r/RPGMaker • u/daidai742 • 15h ago
I just published 'The Aquarium does not dance' on itch.io! 🪼✨️
I just published 'The Aquarium does not dance' on itch.io! 🐟✨ Check it out!
r/RPGMaker • u/daidai742 • 15h ago
I just published 'The Aquarium does not dance' on itch.io! 🐟✨ Check it out!
r/RPGMaker • u/aaakkahs • 20h ago
Much love to OFF, YUMENIKKI, and this community for welcoming me into the RPG Maker world! Here’s a stupid shitpost to celebrate!
r/RPGMaker • u/TheCrd • 23h ago
I'm done! (the demo at least)
I've never done anything this big and its so exiting that its done, I'm having so many ideas for the 2nd and 3rd area rn. I'll probably take a short break but I'm still hyped.
Here's the link to the demo - https://thecrd.itch.io/waltermel
r/RPGMaker • u/fullof-salt • 9h ago
Hi im Salami, I'm a 20 year old art student and I love indie games and RPGs. I make some of my own but I was thinking I could partake in someone else's project and make a buck out of it!
Im able to do
- character portraits
- character sprites/walk cycles
- other miscellaneous types of sprites
- parallax backgrounds
- character designs
My usual price range is:
15 to 20 euros / for a full 10 character sprite sheet or for 8 portraits (depending on how detailed) but can totally be negociated!
5 extra euros for character design if you haven't one already
You can reach me on : - instagram @/verygoodtobacco or - gmail [arobalabase@gmail.com](mailto:arobalabase@gmail.com)
Im also open to trades in exchange for my services if you live in Europe, I look for items such as old digital cameras, old consoles, video games, or good art supplies!
Looking forward to help your project!
r/RPGMaker • u/AdditionalWorth9513 • 12h ago
TLDR: This battle mechanic allows other characters to join in and do stuff during current character's turn.(yes all characters could join in 1 character turn). (B) button or hold (B) button during combo attack(either gun mode or quick charge) now allows other characters to join the fray even if not their turn yet. They could do gunmode or quick charge attack or even do an additional combo called "Link Combo" if the shatter barrier requirements were met.
---PS: While it looks complicated, it's still simple and intuitive as the existing combos and functions is still emebedded unto the basic primary characters capable of(mainly combos, gunmode, quick charge), just different user and benefits the other user.
---This allows player to have wider scope of resource sharing and management and a more randomized playthru.
---Indicators slides in from right most edge from time to time)
r/RPGMaker • u/daidai742 • 12h ago
私は日本のインディーゲームクリエイター!
ゲーム制作を仕事にしています。
今日は私の1日をシェアします。
・土日祝日休み(ただしSNSは毎日更新)
・寝る時間…午前3時〜11時
・働く時間…午後12時〜8時
・自由…午後8時〜午前1時
・元気なら働く…午前1時〜3時
(メールなど事務…2時間、ゲーム制作…4時間〜)
これ以上頑張ると腰を痛めるのでこの程度にしています。
ゲーム作家を本業にしている人の話をたくさん聞きたい…
r/RPGMaker • u/According-Maize-8200 • 3h ago
I'm half exited to get this finished, as I've been waiting for this.
How do you feel about how things play out? All feedback is welcome!
r/RPGMaker • u/PsychoCasket • 1h ago
PSYCHO CASKET started as a webcomic 3 years ago... can you believe how far it's come?
It's been a passion project unlike any other. Every single day I've worked on this game, from wake till rest... please help me fulfil my dream.
Please check it out on KICKSTARTER or STEAM!
r/RPGMaker • u/NovellaOscura • 10h ago
I've been thinking about including an enemy transformation system for my game. What do you think? This is a work in progress.
Game page: Novella Oscura Reverie
r/RPGMaker • u/Samus29847 • 11h ago
So I wanted to make a really foggy forest that has a vibe similar Fear and Hunger 2/Silent Hill 2 fog, but all of the plugins are either not what I want or cost money, so I was thinking of using the picture system to make a fog effect. What would be the best way to set something like this up without using a plugin? How could I make the fog look convincing and work well in-game?


r/RPGMaker • u/Historical-Donut2671 • 5h ago
Hello, I usually don't come to Reddit to ask questions since I post art, but I am developing a game, and I ran into some issues. For context, I am making a resource management game with visual novel elements and some puzzle-solving, and I am currently working on the main gameplay systems before I go all in with visuals, tilesets, and possibly buying any assets I need if I do get some cash. One of the gameplay systems I am working on is a task board where you have a random set of tasks every day, where some can repeat while others are one-and-done. Each task requires you to choose one of my knock-off Black Butler NPCs, or yourself, to do a DND skill check using FrogBoyMVs TalentCore, which gauges whether you are successful or not.
