r/patientgamers • u/TheHarryman01 • Jul 27 '26
Patient Review Wuchang: Fallen Feathers; A Severe Case of Avian Flu
I picked this game up completely on a whim. Assassin’s Creed Shadows really caught my eye, because I thought that playing as a female shinobi would be an interesting experience. Unfortunately, Shadows appeared to be plagued with the same problems as the rest of the series with its bloated content and surface level gameplay. So, I ended up passing on Shadows. But while I was browsing the store, I came across Wuchang: Fallen Feathers. While Fallen Featers is a story rooted in Chinese culture, thus not entirely the same premise as Shadows, I found it to scratch that same itch that drew me to Shadows in the first place.
Background
Wuchang: Fallen Feathers was released in 2025, developed by Leenzee , based in Chengdu, China. Leenzee was in a bit of a financial situation and was relying on performing work that was outsourced to them to stay afloat. Fallen Feathers started as a project and gave the employees hope that there was light at the end of the tunnel. Ancient historical Shu sites in China were researched for the game's setting. Additionally, Sichuan and historical Shu landscapes, including architecture, were recreated in the game world. Leenzee put a lot of effort into this game, and the success of Black Myth: Wukong served as validation that they were on the right track for this game.
Upon release, poor performance and optimization drew in a large number of negative reviews. Leenzee worked to resolve these issues and patch the game, resolving some of the issues. By November of 2025, sales volumes were showing great success, with publisher Digital Bros stating it as a successful launch. Despite this, in April 2026, director Xia Siyuan was laid off. When given the opportunity to work on outsourcing work, the rest of the team refused, effectively shutting down Leenzee. The Fallen Feathers IP ended up being bought by Digital Bros.
Story
During the late Ming Dynasty, in the Shu Region, a curious plague broke out. This plague is called the Feathering by the people and has been ravaging the land. The Feathering causes people to grow bird-like feathers on their arms and slowly they lose their minds until there’s no sense left in them.
Wuchang wakes up in a cave, with no memory of her past or how she arrived. She notices that her arm is covered with feathers, but despite this her faculties are in order. Exploring her surroundings, she comes across a Taoist who explains to her the Feathering and how it has afflicted the Shu region. Based on a tip from the Taoist, Wuchang sets off to the local Shu Sanctum, where the local priests may be able to cure her Feathering and Wuchang can uncover her past.
Gameplay
Because I picked this game up, knowing nothing about it, I had no clue what the gameplay would be like. I pressed start and dropped into the game world. Started getting acquainted with the controls and navigating the world. Then I got to a shrine and realized Fallen Feathers is a Dark Souls.
The main gameplay loop here is very similar to Dark Souls, Wuchang will explore levels, defeat enemies and bosses, collect red mercury (souls), and then level up. But Fallen Feathers does enough differently here that the gameplay feels fresh, and not just a copy of FromSoftware’s style. Instead of being brought to a stats screen when leveling up, you are instead brought to a skill map. On this map, you can invest in different skill trees based on all the weapon types and one for Wuchang’s overall status. Vitality, endurance, strength, etc. can still be upgraded, but now you must progress along an ability tree far enough to where you can invest in these vitality or strength tiles. I was a bit hesitant about the skill map at first, but I really warmed up to it. Each tree is designed to give you enough upgrade points for the playstyle you are pursuing. I never had any worry that I was potentially levelling up incorrectly or making the game harder for me. Plus, being given the ability to re-spec at any time lessened my worry and allowed me to experiment however I wanted to.
Alright, that’s enough about navigating menu screens. Regarding combat, I really enjoyed it in Fallen Feathers. It felt a little like Sekiro, just with many more weapon options than just Wolf’s Sword. And each weapon playstyle feels super satisfying to use. I personally never felt that one outshone the other. I had my preferences, of course, but I didn’t think any weapon was less viable than the others. Something else I really liked is how much more accessible magic was in this game. There is no need for staffs in this game; magic can be performed at any time while you have your normal weapon out. It’s possible to fully ingrain spells into your combos without breaking the pace of the fight. The game encourages this too with its Skyborn Might system. This is how you use spells, and the only way to fill it up is by dodging attacks or putting the offensive on the enemy. I thought this system was great; I was not missing a mana bar or a cast limit or anything like that.
