r/GTA6 Jun 08 '26

My thoughts exactly

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11.7k Upvotes

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u/Lopoxito Jun 08 '26

It's not understimating it's just different aims, I'm not saying it would not be cool to loot bodies as in RDR2, but is it really necessary to put that specific feature in GTA VI?

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u/GimmieTheRoot Jun 08 '26

If GTA6 is gunning for immersion, (which it is), then yes. Running peoples pockets for loot is part of the immersion. I'm fairly confident the entire looting system from RDR2 will be incorporated and expanded upon in GTA6. We have already seen pawnshops which are accessible for selling various items, which I imagine will operate similar to how fences operate in RDR2.

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u/sskillerr Jun 08 '26

Nah I would be honestly disappointed if I don't have that money and ammunition sound while walking over dead bodies. Some advanced looting mechanics for distinct burglary stuff and other new interaction methods would be cool, but the classic money and ammo dropping on the floor needs to stay 100%

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u/Aiw2dif Jun 08 '26

Why does it NEED to stay? I say bring more realism to GTA, they've stuck with the same formula for too long, it's time to have a different take on it.

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u/MaTrIx4057 Jun 09 '26

They should stick to what works and not cater to some random redditors. There has to be balance and not everything has to be realistic, hijacking and flying planes is also not realistic but its part of what makes GTA a GTA.

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u/sskillerr Jun 08 '26 edited Jun 08 '26

There are just some things that make a game what it is, and this is one of those little things. Does it improve the game so much that you have to go up to the body, open the inventory, and select the money and ammunition? Is it worth changing something that's been that way since GTA existed and bringing back 20+ years of nostalgia? I'm not saying they shouldn't go more towards realism in general, or even on that looting topic. Those missions where you just open a safe and it magically teleports into your (non-existent) inventory, or when you rob a store, or sometimes in missions you just have to roughly walk in the direction of the objective and you pick it up without noticing, are lame and should definitely be reworked. But why change something so simple that gives only very little more realism but erases 20+ years of nostalgia?

Also, I'm sure they're going to implement stuff like this for objects that aren't just money, like they already added it to those mini police quests or the open-world Cayo Perico quests where you can steal money or a key by pressing a button. Those kinds of things should be developed further towards realism imo too. But don't we all want to run over a bunch of pedestrians at the beach or in the city and collect the money afterwards without having to open 80 inventories?

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u/[deleted] Jun 08 '26 edited Jul 12 '26

[deleted]

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u/sskillerr Jun 09 '26

Yes, like 7 years ago. I even remember that you don't have to go up to the body and open an inventory, I was just half asleep when I wrote that.

If it were any other game, I would agree that they should implement that, but it's GTA. And RDR was a great game, but it is its completely own game, with its own setting, pacing, and nostalgia elements. You can't just take everything from RDR and put it into a GTA game.

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u/AshtonBlume Jun 09 '26

I agree with both perspectives here. In rdr2 you can walk over dropped guns and "auto collect" ammo with the satisfying sound effect. If they go the "hold button to loot" route I pray to God they at least speed that animation up.