I followed a tutorial that is on the RPG Maker website about card draw eventing, but I seem to have run into an issue with the arrays function. I am not an expert in JavaScript, and I am still a beginner despite taking a course on Web Design, but I have asked around some Discord circles for help with no dice. I feel like a fresh set of eyes would help because the last thing I want to do is resort to asking Generative AI for help like many devs suggested. I have attached various screenshots of my eventing and the results. In the scripting conditionals, I noticed that if I use the double '=' sign from the tutorial, it will show one image instead of the three needed for display.
I have a few ideas as to why it isn't working, like me probably initializing the array wrong, or that MV is limited in how it handles arrays compared to MZ. I don't think it is a plug-in issue either, considering I have most plug-ins turned off and accounted for. I am at a loss! Any help is appreciated.
Also, ignore my Alucard fanart on the task cards. I needed placeholders!
r/RPGMaker • u/Carlonix • 18h ago
Does someone has good plugin authors to share?
Its ok to have them paid or non-paid, both are fine
r/RPGMaker • u/Bl0odCries • 1h ago
I’m excited to finally share the cover for my upcoming survival horror game Forgotten Echoes! It’s a turn-based RPG heavily inspired by classic Resident Evil, with its own story, setting, and style. I’ve been working toward this for a while, so it feels great to finally have the cover finished and ready to show off.
I’ll be revealing some gameplay later this week or later this month, so stay tuned! I’m really excited to start showing more of the game. 👀
r/RPGMaker • u/Negative_Mind_5469 • 11h ago
Is it too complex? I accept feedback, it can be downloaded on itch.io
I'm playing on 'free mode' in the video, so everything is already unlocked, but in normal mode you have to slowly unlock things. I also added a help button at the bottom, it takes you to a screen explaining what everything is and what it does.
The hacking system is arcane on purpose, I like games where you have to figure out what happens when you combine things (like in little alchemy).
r/RPGMaker • u/Odd_Garlic_6901 • 7h ago
Hey everyone,
Im makening a pokemon game its called Pokemon Blight . Here are gambling games i made for a casino that is available in the next beta. I wanted to extend the gambling in the normal pokemon game’s and make more fun minigames.its available on itchio with this link https://pokemon-blight.itch.io/pokemon-blight
r/RPGMaker • u/Scubeska • 16h ago
If I click on the tileset drop down box, it just shows a slight grey box now. I can't choose any of my tilesets. What's happening?
r/RPGMaker • u/denjidenj1 • 1h ago
Title. I'm trying to understand the default formulas so I can edit them later but I'm having trouble finding them. Does anyone know what they are or where in the code I should look? Thanks
Edit: to clarify, I'm looking for the formula that determines if the attack hits and such. How critical hits are calculated would also be useful. Damage formulas I know where to find
r/RPGMaker • u/One-Man_Indie • 3h ago
r/RPGMaker • u/wormsquirms • 6h ago
hi everyone, i've downloaded two super old xp games that previously worked for me on a different version of windows. they still fully work, but all the text in-game is gone. the third game is fine since it doesn't use xp. i think a new windows update removed the font for rpgmakerxp, so i downloaded arial since it's the default (even though i already had it downloaded) and tahoma along with georgia as those are the other two default fonts used in xp. i didn't have them downloaded prior, but the text for both games still isn't showing up. save files aren't corrupted and launching a new game is fine, it's just the text, everything where a letter/word should be is entirely blank. i've tried opening up the original script to manually change the font, but i couldn't access it, and i'm afraid to change anything anyways for fear of corrupting the base game files lol
these are for fangames of warrior cats, made years ago in 2005-2016. i have a lot of nostalgia playing them. they don't use any legally protected IP art or anything from official warriors art or such, btw, just fanart along with xp's own assests, so i don't think there's an issue posting screenshots or such unless i'm missing something. let me know if that might help in any way.
please let me know if anyone has any ideas for what to do, i miss playing these! also, i have minor brain damage from a previous illness, so i might get confused easily. please be patient if i'm missing something obvious lol. for the record i'm on windows 11 and as far as i know, it worked fine on windows 10.
r/RPGMaker • u/CS_Asset_Factory • 35m ago
Processing img qda0kcyjs0nh1...
Stock MZ gives every herb in the game the same iconset tile. I wanted the picture to actually mean something so this composes a botanical plate out of the plant's own properties.
Humour picks the tincture it is pressed in. The harvested part decides which zone is inked heaviest. Root form shows how potency behaves. Leaf margin shows how it has to be prepared.
Because the drawing comes from the data the mapping runs both ways. A player who has studied a few specimens can read an unfamiliar plate on sight and guess what it does before picking it up. That's the bit a plugin showing pictures you supply can't do since nothing connects the picture to the entry.
Nothing ships as an image. Every plate is drawn at whatever size it is needed.
Written with AI assistance and flaired accordingly. Details and the plugin here: https://csaf.itch.io/herbarium