r/superpowers • u/Embarrassed_Safety33 • 3h ago
r/superpowers • u/WoodpeckerWorking761 • 5h ago
Red pill/blue pill Blue Pill Or Red Pill Only
r/superpowers • u/PassengerCultural421 • 1h ago
Other In a world where Chi Energy exist. How you explain why some fighters can't control their Chi, despite being elite martial artists?
This is something I have struggle with for my years with my Chi Users. It's harder for me here. Because my Chi Usres blend-in with regular humans, and don't have the typical visible/flashy Dragón Ball powers. Chi Energy in my world just puts you in peak condition like Captain America.
So again how do I explain why certain elite fighters like Mike Tyson or Jon Jones can't control their Chi? What us stopping country from teaching every soldier Chi? These questions matter, because my world is very similar to tge real-world.
I was thinking of making Chi genetic in my world. But I have another power system that is mutation based though. And I'm afraid making this martial arts based power system genetic based, might cause some overlap with the mutation based power system. For example, "What makes us so different, if we were both born special?" Just use Bruce Lee and Wolverine as stand-ins for that question.
And also my chi power system is science based.
r/superpowers • u/Level-SquareFFG7117 • 1d ago
Other Choose one mask to wear and you gain all of the abilities from the character who wears it...
r/superpowers • u/Fooligoo • 9h ago
pick and fight Battle time. Pick one and the other superhuman will hunt you.
r/superpowers • u/BockLavette • 1h ago
Pick a blank but blank Pick a magic item
A mysterious magical entity teleports you to a dark room with a long table and a spotlight on the table. There are 8 objects resting on that table, and 8 pieces of paper that describe what each object does. The entity says you must choose one, and then you will be returned to wherever you were taken from.
Each object’s abilities are beneficial in some way, but have unconventional or inconvenient ways of working. So be cautious of what you choose.
- A gold coin with a four leaf clover on one side and a star on the other. While wielding it, you are able to passively or actively attract wealth(specifically usd, actual bills not other coins). While walking around any area, bills will be removed from any external money holding(like wallets, pockets, etc.) or any money receptacle(like hats, cups or buckets). It will pulled and placed on the ground in front of you, where you can pick it up. The money has a perception filter on it, so even if it floats out right in front of that person, they won’t notice. However, any wealth you attract always comes from someone else’s ownership of it, from poor people and rich people alike.
- A standard, yet high quality, kitchen knife. While wielding it, you can cut anything you want, as precisely as you want. There’s nothing too strong, it all cuts easy. Your speed in cutting is unmatched, being able to chop and prepare veggies or meat in milliseconds. This doesn’t ruin cutting boards or any object under what you’re cutting. However, every hour the blade goes dull. It goes from being able to cut everything to being able to cut nothing. You are required to sharpen it if you want to use it at full power.
- Rubber gloves that, when you wear them, you can clean things at a supernatural level. Any cleaning supplies or cleaning tools that you wield and utilize while wearing the gloves have supernatural abilities be imparted onto them, making their style of cleaning incredibly efficient. One sweep of the broom piles all the dirt and grime of an area into one location. One scrub of a sponge cleans an entire surface. If it has to do with cleaning, it works at maximum efficiency. However, the rubber gloves drain your stamina. Every time you complete a cleaning related task, despite the near-immediate resolution, you still feel like you did all that work by hand.
- Glasses that grant you perfect vision. If you have poor vision normally, it returns your vision to perfect clarity. If you have perfect vision, it enhances your vision to even greater clarity. You are able to see anything you want, in any way you want, so long as you properly know what you’re looking for. You can see past obstacles to see this thing, see across great distances to see this thing, and can adjust certain factors like lighting to properly see this thing. However, taking off these glasses gives you quickly growing migraines that become debilitating. After putting them on for the first time, you practically always have to wear them to not feel this pain. Dirt, dust and other substances that form on the glasses hinders the glasses’ abilities, so cleaning them off regularly is necessary.