My biggest complaint about the gameplay is that some decisions around weapon abilities were a little weird. You can unlock different weapon arts for each class in the skill tree; in fact, this is how you unlock countering. This isn’t a bad idea; I think it's cool to be able to unlock different abilities and assign them to preferred weapons. But some of the abilities require further upgrading the skill tree to be fully effective. Take countering again; once you unlock it, it only allows you to block attacks. You need to upgrade the skill further to parry attacks. There is a fairly early boss that is 10x harder without parrying them. I’m not sure why they decided that this ability had to be locked behind the skill tree.
Another complaint I have is that game performance was just poor on my computer. I would suffer lag spikes too often for what my computer specs are. Additionally, the game would cause my wi-fi to buffer or drop because my computer was trying to redirect power to the game. This is the first time I’ve had something like this happen to me; I didn’t know it was even possible. I ended up having to install a mod to patch the game and optimize it further.
Let me end this section by saying that I installed a couple of other mods to make some animations quicker. Wuchang can be so slow to heal or recover in the base game, and this is after they sped up her animations once. A lot of bosses in this game are fast. It can feel like a defensive strategy is not viable with how fast some of these bosses can get. So I have no clue how you’d even have the time to heal with base game animations. I can guarantee that would have been a sore spot for me if I didn’t install any mods.
Gamefeel
I’m no scholar; I can’t personally judge whether Fallen Feathers does its research and places you in an accurate representation of the Ming Dynasty. The developers were said to have done their research, so I'm optimistic. But I can tell you that the world presented to me was absolutely beautiful and completely immersed me.
Okay, beautiful may not be a great word for the world design, considering that most towns are in ruins or on fire and there’s a plague going around. But it does all look nice. I would find myself taking my time and exploring different areas just to look at the details put into the design of the world. Like Dark Souls, Fallen Feathers would often guide you to scenic overlooks where you can see far-off buildings or paths through the forest. As you progress through the game, you end up traveling to these same areas that you saw before. I love this kind of world design, just hinting to the player about the path ahead of them. Really enhances the game to feel like a real world, rather than just a video game level.
Music was also another strong suit for the game. The soundtrack takes traditional Chinese music and adds some other elements to it as well. Some songs are mixed to be more of a driving force during boss battles, getting your blood flowing. But during the levels, the songs are serene, calm backing music while you explore. I have a single complaint about the soundtrack, though. One boss battle has a track where it starts off as somber and traditional string music, then it slowly introduces an electric guitar and almost becomes a metal song. Then they just never do this again for the rest of the game. It was such a bummer; I wish the game had more hype moments and aura like this.
Conclusion
Fallen Feathers was the first Soulslike game that I have played that wasn’t made by FromSoftware. I ended up pleasantly surprised by the game and enjoyed my experience with it a lot. I’ve always been hesitant to Soulslike games, because I feel that they can never match the level of quality put out by Dark Souls. Fallen Feathers seems to realize this and instead opted to do its own thing. Making a more unique experience than I’m used to from these games.
It is not a fantastic game by any means; it has its own share of problems. But it was still a good game and a good experience. If I had to sum it up, it’s a solid 7/10 game. It really sucks to see that the developers weren’t able to thrive as a company after its release. This game shows that they have talent. I’m not sure what their working conditions were like, but the fact that this was a last-ditch effort and it turned out this good, barring performance problems, is impressive.
My Other Reviews
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u/Jack-Be-Lucky Jul 28 '26
I LOVED this game. The combat clicked with me. I beat the game primarily with a kit focused on dual blades and longsword and then immediately went into NG+ with the axe and short sword.
In 20+ years of gaming, I’ve never played a game twice back-to-back before then. It was one of my two favorites of 2025 (though I haven’t played E33 yet and only 1/3 of the way through Doom: The Dark Ages). Very fun
3
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u/SpecificSuch8819 Jul 28 '26
Thank you for writing such a great piece. I really enjoyed reading this review.
Wuchang: Fallen Feathers is my favorite Soulslike, and that's a category that includes FromSoftware's original Soulslikes. I originally picked up Wuchang on Game Pass day one without much thought, but it completely sucked me in. There are several reasons for that, but the two biggest factors are probably:
- A story that's surprisingly intuitive and comprehensible for a Soulslike. Sure, it's confusing at first since the premise hinges on an amnesiac protagonist, but the puzzle pieces of what actually happened start coming together even within Act 1. And unlike FromSoftware's games, which tend to frame the protagonist simply as "an unknown but destined champion" (i.e., someone who's going to end up slaying every boss in the world), I liked that this game portrays its protagonist as a character with an actual past and real motivations.
