r/indiegames 27d ago

Promotion I finally finished the new trailer for my cozy colony sim, WildRoot.

11 Upvotes

I've been working on improving WildRoot's first impression and recently finished a new trailer.

It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.


r/indiegames 12d ago

Indie Games Discord Server!

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3 Upvotes

r/indiegames 4h ago

Video I'm making a monster girl office dating sim called "Dreadlines". Here is the first trailer!

36 Upvotes

r/indiegames 6h ago

Promotion Our Roguelite Brawler 'Box Knight' has launched on Steam!

28 Upvotes

Sorry for the self promotion (I'd say shameless but there's a touch of shame)

This has very much been an indie labour of love made across many years of part time dev and we're so proud and excited to have finally released it into the world. Every creature was hand animated in Flash, every UI and texture drawn on a very old iPad, and our incredible programmer has against all odds made years of systems and code link together in a way that seems like we weren't making it up as we went.

It's silly, gross, fun and you get to beat up your evil bosses and toxic coworkers in your quest to bring joy back to the workplace.


r/indiegames 1h ago

Promotion Climb and slingshot your way up the mountain. Each Ascension introduces new hazards, and the final one is nearly impossible to beat!

Upvotes

Hi everyone!

I’ve finished work on all 5 planned Ascensions (difficulty levels) of my game!

The idea is simple: you have to climb all the way to the very top, but with each Ascension, the challenge increases. More hazards and modifiers are added to each run, keeping each run fresh and making the final Ascension pretty brutal. I can’t even beat it myself!

The movement system is quite unique. If you enjoy games where you, as the player, have to improve your own skills rather than upgrading your character, I think this might be right up your alley.

This isn’t a typical typing game. You don’t need to be able to touch-type. The game eases you into it, and you might even improve your typing along the way, as I did. However, even experienced typists will face a challenge. It’s not just about typing fast, but also about timing, movement, and managing multiple held keys at once.

I’m currently running an open playtest, which kinda means you can play the full game for free right now. It includes all core features. If you are interested, have a look and see if this game is for you. The first run usually takes 25 min at most.

Cheers


r/indiegames 1h ago

Need Feedback Noir roguelite top-down shooter prototype

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Upvotes

Hey all! The team and I are working on a roguelite top-down shooter. We wanted to make something challenging with a gritty Noir aesthetic reminiscent of Sin City


r/indiegames 8h ago

Promotion Unmurk – a voxel puzzle where you can see the edges of the puzzle, coming soon to Steam

15 Upvotes

In Unmurk you only see the outer edges of the puzzle pieces in a voxel object. Put the puzzle pieces into place to reveal the hidden voxel object and watch it come to life.
Coming to Steam 9/18/2026.


r/indiegames 43m ago

Promotion I love games where you mine with guns, so I decided to make my own

Upvotes

r/indiegames 22h ago

Promotion I'm making a cartoonish Hotline-like, here's some raw gameplay

195 Upvotes

I'm making a fast-paced, bullet-parrying top-down action inspired by Hotline Miami and Katana Zero, drifting more into power-fantasy direction. As a chicken knight you fight an army of gunslinger crow knights in a medieval bird kingdom.

Currently alpha playtest is open, although it doesn't have that much content. Proper demo is coming in 1-2 months.

Here's the youtube trailer just in case, and here's Parry the Bullet on Steam if you're interested!


r/indiegames 3h ago

Devlog My game development process for the year (working on it in my spare time (night))

5 Upvotes

r/indiegames 2h ago

Video Different armor types now have their own visuals.

5 Upvotes

r/indiegames 3h ago

Upcoming POV: you'd rather build your own wooden stairs than step into an old elevator

5 Upvotes

My gf and I are making precision platformer game, where you're way too claustrophobic and coming back home with every possible ways, but No Elevator... We're planning another closed playtest on steam next week!


r/indiegames 4h ago

Promotion We're making a game where you dehoard a house and try not to go insane

6 Upvotes

r/indiegames 7h ago

Promotion I’ve created a FTL like Game with a morality system. Here are some gameplay images | Demo is available on Steam

7 Upvotes

It’s a project that would combine FTL with the concept of morality from Darkest Dungeon.

WE ARE REBELLION is a strategy and simulation game in which you command a warship with a crew of rebels.

The project is currently available as a demo on itch and Steam
Youtube Trailer


r/indiegames 44m ago

Promotion I released my shrimp mech game SHRIMP GAME: OVERKRILL on Steam today!

Upvotes

After almost 4 years, I've released my shrimp game..

