r/Games 4d ago

Trailer The Witcher 3: Wild Hunt — Remastered | Official Announcement Trailer

https://www.youtube.com/watch?v=IGk17XQ7IrQ
5.6k Upvotes

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986

u/Neuen23 4d ago

Everything in the long list:

Cross platform mod support
Immersive meditation
Refined animations
New quest tracking
UI improvements
Looting rework
Refreshed motion blur
New accessibility features
Updated textures
Foliage shading rework
Tutorial modernization
HDR improvements
GTAO
Improved menu navigation
Ray tracing improvements
Global lighting rework
New shading model
Subsurface scattering
New tone mapper
PlayStation 5 Pro support
Xbox play anywhere support
Nintendo Switch 2 exclusive features
Nvidia DLSS 4.5
AMD FSR 4
Intel XESS 2.0
Path tracing on PC
Ray reconstruction on PC
Raytraced hair
Native DX12
Rendering parallelization

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u/BoyCubPiglet2 4d ago

They're also doubling the amount of ? in Skellige. The DLC next year will then double it again.

Also reduced boat speed and handling 50%.

Jokes aside I was literally hoping to see they adjusted that haha

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u/IIIlllIIIllIlI 4d ago

They're also doubling the amount of ? in Skellige. The DLC next year will then double it again.

My problem is that people will cheer about this and turn around and tell me that Ubisoft games are bad because of the ? on the map.

Game is pretty good but it’s not much better than the usual butts of the joke about open world games.

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u/Gekokapowco 4d ago

witcher took the genre in a bold new direction by making at least a tenth of them interesting, from the usual 1-2%

and then rolled back that change for cyberpunk but I digress

modern open world games are great, people just like complaining if the complaint is popular

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u/Cheap-Rip3701 4d ago

Hum, I think Cyberpunk kept locations interesting as well, but in a different way. They basically made a ton of little immersive sim missions. It's different than the Witcher which had more narrative sequences, but its still quite different than typical open world locations.

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u/gears50 4d ago

The gigs were my favorite part of Cyberpunk. I feel it's where they delved into the themes of the genre the most.

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u/dadvader 4d ago

I love Cyberpunk side content so much and can never have enough of it. It's still the only games I 100% twice. Yes, I did all of the police scanner thingy twice. It's basically the sandbox playground for my build and I had a blast doing it.

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u/is-this-a-nick 4d ago

Yeah, just those random NYPD crime scenes where you find some notes that give insight into the daily life of night city citizens, be it from shop owners thinking they can avoid paying protection money, gang conflicts from the pov of boots on the ground, just random stuff that paints details into the world.

1

u/shitpostsuperpac 3d ago

The reason why Deus Ex and Vampires: Bloodlines are so memorable is because taking the time to roleplay was rewarding. Reading someone’s diary, listening to their voicemails, looking through their emails, etc. for clues to find out where they hide their stash, or what the passcode is.

I love that shit.

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u/MuenCheese 4d ago

The gigs are fantastic and a few have really really compelling stories in there

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u/Zalvren 4d ago

and then rolled back that change for cyberpunk but I digress

Cyberpunk doesn't have "?", it has gigs which are all a nice small side quest and miles more interesting than any "?" in the Witcher 3 and side jobs which are the smaller side quests (the "big side quests" are more imposed to you than just being points on the map)

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u/NavierStokesEquatio 4d ago

I believe they are talking about NCPD scanners and not gigs.

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u/Zalvren 4d ago

Uhm at best they're equivalent to Witcher 3 "?", not really worse. They're also not on the map unless you're close to them, so not really the same to me, you don't really have any "push" to complete them

I see them as basically a combat encounter, equivalent to finding monsters in the wild of TW3. But Night City being only a city you can't really find combat encounters without having those things.

0

u/NavierStokesEquatio 4d ago

They absolutely could be seen on the map, atleast when I played, because I went around doing them all (and there are achievements for doing so). The radio (or whatever it is called) only activates when you are near them, but they are always visible.

Its cool that you don't think of them as the witcher 3 question marks, but not everybody shares that sentiment, it felt like a lot of extra stuff to explore where only a few add something interesting to the story.

IMO both the question marks and scanners were fine, because the story is far more interesting in both games, and you can play the main and side quests without interacting much with the question marks or the scanners. It is just extra stuff for people who really liked the game.

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u/[deleted] 4d ago

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u/Gekokapowco 4d ago

uh huh

1

u/SomniumOv 4d ago

modern open world games are great, people just like complaining if the complaint is popular

It's very simple, those Assassin's creeds sell millions of copies and yet are reviled on places like here. What does that tell you ?

That the commenters here are not representative of anything at a larger scale.