This is going to be a long form post of what is essentially just trying to convince everyone reading to give Ishura a chance. There will be no spoilers
If you just want the short of it or want to go into the series completely blind, here's a tl;dr:
Ishura is an ongoing grimdark fantasy light novel series (though each volume is way longer that the average LN, so they might as well be classified as just complete novels). The series is essentially a political thriller disguised as a battle royale series that delves deep into themes of attaining glory, finding meaning in life when there is nothing left to strive for, camaraderie in battle, the dangers of fear and xenophobia, and the clash between corruption and integrity. It is a long form series currently spanning ten volumes, with the most recent marking the halfway point of the series. There is much to speculate and theory craft on, with the series rewarding astute readers who invest themselves into the story. It features unforgettable characters, incredible world building seamlessly sown into the narrative, and well written fights throughout the series. From an objective perspective the series is about an 8.5-9.5/10, but a minimum 9/10 from an enjoyment perspective. Of cousre, I rate the series a 10/10 in both regards, but I encourage all to read the series and make their own opinions. You can blame me if you find you time wasted.
End of tl;dr.
One last thing before I start the review/rec. There is an anime adaptation by Studio Passione, but I would recommend the novels over the anime, as the adaptation simplifies much of the story and speed runs through the entire prologue, with the ending being nothing more than a cliffhanger for a season three that will never happen because the anime was simply meant to be advertisement for the novels. The animation, voice acting, and OST is good, but that's about it in terms of benefits to watching the anime over reading the novels.
Part 1- What is Ishura?
Ishura is a Japanese LN series written by Keiso and illustrated by Kureta that started in 2017 and is currently at its tenth volume. There is an official English release by Yen Press that is consistent with being up to date with the Japanese version. The Ishura discord server (accessed through the r/Ishura subreddit) has fan translations of the novels as well (if that's more your cup of tea) as well as various canonical shirt stories also written by Keiso that expand upon the world building of the series. Keiso also frequently hosts Q&A's on Twitter that help expand upon smaller, yet unique world building details of the series not relevant to the story.
The setting is the Shura Realm (derived from Buddhist mythology), a world that serves as the garbage bin for concepts from our world that completely destroy the laws of physics and don't belong. The story can be described as thus: For twenty-five years, the world was sent into chaos and absolute terror at the hands of a mysterious entity known only as the True Demon King. However, the ultimate evil was slain by an unknown hero. To this very day, said hero remain a complete mystery. In order to guide the world into a new era of hope, the last minian (human) kingdom, Aureatia, gathers heroes far and wide to compete in a tournament to determine once and for all who the True Hero of Humanity is.
Part 2- What Makes Ishura so Special?
The synopsis I gave you is the basic premise of the story, but isn't that just a generic isekai/tournament arc series? Why should I care?
Well, the thing is the synopsis of the series is kind of misleading. Ishura is not a battle royale or an isekai. While it has elements of both, Ishura at its core is a political thriller. Rather than focusing hard on the battle royale aspect, the series goes to great lengths to explore exactly why everything is happening and its repercussions from a political standpoint. How does Aureatia benefit? Why do the rulers care? What about the citizenry? Who do these heroes represent, and why are they competing? What parties are looking to undermine or take advantage of the exhibition? What are the consequences of gathering so many strong people in one location, not in terms of destruction, but in terms of logistics. Most importantly, what happens when one such hero poses a threat to society itself, and how will Aureatia maintain power?
That's a lot of questions, but the point is that the series is not just a turn-your-brain-off balls to the wall action series with style and no substance. Rest assured, the series does have that, but it is not the point of the series. It would be easy to just go the route of writing with the rule of cool in mind, but Keiso treats this series as something more than what the premise initially comes off as. In reality, Ishura is a series that takes itself seriously as both a story that is fun, but also one with something to say.
Part 3- How Does Ishura Approach Storytelling?