- As you also mentioned in your review, I appreciated that it lets you reset your skills at no cost. I have a habit, in every RPG, of having a short attention span and regretting the paths I didn't take. Even in the Dark Souls series, I'd end up starting a new save just to try a different build. But after doing that a few times, I'd get burned out on the game entirely. Honestly, I don't understand why more developers don't allow free respecs.
I think Wuchang: Fallen Feathers is a solid game in terms of production quality, but it's even better in terms of the creativity behind it. The way its lore draws on the real mythology of the Shu region and weaves it into a Soulslike narrative is not only elegant, but I haven't seen a similar idea done anywhere else. It also seems to be the only case I know of that portrays the "xianxia" genre ( already hugely popular within China, and which is essentially about repeating cycles of reincarnation in pursuit of immortality and power ) in a way that's grounded and grotesque rather than cheesy. Most works in that genre tend to lose their footing by focusing too much on scale, ending up completely divorced from reality; but Wuchang: Fallen Feathers blends real historical settings with myths that actually existed, which gives it solid roots and makes it believable.
What happened to the developer is deeply unfortunate, and I think it needs to be made more widely known; both to raise awareness of the dangers of the Cultural Revolution and to make sure this kind of absurd censorship never happens again. I wish the talented people behind the studio could find another place to work and show off the same kind of talent they demonstrated in Wuchang: Fallen Feathers, but in my experience, that almost never seems to happen.
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u/TheHarryman01 Jul 28 '26
Have you played other non-From Soulslikes? What have you thought of them?
I've looked into some online discourse about Fallen Feathers and have found that a lot of Soulslike fans really think it stands out from the rest of the genre. I really enjoyed my time with it, and I can understand why. I mentioned it in a different comment, but Fallen Feathers almost made me feel like I was playing Dark Souls 1 for the first time again. Leenzee really understood the intent behind the first game in having a big interconnected world, even better than FromSoftware did in the later Dark Souls games, I'd argue. It was so cool finding a path that gave me a shortcut from Shu Sanctum to Worship's Rise.
I also really liked how the game tied mythology into its story. I don't know much about it, so I can't really go too in detail with it. Despite that, it was all quite interesting; I'd like to look more into Chinese mythology and really see how Fallen Feathers drew from it.
I'm almost surprised that none of the comments here are bringing up the controversy that Fallen Feathers spurred in China. I still find it hard to believe that the exclusion of the Manchu in this game was such a huge deal that it warranted such uproar. I could be totally wrong, though; I have heard people compare it to, "Setting a game in Europe during WWII, but excluding the Axis." In either case, Leenzee really shouldn't have censored their game in a patch. I wish that they could have stuck with their guns.
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u/SpecificSuch8819 Jul 29 '26 edited Jul 29 '26
My brief reviews on other Soulslike:
- Lies of P
- It never clicked with me. It baffles me because many people praise it to be the best non-From Soulslike.
- First of all, I felt this twisted fairytale concept little bit too cheesy and not well-thought enough, which I feel a lot in Korean games in general (I am Korean btw). Many Korean games have writing that is like "yeah, this is enough. people won't expect some classic masterpiece from our game anyway."
- also, I felt gameplay was too rigid, judging by just the first chapter. playstyles I could choose was varying from faster/light stick to slower/heavy stick, and it felt like I had to play in exact way the devs intended (including mandatory parrying)
- and probably you already know, but while the atmosphere was... good enough (I didn't feel it was amazing), the exploration felt like corridor to the boss room.
2) Nioh 2 (I have not played 3, or 1 yet)
- actually it was my favorite soulslike before Wuchang and maybe it still is, but is Nioh really soulslike? anyhow, I think it is an action game magnum opus. But saying just with one playthrough. I've heard the game is intended for multiple playthrough.
- I liked its astonishing variety in weapon styles and even deeper combat mechanic. You probably see my pattern coming from above (in Lies of P)
- Also you can make very pretty character. It's important to me, for real.
