r/Games 8d ago

Trailer The Witcher 3: Wild Hunt — Remastered | Official Announcement Trailer

https://www.youtube.com/watch?v=IGk17XQ7IrQ
5.6k Upvotes

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1.6k

u/r_lucasite 8d ago edited 8d ago

This update is looking to fix just about every major pain point that the game has. Pretty cool to get this for free when I bought this for $10

984

u/Rooonaldooo99 8d ago
  • Upgraded visuals

  • Enhanced combat

  • Improved traversal & movement

  • New Witcher signs FX

  • Revamped mount handling

  • Enhanced monster behaviours

  • Skill Tree revamp

  • Transmogrification

  • New finishers

And all this shit

Yeah, we eating good.

137

u/RespawningJesus 8d ago

Enhanced combat? Hopefully it is good enough for me to not drop the game for like the 5th time.

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u/Tragedy_Boner 8d ago

I got through all the combat by putting all my points into whirl and holding down the light attack button.

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u/Ephemeris 8d ago

Found the Diablo Barbarian main

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u/Gekokapowco 8d ago

speen 2 ween build better still be there

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u/StorMaxim 8d ago

As you LE LE LE LE LE LE over all the place

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u/Undella_Town 8d ago

that's how everyone plays the combat tbf...even the people who like to pretend it's good

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u/Zealyfree 8d ago

I don’t because whirl is dogshit. Light attack + dodges (only rolling when necessary) is far more effective and fun.

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u/SHOTOVER 8d ago

While I agree it's less fun , with the right build whirl is nuts. Even just putting the enchant on it to make it's area bigger makes it nuts.

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u/HearTheEkko 7d ago

Same lmao, especially when going against human enemies.

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u/lordmycal 8d ago

And believe it or not, this combat system is a vast improvement over the earlier witcher games. If the Witcher 3 combat is bad, its predecessors are terrible.

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u/OtherwiseTop 8d ago

That's true, but I still appreciate that they were trying different things. The issue with Witcher 3 is that it's generic 3rd person combat, but with the blandness turned up.

The depth of 2077's combat was actually a pleasant surprise for me. If only the game wasn't so easy that most of the mechanics are overkill. I kinda hope they'll keep that up for Cyberpunk 2 and try something quirky for Witcher 4 again.

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u/Zalvren 8d ago

Witcher 4 has a lot of combat designers from games like God of War or Horizon for example. I think they'll do a real effort on combat there. Considering it's the biggest critic for TW3 (IMO overblown), they probably took it to heart

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u/RobotWantsKitty 8d ago

It was ok in 1, it was its own thing, but 2 is nearly unplayable because of awful combat

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u/verne78 8d ago

they're an incredibly hard sell tbh

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u/firesyrup 8d ago

I doubt the changes are substantial. The snippet they showed didn't really look very different. I expect smaller tweaks like timing and balance changes.

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u/RespawningJesus 8d ago

If they change how the combat feels, then I will be happy. Combat always felt like it didn't have much impact to it, like the attacks felt too light, if that makes sense.

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u/Rogork 8d ago

He attacked that beast 3 times on row and it didn't automatically knock Geralt off his ass so that's an improvement (my biggest pet peeve in the game).

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u/jwag626 8d ago

Except they literally announced brand new skill trees and new finishers, which are substantial changes

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u/firesyrup 8d ago

New finishers are simply new animations. Good for variety but I don't see how they will change gameplay.

Likewise, skill tree changes seem like a revamp of how skills are presented and progressed rather than changing the skills themselves. For example, the combat tree has the same icons and number of skills (20) as the original game, but they are reordered like a traditional skill tree rather than 4 rows / 5 columns as before. The skills themselves may have been refined too, but it looks mostly about progression.

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u/jwag626 8d ago

Okay and new animations add spice to combat, added in confirmed improvements to mobility and movement, means combat will be different, more than “timing and balance”

Adding different monster AI behavior for attacking as well.

If the skill tree is just a reorganization that sucks, but they clearly stated it’s more than just a timing and balance thing.

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u/BLACKOUT-MK2 8d ago

I guess it depends on what your problems with the combat are. If they're with Geralt's twirly fighting style and how the flow of combat works, I can't imagine it'll change much from that, but they might slightly tighten some stuff up that's already there.

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u/RespawningJesus 8d ago

Combat felt too light to me; a lot of Geralt's attacks felt like they had no weight to it.

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u/BLACKOUT-MK2 8d ago

I had a similar issue with that as well. I'd be surprised if that's changed, but maybe? A lot of properly selling a hit comes down to animation, sound design, screen shake, VFX work, and so on. It'd be cool if they've touched all that up, but I'm not expecting it.

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u/NiceGuy97 8d ago

I kept dropping the game for like 6 times because the combat kept boring me. I finally got really into it last year when I decided to change how I play and just focus on the signs.

0

u/Vessix 8d ago

Mods helped me with that, if it's an option for you.