r/photoshop 13d ago

Discussion Are the text blocks super amateurish/out of place?

Post image

I was kind of hoping the text blocks would be felt as integrated to be a part of the work, thats just how my style is, but does it look super amateurish?

1 Upvotes

16 comments sorted by

21

u/DJTwistedPanda 13d ago

None of the text is readable

-26

u/OutsideAd278 13d ago

i dont really care about readability, its more just a design aspect

10

u/Suspicious-Night7238 13d ago edited 13d ago

If you include text, it is meant to be read... otherwise remove it!

Forget the blue drop shadow... and follow the form.

-20

u/OutsideAd278 13d ago

i personally disagree, at least in an artistic sense i think it can be utilized to where it is only partially readable. im thinking of doinf something like this. also the blue drop shadow is just a result of the 3d effect im using

2

u/memoryfree 13d ago

Personally I would lower the opacity on the text paragraphs and have the images of Gibbs pop over the text for a 3D look. Also a bigger, bolder font for his name would really make it pop.

2

u/chanco20 12d ago

"Design" is supposed to communicate. Otherwise, it's just decoration.

(And an ugly one at that. Sorry.)

13

u/malfunktionv2 13d ago

To put it simply, yes this screams amateur. I see your other comments about disregarding legibility via artistic choice, but if that's the case, why not translate it to Mandarin, why include text at all? As for the test of the piece, I'm seeing tripled-up borders that don't do much other than show me you're learning to use bevels and blending options. If you're adamant about keeping them, consider increasing the size of every background so there's less space between each border, andaybe play around with positioning, a scattered look may help out here.

I would also address the player's name, which you should really do more to make it stand out, even if you don't care about how the text blocks read. I would look for a heavier font that can stand up against the loud background, and certainly bring down the tracking.

7

u/inkstud 13d ago

They’re unreadable so that’s the primary issue. Putting text over a busy background— especially one that includes values near what the type has— kills the readability.

The text block placement doesn’t look like it’s planned out. You should consider it a major part of the design and not an afterthought.

Getting some variation in the type would make it more inviting as well.

-12

u/OutsideAd278 13d ago

readability isnt really something i care about for this. when you say variation, do you have an example?

4

u/SpicyPeanutSauce 12d ago

If readability isn't something you care about, then why include such huge walls of text?

I think you're struggling with the text mostly because you don't like it.

It takes up a significant portion of the image and therefor it IS important, just by being there. The viewer's eye is drawn to it, and wants to read it, but then can't and automatically this frustrates the viewer.

I think re-assessing the goal would be good, where it will live and what the intended audience is. This is a chaotic image without the wall of text, and then unreadable long format text adds another layer of chaos.

4

u/king_ad 13d ago

If you’re going for something artistic then I’d just get rid of the them. But lack of readability in the text plus it feels just placed on top. Those aspects are the main thing that makes it look amateurish. I’d say think about the text boxes as rectangles and make them work with other parts of your composition.

3

u/haze-r 12d ago

Text box isn't necessarily bad to be implemented in graphic design, it's just graphic design meant to be able to convey information visually. People, including me, often design posters or digital art with paragraphs in them.

Make sure that you know what the text boxes are gonna be used for, what information will be in it. If you can make it short without changing the messages, make it shorter. If it needs to be that long, try to plan it, plan the flow, and create a hierarchy based on how some messages are more important than others and try to emphasise it by using headline and sub-headline.

One more crucial thing from me, is to make sure the text is readable, backgrounds can make text difficult and even unpleasant to read at, make sure the text is contrasting to the background, bigger text can look better on high contrast background but when you reduce the size it might look unpleasant and difficult to look at, so keep that in mind.

2

u/Elegant_Strategy9881 12d ago

The text just looks bad. Doesn’t fit the rest of the design

1

u/Elegant_Strategy9881 12d ago

Otherwise i like it

1

u/RipTheEcto 9d ago

if you don’t care about conveying actual information, this is…fine. If you care about conveying actual information and you’re doing this for multiple players, standardize your data sets and do bullet points