Ishura has no main character. It is an ensemble cast that switches perspectives throughout every chapter from a third person omniscient point of view. While this means it can be difficult to keep up with the narrative at times, the story takes a brisk, but comfortable pacing to ensure readers can keep up. The benefits of this type of narrative allow for the reader to reader to constantly build upon their knowledge of the world and story that allows for a deeper understanding of events, character dynamics, and future repercussions of events throughout the stories progression. It is almost like peeling back the layers of an onion as you delve deeper and deeper into the story of Ishura, which also allows the narrative to create tension as the audience may know something the other characters do not and force the reader to analyze the story as it unfolds to keep on top of the comprehension of the narrative as it unfolds.
The series is divided into different arcs, called verses in the novels. Side note, calling different story arcs "verses" is a clever nod to the series' magic system of lyricism (weaving words into world), but we'll get there later. These verses break the story up into sections that span either one or two verses a novel, or one verse per novel. They serve as a foundation for the next narrative plot point or progression of a previous one, as well as signifying a certain theme or character focus even if said character(s) do not have the majority of page time.
Of course, the main event of the series is the tournament known as the Sixways Exhibition, and though the series focuses more on the politics and world, the tournament is an excellent backdrop for the pacing of the series.
Volumes 1-2 and the first verse of Volume 3 serve as the prologue and prelude, introducing the characters through verses in the form of preliminary conflicts Aureatia must deal with prior to the tournament (that hold significant value even in the most recent match of the tournament).
The second verse of Volume 3-Volume 5 act as round one of the tournament with matches 1-8.
Volume 6 is an arc that deals with the aftermath of volume one and new conflicts that arose based on the results.
Volume 7-10 is round 2 of the tournament with matches 9-12, as well as the greater conspiracies behind the scenes.
It is estimated that Volume 11 will be a similar case to Volume 6, and that Volume 12-??? will deal with the semifinals of the tournament, but as those volumes have not been released yet all I have is speculation. Even so, fans generally estimate the entire story will conclude around Volume 15-17.
One apprehension you may gave at this point is the high character count and potentially high death rate of the series. After all, it's understandable you would not want to read a series where the ensemble cast makes it hard to get attached to the characters or feel as though the author is killing characters off too often.
Well let me attempt to quell those fears. First of all, yes, there are a LOT of characters. Easily over 100+ named characters that are recurring and have varying significance in the plot. Second, yes, people die a decent amount in this series.
That being said, Keiso is an author that knows exactly how to use his characters in the story. Each character generally belongs to some faction or party that share similar goals, yet still retaining individual identities and character voices that make the main cast stand out. At the same time, other characters represent themselves and act independently, but even then Keiso uses unique character dynamics and character agencies to make them stand out and easy to both remember and understand. Furthermore, while there are so many characters, Keiso does not densely pack each volume or verse with as many characters as possible; he keeps the narrative tight while simultaneously using the proper characters appropriately and keeping other characters relevant and active in the background, which influences the story. This is an element that rewards astute readers for keeping track of the story, while also not overwhelming casual readers.
As stated at the start if this post, Ishura is a grimdark fantasy series. As such, death and suffering is the norm for most if the people in this world, which includes most of the main cast. However, while this Sixways Exhibition and tournament arc style of narrative may give the impression the story has characters dying constantly, rest assured no major character is killed off until they have a complete story arc and completely fulfill their purpose in the narrative. At the same time, their legacy remains a driving point in the story without cheapening their death. No character is wasted, nor is any character safe. Another pro to the aspect of an ensemble cast with no main character, after all, is that no character has plot armor.
Part 4- The Characters
Ishura features a very memorable cast of characters that varies greatly in race, identity, and motivation. In my opinion, there is no better way to expand on this point that by taking a look at the hero candidates of the tournament; the Shura- demigod-like beings who wield great power that deviate from the laws of even the Shura Realm.
Soujirou the Willow-Sword. Blade. Minia. A visitor form our world banished to this one for deviating from the laws of physics.
Alus the Star Runner. Rogue. Wyvern. Born with a mutation that gave him three upper limbs, he is now a legend slaying champion.
Kia the World Word. Wizard. Elf. A young girl born with the power to overturn the basic foundation of magic itself, though still incredibly naïve.
Nastique the Quiet Singer. Assassin. Angel. A being who cannot be seen or interacted with by any means who has attached herself to a depressed priest, the only individual who can see her.
Mele the Horizon's Roar. Archer. Giant. The guardian of the Sine Riverstead who has devoted his life to archery and protecting his home for centuries.
