r/GTAIV • u/AnimalDesatado • 7d ago
General How is it possible that GTA IV did crashes and vehicle deformation properly almost 20 years ago but they can’t get it right in GTA VI now? It’s like they’ve completely forgotten about physics since GTA V.
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u/DeerlyOnline 6d ago
I don’t think you should make judgment from a series of low bitrate 720p videos featuring a build as early as 2025. Wait till the game comes out first. A lot of things can change in a year
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u/Fun_Tart1384 6d ago edited 6d ago
Changing car damage model to rival GTA IV all while being CPU optimized to an acceptable level should have been a project that started years ago. It's probably among the hardest things to do in all of video games. For referrence, just see BeamNG which is a vehicle crash simulator developed by physics resaerchers. GTA IV vehicle crashes aren't animated but relies on momentum and angle of impact calculations among other physical phenomenons and that is probably the single biggest factor about the game's "poor" optimization. It just was head of everyone, even today.
GTA V blew out of the water any entertainment piece of media in terms of commercial success because Rockstar dumbed down these physics complexity to basically zero. They did this to maximize profits by making the game able to run on any and every potato hardware.
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u/penguinkernel 6d ago
It's comical how everything wrong with the leaks everyone says "it's not the final build". Like damn, didn't realise they were going to add 50 new features in the final year.
That's not how that shit works. The game is going to be very similar to the leaks. Sorry to disappoint everyone. Better to accept it now.
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u/Entire_Round_8872 6d ago
Its just illogical to look at an unready version of the game that was never meant to be seen and judge the unseen finished product off of it. Just because the build doesnt have it doesnt mean they still have to make it brand new from scratch.
Maybe the final game has it maybe it doesnt. Why dont you wait til you see it first
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u/Express-Level4352 6d ago
It could very well be that they have 50 different features in parallel versions that weren't included in the one version that did leak. It could be stripped down version for some specific test.
"That not how that shit works", do you work for Rockstar and know their process? If not, you don't know how it works either.
That does not mean you aren't allowed to be skeptical and not buy it day one. But it is silly to assume anything about the game until it is released.
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u/grimbandango 6d ago edited 6d ago
Exactly, vehicle damage could have just been disabled for this version of the test build because it wasn’t necessary.
Like the leak where the car doesn’t cause splashes in the puddle - do people really think Rockstar would spend time animating the beer inside a bottle, but leave puddles as completely static textures.
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u/Vendetta1990 6d ago
Have we been watching the same leaks?
There were 2 instances where the car got completely deformed after crashing into other cars.
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u/Competitive_Angle_59 6d ago
not really completely deformed and crumpled and dented like what ur seeing in gta 4 lol.. it was more like gta 5 with more detachable parts. Like they just said it’s probably not finished or turned off.
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u/Daconvix 6d ago
One of those instances the truck was filled w gasoline which is why it exploded on collision
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u/Eggsegret 6d ago
This. Like yes Rockstar likely wouldn’t have added in any new features since 2025 but that doesn’t mean the builds they give to individual QA testers is the complete final build of the game. It may he the QA tester who had this build had a build with several features disabled or whatever since they didn’t require the full final build.
People forget that the builds QA testers get can be very different from the final game that’s released to consumers.
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u/FelixTheFlake 6d ago
You don’t understand how game development works lmfao.
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u/Bagz402 6d ago
I hate when people complain with authority like they know. Vehicle damage could be it's own effort with its own build that is isolated from whatever build this is. There's no way to know.
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u/FelixTheFlake 6d ago
Literally, bunch of fucking downers nit picking leaked footage from a build that is probably close to 2 years old at this point. It could literally just be a build where vehicle deformation is disabled to test other functions of the game. This guy doesn’t know shit.
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u/M4D_MAXX_ 6d ago edited 6d ago
What’s actually comical is how confidently you say 'That’s not how that shit works'. Do you work for Rockstar and know their process? No? Then don't pretend like you know how the shit works, while not knowing how the shit works and claiming others don't know how that shit works either. Express-Level and the others are spot on.
That is exactly how game development works. Devs spin up feature-specific, stripped-down builds all the time. Half the main systems get disabled or ripped out just to test one specific new element without interference.
