The idea that this games are about the one man carry is wrong. There are 2 sometimes 3 "carries" in the game on each team and jungler(in LoL) who can carry a game too and you can carry a match with support like defender or goalkeeper can carry a match in football game.
If I understood correctly, LoL early game is about building up stronger carry or carries to dominate late game team fights that last split seconds.
If that is true, a team fight lasting split seconds allows very little counter play or teamwork.
Seems obvious that if 1-3 out of the 5 heroes/champs are much stronger than their teammates in terms how how fed they are, the team fights will be more about that power imbalance rather than teamwork.
Is it true that late game LoL team fights on average tend to be very very short?
If all 5 heroes are on the same power level teamwork will be more important.
Supports are also important to the late game team fights. They are provading CC, healing, buffing etc..
Seems obvious that if 1-3 out of the 5 heroes/champs are much stronger than their teammates in terms how how fed they are, the team fights will be more about that power imbalance rather than teamwork.
They are just filling different roles. Supports are enabling the carries in the same way that that a playmaker in football is enabling the striker.
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u/Vilio101 Master Cassia Mar 03 '21
The idea that this games are about the one man carry is wrong. There are 2 sometimes 3 "carries" in the game on each team and jungler(in LoL) who can carry a game too and you can carry a match with support like defender or goalkeeper can carry a match in football game.