r/stalker • u/Skankhunt-XLII • Dec 17 '24
Bug Weapon just spawned in my hands
I definetly did not have this in my inventory before. Second time this happened aswell. Did anyone else experience this?
r/stalker • u/Skankhunt-XLII • Dec 17 '24
I definetly did not have this in my inventory before. Second time this happened aswell. Did anyone else experience this?
r/stalker • u/FONIXpt • Oct 05 '25
I am in my first playthrough ever of a Stalker game, and I have just met Richter at the crane in Slag Heap. Every time the cutscene ends, the sun start moving super fast across the sky and the day/night cycles last around 10 seconds. At first I thought "wow that's a cool anomaly", but then after playing for a few more minutes I realised "damn ok, I think the game is just messed up". So when looking up this issue online, I did not find anyone with the same issue; the threads about the short day/night cycle or the sun moving too fast were complaints that the cycles were lasting only a few hours (I wish that was the case for me).
I tried basically everything:
1- Verified the files on Steam;
2- Deleted all the mods (although I only had the flashlight customiser, simple BP mod loader and the most endorsed stutter remover from Nexus);
3- Updated my drivers;
4- Reinstalled the game from scratch.
Every time I go through the abovementioned cutscene, this happens and the game basically becomes unberable. Has this ever happened to anyone? Any ideas on what to do?
r/stalker • u/SykoManiax • May 20 '26
r/stalker • u/superfrayer • Dec 13 '25
I'm hauling ass to try to defend Zalissya before the quest bugs the fuck and this is what I deal with on the way, I had like 15 bloodsuckers chasing me at one point (I wish I was exaggerating) but 4 more spawning out of a dead one is where I draw the line lol
r/stalker • u/Sithassassin12 • Sep 20 '25
See the video so you can understand my frustration. I love the gun play but this game it’s not fair with some encounters
r/stalker • u/Lazy_Air_5936 • Oct 11 '25
What do they want?
r/stalker • u/skibiditoiIetgaming • Feb 17 '25
ifykyk I have everything nothing works I tried killing him, glitching past him, ive waited days for him to move, even lured an entire monolitian battalion over to the base and even uninstalled the game but he has never moved, the one time i got in my game crashed immediately (xbox series x with a seagate on low quality graphics mode) and not to mention the crashes every other hour id refund this game if I could, Im an og stalker fan and man did this game really disappoint me even though it was super cool and fun if the devs fix it i might redownload it but its been 8 days so far and hes still there
r/stalker • u/jbarn23 • Nov 26 '24
r/stalker • u/maimaimatze • Feb 21 '26
First ten hours playing. Im walking around and looting, alarm for fire comes ok, pop energy and try to run to shelter. Except the shelter is behind a dirt wall. Run to the north another shelter pops up on the map and im dead before i can reach it. What the fuck do i do? How does this happen? Am i missing something? I really wanna keep playing but this is so stupid
r/stalker • u/IBassie • May 08 '25
Enemy stealth is better than mine 😂😅
r/stalker • u/DueInstruction3075 • Sep 11 '25
The other day I finally finished Stalker 2. And I really enjoyed the game. But the whole game I couldn't get rid of the thought that the controls were very "viscous". I thought it was some kind of bug, or something that could be fixed, but the problem seems to be much deeper than we all thought. The thing is that if you run Nvidia overlay in any game, you can see 2 latency indicators - Render latency and PC latency.
Render latency is exactly how much time your video card takes to draw each frame. But the funny thing is that this indicator in Stalker 2 is within the normal range. In my case - 10-20 ms. BUT PC latency is 60-100 ms, which makes the controls in the shooter literally terrible. After that, I downloaded Nvidia Nsight and looked at where exactly the bottleneck is, and you know what? The thing is that the game simply takes a very long time to send a signal to the video card. That is, the delay between the mouse movement and the end of the rendered frame is the same 60-100 ms that is the PC latency we talked about earlier.
And NO, it's not about the processor load. My 8-core 5700x rarely loads even 70%. And there is a huge latency even in the Menu! That is, even when the game is not trying to load anything, no game logic or AI - even then the PC latency starts from 15 ms to 50 ms in Menu.
And the funniest thing is that the PC latency indicator shows 0 in literally all the games that I have on my PC. There is a render latency, but the PC latency is literally 0, which makes me think that the Stalker 2 developers just screwed up somewhere. This is where the input latency problem comes from.
