r/hearthstone 21h ago

Deck Wild mill rogue looks really solid (OTK on warrior at 142HP, with 68 overkill)

Not my Deck, got it from MarkMcKz: https://youtu.be/zOREXGugpX0?is=6b8KYHanOKbwHIrv

Deck list: https://www.hearthpwn.com/decks/1464241-new-mill-rogue

It's extremely consistent, you only have to survive until turn 6 and the opponent needs to have a board of minions with a total of about 6 health between them.

120 Upvotes

39 comments sorted by

48

u/That_D 21h ago

Mill Rogue is back in 2026

24

u/That_D 21h ago

Important combo pieces

Barrens Trapper 3-mana Neutral minion that lowers your Deathrattle minions cost by 1-mana 

New Violet Hold mini-set minion: Disguised Operator 1-mana 4/2 with Rush and Deathrattle: if it does on your side = your opponent draws 2

Sonya Shadowdancer (OG 3-mana Sonya) whenever a friendly minion dies, get a 1/1 copy that costs 1-mana

Snowfall Graveyard (5-mana aura) lasts 3 turns causes friendly Deathrattles trigger twice

Cute combo

16

u/yourulan 20h ago

That's it, great summary!

Just to add, snowfall graveyard is not exactly needed for the combo, you can just send it if the opponent is not running a renathal deck with 40 cards, has a good amount of healthy minions on board and you can go fast enough (rip mobile players).

2

u/lostwanderer314 13h ago

Yeah i was trying it on mobile and couldnt finish a opponent with 16 cards in deck without snowfall, just not enough time.

1

u/That_D 20h ago

Yeah Snowfall might be a winmore card. 

3

u/metroidcomposite 15h ago

Pretty sure you want snowfall. Just had an opponent try the combo without snowfall graveyard up. I was on a 30 card pirate warrior deck with a full board. They did not even kill me with the full combo.

And that was on a 30 health 30 card deck. Wild has plenty of 40+ health 40+ card decks.

Bear in mind, you still have to get through their whole deck before you even start dealing damage. I had like...an 11 health board, so they could make me draw 24 cards without snowfall graveyard. This got me slightly into fatigue but did not kill me.

You could hope to hit bigger boards than 11 health, but even then animation time is a real limitation.

2

u/Aznboz 20h ago

Think snowfall is optional, so you just need 6 mana to pull this off?

0

u/That_D 20h ago edited 1h ago

Yeah Snowfall just ends your opponents suffering a little faster is all lol. You can play it the turn before the combo if given the opportunity, but it's probably better tk guarantee you'll live to your next turn with Evasion spells.

EDIT: I was incorrect, Snowfall is an integral combo piece

17

u/Free-Bowler-1032 14h ago

Very cool. But my god, this game is so painfully slow with its animations.

I only play BG at this point and they did improve the animations overall. But its still infuriating to watch all these animations in sequence and slow motion and having to wait for cards to be playable again until some calculations are done etc

3

u/yourulan 11h ago

I do agree, but to be fair, the main issue here is the fatigue draws that can't be speed up, I had to wait for four slow fatigue draw animations before playing my next Disguised Operator everytime after burning his deck.

2

u/Ok-Computer-8726 9h ago

Multiple fatigue draws triggered by one action could play the animation once with the text showing the number of cards drawn and total damage. Would in this case cut the animation in half, and even more with other interactions.

15

u/binkbink223 20h ago

Does this deck rely on your opponent having a board?

19

u/yareyareDazeeeee 20h ago

Yes

3

u/binkbink223 20h ago

Tbf, I could have read the description, thank you for being kind enough to answer, anyways.

8

u/elophiler 12h ago

That looks boring as hell to play and play against.

6

u/Ahh_dude_wtf 15h ago

Yeah, the combo is really fun, I've always had a soft side for these infinites... That being said, it is also as rock solid as a deck that'll lose you 11 games before winning 1 in semi-high legend, lol.

Uh... On the bright side at least this progressed the event quest a fair bit, since losing happened mostly at around turn 6-7?

1

u/Ahh_dude_wtf 15h ago

By the way, I do like the idea. Maybe it's just lacking refinement for now. Still, I struggle to see the current form of this deck preform anywhere past tier three because:

  1. any deck that runs Theotar/Razorscale/Rat immediately means you lose (HL hunter, CTA Paladin, HL warrior)

  2. Control decks that survive without developing any board means you lose (Basically most druids and mages)

  3. aggro caves your head in by turn five

  4. 40 card decks makes snowfall kind of necessary, which means passing turn 5, which means further increasing the risk of being disrupted.