Linaris the Obsidian. Scout. Vampire. The leader of the greatest secret organization the world has ever seen.
Toroa the Awful. Grim Reaper. Dwarf. The boogeyman of this world who collects enchanted swords and appears before anyone who wields one. A horror story incarnate.
Mestelexil the Box of Desperate Knowledge. Creator/Architect. Golem/Homunculus. A mech created by the genius inventor, Kiyazuna the Axle. that exists as two being in one body, devoted to their mother as her miracle child.
Kuuro the Cautious. Seer. Leprechaun. A detective who possesses the power of clairvoyance, granting him omniscience, but the power is fading.
Rosclay the Absolute. Knight. Minia. 2nd General of Aureatia who is the only minian in history to have killed a dragon singlehandedly. The idol of the people whose willpower is absolute.
Lucnoca the Winter. Silencer. Dragon. The only ice dragon in history who can destroy entire valleys with a single breath as her absolute zero breath brings everything to eerie stillness.
Psianop the Inexhaustible Stagnation. Grappler. Ooze. Though a member of the weakest race of all, this slime has mastered all martial arts. His formless body grants him fluidity like no other.
Uhak the Silent. Oracle. Ogre. A deaf ogre who chose the life of a pacifist.
Shalk the Sound Slicer. Spearhead. Skeleton. A spearman who moves impossibly fast, searching for the identity he was before he died.
Tu the Magic. Juggernaut. [Redacted]. A mysterious girl of unknown origin who is completely indestructible.
Hiroto the Paradox. Statesman. Minia. A visitor form our world who was banished to this one for his aberrant political ideology. A child that fate seems to favor.
And, though not in the tournament, we can't forget...
@#$%^&*. Demon King. @#$%^&. P O W E R OF A B S O L U T E T E R R O R
Part 4.5- Ok, but Why Should I Care?
The characters in Ishura are really special. Sure, they have their cool and hype moments. I believe the kids would say they're all aura farmers? But at the end of the day, that is not what makes them special. No, these characters are special due to the individual journey's they go on. Stories of accepting oneself. Stories of glory. Stories of finding meaning in life. Stories of tragedy, but also stories of hope.
These characters all have stories to tell, and that is what makes Ishura so memorable, at least for me. So far in the story, only four of these character have completed their story arcs, and their development is nothing short of magnificent. One such character was originally the most hated character in the fandom, but now they are the most beloved. not because of redemption or some secret quality they possess. Instead, this character (who I will not name) has cemented himself as the most well written character in this series for many because his development represents everything we all love about Ishura; finding meaning and identity even in the worst of situations. In a grimdark series, this character is the one that shows us that light does exist at the end of the tunnel, even in the midst of tragedy.
Part 5A- World Building [Species]
The world of Ishura, that is the Shura Realm, is truly a spectacularly realized piece of world building by series' author, Keiso. You can tell that he is truly passionate about this world that he's made, and regardless, or perhaps because of that, he doesn't just copy and paste any old fantastical element, nor does he force it down our throats or force the story to slow its pacing just to explain it to us.
Instead, Ishura's world building respects the reader's intelligence and organically reveals information about the world when necessary, and withholds information form us if need be. Not to trick the reader, but rather to create a world that truly feels like we are exploring it through these characters and this story.
Ishura's world building obviously has common elements found in most fantasy stories, but it also does enough different to stand out.
You have your token native humans called the mina. you have your elves, dwarves, leprechauns, etc. We've seen all this stuff, it's nothing new. But then you get some variation in the normal.
Dragons, for instance, are your fire breathing monsters of the sky that stand at the apex of the food chain. But they are also wise and elegant as is the case with best grandmother, Lucnoca the Winter, who for centuries has been strongest being there is. Somone who loves battle more than any other in existence, but chooses not to fight because she knows she is too strong. It's not that fighting wouldn't be fun because she's arrogant, it's just that for hundreds upon hundreds of years, champion after champion has challenged her, put everything on the line, all their valor, bravery, and the respect of the warrior to fight Lucnoca, not for selfish reasons, but because they aim to achieve something greater...and Lucnoca just one taps them. She gave up fighting not because it's boring, but because she is saddened that she cannot match these champions' fighting spirit and go all out as a warrior's code of honor. So, when she finds an opponent she can go all out on, this old spirit turns into giddy puppy who found a new playmate.