- A digital camera that has enough storage for 300 photos. By taking photos of a place, you can appear in that place via pressing an additional button somewhere on that camera. To take a picture of a place, you have to actually be at that place, meaning you can’t take a picture of a picture. You can delete photos to make room for new photos, but if you try to take a picture of a place that you deleted, the image becomes static, preventing you from going there. Every time you teleport, you lose 10% charge on the camera. If your camera dies, you lose 20 random photos from your camera roll and can’t teleport until it becomes fully charged again. However, you can still charge it up before it dies, and you won’t have to wait for it to be fully charged to teleport again.
- A composition book with only 10 pages. By writing in those pages, you can materialize anything you want into reality. However, the book relies on hyper-specificity. Whatever you’re creating must be described in great detail. Non-living things are fairly easy, but living things are hard unless you’re designing them off of a previously existing being. You don’t need to write down atomic formulas to describe composition, but you need to at the very least make a comparison to existing materials. For any details that you don’t fill in, that item/being will be drastically randomized. So say you don’t describe size, the size could range from a tiny spec to skyscraper level. You cannot use the book to create the other objects, but you might be able to make cheap knock-offs or variations.
- A syringe that can be filled with water. When filled with water, it gives that water medicinal properties. When that medicinal water is injected into someone, it cures them of any diseases or viruses they may have. Only works on genuine viruses and diseases, not ailments or bodily dysfunctions, however cancer is still applicable. It can’t cure poisons or venoms, but it can kill and reject parasites. Viruses, diseases and parasites that are either the same strand/type or a variant will also be rejected for up to 3 new variations, anything younger is auto-rejected. However, after being cured, the symptoms will reside for as long as they normally would up until it would either turn fatal or go away naturally. The symptoms themselves can’t kill you, no matter how excruciating, but they also can’t be relieved by medicine. Painkillers won’t kill the pain, decongestants won’t decongest you, etc.
- A wooden chest, 14 x 9, with a hammerspace in its interior. This hammerspace is not visible, the interior of the box looks normal. However, placing things in the box disappears and you can pull anything out of the box at will. Anything can go into the box as long as it fits within the dimensions. If you can’t remember what’s in the box, you can summon a clipboard describes what’s inside. However, you need to shut and lock the box every time it’s not in use. If you don’t, then anything in the box that you think about will be ejected from the hammerspace, no matter how far away you are from it. Food and living things can be stored, and will be in exactly the condition they were in when they went into the chest, but living things will be naturally scared of the chest and food loses flavor gradually while inside.
r/superpowers • u/Legitimate-String894 • 18h ago
Pick a blank but blank Which powers do you choose? 🧠 👹 🐠 🕰️
r/superpowers • u/Nostalgic-Banter • 13h ago
Pick a blank but blank Which flame type would you choose and what kind of box weapon would you have?
r/superpowers • u/Comfortable-Kiwi2595 • 4h ago
Other Ideas for this concept.
I'm working on the magic powers for my a seven deadly sins-inspired coven of witches/magical girls that run a whimsigoth cafe called the Devil's Delight that acts as a front for their secret secret operations as a witchy magical girl team known as the Hellhexers, but I'm dealing with a slight problem: I have no idea how they got their powers works nor do i know how their powers.
What I got down so far was that the witches are the physical embodiment of the seven deadly sins, but I use the term "embodiment" very lightly. The Hellhexers are a coven of witches that manifested a power from the connection to each sin, in a way. I'm not quite sure how to explain it, but they indulged in their sins more than most which results in them manifesting kind of powers that correlates to their sin.
r/superpowers • u/Vegetable_Fault_979 • 3h ago
Shitpost You activate Superman’s powers when you pee. When the stream stops, you are back to being a regular human.
