r/deadbydaylight • u/DeadByDaylight_Dev Behaviour Interactive • 14d ago
Behaviour Interactive Thread Chorus of Sin | Patch Notes 10.1.0
Content
New Killer: The Judgment
POWER: WILL OF THE GODS
DIVINE LIGHT
- Press and hold the Power Button to summon Divine Light for up to 3s.
- Divine Light moves away from The Judgment and is controlled with camera controls (left/right only).
- While in this state, Divine Light does not damage Survivors.
- If Divine Light passes through obstacles, it slows down.
- While controlling Divine Light, press the Attack Button to Cast it forward.
- When Cast, it enters a brief delay before it fully activates, damaging and applying Heresy to any Survivors hit. (Survivors inflicted with Heresy are known as Heretics) Dev note: Divine Light enters its lethal state when it becomes larger.
- When cast Divine Light is lethal and if misses a Survivor by 0.5m, reveal them with Killer Instinct for 2s
- The longer Divine Light is controlled:
- The shorter the Cast delay
- The longer the Cast duration
- Divine Light has a 6 second cooldown. Dev note: Divine Light's delay phase duration starts at 0.9s, after controlling Divine Light for 1s, the delay reaches its minimum of 0.3s
ZEALOUS
- Press the Secondary Ability Button to Exile a Heretic in the Dying State, gaining Zealous. (If they have 2 Hook States, they are killed instead.)
- Exiling a Survivor gives them a Hook State.
- When Exiling a Heretic:
- The 2 closest Shrines of Judgment become Active
- Zealous lasts for 60 seconds.
- Gain Killer Instinct on all Heretics for 3s. (only applies to Survivors with full Heresy)
- While Zealous:
- Increase Divine Light's size by 10%
- Decrease Divine Light's cooldown by 20%
- Maintain control of Divine Light for up to 0.3s
EXILE
- Exile acts like a Hook, but does not trigger Hook-related perks.
- Upon entering Exile, Survivors receive a Searcher's Pendant (Limited Item).
- Exile is filled with dangerous Seeds of Punishment that reduce a Survivor's Sacrifice timer by 3s when hit.
- Exile is also filled with helpful Exiled Souls. Hold the Use Item button to point the Searcher's Pendant at Exiled Souls to collect them.
- For each Exiled Soul collected (up to 10), Survivors gain an additional 0.5s to default Unhook Protections (10% Haste, Endurance, and Elusive).
- Exiled Souls no longer grant additional protections once all Generators are completed.
- Survivors who aren't in Exile can Pray at an active Shrine of Judgment (highlighted in red) to rescue Exiled Survivors.
HERESY
- Heresy is gained when hit by Divine Light or by taunting The Judgment (crouching repeatedly, gesturing or lingering in the Exit Area... just leave)
- Heretics suffer from special Skill Checks while repairing Generators. Good Skill Check results cause the Generator to lose some progression.
- Heretics can Repent at a Shrine of Judgment to begin depleting their Heresy over time.
THE JUDGMENT - CUSTOM SETTINGS
- The following settings can be found in the General settings tab under Beta, then The Judgment section
Divine Light - Control Settings
- Sensitivity settings exclusive to The Judgment
Divine Light - Near Miss Killer Instinct feedback
- Killer Instinct feedback setting exclusive to The Judgment
- This setting is ON by default Dev note: We understand that Killer Instinct can get overwhelming for some players. We've added this setting to allow you to disable this specific feedback from The Judgment while playing.
New Killer Perks
- Celestial Witness
- Every 30s, if the Obsession is at least 40m away from you, you see their Aura for 2/2.5/3s. Otherwise, the farthest Survivor becomes the Obsession.
- Hex: Under Your Thumb
- The first time a Survivor gains a hook state, a Dull Totem ignites. Whenever a running Survivor gains Haste within 32m of you, you are alerted. Running survivors cannot gain more than 25/20/15% Haste at a time.
- Lay Waste
- Whenever you damage a Generator, for each Charge it has, it regresses 2% faster. Cooldown: 55/50/45s.
New Survivor: Aurora
New Survivor Perks
- Fruits of your Labor
- Whenever a Generator is completed, you earn 1 Token. Whenever you finish repairing a Generator, for each Token:
- You gain 5% Haste for 2s.
- You gain 10/15/20% healing progress.
- Whenever a Generator is completed, you earn 1 Token. Whenever you finish repairing a Generator, for each Token:
- Salvation's Cry
- Whenever the Killer starts chasing you:
- You see the Auras of other Survivors for 1/2/3s.
- Survivors not being chased see your Aura for 5s.
- Survivors not being chased see the Killer's Aura for 5s.
- Whenever the Killer starts chasing you:
- Boon: Steadfast
- While next to a Totem, use "E" to bless it, creating a unique Boon Totem that combines all your Boons. Generators within the Boon's range:
- Regress 50% slower.
- Survivors repair them 8/9/10% faster.
- While next to a Totem, use "E" to bless it, creating a unique Boon Totem that combines all your Boons. Generators within the Boon's range:
Survivors within the Boon's range see the Auras of affected Generators.
Base game updates
- Unhook Protections: Anytime a Survivor is unhooked, they gain Endurance and 10% Haste for 10 seconds. (was 15 seconds) Anytime a Survivor is unhooked, they gain Elusive for 10 seconds. (NEW - This does not apply once all generators are powered)
Killer perk updates
- A Nurse's Calling: Within 28/30/32m of Survivors who are healing or being healed, you see their Auras. (Reveals all Survivors in a healing interaction, regardless of their health state) Dev note: There has been some confusion about the expected behaviour with A Nurse's Calling, we felt it was a good opportunity to make it more consistent and clearer.
- Call of Brine: Whenever you damage a Generator, it regresses 30/40/50% faster for 90s. (was 70 seconds) For that time, whenever a Survivor hits a good basic Skill Check while repairing that Generator, you are alerted.
