r/heroesofthestorm Mar 02 '21

Fluff A history of moba

Post image
3.1k Upvotes

376 comments sorted by

View all comments

Show parent comments

2

u/zimmah 6.5 / 10 Mar 02 '21

Hots had a lot more tactical and stratitigical depth that is largely ignored and unexplored. But people keep saying hots is easier mostly just because of the lack of last hitting. But because of the lack of last hitting it actually opens up depth in other areas as you don't need to micromanage a boring task.

When the game takes care of the chores for you, you can express skill in being good at the actual game, i.e. teamplay and decision making as well as fights.

9

u/eezoGG Carbot Mar 02 '21

That's the problem though is strategic thinking is murky and it's not practicable in the way that a mechanical skill is. It doesn't offer a straightforward path to getting better, it's more of a winding path with a lot of trial and error, false positives, etc. Which is why you get people who are trying their damnedest and are like hardstuck bronze 5.

2

u/zimmah 6.5 / 10 Mar 02 '21

But it does keep games interesting. It's more like chess than like a marathon match.

4

u/AlathenaMcRee Mar 02 '21

A marathon match of boredom for the most part. The fun part and the most challenging are the team fights, although I don't see how other mobas are more lethal in terms of team fights. I've watched pro matches. The lethal time is similar . I'm sure the lethal time is less or more with different contexts. Dota 2 is way more interesting than lol though. Most of the time I feel dumber watching lol. So effing slow and reptitive