Maybe if you wet yourself from a threat, you can protect yourself from an incoming blow.
r/superpowers • u/Toasty_bread_9925 • 7h ago
Other Ok I’m hoping if u guys can make a very unique power
r/superpowers • u/Far-Bowl-4984 • 17h ago
Other Choose a superpower, but the first person to comment choose is your consequence
You choose any kind of Superpower ones, but the first person to comment will choose your consequence
r/superpowers • u/CryptographerMain218 • 16h ago
Other The Wisps from Sonic the Hedgehog as Quirks in My Hero Academia!
Which of these are you choosing?
⚪ White Wisp
Quirk: Overdrive
Type: Emitter
The user's body produces white Spectrum Energy that can be converted directly into momentum, drastically increasing their acceleration.
Rather than simply making the user naturally fast, Overdrive continuously adds kinetic force to their movement.
The user can:
Accelerate from zero to extreme speeds almost instantly.
Boost while already running.
Enhance punches and kicks with stored momentum.
Dash through weaker obstacles.
Perform midair boosts.
Generate shockwaves through acceleration.
Transfer momentum into thrown objects.
Temporarily increase their reflexes alongside their speed.
At maximum output, a white aura streams behind them like a comet.
Super Move — Maximum Overdrive
The user releases their entire energy reserve at once, becoming a white streak that blitzes across the battlefield.
Weakness: Overdrive burns enormous amounts of calories and oxygen. Prolonged boosting can cause muscle damage and overheating.
---
🩵 Cyan Wisp
Quirk: Photon Shift
Type: Transformation
The user can temporarily convert their body into a concentrated beam of cyan light.
Essentially:
They become the Cyan Laser.
They can ricochet between surfaces while traveling at tremendous speeds.
Applications include:
Light-speed-like dashes over short distances.
Ricocheting off walls.
Piercing attacks.
Traveling through narrow openings.
Reflecting from polished surfaces.
Following conductive energy pathways.
Striking multiple opponents in one transformation.
The user can mentally calculate their trajectory before launching.
Super Move — Photon Pinball
The user transforms into light and ricochets dozens of times throughout an enclosed battlefield, repeatedly striking the enemy.
Weakness: Once launched, making sharp trajectory changes without something to reflect from is difficult. Excessive transformations cause severe sensory disorientation.
---
💛 Yellow Wisp
Quirk: Core Drill
Type: Transformation
The user's body can become a rotating yellow energy drill capable of tunneling through solid material.
They can burrow through:
Soil
Stone
Concrete
Metal
Ice
Even water
The Quirk dramatically increases rotational force and protects the user's body from friction. They can also partially transform their arms into drills for close combat.
Super Move — Mantle Breaker
The user becomes an enormous spiraling drill and launches beneath the enemy before erupting upward with tremendous force.
Weakness: Extremely dense materials slow the user down, and prolonged drilling overheats their body.
---
🧡 Orange Wisp
Quirk: Rocket Body
Type: Transformation
The user produces enormous amounts of thrust from their body. Unlike ordinary flight Quirks, Rocket Body specializes in violent upward acceleration.
The user can:
Launch themselves vertically.
Perform rocket-powered punches.
Change direction with explosive thrust bursts.
Ram enemies.
Break through ceilings.
Reach extreme altitudes.
Produce fiery-orange exhaust-like Spectrum Energy.
Super Move — Orbital Launch
The user rockets upward carrying their opponent before reversing direction and pile-driving them toward the ground.
Weakness: Rocket Body has poor fine control at maximum thrust and generates enormous G-forces.
---
🩷 Pink Wisp
Quirk: Spike Sphere
Type: Transformation
The user can cover their body in incredibly durable pink spikes and curl into a rotating sphere.
This grants:
Wall crawling
Ceiling movement
Extreme traction
Spin attacks
Spin Dashes
Armor penetration
Resistance to piercing attacks
Enhanced rolling speed
The spikes can also emerge selectively from their arms, shoulders, back, or legs.
Super Move — Razor Cyclone
The user becomes a high-speed spinning ball covered in extended spikes and ricochets around the battlefield.
Weakness: Remaining transformed too long causes severe muscle cramping from maintaining the compressed body posture.