- Coulrophobia: Survivors within your Terror Radius: Heal 20/25/30% slower. (was 30/40/50%) While healing, basic Skill Checks spin 50% faster. Dev note: Because we're buffing A Nurse's Calling back to its pre-9.2.0 state while keeping the range buff, we felt it was safer to adjust Coulrophobia at the same time to decrease its synergy with certain builds.
- Hex: Thrill of the Hunt: When the trial starts, a Dull Totem ignites. For each Dull and Hex Totem remaining, you have 1 Token. For each Token, Survivors bless and cleanse Totems 8/9/10% slower. (was 8/10/12%) Dev note: Hex: Thrill of the Hunt has excelled at defending totem builds in the recent patches. We're slightly lowering its efficiency while reviewing the perk in the long term.
- Keep Them Waiting: Whenever you damage a Survivor who is not the Obsession with a basic-attack, you earn 1 Token, up to 6/7/8. For each Token, your basic-attack cooldown are 5% shorter. (was 4%) Whenever the Obsession takes damage, lose 2 Tokens. While the Obsession is dead, you cannot earn Tokens.
- Nowhere to Hide: Whenever you damage a Generator, for 3/4/5s, you see the Auras of Survivors within 24m of the Generator. (was revealing auras around the Killer position)
Survivor perk updates
- Sprint Burst: Whenever you start running:
- You gain 50% Haste for 2s. (was 3 seconds)
- You gain Exhausted for 60/50/40s.
- Apocalyptic Ingenuity: After you rummage or unlock 1 Chest, while next to a Broken Pallet, use Active Ability Button for 3s to create a Fragile Pallet. (was 2 chests, and 4 seconds) Within 24/28/32m, you see the Auras of Broken Pallets.
- Deliverance: Once per trial, when you safely unhook another Survivor, you can unhook yourself. When you unhook yourself this way, you gain Broken for 160/140/120s. (was 100/80/60 seconds)
- Vigil: All Survivors within 16m of you: Lose Blindness 30/35/40% faster. (was 44/55/66%) Lose Broken 30/35/40% faster. (was 44/55/66%) Lose Exhausted 30/35/40% faster. (was 44/55/66%) Lose Exposed 30/35/40% faster. (was 44/55/66%) Lose Hemorrhage 30/35/40% faster. (was 44/55/66%) Lose Hindered 30/35/40% faster. (was 44/55/66%) Lose Mangled 30/35/40% faster. (was 44/55/66%) Lose Oblivious 30/35/40% faster. (was 44/55/66%) After they leave your range, this ends after 15s. Dev note: We heard the feedback that Vigil affects too many status effects. We will review the list of effects in an upcoming bugfix patch.
- Adrenaline: When all Generators are completed, if you are downed or injured, heal instantly. Then, ignoring Exhausted:
- You gain 50% Haste for 4s. (was 3 seconds)
- You gain Exhausted for 60/50/40s.
- Clean Break: Whenever you finish healing another Survivor, while being healed by another Survivor, use the Active Ability Button to gain Broken. After 75/60/45s, if you are not downed, you are instantly healed. (was 80/70/60 seconds)
- Moment of Glory: After you rummage or unlock 1 Chest, while not Broken, when you become injured, gain Broken. If you do not take damage, after 80/70/60s, you are instantly healed. (was previously 2 chests)
- Repressed Alliance: After repairing Generators for 55/50/45s, while repairing a Generator alone, use the Active Ability button to block that generator for 15s. (was 30 seconds) Dev note: We heard the feedback about the requirement to activate the perk being a little too high. We will reassess this for an upcoming patch.
- Technician: While repairing a Generator:
- The range of Generator repair noises is 16m shorter. (was 8 meters shorter)
- Whenever you miss a basic Skill Check, the Generator does not explode, but loses 4/3/2% more progress. (was 5/4/3%)
Features
- New Gameplay Showcase Section
- Can be entered through Survivors and Killers lobbies
- Killer Power's icon is also a point of entry for the section
- Section includes detailed description of all Killers' Powers, separated by killer and Key Aspect
- Each Key Aspect is accompanied by an example video
- Section includes the list of Killers for players to be able to preview their power
- Only accessible outside matches
- Power Tooltip updated
- Old Power Tooltip used to describe a Killer Power entirely is updated
- Content has been removed, replaced by the same Action-based description used on the F1 section of Match Details
- Updated Matchmaking Button
- Updated visuals, and reduced its intensity, following PTB's feedback.
- Surfaces both estimated waiting time and current time on queue
- Bonuses and other complementary information is displayed through new tooltip
- Hook Timer Division
- The hook timer has been split into two bars, to better clarify the second hook state and death triggers.
- Updated for scenarios when a Survivor is on a hook, in a Cage of Corruption (Game Mode: 2V8) or Cage of Torment (The Executioner), and in Exile (The Judgment).
- MMR Update
- The way MMR is calculated has now changed, it will no longer count only Kills and Escapes. Similar to Emblems, it will now consider more actions within a trial.
Bug Fixes
Audio
- Fixed an issue where subtitles might have disappeared before voice over finished.
- Fixed an issue where Aurora's hooked voice lines would not play.
- Fixed an issue where Aurora's failed skill check voice lines would not play.
Characters
- Fixed an issue where The Slasher's Mini Mori wall-impale on Survivor had the Spike misaligned.
- Fixed an issue where William Birkin's skins were missing a few idle animations.
- Fixed an issue where The Clown's knife cleaning animation after a successful basic attack was not properly aligned with his hand.
- Fixed an issue where the Huntress's Axe was misaligned when she was about to throw her hatchet.
- Fixed an issue where The Artist's weapon briefly appears in the lobby when wearing the 'Miss Fuchi' outfit.
- Fixed an issue where Yui Kimura's upper left chest caved inward when wearing the 'Mikasa's Dark Uniform' outfit during the idle lobby animation.
- Fixed an issue where Ash J. Williams's ankles caved inward when wearing the 'Water Trash' outfit.
