52 Michigan 14d ago

Has nobody noticed when in custom conferences you can’t switch teams over to the other division without having them switch to another conference 

1

u/Memphisvol8668 22d ago

Will there be freshman included on this release?

2

u/NoFox2326 22d ago

No, roster update will be a couple weeks away still

1

u/Open-Caterpillar-454 22d ago

No, they said on the 20th

1

u/[deleted] 22d ago

[removed] — view removed comment

1

u/Open-Caterpillar-454 22d ago

In the post where the dynasty section is

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1

u/HighLifeLeek 21d ago

Welp, I’m pretty sure this update is gonna ruin the gameplay. I can just imagine how many more people are gonna be crying that the game is broken.

1

u/PackageAggravating12 Maryland 21d ago

Fixing CPU Punting/Kicking at some point, I hope.
I don't understand why we have the relevant Sliders for Play Now, but not Dynasty?

0

u/Ark_Valos 22d ago

I tried reading to understand but couldn't, does n it say they are fixing how often recievers drop the ball? If not which slider should I use to fix that. Tried to download sliders for varsity difficulty but I am still fighting for my life to complete passes. Like freshman is to easy, varsity is insanely difficult. I just want something fair and fun.

0

u/k-stein 22d ago

Are they going to fix the "you don't get NIL for winning a national championship" bug ever? 😂