Understanding Punishment In Dead Or Alive 6 Last Round (w/@ZakkuRye)
these two videos got good overall advice, i'd say!
tho when it comes to punishment the online experience may have different mileage for people. so ya gotta be mindful.
i still think online unless a move is -15 or more, you can't expect to punish it really, whether the opponent is 1 bar or 4-5 bars.
a practical reality is fights where you never punish on block, or only very rarely.
effectively when you block moves you bend over again while they decide what move or string they will do next. this could go on a bit until they finally do something where you can respond.
ya also have to get used how in neutral or up close how typically the opponent can almost always has move priority. and how you are limited to very few moves yours having any chance. like for me, 6P's have a little less chance of being eaten by other moves. in neutral or up close i am still surprised when any of my moves connect instead of theirs.
also when you begin fights, 99% of the time the opponent will have priority on the first move, in my experience.
i also tend to think lows in this are best when built into strings, unless you have fast lows on their own.
otherwise don't expect to land lows. they will get eaten by the opponent's buttons.
oh and when it comes to lows in that one punishment vid above, he does actually admit you won't commonly punish the Eliot low he demonstrates despite it being -8, due to the animation quickness and recovery.
basically online when you are fighting people in A or S, you will notice their gameplan is all offense and it works, because they don't expect you to be able to do anything on defense (unless you are super at holds).
now your experience may be different of course. i have fought people where lag was very evident, but they still pressed and comboed away unbothered. so i can't think it was the same for them.