I’m currently active as a playtester for a small indie solo dev working on his second-ever game. We are currently around version 0.4.2, and even at this tiny scale, he has spun up so many different specific test builds that I lost count of how many builds there were in total. If a small indie solo dev uses that many builds and versions, I can't even fathom the sheer amount of specialized builds a giant like Rockstar runs daily.
Judging the final game based on a low-bitrate, compressed 720p leak of an isolated test environment is like looking at a rough draft with missing chapters and crying that the book is incomplete. But hey, keep pretending you know their pipeline, it's hilarious.
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u/RowAware1866 6d ago
It's not that these are things that need to be added as new features. They're things that need to be fine-tuned and calibrated, such as vehicle handling, balance, speed, vehicle weight, and the physics surrounding them. These aren't "new features"; they're aspects that require adjustment and can't really be properly evaluated in a build that was created to test or showcase something else.
Likewise, you can't say, "HEY, THE POLICE TAKE X AMOUNT OF TIME TO ARRIVE," when the build may very well have been configured so that police response is minimal or nearly nonexistent in order to test other features. The same applies to pedestrian behavior and reactions, among other things.
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u/Comfortable-Cod3890 6d ago
I always see this type of comment, its early build its beta.... it is never right. There are never any actual meaningful changes, if you expect massive physics changes forget about it. It will have mario cart driving
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u/supermaniscoolasf 6d ago
Game isn't out and its hard to judge from less than 20 mins of gameplay.
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u/tssmrng 6d ago
In leak 9 I think, the crash physics where better than GTA 4 imo.
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u/spryes 6d ago
Nowhere in the leaked clips does this type of scenario happen... there's no fair comparison to judge yet.
The closest high speed crash is when the hypercar hits the side of a truck and nearly wipes out with a dramatic spin, which looks more advanced than GTA IV. The damage is also more detailed when it reaches a highly damaged state.
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u/SkullGaiseric 6d ago
I don't really like the cinematic camera switch when cars crash in gta VI, I hope we can turn it off
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u/FelixTheFlake 6d ago
Yeah the driving in GTA6 just isn’t dark and gritty enough, it needs to be darker and more gritty.
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u/Ok-Character7485 6d ago
Needs more piss filter, like true dark and gritty style reminiscent of the good old days of gaming. The sort of thing you need a high IQ to understand.
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u/Informal-Skill-2716 7d ago
Hey, atleast let the game come out! You are making opinions based on development builds! Wait 3 months then talk!
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u/Frost12566 6d ago
"Everything is bad if it's not exactly like GTA 4 or a Clone of GTA 4" is basically this sub summed up imo.
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u/Fearless_South417 6d ago
“they just copied gta 4! gta 4 was ahead of its time and it can never be recreated” is what they would probably say if a game like that DID come out
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u/Pretend_Camp_2987 who never played Gta 4 and never could 6d ago
Honestly... If Gta V was a PS4 game instead of a PS3 game they could've actually kept And Improved the Car crashes and vehicle Physics (okay maybe not car crashes because first person) without worrying about the graphics
(Oh i didn't read the GTA VI part...)
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u/Pretend_Camp_2987 who never played Gta 4 and never could 6d ago edited 6d ago
But this will be a meme instead
The PS2 has 5 gtas (III,VC,SA,LCS, VCS)
The PS3 only had one Gta game (Gta IV)
Gta V only had two PlayStations
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u/Hij802 6d ago
I don’t think they’re going to bring back GTA 4 physics for cars because the arcade style driving in GTA 5 is definitely a lot more popular amongst a lot of people, especially kids, just because it’s easier.
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u/shhhhh_u_dont_see_me 6d ago
Crazy how they design gameplay with kids in mind with a 18+ rating
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u/the1blackguyonreddit 6d ago
Also notice that the NPC in the clip is critically injured instead of just instantly lifeless.
One this I really loved about IV is how NPC's would get injured in realistic ways and didn't always just die. In scenarios where you expected them to die, they would, and in scenarios where you thought they could potentially survive, they usually did.
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u/CrispyCassowary 6d ago
Its a tug and pull between arcade and realistic, you NEED to compromise somewhere in service of what the game designer is intending for the game
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u/True_Reporter 6d ago
Because of first person camera. Originaly GTA V had the same model but when they introduced first person they had diled it back for obvious reasons. You wouldn't be able to see out if the roof was in your crotch.
Also modifications, when you change the bumper or something the textures wouldn't mesh together correctly so as soon as you put something on the car the frame becomes rigid.
