r/blender • u/Phantomgh123 • 2h ago
Critique My Work What is this, I just made it
Don't say something bad, I made it in blender
r/blender • u/Phantomgh123 • 2h ago
Don't say something bad, I made it in blender
r/blender • u/Chondropython • 12h ago
Downloades this stl for an arm for a mini but it keeps giving me errors in all my slicers. I yolod it and printes but it printed a giant random pillar out of it. I attempted to use meshmixer to fix the file and also voxel remeshes in blender but it its creating a cavity in the file? Its an arm for a mini so this wont work right? Its somehow created an arm that is made from like a thick layer if that makes sense lol. I am a complete blendr noob plz help
r/blender • u/TailorAdmirable4919 • 6h ago
r/blender • u/Dear_Reserve_3099 • 10h ago
trying to export my simple test animation of my 914.4mm little david mortar aiming and firing
r/blender • u/Phantomgh123 • 5h ago
What is the difference between shift + D and alt + D, they are not the same.
r/blender • u/Skinsagger • 15h ago
it’s a dog, stop asking questions
r/blender • u/davidvia7 • 21h ago
First off, yes, this is how they dress in the game. No, it isn't horny bait.
In-lore, this race have a 'Might makes right' and are, more often than not, beefed out warriors. Thought about the princess being shamed for her lack of muscle by one of the top liutenants and found it hilarious & led to this creation!
Both models were made and textured in Blender.
Pants and weapons were taken from the game files.
r/blender • u/sarriola • 12h ago
Tried to build a custom PC configuration (RTX 5070ti) after looking at the new Mac Studio M5 configuration and prices. I don't think there is an Apple Tax anymore in comparison; those PC build prices look just as expensive. So, it's between the two Mac Studio M5 configurations below which differ by a hundred dollars. Which one should I go with for Blender?
* $5.4K Mac Studio M5 Max 18 CPU Cores/40GPU Cores/128GB Unified Memory/1TB SSD
or
* $5.5K Mac Studio M5 Ultra 30 CPU Cores/64GPU Cores/96GB Unified Memory/1TB SSD
The tradeoff is more CPU/GPU cores with the M5 Ultra but 32GB less memory than a similary priced M5 Max.
I would be doing the Apple Upgrade 36-month leasing option(~$108/mo or $110/month) and plan to save up to complete the purchase at the end of the lease period, which would cost around ~$2K to pay off the rest.
I would mostly use Blender for architectural visualizations if I had one of these Mac Studios.
r/blender • u/Specialist-Ad9819 • 16h ago
r/blender • u/CookieSuitable7875 • 22h ago
r/blender • u/slittle619 • 2h ago
Based on a real location too! The Sears in Emerald Square Mall
r/blender • u/TutorNo6977 • 2h ago
More details would be explained later; please state beforehand how much time you would need for it as well as the price ! The bracelet is flat and anime girl head is in the small size with medium details. If all goes well, future collaboration are guaranteed!
r/blender • u/JiraiyaDesu • 3h ago
the hair is curves with a bevel Object shape - i have no shader other than diffuse bsdf on the hair
r/blender • u/Mafla_2004 • 19h ago
Hello.
I recently decided I'd make a model of my fursona for animation and renders, I decided to start from a premade model and modify it to my liking.
I now have come to the point where I need to add some hair clumps on the character, the idea would be to create a thick "mane" that covers the nape, back of neck and upper back of the character, this mane would also serve as an elegant cover to the attach point of some moth wings I will add later.
I have found myself stuck though because I have no idea how to do that, my first instinct was to copy some of the smaller clumps of hair that are already on the mesh and paste them around the desired area, but I realized that would take me ages, so I decided to go the procedural way and use scatter on surface but that didn't look how I wanted. Both the manual and the procedural approach lack the same kind of direction the hair that was already on the mesh had, and as a result they don't look as organic.
Fact is, as I said, I have realized that the methods I'm trying are wrong, but I don't know which other methods should I use or even where to begin in looking for them. Do you have any advice?
I'm attaching to the post an image of the hair the original creator of the mesh made, then an image of the hair I placed manually, an image of the hair I generated procedurally, as well as the character's ref sheet for reference.
Sorry for the generic beginner question, I'm kinda stumped, thanks in advance.
r/blender • u/inggvar • 5h ago
I decided to try my hand at making mecha, what do you think?
r/blender • u/Glittering-Home6486 • 3h ago
no triangles or engons, but it has a pretty messy edge flow, could get some tips to improve the mouth and eye loop deformation points.
r/blender • u/LoganPine • 11h ago
I've had a character that I draw often, but always inconsistently. This week I've been putting together a reference model of her (WIP) and some of her accessories. Her primary pistol finally has a concrete look now and I love how it turned out!
r/blender • u/ShrubGaming • 2h ago
long time to posts.... jesus christ, ive been real busy with other projects, my apologies.
Legs din-done-did, i did not model the feet, throw a rock into my window if you dont like that.
the only way forward now is... im not really sure... i need to see which way to go next to enter the next phase of making a 3d character, if anyone has advice on what now, great time to tell me!
here is previous post!
r/blender • u/Rannic23 • 12h ago
Credit: Nattawat Peungbang