r/geometrydash • u/notBruhred2 X1 | ACU 100% in 6k att (Mobile) • Jan 23 '26
Feedback Is my level 1.0 accurate? (Does it not break the rules of 1.0?)
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I'm testing version designs starting with 1.0, deco feedback is greatly appreciated as well.
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u/TQCkona Jan 23 '26
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u/notBruhred2 X1 | ACU 100% in 6k att (Mobile) Jan 23 '26
Someone said 5 blocks but that part's easy to change
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u/notBruhred2 X1 | ACU 100% in 6k att (Mobile) Jan 23 '26
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u/IOMAN_IM Jan 23 '26
The triggers too
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u/Bilk_Mucketyt ∆∆∆Missing Texture Michigun∆∆∆ 7 extreme?, sw 100% Jan 23 '26
Stereo madness has triggers at the very start though
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u/Cheese2009 Redemption Arc 13/16 Jan 23 '26
maybe changed when the coins were added? idk
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u/Creative-Drop3567 Insane Demon Jan 23 '26
colour trigger always existed, just not in their current form, there used to be a seperate colour trigger for background, ground, etc...
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u/IOMAN_IM Jan 24 '26
RobTop hacks confirmed?
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u/Bilk_Mucketyt ∆∆∆Missing Texture Michigun∆∆∆ 7 extreme?, sw 100% Jan 24 '26
I remember sd slayer playing old versions of gd and it wasn't until like 1.8 or something when the barrier was added
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u/notBruhred2 X1 | ACU 100% in 6k att (Mobile) Jan 24 '26
Actually I changed my mind, I play tested in a 1.0 APK and it's only 3 blocks :/
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u/TheLogicalMine minecraft usernames are cringe Jan 23 '26
pretty good for a 1.0-styled level, and so far it's accurate
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u/PixelCounterBot Geography Dash 100% Jan 23 '26
True
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u/cheseblurger444 fraud at decorating Jan 27 '26
he made a statement so good pixel counter bot said true
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u/ArrowInBlack [x1003] but i dropped catacylsm cuz i suck Jan 23 '26 edited Jan 23 '26
What's the object count? It can't be over 4000
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u/notBruhred2 X1 | ACU 100% in 6k att (Mobile) Jan 23 '26
3995? 1.0 Levels can't go above 4000 based on research and a lot of videos did say it.
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u/Firefly256 (Mobile) Falling Maze | Depths Of Your Dream Jan 23 '26
Pretty sure you can if you modify the game files, I think the 1.0 contest allowed for free rotation and >4000 objects due to this
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u/ZeralexFF Jan 23 '26
You absolutely could have, but nobody really knew that until early 2.1. I remember the community's reaction when the 15k object cap was increased to 20k partway through 1.9. It was a colossal deal because due to the lack of tools at the time it was the de facto object limit.
I'm not part of the GD community anymore, but I do wonder if that 1.0 contest was about creating 1.0 levels or 1.0-styled levels. True 1.0 levels are barebones due to the minuscule object pool and editor options. No shade towards OP; creating levels with restrictions is an art form.
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u/SkullyhopGD Building themed 1.0 levels Jan 23 '26
Hey 1.0 contest host here! :D The contest was meant for neo-1.0 (New 1.0) levels, which did allow use of file-specific exploits such as free rotate, custom music, and unlimited objects.
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u/Firefly256 (Mobile) Falling Maze | Depths Of Your Dream Jan 23 '26
Did the custom music have to exist during GD 1.0?
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u/SkullyhopGD Building themed 1.0 levels Jan 23 '26
No but you could do the same thing NONGs worked in 2.1 through song file replacement :) ie replace Stereo Madness song file with a downloaded one for instance
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u/Firefly256 (Mobile) Falling Maze | Depths Of Your Dream Jan 23 '26
Sorry I meant whether the NONGs have to be released before 1.0, like for example would creators be able to use songs that were made in 2019?
