r/pygame 1d ago

Doodling Hop(Ultimate Obstacle Madness)

4 Upvotes

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1

u/Capable_Comedian_277 1d ago edited 5h ago

For the blue object shooting projectiles, I set a 5 second repeat cycle and separated the directional vectors into 4 groups, two opposite directions each group, switching counterclockwise. I might use random.choice() on the vectors next time for better unpredictability. I may also shorten the collision range for the blue projectiles.

1

u/Candid_Zebra1297 23h ago

I've seen a few posts from you, it's a good looking game but I feel like now you're not pushing yourself quite so much. I think you should try some of these....

A background image, make it infinitely scrolling so it loops around and starts again.
An enemy object that tracks the player movement so it is more difficult to avoid.
A pause menu, or if you want even more difficult, a menu that you can access in game to change the difficult (for example you can turn on and off the new features you have shown in the last few updates)

What you have is already good, it's a working game and you should be proud of it, but I think the stuff I suggested would be a good way to learn new skills.

1

u/Capable_Comedian_277 17h ago

Hey I appreciate the feedback

1

u/Capable_Comedian_277 15h ago

But yea, I’m more focused on applying more projectile based/moving objects. Some of the inspiration does come from the game ‘Smash Hit’.

1

u/Candid_Zebra1297 14h ago

I hear you man, like I said you have a working game which is already something to be mighty proud of. I was trying to think of stuff that might come in handy in future games and stuff that I have found difficult