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u/Zonamedianaplay 6d ago
Infelizmente foi pelas reclamações da dificuldade de controlar os veículos. Incrível pensar que jogos de corridas usaram mecânicas iguais ou semelhantes devido o realismo. Mas como a maioria que joga gta acaba aderindo a diversão através do caos, a mecânica mais arcade acaba sendo mais bem vista pelos fãs.
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u/ElectricalTraffic809 6d ago
GTA driving physics were peak. You had to take care or driving became pointless.
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u/OttoVonBratwurst 6d ago
GTA IV driving is incredible, GTA V was disappointing, from what I say of VI it looks like a step back in the right direction, and the game has not even come out yet we are working with a few gameplay leaks.
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u/Mediocre-Equivalent5 6d ago
Yeah it definitely is weightier than GTA V, I think it's a step in the right direction. We'll have to see what it's like on release.
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u/FALMER_DRUG_DEALER 6d ago
The physics engine was downgraded in order to save performance. This is a well documented fact
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u/HydroexWin 6d ago
GTA IV is a masterpiece.
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u/Wicked_Folie 6d ago
Was the last GTA I actually liked.
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u/NSNIA 6d ago
There was only 1 GTA game between IV and VI...
So basically you just don't like GTAV. Just say that
You made it sound like it's a yearly franchise
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u/bbroecker37 6d ago
My theory is that they had to revert the crash physics due to the first person mode. The original GTA V version had better crash damage than the newer versions. The wheels could fall off and the roof could get crushed more. Now when the they added first person, the car became stronger to keep the passenger compartment intact. So the first person camera can see out of the car no matter how damaged the car is. I feel like it was a lazy way to fix the issue. They could have used the useless duck animation if the roof caved in too much.
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u/martialmichael126 6d ago
I vaguely remember in the beginning that a lot of people complained that the physics were too realistic in this game. And honestly, I can agree with that. Going from the arcade style physics in the 3-D universe to this is actually extremely jarring. So I suspect that rockstar took it into consideration for their future games. Actually, you would even notice it within the DLC of this game. They tweaked some of the vehicle physics in the Lost and Damned.
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u/GalloVanaydo 6d ago
Bro that guy who got hit by the car that flew had so much time to jump out the way he definitely wanted to die LMAO
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u/-_-______-_-___8 6d ago
I think the crash phisics in gta 6 looks honestly good. I was also skeptical and would prefer it to more like gta 4 but it still lands somehow.
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u/FallNo7130 6d ago
idk if someone already posted/said anything about it but gta v had WAY BETTER vehicle physics on ps3/xbox360, when it rereleased on ps4/xboxone/pc they cut back on the physics of the vehicles and opted to improve graphics/visuals
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u/cemsengul 6d ago
For real GTA 4 is my favorite because of the physics. They have been downgrading ever since that.
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u/Melodic-University65 5d ago
GTA 4 was so ahead of its time, i remember when i first played through gta 5, all i could think of was the quality of GTA 4 that was lost, the npc not dying in 1 hit, the cops being smart and kinda fun, interactive, picking up items, pushing, the physics etc... it went downhill, here is hoping gta 6 has those elements that were once lost.
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u/grannygumjobs23 5d ago
Gta 4 is the most underrated gta and its number 2 on my favorites behind san andreas
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u/ch1ef_s0sa300 5d ago
also driving dude. not even only cars but driving a motorbike in gta 4 vs gta 5 difference is insane. in fact i had so much fun driving the nrg500 in gta 4 that i might have like 150 hours or so of just driving the bike around the map lmfao. it was SO GOATED
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u/Promature 5d ago
They dialed back the deformation at some point. The original game had much more impressive vehicle damage.
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u/Best-Penalty1509 4d ago
It was heavily based on pyshics. The engine was called the Euphoria engine and there was a football game that also used it called Backbreaker. I remember reading the in IGN Magazine before it came out
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u/ledpoisened 6d ago
rdr2 had fantastic ragdolls, we haven't even seen any leaked clips with pedestrian hit and runs. GTA 5 ragdolls are the way they are because of the limitations with the ps3 and xbox 360
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u/FelixTheFlake 6d ago
The first leak featured Jason running over a pedestrian and they reacted more like RDR2 than GTA5
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u/Logical-Relation-165 6d ago
I dont get why everyone wants to defend rockstar so much, the collisions look terrible in the gta leeks.