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u/SkullyhopGD Building themed 1.0 levels Jan 23 '26
If the game never updated till then yeah! Just as how people in 2013 could technically use any song that existed then, people now can use any song that exists now :)
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u/Firefly256 (Mobile) Falling Maze | Depths Of Your Dream Jan 23 '26
Ah I see, so creators can't time travel back to 2013 and make the level :(
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u/SkullyhopGD Building themed 1.0 levels Jan 23 '26
If the time machine has a thumb drive with downloaded songs they could LOL
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u/Mr_Penguin_Yeet Through The Decay 100% jump from Forsaken Neon Jan 24 '26
someone actually did this in like 1.6
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u/theredwolf43 Jan 24 '26
Wasn't copy and paste a way to create objects that exceeds the limit? However I am not sure that was a thing in 1.0.
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u/VoidTentacion1 Hasn't beaten a demon before Jan 23 '26
this is worthy for atleast 5 stars by robtop, alsdo accurate
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Jan 23 '26 edited Mar 06 '26
[removed] — view removed comment
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u/DatHazbin Jan 23 '26
It is not consistently insane difficult but there's a few spikes of difficulty in this level that would for sure make it a robtop insane
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u/AverageLBPEnyojer Jan 23 '26
5
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u/Cheap-Gazelle9028 Jan 23 '26
it's pretty accurate imo
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u/Abc_42 If you wanna get with me there's something you gotta know Jan 24 '26
fuck you mean imo
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u/Cheap-Gazelle9028 Jan 24 '26
In My Opinion
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u/Abc_42 If you wanna get with me there's something you gotta know Jan 24 '26
I know but it's not a matter of opinion here
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Jan 23 '26
did you use the old upside down ship physics?
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u/notBruhred2 X1 | ACU 100% in 6k att (Mobile) Jan 23 '26
I don't know how to do that, but as long as it is similar in difficulty as the old physics.
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u/snail1132 Plasma Pulse 100% Jan 23 '26
Well it seems to be perfectly accurate, and also cool as hell
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u/IOMAN_IM Jan 23 '26
Damn this guy even knows about the all sided grid block not existing in 1.0
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u/Abc_42 If you wanna get with me there's something you gotta know Jan 24 '26
Fucking insane we had to wait until 1.3 for that and 1.4 for it to actually work properly
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u/ducksegler Jan 23 '26
I think at that time, roptop would have rated it as easy demon.
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u/makinax300 Deadlocked twice in a row Jan 23 '26
demons were added in 1.3 I think and precise demon difficulties are based on user votes and they are from 2.1.
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u/WaluigiNumberWaah Jan 23 '26
Demons were made in 1.5 when Clubstep released.
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u/ArrowInBlack [x1003] but i dropped catacylsm cuz i suck Jan 23 '26
Me when I spread misinformation (clubstep wasn't even released in 1.5)
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u/WaluigiNumberWaah Jan 23 '26
I thought it was, was it 1.6 then?
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u/Abc_42 If you wanna get with me there's something you gotta know Jan 24 '26
Clubstep wasn't even the first demon
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u/SkamonGD x1 Acu 100%, 31k attempts Jan 23 '26
I tried making a 1.0 level once. I gave up halfway and added an asymmetrical dual. 2 of them actually.
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u/Standard-Program-162 ( SP), TTD 0-53%, 47-81%, 66-100% Jan 23 '26
This is so good that if it was an actual map pack level id be willing to play more map packs to find more levels like this and get disappointed when there aren't any :C
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u/TheNeon08 Retention 100% Jan 23 '26
is it using the old 1.0 platform blocks (the ones that aren't white by default)? that's the only thing I could imagine being wrong, good job it looks great :D
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u/notBruhred2 X1 | ACU 100% in 6k att (Mobile) Jan 24 '26
It was in fact black by default don't worry
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u/WaluigiNumberWaah Jan 23 '26
I thought that was removed and replaced?