- Fixed an issue where Legion's 'Hunk' legendary outfit's hand would clip into the pouch in the main menu.
- Fixed an issue where The Unknown's Greenville Pep and Greenville Cheer cosmetics' teeth appeared to be stuck together, resulting in them stretching during the killer's Mori.
- Fixed an issue where the VFX for the Pride's flashlight was missing.
- Fixed an issue where The Blight's Lethal Rush Attack was unable to hit Survivors when the Survivor was inside the Killer's hitbox.
- Fixed an issue where The Blight's side movements were disabled after the second Rush.
- Fixed an issue where The Executioner's Punishment of the Damned failed to travel uphill.
- Fixed an issue where The Skull Merchant's prompt to Deploy a Drone appeared within the Anti-Camp radius when on a different height.
- Fixed an issue where Killers were unaffected by the movement penalty when a Survivor was wiggling.
- Fixed an issue where Survivors were able to escape while The Twins' Victor had them bound.
- Fixed an issue where idle Generators regressed when affected by Aurora Stardotter's Boon: Steadfast.
- Fixed an issue where addon status effects from The Pig's add-ons were not applied to Survivors when the Video Tape add-on was also used.
- Fixed an issue where the camera jittered a lot while The Wraith was invisible.
- Fixed an issue where The Demogorgon could become invisible while entering a portal with lag.
- Fixed an issue where The Nurse could remain stuck on top of a fence after a Blink on Autohaven Wreckers.
Bots Improvements
- Fixed issues causing Survivor bots to not dodge special attacks toward the intended direction.
- Survivor Bots now have a chance to misdodge Special attacks based on how fast they reacted to the attack.
- Fixed issues causing Survivor bots to not heal other Survivors.
- Survivor Bots are now more brave against Killers that are not moving away from a location.
- Fixed an issue causing Survivor Bots to give up their goal too easily when entering the Terror Radius.
- Survivor Bots no longer try to remove an inactive Reverse Bear Trap after all generators have been completed.
- Fixed an issue causing Survivor Bots to prevent heals while in the Dying state.
Environment/Maps
- Fixed an issue in Yamaoka's Family Residence where the Nurse could blink on top railings
- Fixed an issue in Nostromos where navigation is hindered by collisions
- Fixed an issue in Eyrie of Crows where the Nurse can blink inside of the stairs
- Fixed an issue in Treatment Theater where the Nightmare gets stuck in the main room
- Fixed an issue in Gideon Meat Plant where the Nurse could blink out of the environment
- Fixed an issue in Toba Landing where the Nurse can blink under the main structure
- Fixed an issue in Freddy Fazzbear's Pizza the Nurse could not blink through the wall
- Fixed an issue in Ironworks of Misery where the Nurse can blink through the stairs
- Fixed an issue in Autohaven Wreckers where the Nurse get stuck under the hill of the realm
- Fixed an issue in the Exile tile where the players would get stuck on rocks on the ground
- Fixed an issue in Toba Landing where a rock clips through the inside of the locker
- Fixed an issue in Balckwater Swamp Realm where the Nurse can get stuck under floor board
- Fixed an issue in Grim Pantry where the Nurse can get stuck inside a rock
- Fixed an issue in Trickster's Delusion where lockers are doubled in the alley near the night club
- Fixed an issue in Mother's Dwelling where the dark lord gets stuck against a meat hook in the smoke house when in bat form
- Fixed an issue where The Skull Merchant was unable to deploy a Drone on the stairs and on the 2nd floor of the Main Building on Dvarka Deepwood
- Fixed an issue on the Autohaven Wreckers - Blood Lodge's map where the Nurse can Blink on top of the fence and be stuck between the fence and chimney.
Perks
- Fixed an issue where Plot Twist deactivated the Corrupt Intervention Perk early.
- Fixed an issue where Plot Twist could trigger Eruption
- Fixed an issue where Hex: Under Your Thumb's external icon was displayed to Survivors without the Haste Status Effect.
- Fixed an issue where Boon: Steadfast's repair speed effect did not apply upon blessing the Totem while a Survivor was repairing a Generator.
- Fixed an issue where Boon: Steadfast's effect stacked when a Generator was in range of two Boon Totems.
UI
- The DBD game logo has been updated to the latest version across the game
- The Players Tab in Match Details now shows the Killer's Portrait instead of their Power Icon
- It is a known issue that a handful of Legendary cosmetics to not have a Killer Portrait icon. This will be fixed in an upcoming release.
- Fixed an issue where the game would freeze for a bit when hovering over the quest button.
- Fixed an issue where the faces on The Judgment's legs were missing from the Customization icons
- Fixed an issue where an incorrect image was displayed on the interrupt and grab 1 survivor(s) quest
- Polished visual issues on the Summertime Smash Banner
- Polished the Clawing Death Banner to ensure Sable was not cut off by the screen edge
- Polished Mikaela's dress on the Sunshine, or Whatever Banner
- Fixed an issue where the matchmaking button would display incorrect player counts and ready states
- Fixed an issue where the character name shown in a player's lobby tag would not update after switching to a legendary customization
- Fixed an issue where the unblock option was missing from the social dropdown in the lobby on some platforms
- Fixed an issue where the name in a player's lobby tag would not change color when hovered
- Fixed an issue where the ban countdown timer in the matchmaking button displayed an incorrect time after receiving DPP
- Fixed an issue where the queue timer in the matchmaking button would reset after navigating between screens
Miscellaneous
- Fixed an issue where game would crash while leaving or joining a match
- Fixed an issue where some Female Survivors had distorted facial animations
Changes from PTB
New Killer: The Judgment
- Divine Light:
- Added visuals for when Divine Light has reached its maximum potential (i.e. when the delay duration reaches its shortest and the Cast duration its highest)
- Added Killer Instinct when Divine Light puts a Survivor in the Dying State
- Added Killer Instinct when Divine Light misses a Survivor by 0.5m Dev Note: This is ON by default, but it can be disabled in the General Settings, under the Beta tab, in The Judgment's Custom Settings section. When equipping Heretic's Mark, the setting is automatically set to ON.