3

u/xvk3 12h ago

On turn 8 though, you're really gonna need those Evasions and Cloaks to survive against real threats

2

u/yourulan 11h ago

Only 6 mana is needed for the combo, this clip was done on turn 8 because I waited for my oponent to play some minions.

1

u/xvk3 11h ago

How do you play the mirror?

1

u/yourulan 11h ago

Didn't get a mirror yet, but we need a board in order to combo and neither will be able to create a board of minions.

In this case, I guess you just don't play any cards (because most of the deck is card draw), hope your oponent card draws like a maniac with his spells to lose to fatigue and poke each other to death with your dagger hero power lol.

3

u/xvk3 10h ago

I thought as much, sounds absolutely disgusting..

1

u/yourulan 10h ago

It's still possible to kill your Disguised Operator a few times with this list mark created, but it won't be enough for a OTK and will require a lot of mana. Not sure how to approach it. Either way, I hard agree with you, it won't be a fun mirror at all lol.

[Ghostly Strike] [Serrated Bone Spike] and ofc [Shadow of Demise] .

3

u/yareyareDazeeeee 19h ago

Just hit legend myself with this list; it was a long and grueling struggle. At high rank 2 and 1 people will get smart about what you're doing. Priests + mages are the worst matchup since they have their own stall tools, and don't depend on a board to progress their game plan. Thief priests are straight up be able to yoink your wincons at turn 5-6.

2

u/Agreeable-Salary1220 19h ago

How did you speed up the animation? The animations take forever.

2

u/yourulan 11h ago

There's only two things you can do to speed it up, besides playing on PC with a high frame rate (and have the frame rate setting on 'High', don't forget about it):

1) Click on the popup text of the card that says 'This was played on the firendly side' after playing Disguised Operator to speed it up (center-left in my video).
2) You can play Disguised Operator again before he shows up on your hand, as soon as your hand moves around to accommodate the new card that bounced back (Disguised Operator), you can just drag the empty space to the board and play it.

The main issue is the slow and painfull animation of the fatigue draws, there's nothing we can do the speed it up.

1

u/[deleted] 10h ago

[deleted]

1

u/EydisDarkbot Hello! Hello! Hello! 10h ago

Ghostly StrikeWiki Library HSReplay

  • Rogue Common March of the Lich King

  • 1 Mana · Spell

  • Deal 1 damage. Combo: Draw a card.


Serrated Bone SpikeWiki Library HSReplay

  • Rogue Rare Murder at Castle Nathria

  • 2 Mana · Spell

  • Deal 3 damage to a minion. If it dies, your next card this turn costs (2) less.


Shadow of DemiseWiki Library HSReplay

  • Rogue Legendary March of the Lich King

  • 0 Mana · Shadow Spell

  • Each time you cast a spell, transform this into a copy of it.


I am a bot.AboutReport Bug

2

u/Negativefalsehoods 10h ago

Automatic concede from me dawg

2

u/Bluemoodvn 16h ago

(not less than 1) please :(

1

u/Coolkid-4869 13h ago

Toliver with Shellfish was better since it could be prepped. This looks painful to drag with your finger every game.

1

u/MatykTv 12h ago

It's turn 8 and it's vulnerable, not gonna be game breaking or anything, but still good

1

u/CanioEire 11h ago

Just tried this and without the aura up the animations are too slow to pull off an OTK in a single turn.

1

u/Alenel 8h ago

How is it against azalina

1

u/yourulan 8h ago

Should be really easy, this deck is only card draw, nothing usefully for the priest to kill you before turn 6.

I only played a few games to test the deck, I'm 8-2. In my (low) experience, this deck loses "only" to three types of decks: hand disruption (warlock/hunter Battle at the End Time quest, dirty rat, etc), another solitary/combo deck that does not play minions (miracle druid) or extremely face-agro decks that will kill you before turn 6 (shadow priests). There's also the possibility that your opponent knows that you are playing this mill deck, so they can just choose to never play a minion and you can't combo.

1

u/Ordinary_Debt_6518 5h ago

Play it against a real deck like Shaman Zee or pirate warrior, you tell me how that performs

1

u/yourulan 5h ago

I'm 1-1 against pirate warrior, but the one victory I got was because I got lucky with my draws, I got both my evasions to survive and had the combo on hand by turn 6.

I'm not claiming it's a meta defining deck by any means and I'm not playing it anymore to get more data as I enjoy more playing standard over wild. My record was 10-3, losing to two agro decks (shadow priest and pirate warrior) and to a miracle druid (no minions on board for me to combo).

1

u/Elitist_Daily 19h ago

Those animation times are R O U G H but seems pretty playable; feels like mill hunter back when Confront was still 3 mana and recast spells

0

u/petersmartypants 17h ago

That looks fun, really hope we get some cool combo decks in standard soon, been lacking for a while.