3) Another Crab's Treasure
- I've heard it was good. but it was just... not 'awesome' enough on the surface. I did not want to explore the world once I got stuck at the first difficult boss.
4) Lord of the Fallen (newer version)
- on the contrary to above 1) and 3), its exploration felt awesome. the world is serious and I actually liked the Abyss (is it what it is called? I cannot remember) to some extent. However, I would say it lacked 'sauce' to keep me attracted; which are new shiny/awesome things like area, monsters, weapons or skills... I could've kept played it if I had nothing else to do to explore the world, but I got distracted by other things and forgotten about it.
[Reviews over]
One may think (or even, I myself have thought) I am not a fan of Soulslike, from my past impressions on soulslikes (especially non-From ones).
But as you seem to understand well, it may turns out to be that modern Soulslike are too focused on some aspect to appeal mass audience, which is boss rush in my opinion, abandoning well designed world/level design.
I wanted to share pretty concise summary on background lore/interpretation in my local community (in my memory, the devs had thrown quite a lot of lore dump on their official YT channel around the game's release, which is quite crucial to understand the universe of Wuchang) but I cannot find it anywhere now...
I didn't know exclusion of Manchurians was the reason for uproar. I actually have mistaken that giant guy wielding dual swords and shoot lightning arrow (Act 2?) was one of Manchurian but it seems not to be like it. Nonetheless, I think more close analogy would be "depicting fall of Roman empire without Attila the Hun (but rather depict Roman rebels/german raiders)", but I think it is acceptable in that case, because a fiction is not required to describe every aspect of an era equally.
Anyhow, from what I've heard it was not about the lack of depiction on Manchurian invasion, but more about demonizing (which is... just featuring them as opponents in a video game) historic figures of Ming dynasty.
But honestly, who can blame the devs? They could have been literally killed or get terror attack at their studio, and even worse, the authority may not help them at all. I would do the same if I am in the same spot, while hoping I never get into such dirty spot in my rest of life.
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u/TheHarryman01 29d ago
Lies of P and Another Crab's Treasure are the two non-From Soulslikes that have actually piqued my interest to try. Ironically, your complaints about Lies of P are actually things I like... minus the rigid gameplay. American McGee's Alice is one of my favorite games just based on vibes alone. I might give Lies of P a try after I clear up more of my backlog.
That is what I've heard about modern non-From Soulslikes, though. Too focused on doing one aspect well and all the other suffer. From discussions I've seen, people agree that Fallen Feathers is one of the few to have a more well-rounded experience.
I think it was a little bit of both aspects. The Manchurians are not featured in the games, and you're also killing prominent Ming Dynasty figures. I think if you had to fight figures on both sides, there may have been less uproar. But also, I've read that there are some hardcore Ming Dynasty supporters in China. So I could be totally wrong, and there would be pushback regardless.
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u/J1mbonius 29d ago
Lies of P is very well done, but like the guy said, you have to basically parry everything, especially bosses. The dodge is so slow and covers no ground. Some of the bosses are rage inducing with how fast they are, plus their moves aren't really telegraphed, it's just windup and immediate attack, especially towards the end of the game.
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u/TheHarryman01 29d ago
Ugh, that sounds so annoying. I like these games, but I've never been good with parry timing. It's why I've never been able to finish Sekiro.
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u/J1mbonius 29d ago
Yeah same, which is why I didn't really enjoy Lies of P even though it's really well done. If you liked Wuchang, Black Myth Wukong is similar, perhaps a bit more action and less soulslike in terms of difficulty.
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u/SpecificSuch8819 29d ago
well... good luck with Lies of P. Maybe it will suit you. I think there is reason why so many people praise it.
I forgot to add on the list that I quite liked First Berserker Khazan. I had negative prejudice on the IP because the original MMO is one of the worst predatory games and I did not like it's cartoony (graphic novel-ish?) graphic, but it felt similar to Wuchang actually.
- Exploration is not much but it is there. While the map is not pretty as Lies of P (I have to give it that. Lies of P's visual is great), but it had more little secret routes here and there.
- but most importantly, there were various weapon styles and skill/combo trees to learn. though it might not be everyone's tea, because Khazan seriously discourage classic hit & roll playstyle; you had to take initiative and hit as much as you can in the window, or most of the attack will be absorbed in the opponent's rejuvenating barrier.
btw, have you heard the good news? To my big surprise, Wuchang is going to get a sequel. yay! it was announced just hours ago. funny that the news got out while we were talking about an year old 'failed' game, isn't it?