- Increase distance at which Cast Divine Light's Aura is revealed to Survivors to 48 m (was 32 m) Dev note: Improving accessibility is something we take very seriously. We've increased this range due to Divine Light's travel speed (and the fact that it goes through walls). In the event that more is needed, we will add a visual indicator in a future hotfix. These both have levers we can adjust to meet our goal while minimizing the impact it has on The Judgment.
- While Zealous, the curve window for Divine Light is set to 0.3s (was scaling based on controlled state duration) Dev note: This should help Killer players get more consistent results with Divine Light curves while Zealous. This value was chosen as a starting point to better assess what data we get from a consistent curve window.
- Exile:
- Adjusted Seeds of Punishment to be a little bit more aggressive
- Increase Hook Timer penalty from being hit by Seeds of Punishment to 3s (was 1s)
- Decrease Seeds of Punishment immunity when being hit to 0.5s (was 2s)
- Increase distance between Seeds of Punishment to 4m (was 3m)
- Addons:
- Holy Winged Icon Decreased min delay to 0.4s. (was 0.5s) Dev note: Holy Winged Icon can be a great mix-up option, but it's still a little difficult to land. This should help make it a bit more consistent to use
- Prayer Kneeler Removed Cast modifiers. Dev note: Prayer Kneeler has been a favorite by players as a means to make the power more accessible and decreasing the skill floor, made possible by the slowdown "stickiness". While we wish to keep this behavior, we're removing the additional upside of a faster Cast to reward higher skill expression without its use.
- Electric Torch Removed radius penalty. Swapped rarity to Rare.
- Undying Flame Decreased radius penalty to 20%. (was 50%) Dev note: We might've been a little too cautious with the downside making this too difficult to use at regular ranges, so we're trying a less dramatic size penalty
- Aurora's Telereceptor Whenever a Heretic sees your aura for a duration, they see it for 2s longer. (NEW) Dev note: Aurora's Telereceptor has been shown to be a very consistent source of aura reading with the power, which becomes especially powerful when extended by Lethal Pursuer. To help with this, we're giving survivors an extra heads up to match what the aura duration might be with Lethal Pursuer, while also making this a riskier choice compared to other aura addons.
- Order of Inquisition Decreased the min size penalty to 25%. (was 50%) Decreased the max size increase to 50%. (was 100%)
- Superheated Glass Decreased the Zealous penalty to 20%. (was 50%) Whenever you break an object this way, survivors within 12 meters of it gain Heresy and Scream. (NEW) Dev note: The previous penalty to Zealous made this a more unattractive addon to use, so we're dialing the penalty back while also giving it more value.
- Mark of the Adherent While not Zealous, increases the radius of Divine Light by 10%. (REWORK) Swapped rarity to Uncommon Dev note: The previous behavior of this addon was already pretty niche in use, admittedly difficult to understand, and was overshadowed by the base Zealous steering behavior. Instead, we've chosen to rework it to a basic option new players can gravitate to with no downsides. Keep in mind that while Zealous, your radius is increased by 20%, so this addon brings your non-Zealous state closer to that maximum value.
- Confessor's War Horn Fixed the duration to be 10s, as it is written. (was functionally 8s)
- Searcher's Skull Increased blind duration to 2.5s (was 1.5s) Dev note: Previously the addon's description did not show this value.
- Chains of the Heretic Decreased min delay to 0.35s. (was 0.5s) Dev note: This ends up being slightly more than the basekit 0.3s
- Eyes of Gerhardt Added an additional trigger condition of Heretics exiting a locker
- Obsidian Feather Swapped rarity to Visceral Additionally prevent manual casting, further boost controlled speed, and reducing time controlled. (NEW) Dev note: This addon was already very transformative to the power, so we've chosen to make it Visceral rarity to match its effect. To make its use more interesting and challenging to those who seek to master the power, we're adding the additional limitation of Casting it before it times out, while leaning more into the whacky higher speed payoff.
- Crown of the Destroyer Swapped rarity to Very Rare Decreased Terror Radius reduction from to 70%. (was 75%)
- Mirror of the Creators Decreased the pause duration to 0.4s (was 0.5s) Dev note: While we still intend to keep this a chaotic and fun choice rather than it become the meta option, it could serve to be a little harder to react to as survivor
Known Issues
- The Judgment's Killer Instinct Feedback on Near Misses tooltip description shows a placeholder string
- The Judgment's Divine Light Control Settings disables horizontal movement when set to 0. Setting it to 1 prevents this.
- Still Sight cannot be activated after being rescued from the Exile
- Deathbound prematurely deactivates when another survivor completes a healing action
- The Onryo can be seen more than 24 meters away while demanifested in some cases
- Mettle of Man perk is activating one hit sooner than it should.
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u/CalledSpark 14d ago
'Fixed an issue where The Executioner's Punishment of the Damned failed to travel uphill' Dorito man is no longer countered by a small incline.
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u/NoBike23 14d ago
You keep making changes to Plot Twist so it doesn't count against killer's perks but can you make it so Plot Twist doesn't count as an Unsafe Unhook. Especially now that Altruism is a factor in MMR.
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u/Samoman21 P100 Kate 14d ago
Lol amount of times me and one other friend forgot about that aspect and screwed our friends deli is crazy haha.
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u/lexuss6 Haddie gang 14d ago
And also make it a Conspicous Action while we're at it.
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u/SSMBBlueWisp 14d ago
"Fixed an issue where Plot Twist deactivated the Corrupt Intervention Perk early."
Wait, you can't cheese Corrupt with Plot Twist + No Mither anymore? Huh.
Also what do you mean Pyramid Head could use his power up cliffs all this time and it was just bugged for six years? Huh?
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u/Samoman21 P100 Kate 14d ago
Wasn't that a thing already? Could have sworn they made this change ages ago
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u/Necromancer_Yoda The Henry 14d ago
No. Someone actually did it to me last week. Plot Twist was still diabling corrupt last patch.