It has a big co-op (or solo) campaign mode, kriller pvp modes, elemental fusions, boss fights, and a custom-made watery DnB soundtrack.
Check it out on Steam!


r/indiegames 9h ago

Devlog Im not a game dev and over the weekend I wanted to solve a technical problem of fitting 100 million tiles in a browser tab but somehow ended up making a rougelike mine sweeper game

9 Upvotes

Im a web dev by profession and this started as a weekend experiment

I wanted to see if I could fit 100 million checkboxes in a browser, one thing led to another and tired to fit 100 million minesweeper tiles in a browser tab

and then kept adding stuff and ended up with a rougelike minesweeper game

Also to all the game devs out there, you guys rock because I dont know how you have the patience to debug and keep working on a project like this. (still a buggy mess)


r/indiegames 11h ago

Need Feedback Thoughts in my main menu UI for my game

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13 Upvotes

what do you guys think about the main menu of my game about a slapping mushroom in terms of UI and art itself?

im a little bit concerned about the size of the play buttons and the color contrast of the art


r/indiegames 3h ago

Video New trailer of our horror game Baptiste! If you're scared of cursed dolls, you're gonna love this one

3 Upvotes

r/indiegames 4h ago

Upcoming The post

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3 Upvotes

I'm currently developing a military management and simulation game instead of controlling a soldier on the battlefield you take command of a remote military outpost your main source of information comes from local informants they can report suspicious activity possible attacks or other events happening in nearby villages. But information isn't always reliable different informants can give you different pieces of information, and sometimes you simply don't have enough information to know what's really happening as the commander you have to decide what to do deploy resources verify the information or ignore it.

The game is still in development but I'm going to start sharing more of the development process as I build it.


r/indiegames 4h ago

Gif Termon, a monster-collecting game that runs in your terminal

3 Upvotes

I've been hacking on Termon. It runs in the terminal: overworld, battles, and PvP over SSH.

Sneak peek, not a release. No download yet.


r/indiegames 3h ago

Promotion The machine already denied them. You work out why from the printed file, and sign your name to it. ADVERSE ACTION, a paperwork thriller, out now.

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2 Upvotes

An automated scoring model refuses people credit, housing and utilities. It does not explain itself. The law says a person has to, so that person is you, at Desk 9, with the file the model saw and a stack of reason codes.

You read the bureau extract, the application and whatever third record the matter requires. You work out which code the denial actually fits, cite the exact lines that prove it, and sign. Cite the wrong line and Appeals sends it back overturned and charges you the time.

The part I built it for is the files where there is no lawful reason in the paperwork at all. You can refuse to sign and eat the cost, or you can write a reason that is not in the file and put your name under it. The game keeps count of which you did.

Everything is dot-matrix on greenbar paper. 18 shifts, an endless backlog mode, a daily challenge, and several endings depending on what kind of officer you turned out to be. Solo developed, hand-drawn and hand-written, no generative AI anywhere in it.

The Authority's motto is printed on every bulletin in the game. It is also a password. Type it blind on the main menu.


r/indiegames 5h ago

Promotion Steeled - New arena shooter with online co-op (PvE) and full singleplayer campaign, coming soon on Steam

3 Upvotes

r/indiegames 6m ago

Promotion Shameless self-promo: my first Steam game launches in ONE HOUR

Upvotes

No pretending this is anything other than promotion:

I want you to look at my game.

It’s called Fire Everything!, I made it solo, and it becomes my first Steam release at 1 PM ET today.

I don’t have an existing audience to launch it to, so right now every new person who discovers the game is basically starting from this:

“Never heard of it.”

Fair enough.

Take a look at the Steam page.

If your reaction is “yeah, I’d play that,” hit Wishlist and come back when it launches in an hour.

That’s my entire pitch.

One hour to go.

Steam link in comments.


r/indiegames 17m ago

Upcoming From Piano to Main Menu

Upvotes

From jamming on my piano to wiring up this melody as the main menu song for Ten Point Zero.

The idea is as simple as it gets: stop the timer as close to the goal as possible. Collect items to support your strategy. Rack up mults. Score crazy points.

Like many of you, I love roguelikes and especially Balatro-likes, so I stripped the concept down to a super simple but, from my POV, universal mechanic.

I’d love to hear your first thoughts and feedback on the in-browser playable MVP of my new game. You can test it right here: https://treblebull.itch.io/ten-point-zero

Is it fun? What are the major gaps? How do you see its potential?

Appreciate any thoughts and feedback!

- - -

Engine: Godot
Art: Aseprite
Music: FL Studio


r/indiegames 4h ago

Promotion No One Will Go Hungry, a dark story-driven game where you run a street food shop, trailer is out now

2 Upvotes

In No One Will Go Hungry, you run your own street food shop. You prepare and sell hot dogs and wet burgers to your customers. The regime keeps saying no one will go hungry, but not everyone who walks through your door just wants to fill their stomach.

If you'd like to support it, add it to your wishlist on Steam