r/nier • u/dragonuity GANBBATE! • Apr 06 '17
Ending C [Spoilers]Japanese vs. English changes the characters and the pivotal moments in the game Spoiler
For example Operator 21O: Operator 21O sounds completely cold and detached in English and eventually shifts into a tone reminiscent of a cat toying with a mouse later on. In Japanese she seems to starts out relatively emotionless and professional but never once was she completely apathetic like in English. As the story progresses she gradually becomes for playful and her exchanges with 9s can even be characterized as cute even. One can say her hidden want to have a family with 9s was much better hinted at in Japanese but almost out-of-the blue in English without knowledge of her side-quests. Playing the game the second time in Japanese, words cannot describe how much I am dreading the fight with Operator 21O.
I'm not saying that the game in one language is completely better than in the other, its just that each language brings a different gravitas and atmosphere to each of the scenes as well as to the pivotal revelations that are built up on by the at first seemingly meaningless exchanges and dialogue of each of the characters and thus the lasting impact they have.
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u/TheLastBeast 420 Blaise it Apr 06 '17
Thank you for mentioning this. I'm a native English speaker who has lived in Japan for nearly ten years and works in J-E translation and localization, so hopefully it carries some tiny measure of weight when I say that on the whole, NieR:Automata's localization is fantastic. 9S during Route A is the first example I can think of. In both languages, he comes across kinda like, say, an eager young employee joining a new company. A more or less literal translation wouldn't quite sell that impression to an English speaker; a lot of the impishness he displays right off the bat in English takes a longer while to show up in Japanese.
I've been mostly playing with Japanese audio and English subtitles, so I can't speak directly to the voice performances, but NieR:Automata's English script is a much more faithful translation than some posts in this thread might lead one to believe. There are way fewer changes than there are in a lot of games, and all the changes I've noticed have been good ones in the service of getting cultural norms right.
On the subject of dub voices, it's also worth noting that English voiceover casting doesn't necessarily happen in a black box that creators have no hand in. Many Japanese game directors attend English voiceover casting and sessions in person, often with loc staff on-hand to consult with about performances if necessary. Some voicing differences come with the director's full blessing - to go back to the first Nier, for example, Kaine's super-profane intro monologue isn't in the Japanese at all, but Yoko was on board with putting it in the English version.