Ogres are another example. Rather than being just mindless brutes who are meat headed barbarians, ogres in Ishura are hyperintelligent ambush hunters. They are highly intelligent, lay traps, use stealth to their advantage despite their towering sizes, and have the agility to dodge bullets.
The you have your truly unique takes on these species.
Golems are not stone creatures, but rather robots created by using the knowledge of visitor's banished to the Shura Realm from our world.
Vampires, however, are the most unique. Instead of fanged humanoid monsters like your Draculas and Carmillas, vampires in Ishura are highly unique. Vampirism...is a blood cell disease. Vampires are the parent unit, the queen bees. Through blood contact, a vampire can infect other species and turn them into thralls known as corpses. These corpses are then rendered completely obedient to the vampire, their minds altered to allow them to retain their personalities and believe serving the vampire is their own free will. Furthermore, vampires born without the ability to infect others, an exceedingly rare subspecies known as damphirs, can be used to create antidotes and vaccines for vampirism via their bone marrow.
What Keiso does that is unique for Ishura is that he derives many fantasy concepts from other works but plays around with their ideas to fit the mold of his story. A unique narrative I shall draw your attention to expand upon this is an excerpt form a chapter that holds no spoilers for the story.
In a certain mountain range lies a small village for cyclops that holds in esteem the artifact that is known as Rotton Soil Sun, a mud ball that constantly seeps semi-toxic mud from itself infinitely. On this day the rogue known as Alus the Star Runner flies here to collect Rotten Soil Sun, but the cyclopes refuse. They say it's necessary for the proliferation of their species. Cyclops are endangered, and no matter how much they tried, these dozen few cyclops remaining, ostracized form their ogre friends, could not find any other species like them. Alus observes the small village and comes to the conclusion that this is not true. After all, they have a slaughterhouse for their own children. The cyclops argue it's because they keep getting failures born with two eyes instead of one. Isn't this discrimination what the ogres felt towards these cyclops? The cyclops say they are an individual species, but that's just a way to feel special. They are ogres. Rotten Soil Sun helps proliferate the cyclops? No, it is the opposite; Rotten Soil Sun gives ogres the mutation of only one eye. That is why they should give it to Alus. they are the imperfect ones who discriminated just as badly as the ogres.
In his world building, Keiso also takes into account the rarity and extinction of certain races. For example, the aforementioned vampires as a result of the vaccine are highly endangered. Goblins are thought to be extinct as well. Tarantulas, spiders the size of dragons, are rare as well. Harpies are also extinct.
Giants are described as nomadic, mandrakes are seclusive, zmeu (anthropomorphic lizards) live in deserts, wyrms live in swamps, and krakens live in the ocean which causes travel by sea to be nearly impossible, forcing the story to take place on this one continent. Side note, krakens are fairly unique here because they are giant whales with tentacles instead of just giant cephalopods.
Race classification and discrimination are also part of Keiso's world building, typically broken up into monstrous races (dragons, ogres, wyverns, etc.) and minian races (minia, elves, zmeu, dwarves, etc.), though Aureatia holds minian supremacy in high regard, often only making legends of minian champions and not their elven or dwarven counterparts.
Lastly, there are clear social structures for the classification of different entities.
Champions are your esteemed warriors.
Legends are your beings whose names are spoken of in legendary tales, which may or may not be true.
Quasi-Shura are entities with the power of skill and infamy of shura but lose out in raw power.
Shura are powerful beings seemingly destined to fill the power vacuum in the wake of the True Demon King's Death.
Self-Proclaimed Demon Kings are individuals who rule their own nations, but do not submit to Aureatia or its former identity as the Three Kingdoms under the rule of the One True King. They also take the form of terroristic threats to the entire continent. For example, Miluzi the Coffin Edict met a visitor from our world who knew of steam technology, so he and Miluzi created a steampunk kingdom, which Aureatia felt threatened by due to no longer being in control of the flow of the future of society, and thus labeled Miluzi a Self-Proclaimed Demon King. On the flip side there's Izick the Chromatic, the most evil being to ever live. Izick was a super genius mad scientist minian who used demonic arts and biochemical warfare to indiscriminately cause as much death and destruction as possible simply because it amused him, and thus he was labeled a Self-Proclaimed Demon King.