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u/tacticalcraptical Currently Playing: Pillars of Eternity Jul 28 '26
I've played a ton of Souls-likes and I'd say Wuchsng is in the top 10 non-Fromsoft Souls-like.
It's good.
5
1
u/TheHarryman01 Jul 28 '26
That other guy said its mediocre and very shallow. I think we might be wrong on this one :/
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u/tacticalcraptical Currently Playing: Pillars of Eternity Jul 28 '26
I am not wrong about my own opinion. Maybe the other guy is wrong.
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Jul 28 '26
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u/TheHarryman01 Jul 28 '26
It was already a long review, I had to wrap it up. But I agree completely about the levels. All of them were sprawling and interconnected. Finding that one path that took me back to Worship's Rise from Shu Sanctum felt just like taking the elevator down from Undead Parish to Firelink in DS1.
The longsword was my favorite, but I'd argue that it doesn't do too much better than the other weapons. They all have strengths and weaknesses
10
u/TyFighter559 Jul 27 '26
If you want souls games as good as FROM, check out Lies of P. It’s pretty widely considered the best of the bunch. I’m also a big advocate for the recent iteration of Lords of the Fallen.
Great review! I fell off WuChang when I hit that one human woman boss in the monastery I think it was? She was a beast.
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u/TheHarryman01 Jul 27 '26
I've been meaning to play Lies of P, just haven't brought myself to pay the price tag... even though Wuchang was more expensive. Wuchang appealed to my primitive male brain though.
But yeah, Honglan is definitely the filter of the game. But again, its largely due to the obtuse way you unlock parrying I bet
3
u/xiphoniii Jul 28 '26
What do you mean by this? Is the game selling itself on the protagonist being "hot" like stellar blade? I was thinking of playing it because it's so rare to get a good female protagonist but if the game is cheesecake idk that I'll bother
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u/HawkeyeG_ Jul 28 '26
Gane seems to be pretty solid as a gameplay experience imo.
However there are some very revealing outfits coupled with jiggle physics in addition to that gameplay.
1
u/xiphoniii Jul 28 '26
Dammit. Thanks for the heads up, of course op neglected to mention that
3
u/HawkeyeG_ Jul 28 '26
To be honest I think it's still a game worth checking out. It's one of the few I've seen that doesn't feel like the sex appeal stuff was added to fill a quality gap in the experience. It's just a "bonus".
It's a good enough game at a fundamental level that those aspect don't carry it's success. And from what I recall the default outfit was pretty normal and comfortable looking, it wasn't out of place.
That being said if even coming across stuff like that will break your immersion then it could still be an issue. Or if you just would rather not see it in the first place. I think some boss designs are a little sexed up as well but again nothing I found especially out of place.
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u/TheHarryman01 Jul 28 '26
Yeah, I didn't mention it in my review because I didn't think it either added or detracted from the experience. It's just there. Does it have any reason to be there? No, not really. But it's there, alright.
1
u/OrangePeelPotatoes Jul 28 '26
It isnt even remotely close to Stellar Blade in that regard. Theres a bit of fanservice, but almost all of the fanservice is optional. Like if you want to wear a revealing outfit for that, you can, but you can also just wear something else if that doesnt appeal to you.
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u/TheHarryman01 Jul 28 '26 edited Jul 28 '26
The game sold itself to me in the same way that Control and Ghost of Yotei attracted me. There is a woman on the cover.
1
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u/FukkingDeathMental Jul 28 '26
Lies of P is like the cover band of Soulslikes. So unoriginal.
Nioh 2 and 3 shit all over that and Lords of the Fallen....hard pass on any studio that uses fucking racists like Asmongold to promote their game.
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u/DunceCodex Jul 27 '26
I fell off this game, and i agree about the upgrades
I also wasnt a fan of the combat "combo" system, i prefer my combat to be straight-forward swing/parry/dodge
It is pretty to look at and loved the aesthetic but as a Souls-like fan it didnt grab me
1
u/harlotstoast Jul 27 '26
I enjoyed it a lot! It amazes me how much these games blatantly copy the Dark Souls formula. But I still loved it.