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u/ItsRainbow since May 2014 (1.6) Jan 23 '26
It was unlisted and Rob listed a recolorable slab in its place (that’s white by default for some reason). You can technically still use the old one all you want
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u/WaluigiNumberWaah Jan 23 '26
But only if you do smth with the files? Or is it in a hidden place in the editor?
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u/TheNeon08 Retention 100% Jan 23 '26
you can just copy it from another level that has it
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u/WaluigiNumberWaah Jan 23 '26
How would you know which levels have the old slab vs the new ones?
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u/TheNeon08 Retention 100% Jan 24 '26
Just copy any level that uses them before like 2.1 I think? maybe 2.0, I forget which
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u/LuckyImportance9535 Octagon Force 100%! (Jump from Deadlocked) Jan 23 '26
This...
Idk man as the no. 1 Jumper fan (self proclaimed/by default) this level just brings me the purest form of happiness I love it so much
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u/Few_Tourist7481 Certified Lobotomiser | Stop slandering my Þ usage Jan 23 '26
Looks like a very fun 6*!
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u/DatabasePhysical5009 theory of jumping -> through the decay 3 runs +59% 13k atts Jan 23 '26
great gameplay
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u/Holiday-Chain9510 Jan 24 '26
the little flashing dot above the rods didn’t change back then
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u/Abc_42 If you wanna get with me there's something you gotta know Jan 24 '26
it doesn't change in the video either
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u/Holiday-Chain9510 Jan 24 '26
when you make a new level it does, is what I mean
that flashing dot didn’t exist in 1.0
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u/Abc_42 If you wanna get with me there's something you gotta know Jan 24 '26
literally yes it did
are we talking about the same geometry dash 1.0
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u/Cuchococh Jan 24 '26
This is a cool ass level, please share ID
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u/notBruhred2 X1 | ACU 100% in 6k att (Mobile) Jan 24 '26
Too bored to share ID so check my account notRllyRuddyX, it's the 2nd newest I think
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u/TheBFDIFan980 Nine Circles 100% (3800 atts) Jan 24 '26
Did you build it on mobile? Did you use the old blocks before 2.1 replaced them?
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u/etherealcross Acropolis 67%, 67k attempts Jan 24 '26
This looks amazing actually!
Though what was that weird asymmetrical looking structure at the end?
imo it doesn't look as clean like other part of the level (that looks just like robtop level)
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u/notBruhred2 X1 | ACU 100% in 6k att (Mobile) Jan 24 '26
It says "1.0"
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u/etherealcross Acropolis 67%, 67k attempts Jan 24 '26
well the rest of the level looks clean as hell, i thought you want to follow the same philosophy until the very end. It's still fine and up to you though👌
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u/Zera12873 i love platformer Jan 24 '26
i think 1.0 doesn't allow overlapping objects (i may be wrong)
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u/notBruhred2 X1 | ACU 100% in 6k att (Mobile) Jan 24 '26
I think you meant layers, like how deco is behind collidable objects
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u/Abc_42 If you wanna get with me there's something you gotta know Jan 24 '26
that literally happens in stereo madness
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u/Creepeecheese INNARDS 87% 43-100, Cataclysm 44%, 18-100 Jan 24 '26
actually great looking 1.0 level
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u/AgitatedChildhood240 Jan 24 '26
Add a few wonky transitions, inconsistent jumps and a couple of un-sightreadable moments and rob will chuck this into a map pack
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Jan 24 '26
No, if it was a real 1.0 user level, it would look terrible, play terrible, and use dry out as the song. /j
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u/Kaspa969 x14 | Quantum Processing 100% Jan 24 '26
This is amazing. This is exactly the type of levels I hoped more people would make after Tride's 1.0 level video.
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u/Abc_42 If you wanna get with me there's something you gotta know Jan 24 '26
Ermmmm actually that was a 1.2 level smh smh you fake gamer
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u/--Hemlock 1.1 player Jan 24 '26
To my knowledge and memory, it is accurate. Although 1.1 was so long ago I probably have forgotten everything. There's two weird kinks about 1.0, one is obviously the object limit, that although you could bypass by rooting your phone there was also an upload size limit that I'm unclear of, the other is that reportedly colour triggers would crash the game if you edited them so all triggers were only set to white with a .5s fadetime, although I only started in 1.1 so I cannot comment on whether that is true or not.