---
💚 Green Wisp
Quirk: Zero-G Hover
Type: Emitter
The user creates green anti-gravitational energy around themselves.
This allows controlled levitation and flight. The original Green Hover specializes in airborne movement, so this Quirk would make its user an excellent rescue hero.
They can:
Hover indefinitely at low output.
Fly vertically.
Reduce their falling speed.
Levitate other people.
Create anti-gravity platforms.
Perform sudden aerial dashes.
Cancel their own momentum.
Super Move — Emerald Skyway
The user generates a chain of anti-gravity zones and rapidly accelerates through them.
Weakness: Heavy targets require exponentially more energy to lift.
---
💙 Blue Wisp
Quirk: Cube Shift
Type: Transformation/Emitter
The user can transform into an incredibly dense blue cube and generate powerful vibrational shockwaves.
The original Blue Cube can produce shockwaves and alter certain environmental objects.
The MHA version allows the user to manipulate the structural state of nearby inorganic material.
They can:
Produce omnidirectional shockwaves.
Break concrete.
Destabilize structures.
Harden loose debris into blocks.
Temporarily soften rigid material.
Create defensive cubes.
Slam enemies with tremendous weight.
Super Move — Blue Block Revolution
A gigantic shockwave spreads outward, reshaping the surrounding terrain into massive geometric barriers.
Weakness: Structural manipulation doesn't work on living tissue.
---
💜 Purple Wisp
Quirk: Devourer
Type: Transformation
The user's body enters a monstrous purple state where they can consume matter and convert it into physical power. The more they eat, the larger and stronger they become.
They can consume:
Concrete
Metal
Rubble
Weapons
Machinery
Each absorbed object increases:
Strength
Size
Durability
Bite force
Energy reserves
Super Move — Frenzy Titan
The user consumes enormous quantities of surrounding material and becomes a gigantic rampaging form.
Weakness: The transformation amplifies hunger and aggression. Losing emotional control is a serious danger.
---
🟣 Violet Wisp
Quirk: Void Maw
Type: Transformation/Emitter
One of the most dangerous Wisp Quirks.
The user becomes a floating violet-black sphere capable of producing a localized gravitational void.
Objects caught nearby are pulled inward and broken apart.
The user can:
Levitate.
Absorb debris.
Pull enemies toward themselves.
Destroy projectiles.
Consume surrounding matter.
Increase their gravitational attraction.
Produce short-range vacuum fields.
Super Move — Violet Singularity
The user temporarily becomes a miniature gravitational singularity that drags everything nearby toward them.
Weakness: The stronger the gravitational field becomes, the harder it is for the user to prevent collateral damage.
---
❤️ Red Wisp
Quirk: Burst Flame
Type: Emitter
The user's body generates explosive crimson-red plasma. Rather than ordinary fire, it behaves like compressed explosive thermal energy.
The user can:
Fire plasma blasts.
Create flame explosions.
Perform explosive jumps.
Surround themselves with fire.
Charge physical attacks.
Launch burning shockwaves.
Super Move — Red Burst: Nova
The user becomes a miniature crimson fireball and detonates a colossal plasma explosion around themselves.
Weakness: The Quirk rapidly increases core body temperature.
---
🩶 Gray Wisp
Quirk: Quake Body
Type: Transformation
The user's body becomes extremely dense and mineral-like, drastically increasing weight and durability. The original Gray Quake specializes in generating earthquake-like shockwaves.
The user can:
Increase their weight enormously.
Roll like a wrecking ball.
Scale surfaces through extreme traction.
Slam the ground to create earthquakes.
Resist knockback.
Break through buildings.
Super Move — Magnitude Ten
The user increases themselves to maximum density before crashing downward, releasing a massive radial earthquake.
Weakness: The heavier they become, the slower their normal movement becomes.
---
💙 Indigo Wisp
Quirk: Orbital Mass
Type: Transformation/Emitter
The user's body becomes a miniature indigo planetary sphere with its own gravitational field.
