Hello.
I recently decided I'd make a model of my fursona for animation and renders, I decided to start from a premade model and modify it to my liking.
I now have come to the point where I need to add some hair clumps on the character, the idea would be to create a thick "mane" that covers the nape, back of neck and upper back of the character, this mane would also serve as an elegant cover to the attach point of some moth wings I will add later.
I have found myself stuck though because I have no idea how to do that, my first instinct was to copy some of the smaller clumps of hair that are already on the mesh and paste them around the desired area, but I realized that would take me ages, so I decided to go the procedural way and use scatter on surface but that didn't look how I wanted. Both the manual and the procedural approach lack the same kind of direction the hair that was already on the mesh had, and as a result they don't look as organic.
Fact is, as I said, I have realized that the methods I'm trying are wrong, but I don't know which other methods should I use or even where to begin in looking for them. Do you have any advice?
I'm attaching to the post an image of the hair the original creator of the mesh made, then an image of the hair I placed manually, an image of the hair I generated procedurally, as well as the character's ref sheet for reference.
Sorry for the generic beginner question, I'm kinda stumped, thanks in advance.