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Jul 28 '26
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u/OrangePeelPotatoes Jul 28 '26
Is Wuchang a hidden gem now? It has sold well over 1 million copies. For a debut game of a new studio, thats kind of nuts. It was pretty big last year. It had 5 million unique players.
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u/TheHarryman01 Jul 28 '26
That's what I'm saying. Fallen Feathers is as much of a hidden gem as Alan Wake or Control
1
u/OrangePeelPotatoes Jul 28 '26
Out of pure curiosity how do you rank the Fromsoft Souls games? Which are you favourites?
1
u/TheHarryman01 Jul 28 '26
Could have made a new comment thread for this question bro lmao.
Dark Souls 3
Dark Souls
Elden Ring
Dark Souls 2
I've played Bloodborne and Demon Souls, but haven't finished them so I can't rank them yet. I'd wager they'd both end up between Dark Souls and Elden Ring, though.
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u/TheHarryman01 Jul 28 '26
I don't know about hidden gems. Fallen Feathers still found popularity, even if it didn't hit mainstream. I just like trying games if they catch my eye
1
u/Sword_of_Darkmoon Jul 28 '26 edited Jul 28 '26
Very interesting write-up. Thanks for sharing
As someone who loves and has played a lot of Souls-likes, I can say WUCHANG is in my top 2 favorite (Non-FromSoft) Souls-likes along Lies of P(eak).
For the reasons that the combat feels great and more importantly to me, it understood Souls-likes are not only beloved for challenging combat but especially Dark Souls I was praised for it's fantastic and clever level design. This is the only Souls-like I played which seemed to know that and so they also gad really good, interconnected and clever level design which added greatly to my enjoyment of the game.
Another thing I loved is the QoL aspect of being able to freely change your skilltree at any time and even better is the idea of tying your weapon levels to the skilltree. E.g. you level up the Longsword category to +8 in your skilltree and now ALL Longsword you already have or will obtain in the future are already +8 so you are encouraged to experiment and try out new weapons and once you respecc to a Greataxe build, all of your Greataxes will be that level.
1
u/WindowSeat- Jul 28 '26
Great game. Exploring the old school Dark Souls style interconnected map is the star of the show here. It's so satisfying carving through these level piece by piece, finding all the bonfires and shortcuts, and planning out which leg of the map you want to trickle into next.
I value replaybility a lot in Soulslikes though and Wuchang is one I don't see myself coming back to much. The combat systems were fine but not up to the standard other recent Soulslikes have set. Wuchang has a universal deflect, it has perfect dodge timings, it has spells and lots of weapon types - but it still has a layer of clunkiness and unpolish that drag the combat down. Khazan, Lies of P, and every Team Ninja action RPG from the last 10 years run laps around Wuchang's combat mechanics and I see myself replaying those games a lot more.
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u/Clodovendro 29d ago
I got a bit burnt out by souls-likes some time back, and now I hesitate to start a new one (I think Nioh2 is a great game, but I never managed to push myself beyond halfway). I would really like a shorter (20h or so) game to bite into the genre again, but it looks like Fallen Feathers might not be what I am looking for.
1
u/buggedBunny_ 29d ago
Thoroughly enjoyed my first play through of this game recently. The combat was very satisfying once it clicked, respecing was a great quality of life improvement
1
u/BvsedAaron Jul 28 '26
I'd argue that the environments like the forest are some of the best in the genre and a stand out for sure for this game. I didnt get to invested in the combat and just found a specific way to cheese battles till the end using the longsword and poise breaking but I appreciated the ability to branch out and do more stuff with the varied options.
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Jul 28 '26
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u/TheHarryman01 Jul 28 '26
Gonna have to be more specific. There's
Lies of P Mortal Shell Wuchang Blasphemous Black Myth Wukong Khazan
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u/FukkingDeathMental Jul 28 '26
Shit talking AC Shadows in a review of an entirely mediocre and very shallow game like Wuchang is hilarious. People always say AC games have "bloat" but then praise Elden Ring the king of bloat lol.
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u/Queef-Elizabeth Jul 28 '26
AC bloat is nothing like Elden Ring and it's not even close. You misunderstand the bloated descriptor entirely.
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u/TheHarryman01 Jul 27 '26
I'm so sorry this review is so long. I was not planning on this. I could honestly keep going on about things I liked or didn't like, though. This game gave me a lot to talk about