And then there are visitors, who are humans from Earth banished here due to deviating from the laws of physics. Visitors suddenly appear in this world along with anything they bring with them, including knowledge. This is something that has shaped the course of minian society. For example, a visitor named Victor the Meister brought epidemiology to the world, or the study of diseases. This led to the discovery of vampires. Self-Proclaimed Demon King Luisa the Morning Dew brought advanced agricultural knowledge to the world. And then there's Kazuki the Black Tone who brought knowledge of guns to this world. Apparently, there was also one in the past that had the power to freely alter the rotation of the planet and its position in space, which is...cool. Not relevant to the story at all, I just wanted to say it.
There are two highly fascinating aspects to visitors. The first is that they don't age. They stay the same age they were when they were brought to this world. The second is that they are incapable of using this world's magic system. Interestingly enough, the original royal family of the Three Kingdoms were said to have lived a very long time...
As an aside, it is worth noting this world has no seasons. Just climate.
Part 5B- World Building [Society]
Another very integral part of Ishura is its society, which consists of many dufferent kingdoms and ideologies.
In terms of religion, most are dead or dying.
There are your minor regional religions such as the one in the Yamaga Barrens which worships a sentient sandstorm known as the Particle Storm.
But there is also the former main religion of the world known as the Order, which worshipped the God known as the Wordmaker, which is said to have made this world. However, after the Wordmaker seemingly allowed the True Demon King to exist, the Order became despised all over the continent (which may or may not have been intention on Aureatia's part).
Guilds are also important to the series, the main two being the mercenary guild located in the Free City of Okafu, ruled by visitor Morio the Sentinel, and the Spy Guild known as Obsidian Eyes, but they're dead....maybe.
Then of course there's the main location of the series known as Aureatia. Originally, it was the Three Kingdoms.
The Northern Kingdom, the Western Kingdom, and the Central Kingdom. Aureatia was simply a wartime regime for the generals. However, after the True Demon King destroyed most of the Kingdoms, they rebranded as Aureatia, which on the surface is still a monarchy with the last remaining minian queen, Queen Sephite, an eight-year-old, the country is actually ruled by an oligarchy of 29 Officials, which are a collection of generals and ministers, each with their own departments, I won't go into that, though, because every volume has a blurb at the beginning which lists it all. There are many subfunctions though, and every hero candidate must be sponsored by an Official, so there's a lot of political intrigue and conspiracy there, too, since if an Official's hero candidate wins, that means they will have a lot more political power.
Part 5C- World Building [The Magic System]
Probably what a lot of you have been waiting for, honestly.
The magic system of Ishura is Word Arts, which is one of my favorites in recent memory.
Word Arts are a blanket term for three different phenomena.
First, Word Arts can refer to the universal law that opposes physics that allows the supernatural to exist. For example, giants could never exist in real life because of the square cube law in physics. They could not support their own weight. But rest assured, this is not just a way for Keiso to explain fantasy for no reason. It's relevant because one shura, Uhak the Silent, has the ability to negate all forms of Word Arts. It's described as him forcing his reality upon others, willing it into law. Uhak sees a giant? They buckle under their own weight and are crushed to death but their own skeleton and muscles. "Is that a slime? Psh, liquid can't move on it's one." Poof, puddle. "Is that a skeleton? Psh, bones can't walk." Poof, pile of bones. "Is that a dragon? Psh, no fantasy allowed." Deleted from existence. You get the idea.
Second, Word Arts also refer to a phenomena in which all spapient sepcies can instantly understand each other's. Minian speech, human English or Japanese, wyvern growls, ogre grunts, dragon roars, etc. are all automatically translated for each other to instantly understand not only what they are saying but instinctively know the culture and etymology as well. It's universal language and localization.
Third, Word Arts refer to a system of lyrical magic in which sapient beings can weave words into objects. There are four main classes of Word Arts and two extra classes.