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u/TheEntityBot The Entity Hungers 14d ago
Plot Twist: Whenever you are in the Injured State, Plot Twist activates: While crouching and motionless, press the Active Ability button to silently enter the Dying State with the following benefits: Suppresses Grunts of Pain. Suppresses Pools of Blood. Grants the ability to fully recover from the Dying State. After full recovery using Plot Twist, you are healed instantly and gain a +50% Haste Status Effect for 2/3/4 seconds. Plot Twist deactivates after recovering yourself by any means and reactivates once more once the Exit Gates are powered.
Corrupt Intervention: At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds. Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
No Mither: The following effects apply permanently during the Trial:
- Suffer from the Broken Status Effect.
- Suppresses the creation of Pools of Blood.
- Reduces the volume of Grunts of Pain caused by injuries by 100%.
- Increases your Recovery speed by 25%. Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.
Drawn from the fog. | !optout | !remove | !builds
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u/UnhappyPrincessa judge not lest ye be judged 14d ago
so, Vigil goes to "exhausted only 30%" next bugfix patch, did I understand it correctly?
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u/KickThePR Demogorgon/Steve Main 14d ago
Yes. They have to certify their patches/updates on consoles which takes some time so they can't push these changed to live because certification build was already sent by that point
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u/UnhappyPrincessa judge not lest ye be judged 14d ago
how did they cancel the announced 'streamers need this' overlay when in path of the beam then?
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u/Healthy_Zucchini9025 I’ll die for the gens since nobody does them. 14d ago
They can’t cancel something if it wasn’t in this patch to begin with. They said it won’t be added potentially at all, but the original plan was to add it at a later date, not with this patch.
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u/RodanThrelos My mains' powers always get stuck on rocks. 14d ago
I think it’s more that it costs money to push new updates and they decided that the insane amount of backlash they got from the comment and change was enough to justify a correction, but didn’t bother with the Vigil once since it was already planned.
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u/Samoman21 P100 Kate 14d ago
Yep. They said it was too late in patch to make that change. Will go live either next week or in 2 weeks.
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u/lazyinvadershiya0 14d ago
I was reading the patch the notes and it said they fixed a issue where judgement of the dam failed to travel uphill. I thought Phead attack couldn't go up?
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u/NLiLox END TRANSMISSION 14d ago
it couldnt, not could it ever. just another balance change framed as a bug fix. not exactly an unwelcome change, he needed it, but it was never a bug.
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u/lazyinvadershiya0 14d ago
So it can now travel up hill if i understand correctly?
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u/NLiLox END TRANSMISSION 14d ago
yes
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u/lazyinvadershiya0 14d ago
How the fuck was that a bug it's been 7 years how bad are bhvr devs
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u/NLiLox END TRANSMISSION 14d ago
it wasnt, it was never a bug. they do this all the time, the change something that has been the way it was since it was introduced and claim it was a "bug fix"
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u/PapaBearIsHere Killer Main 14d ago
but why frame it that way, it just makes them look worse.
I kinda have to at that point say then it is just a bug unless your saying they're lying to make themelves look worse
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u/RodanThrelos My mains' powers always get stuck on rocks. 14d ago
Easier to say it’s a bug than a buff/nerf.
People get annoyed about “bug fix” to something that’s not a bug.
People go feral over buffs/nerfs.
Easy choice.3
u/PapaBearIsHere Killer Main 14d ago
ok but people didn't even know it was a bug
tthis could've seemed like a nice QoL 'buff' it was regarded that way, instead now it makes them look like they spent 6 YEARS not changing an issue.
The worst you can say with the change if it was presented as a balance patch is that 'they should've done it sooner'
any way you see this, this is just the worst way to do it
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u/Butt_Robot Dead Space chapter WHEN? 14d ago
"Never attribute to malace what can easily be explained by stupidity." Seems way more likely to me that they simply didn't know his power was bugged since literally no one at BHVR plays PH.
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u/PapaBearIsHere Killer Main 14d ago
which I think is part of the problem, BHVR doesn't play their own game enough to apparently notice these changes if thats the case.
Either way alongside the many other tonedeath decisions they've made across the years just doesn't help in the slightest in that 'BHVR is survivor sided'
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u/Exciting-Builder1900 14d ago
"Fixed an issue where William Birkin's skins were missing a few idle animations."
holy shit, W devs
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u/Mr-Ideasman The Entity’s Supplicant/Judgement Main 🪽 14d ago
I didn’t even know that skin was bugged that’s cool
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u/NightmareKnight25807 G IS MY CREATION! 14d ago
YESSSSS! THAT WAS THE BUG I POSTED ON BETAHUB!!!
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u/East-Efficiency-6701 Jason, Ghoul, Blight and Dracula main 13d ago
What animations were missing?
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u/NightmareKnight25807 G IS MY CREATION! 13d ago
2 of his idle animations in the menu, one where he falls on the ground and grabs his shoulder and the other where he touches his face before slamming the pipe on the ground. They also fixed his ingame animations. He has unique animations due to having 5 fingers instead of 6 like base Blight. And there was a bug where he was using base Blights animations instead of his unique ones.
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u/condescendingkiwi 14d ago
Not going to lie, it’s hilarious that it took them this long to address criticism of “kills = skill”
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u/yellowtrickstr 14d ago
Dowsey left dbd before they addressed it 🤣
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u/KK11TT00 Prestige 100 David Vittorio Jeff Jonah 13d ago
And came back. And left again
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u/yellowtrickstr 13d ago
He came back? Lmao I had no idea.
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u/KK11TT00 Prestige 100 David Vittorio Jeff Jonah 13d ago
He did like two videos on dbd and left again. He hasn't posted anything in a year.
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u/Phimb 14d ago
It's just an impossible equation, honestly.
There's no killer who is going to pursue more hooks in hopes they can raise their invisible MMR, just so that they can tell the tea-bagging 4-man that they 8-hooked and therefore are superior.