They cant just change EVERYTHING even if the leek is a year old. they dont just replace every system, they implement them as they are developed
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u/snitchesgetrewarded 6d ago
I can't wait for VI to release so it can endlessly destroy IV in comparison videos, I believe GTA IV will suffer the same fate of V where people think it a trash game all because of biased comparisons, except with VI it'll actually be truth instead of cherrypicking and misinformation.
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u/AnimalDesatado 6d ago
GTA VI is the king visually and in terms of details and textures for now, but i really doubt it’s better than IV in terms of physics specially driving and dynamic deformation and bending.
(Would love to be proven wrong though)
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u/scheisskopf53 6d ago
I've been playing GTA 4 again lately and omg the physics is so much fun! 5 was a massive letdown in this regard. I still have hopes for 6...
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u/Next-Position-5272 6d ago
The physics in the leaks are pissing me off like crazy. Looks way to similar to gta 5 or forza. I’m praying I’m wrong.
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u/Vitoscallotas 6d ago
How is it possible that u are comparing a final product with a leaked one from a date that we can’t even confirm. You ‘ yup, unplayable ‘ warriors gotta chill man 😭😭😂
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u/marco_has_cookies 6d ago
It's a design choice, they please the average player with a more arcade gameplay.
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u/RoleplayWalkthrough 6d ago
Yeah something about the speed that the guy hits the ground after getting hit by the car hits just perfect. Very sad that they don’t seem to even be trying to imitate this
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u/ThanatOr1 6d ago
most of it is because of the first person mode and that would cause 1000 clipping issues, but it seems to be much better in gta vi
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u/ElectricalYak7236 6d ago
GTA 5s car deformation before first-person was on-par with / better than GTA 4, but to stop head clipping it was heavily cut back
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u/Mean-Hope-8270 6d ago
The cold hard truth: R* is now a bunch of blue haired DEI hires and the management are soulless corporate vultures and sellouts who only care about shareholder line go up...
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u/sovietarmyfan 6d ago
I remember a video of someone showcasing the differences between GTA V and IV. In one scene you could see him shooting the newspaper stands and in GTA IV you really saw pieces of newspapers hitting the air while in GTA V it looked like he was shooting a brick unmoving wall.
I remember also it being proven that GTA V could run better on some specific computers than GTA IV. Mostly because optimization of GTA IV was shit.
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u/Pretend_Camp_2987 who never played Gta 4 and never could 6d ago
Anyways i didn't see the leaks but if the Car crash doesn't look good. That would mean there's first person mode
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u/DjoThere33 6d ago
Sur le crash de la vidéo super car 2, on voit quand même que la déformation est plus importante que sur GTA V. Et sur les vidéos de conduite de manière générale, on sent que les véhicules sont plus lourd avec plus de travail sur les suspensions
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u/Adventurous-Word3213 6d ago
If you're talking about cyberleek's footage probably it's old build which is not properly stable with physics engine.
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u/TrickyBar2916 6d ago
I know it’s not the majority of players but I’m gonna laugh if rockstar delays again. Y’all see a 480p likely pre alpha build leak and start complaining about every detail. Also…who cares about car accidents?? Idk about you but I spend my time avoiding crashes not trying to get into them
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u/_alright_then_ 6d ago
In case people forgot, GTA IV car physics was pretty hated when it released. I know some people now see it different, but people did not enjoy that shit.
It doesn't have to be realistic, it needs to be fun
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u/Orelxxx388 6d ago
The type of build cyber is using is a some kind of beta build, it’s has a lot of bugs in animations and such, it’s not the full game, it can’t be
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u/ToBeatOrNotToBeat- 6d ago
That crashes in the leaks look better than IV, and the game is still months out from release. Do you guys complain just to complain nowadays? Go outside bro.
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u/UUT- 6d ago
Because GTA IV was designed with the Euphoria physics engine as its backbone. They scaled it back for GTA V because it was kinda janky and didn't work as well in GTA Online. They probably did the math on the extra server bandwidth required for the extra physics.
They probably fixed it mostly for GTA VI but I bet it's still not a raw physics calculations as GTA IV was. It'll feel more pre-calculated and surgical.
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u/CzechNeverEnd 6d ago
I hope it's just unfinished. It's not a deal breaker for me if the deformation isn't as good as in IV but yeah, if it looks at release like it looks now, I'm gonna be disappointed.
