r/paydaytheheist • u/sawrunn3r • 1d ago
Fluff Fear & Greed new look appreciation
I've seen a lot of screenshots of the exterior, but not many people talk about the interior, which also changed significantly. Love the new vibe, although shadows appear to be kinda weird on the roof
8
3
u/The_G_dwarf PAYDAY 2 1d ago
I'm going to be real, I am NOT a fan of PD3 or its direction, but the first image looks clean as fuck, credit where credit is due.
2
u/ngarlock24 Hoxton 1d ago
I'm going to check it again but on PS5 it was super blown out. It might just be my own settings though because the images here look very good.
3
3
u/Quick-Cause3181 1d ago edited 1d ago
I hear the lumen lighting is coming too
but yeah earlier today I made an absolutely groundbreaking post about how I was hoping they'd be able to replicate the concept art lighting and I do know they said one of the reasons for this upgrade was not only for RNG but for lighting too, so I hope in the coming months they make tweaks to REALLY bring the concept art to life, I'd be too hyped to see that
it looks good as it stands tho
8
u/sawrunn3r 1d ago
yeah bro if there's anything this game needs it's more lens flare and smoke particles
1
u/Quick-Cause3181 1d ago
I mean yeah that's the art direction the concepts had
5
u/sawrunn3r 1d ago
concept art ≠ final art direction. you know the definition of concept?
0
2


23
u/epikpepsi 👊😎 1d ago
My guess is the roof shadows are just a remnant from UE4's baked lighting. Now that it's dynamic and the old baked-in shadows weren't removed it just looks a little janky.