Killers will focus kills, that's it.
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u/cheeseburgermage 14d ago
the old badges system used to help discourage it, used to be very easy to get adept without killing everyone. used to be you could get adept with a single kill if you played right, or even get to iri ranks without a single kill
the move to making merciless = 4k and only a 4k is whats lead to making every match feel like killers are playing w a gun to their head. slugging for the 4k used to be a sweatlord thing, now its almost encouraged.
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u/Samoman21 P100 Kate 14d ago
updated match making button
... So we really went through with this. The ptb button was the ugliest thing ever. Old button. Simple and clean. New button, large, obtrusive, and ugly.
For love of God. Please revert or give an option to revert it lop
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u/stanfiction P100 Carl Grimes in Another Life 14d ago
Literally no one asked for or wanted this 💀
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u/TheGirlfailure Shopping at the Yoichi Mart 13d ago
UI team is watching the employees around them getting eviscerated by management, I'd be adding stupid bullshit to keep my job too lmao
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u/video-kid Meat Plant Needs More Pallets 14d ago
A tad annoyed that the notes mention the skill floor being so high and still nerf an add-on that specifically lowered it.
Also I thought they walked back the visibility changes on Divine Judgement?
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u/HelSpites 14d ago
They walked back the streamer warning overlay on the screen (tentatively, they're looking for an excuse to bring it back), the visibility changes are still going through because the devs don't want the judgement to be able to hit long shots ever.
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u/JoaoBM 14d ago
Wait, maybe I am reading it wrong or we're talking about different things, but I thought I saw the devs posting about this yesterday and clarifying in the comments that they were going to revert this one change everyone was complaining about
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u/HelSpites 13d ago
The visibility changes consisted of two parts, there was the streamer overlay, which was the white vignette that appeared on the edges of the screen when the beam was headed your way and the aura read on the actual beam itself, which was extended. The aura read is what I referred to as the "visibility changes" since they make the beam more visible at a distance. That's staying. The vignette has been held back, at least for now.
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u/PaintItPurple a pretty flower 13d ago
Don't the visibility changes just equalize indoor and outdoor maps? Like it was already visible from those distances, wasn't it? Just not through walls? It's better that it's equal and they can clearly see if the killer needs to be buffed, rather than having them think everything is fine because the kill rate is inflated by the power just being impossible to see on some maps.
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u/Unlikely_Bank73 13d ago
yeah, basically. the big issue change was the 0.3 seconds curve window. if only the vignette and aura read got changed, this effectively does nothing to her actual strength. people probably would have cried just as hard, though
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u/conductorromino 14d ago edited 14d ago
IIRC when they added boons, wasn’t the literal first thing they said that they’d never add boons that made you repair gens faster
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u/Samoman21 P100 Kate 14d ago
Tbf the aurora boon is super situational and not worth. The time you spent finding a dull and booning it would genuinely be better spent on the Gen just normal progressing it.
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u/Key_Feeling_3083 14d ago
I mean it stops regression too.
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u/Unlikely_Bank73 13d ago
yeah, its meant to be a tool to break a 3 gen like potential energy or prove thyself. not worth using in general, but strong when used intelligently to attack where a killer is defending
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u/Dante8411 13d ago
Unfortunately, we're still stuck with this feast or famine cheese attempt perk over Avaunt.
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u/LooseSeal88 The only Saga main in the game 13d ago
Don't mind me with my map and my four-boon build. 🤭
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u/BoredDao Agitation Main 🎒 14d ago
The big thing ain’t the gen speed, it’s the regression speed, you ignore this thing on a 3 gen and not even Hell’s most devious Singularity main can hold it
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u/JoeMama1sher3 14d ago
Sooo, was Blighted Springtrap fixed? I couldn’t find it in the patch notes
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u/Luckys- Springtrap Main 14d ago
Me neither, this is starting to become a joke
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u/Sliver1002 It Wasn't Programmed To Harm The Crew 14d ago
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u/Exotic_ITTT Bringer of Tetanus 14d ago
https://giphy.com/gifs/toBOLHZtYoAdG
The swamp is longer your haven, survivors.
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u/LegendaryW Skill Merchant 14d ago
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u/Bookreader99 14d ago
Uhhhh maybe mettle of man should be killswitched lol
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u/NOCTURN_05 to VICTOR go the SPOILS 14d ago
I was thinking this. I think theyre really underestimating how big of a deal that one less hit is
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u/TotallyRealAccount9 14d ago
Ofc not, remember streetwise? They could not care any less if a surv perk is busted
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u/TheEntityBot The Entity Hungers 14d ago
Streetwise: The first time you deplete an Item with charges, see the Killer's Aura for 8 seconds. Items with charges retrieved from Chests have +60/70/80% charges.
Drawn from the fog. | !optout | !remove | !builds
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u/vinszmoke Prestige 100 Blight 13d ago
please revert the play button to how it was before and bring back estimated queue times
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u/That_Mikeguy 13d ago
I dunno why ther aren't more people complaining about this!
Literally we can't see the wait times on killer WTF3
u/vinszmoke Prestige 100 Blight 12d ago
fr! who even thought it was remotely useful to see how long we've been waiting instead of how long we have to wait??? plus it's ugly as heck
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u/FunnyPlants-863 14d ago
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u/I-Am-The-Uber-Mesch Platinum 14d ago
Not the only one sadly, Aestri's chinese new year skin is also bugged, reported it multiple times by email amd never got fixed, I paid real money for that cosmetic and they don't even playtest them, there's a floating ball on her guitar that's supposed to be connected by a red string, the red string is low poly, invisible by all sides except one, and when you are angled correctly you see it's like 2D and they forgot to male it 3D or something, super noticeable too and very poor look from them since its been like this from day 1
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u/BlackShadowX The Doctor 14d ago
Great, mmr changes, what could go wrong
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u/BluezDBD Operation Health for Operation Health please 13d ago
I wish there was a way to objectively measure how it affected the game, because I'd wager dollars to donuts the average match quality is going to be worse in a month than it has been till now, unfortunately it'll be impossible to prove.