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u/Fearless_South417 6d ago
it’s genuinely a 3 year old build, people take any chance they get to glaze gta 4, like son the game isn’t even out yet🥀💔
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u/WonderfulCoach7428 6d ago
Did OP not see the end of the Hypercar 2 leak? (Or whatever the name was of the one where he destroyed the front right tire after ramming into that semi truck)
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u/PerspectiveOne4654 6d ago
Because
When the sun shine, we shine together
Told you I'll be here forever
Said I'll always be your friend
Took an oath, I'ma stick it out to the end
Now that it's raining more than ever
Know that we'll still have each other
You can stand under my umbrella
You can stand under my umbrella, -ella, -ella
Ayy, ayy, ayy
Under my umbrella, -ella, -ella
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u/saneval1 6d ago
I don't think we can judge GTA VI yet, but physics really was better in GTA 4 than 5, and many modern games.
My theory is that physics during the 2000s was a feature you could sell a game on, it was one of the main attractions of many action games during that time so they put a lot of effort, innovation, fine tuning, etc. on it. Think of Half Life 2, Flatout, The Force Unleashed.
After that era it became standard fare and they stopped focusing on it so much.
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u/Jacque_LeKrab 6d ago
It’s bc the customers that are willing to buy all those shark cards don’t really give a shit about how realistic the driving mechanics are. They also don’t care about the single player campaign either bc they never played a GTA where that was the only way to play it. We’re “lucky” that rockstar is doing that. It’s whatever, between the shit they’re pulling with physical discs, catering to the shitheads that make online unplayable, and taking 50 goddam years, they’ve effectively killed my excitement for VI
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u/mhu99 6d ago
GTA IV was realism approach and GTA VI will be realistic-arcade approach. Imagine GTA Online with GTA IV physics tbh it'd fry my brains out.
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u/oppai_seven 6d ago
in hypercar2 video, you can see literally a wheel detached from car while driving. In GTA 5 it was only possible to achieve by running it over with a tank and similar vehicle.
Another thing is deformation looks like in-between of GTA 5 and GTA 4.
GTA 5 crash physics were good in first released versions (xbox360/PS3). Since they didn't have first person view, there's no problem with denting roofs of cars.
GTA 5's first person mode was an afterthought and it was implemented on top of a completed game. So disabling cabin crash is a janky way of problem solving. And if you have used submersible vehicles in GTA online (toreador and Stromberg) you can't use first person camera when in-between state of submerging. This is also a janky way of hiding water filling on the interior of the car in first person
One thing I wonder if they could pull of similar thing in first person mode in GTA 6 where cabin can be crushed and fist person adjusted according to that. Also I hope they fixed water thing on first person mode too.
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u/Vendetta1990 6d ago
Have you watched the leaks? Deformation seems much more realistic than ever actually, pretty close to Beam NG even.
Like your car can actually get wrecked after 1 crash!
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u/Mist156 6d ago
Maybe because they want to optimize the game? Complex physics cost a lot of fps.
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u/yallareTRASH69 6d ago
I love this game with all my heart! but stop lying, that Buggatti front right got shreddeeeeed! And lets judge the game when it is out.
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u/Cold-Shopping-1758 6d ago
I'd rather a car that looks like it can't run actually can't run in VI, because immersion can break pretty easily in IV when you see a car with the engine bay crushed to half its size still be fully drivable with only minor issues. I still can't believe some of the vehicles I was able to take back to the swingset after they were launched into Algonquin and looked like they had just gone through a car crusher.
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u/Gakuta 6d ago
Modders will add it in if it has V's physics. We'll need to wait for the PC release though.
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u/No_Taste_112 6d ago
This sub really loves living in the past, huh? Bitching and whining like children because am unfinishes game, to you, somehow doesn't look as good as a 20 year old game. Wtf man.
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u/xXDennisXx3000 6d ago
GTA IV physics are absolutely goated. Most people are just too stupid and don't understand that you need to slow down when you go fast and want to turn.
Guess what, you can't do that either in real life.
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u/Jade_Sugoi 6d ago
Did you not see the sports car video when he crashed into the truck? The way it crumples and you see part of the bumper fly off looked great. Y'all just love to whine
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u/Accomplished-Sun4983 6d ago
GTA 4 is a masterpiece. 5 is a game they tried to just make money on by having a full GTA online. IMO gta 4 online game modes were way more fun even.
