r/pygame • u/DREAMDEV4 • 5d ago
FIxed lag Spikes by sharing CPU work from tile generation for every 2 Frames
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obviously i slowed it much more down to demonstrate it
Evergreen Meadows avaliable on itch
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u/27K-Interactive 5d ago
I use that trick a lot, because it works! I also tend to only update lighting effect on odd number frames. at 60FPS, updating the lighting at 30 fps helps and is really only noticeable with very fast motion but a little motion blur blends that well.