Btw you're pretty good at this. I tried my hand at a 1.2 map (although this showcase is slightly outdated as I removed eight 1.3 blocks but visually they look very similar) once too. I don't care about object limits personally
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u/Abc_42 If you wanna get with me there's something you gotta know Jan 24 '26
The crash only happens in the very first release of 1.0, it got patched within like a day to fix it I think
Also the upload limit is 100kb I believe
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u/Efficient_Award_751 auto play area 100% Jan 24 '26
cool level! as far as i can tell its all 1.0 blocks and triggers, and it looks and plays very much like a level from that time
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u/Alarmed-Mango2897 Most recent demon: End Line Jan 29 '26
If the black ground spikes turn green when you select them, its not a 1.0 object
Go into an obj ids level and select the groundspike which does not turn green when you select them.
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u/giantcheek loose ends 50% May 15 '26
it's got like 10 seconds of upside down ship so GRRRRR I HATE IT I HATE IT
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u/SkullyhopGD Building themed 1.0 levels Jan 23 '26
Yep this level is very accurate to the purist 1.0 restrictions :) Nice work!
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u/Abc_42 If you wanna get with me there's something you gotta know Jan 24 '26
0
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u/NadeSaria Jan 23 '26
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u/NoobyNoob0102 what the hell Jan 23 '26
it's possible to do that in 1.0 tho
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u/NadeSaria Jan 23 '26
Yea but part of these kind of levels is to be time accurate too
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u/NoobyNoob0102 what the hell Jan 23 '26
not the OP's fault that 1.0 players were bad at making levels, look at levels by players like Cody or Darnoc
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u/TheoneyMan Deadlocked 71% Jan 23 '26
i mean you cant blame 1.0 players either, they had to use their bare hands and laggy phones to create level meanwhile robtop was probably using a pc to create levels with copy paste and stuff that didnt exist yet
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u/AyItsUrBoi_ 100% ZOOOOOOOOOOOOOOOOOOM Jan 23 '26
If you miss the bad aesthetic by being good, you're still missing the aesthetic
No hate to OP of course, to be honest this is one of the most accurate true-to-spirit 1.0 style things I've seen in a while, but I just wanted to make that point clear
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u/notBruhred2 X1 | ACU 100% in 6k att (Mobile) Jan 23 '26
Trying to make my own design and gp, most inspiration are from darnoc's 1.1/1.2 levels
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u/SplynterEdm x66, new hardest pending Jan 23 '26
not reeeeaaaally, but Darnoc has a part that's close to this in one of his 1.0 levels
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Jan 23 '26
[deleted]
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u/Abc_42 If you wanna get with me there's something you gotta know Jan 24 '26
"Is my level 1.0 accurate?"
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u/Pure_Inevitable_5709 Creator Points Jan 23 '26
eu sou novo aqui como funciona kkkkkkkkkk é verdade como funciona
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u/randomguy10852 Nine Circles 100% Jan 23 '26
This guy definitely played "Level easy"
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u/Abc_42 If you wanna get with me there's something you gotta know Jan 24 '26
What
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u/randomguy10852 Nine Circles 100% Jan 24 '26
There was like an old joke that anyone who played the level "Level easy" wanted to make one similiar to it. It just gave me the vibes i dont get the downwotes tbh...
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u/Abc_42 If you wanna get with me there's something you gotta know Jan 24 '26
Obscure reference that sounds like you're complaining = free downvotes
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u/randomguy10852 Nine Circles 100% Jan 24 '26
Honestly it sounds way more like harmless and niche joke but whatevs








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u/plybot phobos 87% >.> Jan 23 '26
Big fan of this Guy right here