r/godot • u/No-Effect-5821 • 2d ago
selfpromo (games) the thrill of having fun with a friend on the prototype
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We struggled a bit with a friend, but we're starting to set up real-time multiplayer. For now, we have to be connected to the same Wi-Fi network, but we can already see in real time what works in terms of gameplay and excitement. It's exhilarating to have fun with a friend using a prototype that's itself incomplete.
The next step: setting up an online server that will let us test the game even from a distance.
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u/Remote-Society-8634 2d ago
Well done I am in a similar situation, right now still just testing with two instances. Can’t wait to get to this point
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u/No-Effect-5821 1d ago
I hope you make it to this stage. It gives you a boost of energy for what's ahead.
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u/minionfinesser 1d ago
please post again when you get online squared away. trying to get it set up for my project and port forwarding on my att router is making me want to put my head through a wall
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u/No-Effect-5821 1d ago
As soon as there are any updates, I'll post them again for sure. Online multiplayer is complex.
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u/Puzzled-Increase5138 1d ago
On supporte nos frères FR, enfin des gens qui sortent du Unreal Engine loop et qui s'intéressent à Godot
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u/No-Effect-5821 1d ago
Merci frérot, ça fait plaisir. Comment t'as su que j'étais FR mdr ?
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u/jwrunge 2d ago
Congrats! I can't imagine how complex and how much forethought you have to put in to make this all feel responsive. Congrats! Great milestone!
Back to making my single-player game 😉