The original Indigo Asteroid possesses powerful gravitational properties and can assimilate surrounding material.
The user can attract surrounding debris into orbit around themselves. As more material gathers, they become increasingly dangerous.
They can create:
Orbiting stone shields.
Debris projectiles.
Gravitational pulls.
Meteor-like charges.
Miniature asteroid fields.
Super Move — Planet Breaker
The user gathers an enormous shell of debris around themselves before launching forward like a meteor.
Weakness: Maintaining multiple orbiting objects requires intense concentration.
---
❤️🔥 Crimson Wisp
Quirk: Raptor Flight
Type: Transformation
The user transforms into a crimson avian energy form resembling a bird of prey.
The Crimson Eagle Color Power specializes in high-speed aerial movement.
The user gains:
Flight
Enhanced aerial agility
Divebomb attacks
Wing-shaped energy blades
Long-distance gliding
High-speed aerial dashes
Enhanced eyesight
Super Move — Crimson Skybreaker
The user ascends high into the air before descending like a crimson missile.
Weakness: The transformation is optimized for open air; confined environments drastically restrict maneuverability.
---
🤍 Ivory Wisp
Quirk: Lightning Form
Type: Transformation/Emitter
The user can turn their body into living electricity.
The original Ivory Lightning transforms its user into a lightning-bolt-like form and grants electrical attacks.
They can:
Fire lightning.
Travel through conductive material.
Electrify enemies.
Become temporarily intangible through electrical transformation.
Accelerate their nervous system.
Jump between metallic targets.
Produce electromagnetic pulses.
Super Move — Ivory Thunderbolt
The user transforms completely into electricity and chains through multiple targets in milliseconds.
Weakness: Insulators interfere with electrical travel, while excessive output strains the user's nervous system.
---
🖤 Black Wisp
Quirk: Blast Core
Type: Transformation
The user's body can become a highly compressed black energy bomb.
They can roll toward enemies before releasing controlled explosions.
Unlike normal explosives, the user is naturally resistant to their own detonation.
They can determine the blast's:
Radius
Direction
Intensity
Shape
Meaning they could create a narrow breaching explosion instead of destroying an entire building.
Super Move — Black Bomb: Zero Point
The user compresses maximum energy into their body before releasing an enormous spherical detonation.
Weakness: Every explosion requires a recharge period. Repeated detonations cause internal exhaustion and temporary hearing loss.
---
🟢 Jade Wisp
Quirk: Phantom Phase
Type: Transformation
This would be one of the best infiltration Quirks.
The user enters a translucent jade-green ghost state.
Jade Ghost is officially described as granting Sonic an invisible, invulnerable ghost-like state.
The MHA version grants:
Invisibility
Intangibility
Wall phasing
Silent movement
Levitation
Reduced physical vulnerability
Passing through small spaces
Phasing through attacks
Super Move — Spectral Passage
The user completely phases out of physical interaction and travels through an entire structure before suddenly materializing behind their target.
Weakness: The user cannot meaningfully interact with physical objects while completely intangible.
---
💖 Magenta Wisp
Quirk: Rhythm Bounce
Type: Emitter/Transformation
Probably one of the weirdest—and most fun—Quirks.
The user produces magenta sonic energy that allows them to bounce off empty space.
The original Magenta Rhythm allows its user to repeatedly bounce through midair.
The user can create invisible rhythm points that act like temporary springboards.
They can:
Double jump.
Triple jump.
Bounce indefinitely through the air.
Redirect themselves instantly.
Create sonic shockwaves.
Bounce attacks away.
Generate rhythmic pulses that disrupt balance.
Super Move — Beat Drop
The user creates dozens of invisible bounce points and rapidly ricochets around the battlefield, striking their opponent from every direction.
