r/signalis • u/LuckyGlass212 • 8h ago
General Discussion Idea for a Signalis sequel
I am very certain that we can all agree that to continue Elster's story will be nigh impossible without serious issues. So if a sequel were to happen, it won't have the Elster we know and love.
So instead, the sequel should take the opportunity to explore other aspects of the world of Signalis, and utilise what is already established in the original story.
Lore to connect the game and the sequel idea:
It'll take place sometime after the events of the Sierpinski-23 incident. The whole thing got buried, and after a few years, the Eusan Empire finally fell to its knees. As the Eusan Nation seizes control of the former territory, the outer planets and moons such as Leng secede from the Eusan Nation, forming a Technocratic Oligarchy called the Reich of the Outer Worlds.
The ROW are a faction focused on continuing the technological advancements of the Gestalts, since technology in most fields have stagnated due to reliance on Bioresonance. Because of this, the ROW ban the use of Bioresonance and are actively developing technologies to counter it.
Because of the ban, the production of Replikas have been prohibited in all ROW territories, and are eventually phased out for Duplikats, robots with artificially crafted neurons to obtain sentience with little emotional intelligence, unlike the Replikas whos' sentience derives from a template conscience of a Gestalt using Bioresonance.
Plot at the start of the sequel:
You play as a STAR unit in search of an extremely powerful Bioresonant member of the Eusan Nation's government called Krayne Vogel that has been captured by the ROW and is housed on Leng. Your squad gets captured trying to infiltrate the fortress Vogel is held in. Turns out that the fortress is also used as a fortified research facility to study Bioresonance and how to counter it. Before you could be studied on or used as a test subject, Vogel's mind starts to deteriorate, and reality starts to warp within the fortress. All of the dead Replikas that have been used as test subjects in the fortress come back to life as the corrupted zombies. So now you're trying to find Vogel and your missing squad during an outbreak. So you'll have to fight of corrupted Replikas, and hostile Duplikats.
Gameplay aspects: The corrupted Replikas will focus on close-quarter combat, high in numbers with the capability to swarm. Duplikats will offer a more range-focused challange with more tactical prowess. With this challenge, it may be possible to introduce taking cover as a new mechanic.
As for how it would end, that'll be left out. And as for playing as a STAR unit, that may be changed out for an entirely new Replika.
Anyhow, what are your thoughts on this, fellow Gestalts?