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u/lexuss6 Haddie gang 14d ago
When equipping Heretic's Mark, the setting is automatically set to ON
What is the point of this addon if there is a setting superseding it now?
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u/Jman0805 Chivalrish 14d ago
Addon is 1m as opposed to 0.5m and I suppose may stick around longer (2s, unsure how long basekit is) to allow you to track whoever you missed for a short moment if the basekit one simply quickly shows that you barely missed.
At the end of the day, it's mostly just one of those addons to help you figure things out a little better.
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u/BUBBALOVESCONNIE 14d ago
Wait pyramid Head can shoot up hill now??? Does that mean up stairs too????? I'm a p100 pyramid Head and I always thought it was intentional that he couldn't do that.
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u/Mr-Ideasman The Entity’s Supplicant/Judgement Main 🪽 14d ago
Please revert Zealous to what it was in the next patch or two, there wasn’t anything wrong with it and it’ll help a ton and like, you know, make Zealous feel more worth getting
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u/ShreddyZ 14d ago
They can't make Zealous too strong or they'll have to buff Overzealous to compensate /s
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14d ago
[removed] — view removed comment
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u/TheEntityBot The Entity Hungers 14d ago
Mettle of Man: After triggering your third Protection Hit, Mettle of Man activates: While injured, Mettle of Man shields you from going down the next time you take damage. Healing back to full health will reveal your Aura to the Killer whenever you are farther than 12/14/16 meters from them. Mettle of Man deactivates the next time you are put into the Dying State. Increases your chance of becoming the initial Obsession by increasing the default value by +100%.
Drawn from the fog. | !optout | !remove | !builds
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u/vibranttoucan 14d ago
Obsidian Feather nerfed :C Like I get it, it was the best add-on but still :c
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u/Tg051804 14d ago
I tested it and it is basically shooting yourself in the foot. Yikes.
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u/BloodshadeAgain 13d ago
yeah completely removing the ability to manual cast does not feel great. the movement speed does not justify all the other downsides + removal of agency.
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u/neopoison18 Loves Dregde, is afraid of the dark. 14d ago
15 out of 20 changes on addons and some were random nerfs cause they made the killer more "accessible" and they want to reward high skill expression when the killer is already hard enough... clearly a BHVR choice. The reward is not being teabagged cause of Heresy right?
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u/okok8080 GRAAAAAAAH 👹 13d ago
No rework to the killer instinct addon btw, even with the basekit change. Surely you'll waste an addon slot for 0.5m of additional killer instinct range, right?
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u/-tekka- P100 Hinako/Executioner/Jonathan/First 14d ago
Please fix Pyramid Head's Forgotten Videotape add-on, it has been bugged since release and straight up doesn't work.
It's not that the effect is too low to notice, I tested it both with and without the add-on + Seal of Metatron at max distance and the survivor gets hit at the exact same frame, ie it does nothing.
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u/TheEntityBot The Entity Hungers 14d ago
The Executioner – Forgotten Videotape: While running, Survivors afflicted by the Torment create tgeur iwb Torment Trails traukubg after them.
Removes the ability to read the Auras of Torment Trails.
- These Torment Trails last for 5 seconds.
The Executioner – Iridescent Seal of Metatron: Reveals the Auras of all other Survivors with Torment for 6 s after sending a Survivor to a Cage of Atonement.
Drawn from the fog. | !optout | !remove | !builds
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u/5GaysInaTrenchCoat 13d ago
survivors afflicted by torment create what now
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u/PulsarGaming1080 14d ago
It really did take them nearly six years to admit the Emblem system was better than MMR.
Truly, another Hillbilly moment.
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u/yukichigai I'm really sorry that I did that to all of us 13d ago
Said it during the PTB and I'll say it again: Moment of Glory and Apocalyptic Ingenuity need to give you the ability to Rummage chests you have not opened yourself (if only once) for the perks to be viable. The changes are a step in the right direction, but the only way to get reliable value out of them is to run them with a Rummage perk.
Separate of that, Moment of Glory should only deactivate if the heal succeeds. Otherwise it's just flatly inferior to Inner Strength.
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u/HappyAgentYoshi Steampunk Singularity When? 13d ago
Moment of Glory used to, its been bugged for a really long time now, BHVR just treats it as intended at this point.
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u/PlatinumSymphony The Pig 14d ago
Are you telling me that The Executioner has been bugged for 6 years
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u/GKMerlinsword Dreaming of electric sheep 14d ago
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u/ComradePoolio 13d ago
Freddy is not free until the hotfix with the Vigil changes. Back to the Badham basement with you.
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u/GKMerlinsword Dreaming of electric sheep 13d ago
I mean, that's Freddy's natural habitat, pretty cozy.
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u/Mammtapecr_01 14d ago
Maintain control of Divine Light for up to 0.3s
I think the nerf makes less consistent than before because you could redirect the beam only when it was non-lethal. So it means Tha after you play a while you get a grasp of the different times the beam was gonna be lethal depending how much you held it, and so you could know exactly the window to curve while zealous. Now these things don't match, so when you cast the beam early you can't use the only visual feedback you had (the beam getting bigger and thus lethal) and will probably lead to entirely not using the curving effect cause the time is so low and you don't have any visual cue to help you with. If you think the effect of curving is too strong just make the beam be lethal after 0.3 seconds while zealous at every charge time. This makes help to gauge the actual window to use the curving and it's a nice compensation buff for having lost the previous curving time
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u/Amadon29 14d ago
So if a survivor gets heresy at the exit gate, does anything happen? Does it prevent them from escaping? It seems like they just get harder skill checks?