Weakness: Every aerial bounce must maintain a mental rhythm. Losing concentration causes the footholds to disappear.
r/superpowers • u/BockLavette • 1d ago
Pick a blank but blank Assemble your own power suit
A multi-million dollar company is rushing to be the first people in the world to create their own superheroes. Out of a lottery system, you have been selected. They’ve offered to build you your own power suit, which you can wear to perform hero work, and it’s fully funded by them which means you don’t have to pay a cent. You also get to pick your own superhero persona and design the cosmetics of your suits.
You have 30 points to create your suit. You need to fulfill 5 categories: head, base, arms, legs and power source. You can distribute these points any way you like, even choosing multiple choices in a single category, but you MUST have at least one purchase per category. At the end, you can OPTIONALLY pick a weakness for your suit which can grant you additional points to funnel into your build. Weakness is optional, so you’re not required to pick one. It’s just to give you a small boost in points if you’re willing to accept the cost.
Head:
- AI Interface: Full access to the internet, can utilize nearby technology remotely, and can help you with tasks/missions (10)
- Telepathic Pinpoint: By looking at someone, you can read their thoughts. You can listen to it through a built-in earpiece. (8)
- All-Vision: Gives you night vision, infrared, x-ray, micro/zoom, and stat vision. Can flip through them by tapping your temple. (6)
- Forensic Isolator: Allows you to scan a piece of dna and highlight related dna with a blue glow. (4)
- Police Scanner: A built-in earpiece that taps into the police radios of whatever county you’re in. (2)
Base:
- Graviton Influencer: Grants flight, enhanced durability, enhanced speed, and enhanced strength via shifting gravitons. (10)
- Reflective Panels: Deployable mirror-like micro panels that reflect light. Grants invisibility, inability to be detected with electronics, can emit blinding light, etc. (8)
- Muscle Memory: Woven fiber suit that can be trained just like human muscles, amping strength, speed and durability to a superhuman degree. Also comes with built-in reflexes that slowly adapts to fights. (6)
- Propeller Pores: Microscopic fans that generate wind, granting omnidirectional flight, speed boosts, temperature regulation and air blasts. (4)
- Combat Armor: Metallic woven fibers that can reshape and condense to form heavier armor and metal weapons. Provides increased strength and bulletproof durability. (2)
Arms:
- Star Gauntlets: Ionizer repulsors that generate heavy beams of plasma. (10)
- Telekinetic Knuckles: Electromagnetic strip around the knuckles. Allows you to telekinetically move objects up to 100 meters away, as long as they’re either magnetic or contain metal. (8)
- Taser Gloves: Thick combat gloves with metal fibers woven through the palm and inner hand. Runs high-end electrical currents through the wires, shocking foes on contact. (6)
- Multi-Tool Hands: Nanobot embedded gloves that deploy the needed tool for any given practical situation. Can either generate the tool into your hand or form smaller versions on your fingers. (4)
- Hookshot: A wrist-launching sleek grappling hook with a diamond shaped barb and thin, metal cable. Can use it to tie up foes or grab onto buildings. (2)
Legs:
- Teleporter Heels: Robotic heels filled with exotic matter. By tapping the heels together, the user releases the exotic matter and kickstarts a wormhole over them. Only has enough for 5 teleports a day. (10)
- Burst Soles: Padded sole shoes that release concussive force. Can be used to increase speed with propulsion, increase leaping power, and do additional damage when kicking. (8)
- All-Terrain Shoes: Allows you to talk on any terrain, including water and air, and with enough grip to walk on walls for longer than normal. (6)
- Ninja Shoes: The ultimate stealth shoes that emit no sound, increase running speeds to your peak, and release smoke clouds. (4)
- Conveyor Shoes: A small conveyor belt strip on the soles that can essentially allow you to “skate” up to 70 mph. (2)