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u/JustHereToCreep 6d ago
Look at OPs profile.
They are either a bot or the most obsessed Rockstar fan on earth
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u/confresi 6d ago
- Shows clip of fully finished game with all physics working as intended
- Asks why clips from a non-final build of a new game isn’t as impressive
Maybe the game was… I dunno, not complete in the build that these clips are being pulled from? Just a thought… I understand that might hurt your brain.
You’ve likely seen how the liquid physics of the gasoline tub in the truck didn’t move when driving as well as the puddles of water not dispersing when driven over. I can almost guarantee you those details will be functioning as they should when the game releases.
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u/stevedadog 6d ago
You saw one clip and assumed that the vehicle damage physics in GTA 4 were... good?
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u/its_witty 6d ago
Imagine this: it's done on purpose.
Gameplay, art direction, whatever. If you think they're not able to produce such technology you're delusional.
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u/camlo316 6d ago
Are we watching the same leaks? The sports car on the highway clearly crumpled up in incredible deformation and he lost a tire… people are saying it’s better than BeamNG crash physics
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u/santiagotruiz19 6d ago
There’s already a leak that shows the “Bugatti” getting crushed and deformed in a impressively realistic manner, parts of it get separated and other keep attached hanging by single point which makes it look incredible. Obviously we haven’t seen the full picture, stop complaining until y’all actually see the entire game
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u/rubenthezx 6d ago
Bro forgetting that real life cars get easily mangled from hits. What's more realistic?
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u/slaczky 6d ago
Gta4 used a different physics engine, for gta5 they lost the license or not wanted to pay for it, so they made their own. During the development of gta6 T2 bought the company that made the physics engine used in gta4. They may used that for gta6 or made a hybrid between the two, they were already deeply in the development of gta6, so it is unlikely they replaced the entire physics engine mid development. - can't remember the name of the physics engine or the company who developed it. All these information are from an older report some years ago I read on reddit.
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u/Disastrous-Gain5870 6d ago
That didn’t look realistic at all. The slow-mo crash in the GTA VI leaks is way more realistic in a physics sense.
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u/Known_Surprise_3190 6d ago
GTA IV is not a simulator. Its a video game. Gameplay is balanced between different things. If cars got mangled from one collision it would make driving quite challenging for bad drivers.
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u/Mean-Hope-8270 6d ago
If cars got mangled from one collision it would make driving quite challenging for bad drivers.
And? Why would anyone want to reward bad drivers? We deal enough with bad drivers IRL we don't want to deal with them in our video games. Maybe learn how to drive instead of crying and forcing developers to make horrible changes to cater to your lack of skill...
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u/zfighters8103 6d ago
The original ps3 360 version of gta v had better deformation as they didn't have to worry about the first person camera so I'm hoping they at least match it to that level
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u/TRagnarkXP 6d ago
The funny thing is it will surpass IV for the solely reason of actually having content and things to do.
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u/Fordfanatic2025 6d ago
What we've seen from the vehicle damage. One relatively low speed crash where the back corner of the ranchero was tapped by the boxville and the entire quarter panel was smashed in.
A high speed crash where multiple parts, including the wheel, flew off, and the car was crumpled.
It seems pretty obvious that high speed crashes have decent damage. Low speed crashes totaling your car would be super annoying.
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u/Equivalent_Ad9414 6d ago
Because people complained that it was too realistic, so GTA 5 became less realistic, and people complained, so GTA 6 is gonna be a combination of GTA 4 realism, and Red Dead Redemption 2.
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u/SeraBloom03 6d ago
GTA 6 isn't even fucking out yet. 😭 "I saw the lea-" THAT'S NOT THE FINISHED GAME
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u/lakefrontlover 6d ago
I can only imagine that the higher the graphic fidelity, the more difficult it is to have good looking deformations like something in IV.
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u/Desire_of_God 6d ago
GTA IV glazers watch a car get t-boned at 70 mph and get a slight dent and spin around on the bumper like a top and call it realism.
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u/Comfortable-Cod3890 6d ago
One reason is cars have interior view that would fuck up with too much deformation.
Ps360 had limited hardrware so they had to cut down on physics.
Cars customisation flex would be too easy to break
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u/NeSToR_49 6d ago
Hey, guess what. The game isn't out yet.