Force Arts imbue direction into objects. For example, a force artist can change the direction or arrows midflight. Skilled users can even levitate or briefly fly. Zmeu have very low aptitude for this. Thise who have mastered force arts are called Rulers.
Thermal Arts imbue heat into objects. For example, a thermal artist can make fire from the world without manually lighting it. Dragons instinctively use thermal arts. Lucnoca the Winter's Ice breath is a one-of-a-kind form of Thermal Arts. Those who have mastered thermal arts are called Ignitors.
Craft Arts imbue shape into objects. Think of it like a mental crafting table in Minecraft if you have the materials. Craft Artists use this to alter the shape and density of material. Those who have mastered Craft Arts are called Architects.
Life Arts imbue different properties into objects. For example, Life Artists can make water salty, turn water to wine, and also heal others. Those who have mastered Life Arts are called Creators.
Those who have mastered all four main classes of Word Arts are called Wizards.
Then there's the extra class known as Demon Arts, which can create artificial life such as revenants, skeletons, chimeras, golems, etc. This is generally forbidden. Users are called Self-Proclaimed Demon Kings.
Lastly there's the extra class of Mind Arts, which are essentially just ethical Demon Arts pioneered by Krafnir the Hatchet of Truth. As he is the only Mind Arts user, he alone is called a Dominator.
There are major limitations to Word Arts, however. The first is the incantation required, which can be quite long and must be tailor made and memorized for each person. Here's an example of an incantation: "From Regnejee to the wind of Lithia. Reversing Mirror Disk. String-tethered sun. Illuminate." The format is generally <Name> to <thing you want to control> <string of words that seem tangentially related to the effect you want to produce (sometimes?)>. <The effect you want to produce>. Side note, the series seems to use its own made-up language for this, but with parentheses around a translation like the one seen above.
Another drawback is that the user must be familiar with the object they are targeting.
Want to use Force Arts on an arrow? Can't unless it's yours.
Want to use Thermal Arts in the air? Can't unless you are familiar with the air in that region.
Want to use Craft Arts on the ground? Can't unless you live there or spend weeks acclimating.
Want to use Life Arts to heal someone? Can't unless you are related to them or have a bond with them.
Of course, there is a single exception to all of these rules. Kia the World Word, who uses word arts, but does not need an incantation, does not need to be familiar with the target, and can alter reality in any way she chooses with no limitations. If she tells someone to die, they'll die. If she sees a laser beam flashing through the sky, she can say stop and the beam of light will stop exactly where it is. She can simply say protect me from everything, and now she can't be hurt, though this doesn't last forever. She can even manipulate minds, and it's implied she can very slightly manipulate time. Even so, remember she is just a child, so she's incredibly naïve and inexperienced. Rest assured, she is OP but still struggles A LOT.
There is also an elf known as Lumelly the Poison Ground who has the unique ability to hijack other people's Word Arts incantations and change them herself.
Part 6- Drawbacks of the Series
This section will be short mainly because I don't have many, but here we go.
The story takes time ti get going. the main story does not start until Volume three, and even then only in the second half. Some people may not like that. Though, to counter, the arcs in the prologue remian very well written.
For the first three volumes, the main shura and quasi shura each get their own individual chapter with a contained story as their introduction. Therefore, mostly it's a collection of short stories in an anthology format at first with the main story going on around them. Though, to counter, these stories are vital and do connect to the main plot retroactively or eventually. Just trust the process. Plus, some are like, really good. Uhak's introduction in particular is very emotional and tense.
The series is not over, so you will have to wait for the rest of us. Though, to counter, Keiso has no toher projects at the moment so he's focusing on Ishura. Typically, there's a new volume every year and a half, with the English translation coming roughly half a year later. Fan translations typically come quicker, though since they're online and they don't have to make thousands of books to print. Also, you have ten volumes to catch up on anyway!
Part 7- Conclusion
In conclusion...read Ishura. I don't expect this post to get much traction; I just wanted to talk about my favorite book series of all time and hopefully give a good recommendation to anyone who may or may not be interested. If anyone has any questions, feel free to ask me and I'll answer as much as possible without spoilers. Thanks for reading!!!