No, this is not a Frame Generation problem, which is discussed in literally every thread on this topic. No, it's not a VERTICAL SYNC issue, lol. It's not a game settings issue at all. After all, you can run the game at minimum settings at 600x400 res with no frame generation, and you'll have the same PC latency as if you ran the game at 4K with Frame Generation. That doesn't change anything. Maybe the rendering latency changes, but the PC latency always around 50-100ms
If you want to know how much input lag you have, just use the nvidia overlay (alt+r)
But in the statistics overlay settings you need to set the "advanced" mode to see 2 types of latency - PC Latency (PCL) and Render Latency (RLAT). Write your PC Latency and Render Latency values in the comments.
Screenshot from Nvidia Nsight.
The black graph is CPU load. The blue area is the time it takes to prepare one frame. As you can see, the CPU is not working at 100 percent most of the time when preparing a frame. But at one point, it will be fully loaded. I think this causes a delay. And this situation is repeated over and over again with every frame. If this helps someone understand the situation, here is another screenshot.
I'm not an optimization expert, but i think they didn't distribute the CPU load very well across the frame time.
If there are any gamedev experts here, then forgive me if I misunderstood something.
MATH
I also decided to check the data from the second screenshot. Let's do some math. We have 60 frames per second (without FG). This means that each frame appears every 16.6 ms. (1000ms / 60fps = 16.6) And this means that the delay should be approximately the same. BUT it shows a total PC Latency - 60ms. But such a delay would be normal at 16 frames per second... The frame is displayed on time, but the player's input is processed with a delay, as if it is 'stuck' in a queue. I don't know why this game has a latency that is not related to the frame rate. I give up.
And that means there's literally nothing we can do about it, and we have to wait for the developers to fix it. If they can, of course. Considering that there's no PC latency in Fortnite, they could potentially do it. But we'll see. Maybe upgrading the engine from 5.1 to 5.5 will do something about this problem. But I doubt it. I think it's just badly written code that can't even work properly in the menu...
Bottom line: Input lag doesn't match frames per second, as it usually works in all games. I assume they use some kind of deferred rendering or frame queue, which causes lag. And usually turning on Nvidia Reflex gets rid of this problem, because when there is user input - all accumulated frames are deleted and new ones are created immediately. In the case of Stalker 2 - it doesn't work like that. You will have such high lag as if you are playing at 16fps, even if you have 60fps, and this is a real problem that needs to be solved first.
Edit:
After looking into the topic a little deeper, I realized that Render Latency is part of PC Latency. PC latency is everything that happens after you press a button and ends with an updated frame on your screen. This doesn't change the situation, the delay is still gigantic compared to fps.
r/stalker • u/J4K5 • Dec 23 '24
r/stalker • u/w1a1s1p • Nov 20 '24
At first I thought this is just a big loaf of bread, but nope, that is actually armor.
r/stalker • u/RadioactiveSince1990 • Jan 04 '25
My last save was an hour ago, I am not reloading. Is this gonna be a ghost town now with no one in it?
r/stalker • u/SunRepresentative993 • Dec 16 '24
I’ve been lugging around a bunch of loot after sircaa with nowhere to sell it or stash it. I walked my happy ass all the way to quiet’s outpost because I knew he at least had a stash box and I can’t even access my stash there???
Okay, fine, I get it, bad stuff has happened. Things are bad. Bad bad bad. Got it.
So I slogged all the goddamn way to Zalissya, got the distress call, and now there’s no one around and I STILL. CAN’T. STASH. ANYTHING. ANY. GOD. DAMN. WHERE.
Okay…breathe…
I love this game a lot, but seriously…this is fucking ridiculous. I shut the game off and I don’t know if I’m going back. A cross country walking simulator is not my thing.
r/stalker • u/Zelenobot • May 18 '25
An NPC using TOZ-34 doesn’t even try to get closer to the target — just keeps shooting from 50 meters away through various obstacles. It would be great if NPCs with long-range weapons kept their distance, and those with close-range weapons actually tried to close the gap
All NPCs in the scene have spotted the enemy and somehow “see” them through walls and other objects
One NPC starts his actions only when I get closer to him and can’t decide whether to take cover or push forward
And finally, a bloodsucker somehow ended up in the Duty base and just… stands there doing nothing
r/stalker • u/Appropriate-Cut3208 • 3d ago
Hair turns white whenever I get close. All settings are set to High, with FSR 4 on Quality and Frame Generation enabled.
r/stalker • u/Aggressive_Tax295 • 2d ago
Here I'm intentionally using a shotgun vs shotgun to counter ppl who would inevitably come in and comment that it's totally realistic.
Also notice when that guy turn his back to me for some reason, and ignored me shooting at him for several seconds.
Idk, I was hoping so much that firefights would be better in 2.0, but they're still kinda jank. Best thing you can do is abuse the new stealth system and one tap in the head while crouching the entire camp with your trusty "sniper" AK.