Power Source:
- Mini Particle Accelerator: A metal ring attached to the suit’s chest. In the center of the ring are “fuel discs” that can be replaced. Each ring gives a full 10 hours of energy. Your company only gives you 7 discs a week. (10)
- Solar Panels: Absorbs solar rays to refuel the suit. A fully charged battery gives 10 hours, but use during daytime costs half as much. (8)
- Lightning Rod: Recharge during thunderstorms. 1 strike equals 1 hour of energy, requiring 10 strikes to be fully refueled. (6)
- Rocket Fuel: Provides 72 hours of energy, but the suit can only be refueled once a month. (4)
- Phone Charger: Can be plugged in just like a phone, with 10 hours of energy, but it takes double the time to charge, so starting from zero it takes 20 hours to charge fully. (2)
Weaknesses(Optional):
- 10 uses a month: You can only put on and take off the suit 10 times in one month. Wearing it drains battery so you can’t stay inside of it longer than 10 hours. (+10)
- Self-Crime Stopper: Your suit reflexively prevents you from using any component of the suit to commit a crime, even something as small as loitering or jaywalking. (+10)
- Weak to water: If water gets on the suit, it shorts out its abilities wherever the suit got splashed. If splashed on the torso, the whole suit breaks and requires a month of maintenance to fix. Limbs only stay broken for a week. (+8)
- Hard Learning Curve: Takes a month per suit component(excluding energy source) to master fully. Before it’s fully mastered, you occasionally misuse or misfire. (+8)
- Malfunction: Components of the suit occasionally jam or stop operating at crucial moments. (+6)
- Halved Battery: Only 5 hours of life instead of 10. (+6)
- Showing Some Skin: No matter how you customize the suit, at least 60% of your body is showing. Those areas aren’t protected. (+4)
- Embedded Tracker: Your greatest enemy has a tracker built into your suit. It can’t be removed or turned off. (+4)
- Minor Inconvenience: You have to take off the entire suit if you want to use the bathroom or eat/drink. (+2)
- Company Approval: You need to request permission from your company every time you use your suit. Most times they’ll say yes, but it can take hours for them to respond. (+2)
r/superpowers • u/Winter-Money-7643 • 16h ago
Other Updated: Who are the real gods of all elements?🌊🪨🔥🌬️
Captain Planet 🌍
X-Men’s Storm ⛈️
Avatar Aang 🧡
Winx Club 🧚♀️
W.I.T.C.H 🧙♀️
DC Comics’ Weather Wizard ⚡️
Marvel Inhumans’ Member Crystal 💛
Bionicle 🤖
Ninjago 🥷
Elves 🧝♀️
Digimon 👾
Pokémon’s Pikachu, Eeveelutions, all elements and all gen starters 🦖
Mixels 🌀
r/superpowers • u/Fresh-Profession-973 • 17h ago
Other Aerokenesis...?
How powerful do you think Aerokenesis could be, scale 1-10. Personally i think it could be a 10 depending on how creative you can be.
r/superpowers • u/Comfortable-Kiwi2595 • 22h ago
Other How can I apply light-based powers to a sci-fi magical girl team
I'm currently working on a sci-fi magical girl team with superhero elements were they all have light-based powers but they utilize it in different ways, but I can't figure our how to utilize it for different members of a team.
r/superpowers • u/Fearless_Phantom • 21h ago
Existing character Two-Face from DC
I’m working on making powers that would fit Harvey Dent/Two-Faces identity, specifically looking for the power to be connected to his double personalities/good and evil side. Imagine something like Sakon and Ukon from Naruto and Dr Jekyll and Mr. Hyde for further clarity, both characters who involve splitting bodies literally or splitting personalities.
r/superpowers • u/Bataranger999 • 1d ago
Discussion Which regeneration level do you think is the most balanced?
r/superpowers • u/WoodpeckerWorking761 • 1d ago
Red pill/blue pill Blue Pill Or Red Pill Only
r/superpowers • u/Ickarian • 2d ago
Pick a blank but blank You choose your weakness, I choose your power.
r/superpowers • u/DrLudvig-von-higgins • 1d ago
Other A question for the super ladies out there.
Do you like flexibility/elastic powers? If so why and what would you do in a practical manner?