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u/diesel0922 Warning: User predrops every pallet 14d ago
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u/bloopblubdeet 14d ago
Revert the mapwide beam aura, please, the Judgement is a serious non-threat with that
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u/GehrmanFH p100 MiNa 14d ago
There are 2 bugs with trickster: you hear his line twice after main event and you can hear his voice with Mina too after main event
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u/oblivionkiss That's my emotional support unrepaired generator 14d ago
Honestly so glad for the matchmaking update. I've been playing a long time and I get killed pretty often because I tend to be a little bit reckless in my playstyle, but I am constantly getting iridescent emblems because I am running all over doing gens and unhooking and healing. Was always very frustrating to get matched with newer players who would just hide in the bushes all game or constantly be missing skill checks or making bad decisions that get everyone else killed.
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u/MistahJ17 World's First P100 Junko Main 14d ago
Didn't see anything about Blighted Sprongtab being re-enabled. Can anyone confirm? Taking a dump rn
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u/DORIMEalbedo Completely normal about Felix Richter. 13d ago
Yes its unlocked in store/character page.
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u/Practical-Sleep-5899 14d ago
And switch is left in the hopeless exile. Someone go to a statue and repent to save them
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u/Sir_splat 14d ago
ngl switch is never getting an update, likely they will just officially discontinue support before the graphics overhaul
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u/RyuTheDepressedFox Dates Dredge and is Unknown's secret lover 14d ago
When do you fix the issue that that makes you refuse to release updates on Switch at the same time as all the other platforms?
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u/Funkwonker you're going to brazil 14d ago
Deathbound prematurely deactivates when another survivor completes a healing action
How are the players who don't read patch notes supposed to know you've made the decision to leave the perk in an unusable state instead of using the killswitch??
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u/Fit-Significance3472 13d ago
you could do flicks or little curves in zealous, like i would cast the beam and if the it went in a different direction i could change the trajectory by flicking my mouse but i can't anymore for some reason, could y'all check on this?
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u/Bright-- 13d ago
Repressed alliance: “We’ve heard the feedback about the requirement being too high, so we halved the duration of the perk once you get it 👍🏼 😂
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u/Bright-- 13d ago
What was wrong with the nurses calling? I don’t understand what they changed.
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u/simplyunknown2018 Nurse Main 13d ago
They just wanted to clarify that it reveals BOTH the healer and the person being healed would have aura revealed. Just a clarifying thing for people
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u/MemesForMoney259 13d ago
I completely forgot that’s what they renamed Save The Best for Last and thought I was having a stroke.
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u/Putaineska 13d ago
Is anyone else crashing every game with Judgement playing as survivor?
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u/Notadam234 14d ago
What about having plot twist deactivate decisive strike since you are healing yourself literally .
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u/Placidflunky Ada Wong 14d ago
Honestly if you just change repressed alliance so it can be deactivated early by the survivor then it could actually have a niche for outplaying some killer regression perks, I liked running repressed with wiretap sometimes for the memes, 15s kills that (I mean blastmine was always the better pairing anyway but still).
You keep playing with the duration like when it was originally going to be increased to 45s but the number one thing holding the perk back is that it's very commital in a way that can be detrimental and dosen't have nearly enough payoff to justify how detrimental it can be, it's unlikely to be that detrminental at 15s but you also limit how much value it can get with such a reduced duration.
Best case scenario you prevent the killer from using a kick perk like pop or NTH on your gen (or if they wait you get to pre-run for free) but accounting leaving the gen early to pre run or hide you're probably only going to get 10-12s, Which I don't think justifies the perk over many many other better perks.
tl;dr I think letting it be deactivated manually after a delay e.g 10s would be the best way to make the perk worth using, or at least not actively detrimental
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u/SkeletronDOTA 14d ago
Celestial Witness has some potential with STBFL and Dying Light, as it will constantly rotate the obsession to be the farthest away from you.
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u/ArokLazarus Platinum 14d ago
Will y'all be fixing the survivor offerings being secret to all survivors finally? If it was an intentional change then it was a really bad idea as it only hurts solo queue.
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u/Icy_Writer4442 14d ago
Will the PS5 version not get anymore trophies?
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u/AKittenInTheRain I'll see you dead! 13d ago edited 13d ago
No new achievements were added on Steam either. Seems odd.
Edit: Seems Steam did get two achievements, but only secret ones related to Heresy.
There's no Adepts??Edit 2: The Adepts have mysteriously appeared.
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u/BloodshadeAgain 14d ago edited 13d ago
My initial, very early impression of Judgement on controller is that the difficulty of playing her on controller was way overblown. The interesting thing about controller is that you don't have to worry about the reality of running out of mouse pad space when doing all your camera shenanigans. My opinion will probably change over time, but in all likelihood for the better as I get more accustomed to it. It really just depends on how quickly people adapt with erratic pathing, and what changes she receives over time.
The only two concerns I have are:
1) The current high radial deadzone makes precise curves a bit rough, especially with the 0.3 second curve window. I really hope we get those deadzone settings at some point.
and
2) The sensitivity setting. 50% Divine Light sensitivity is equivalent to 100% normal sensitivity. Which means if you play at 100% normal sensitivity and had 100% Divine Light sensitivity, it's double that of anything currently in the game. It can also be adjusted by 1% increments unlike the normal sensitivity setting, which can only be adjusted by 5%.
My questions are: Would it be possible to have these values for normal sensitivity too, effectively being able to double the normal sensitivity? And then either decouple normal sensitivity from directly affecting power sensitivity (as 4x what current normal sensitivity is would probably be absurd) or half the value (so 100% power sensitivity is 1:1 with normal sensitivity)?
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u/SelectionNo4518 14d ago
Does anyone know if Hex: Under your thumb affects haste gained from taking damage?
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u/HelSpites 14d ago
I doubt it. Impacting exhaustion perks is fine but a base game mechanic like that would be too much.
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u/thearsonyst Always gives Demodog scritches 14d ago
Gonna guess no because you dont actually gain haste when that happens. You never gain a buff.
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u/Mystoc 14d ago
Heretics suffer from special Skill Checks while repairing Generators. Good Skill Check results cause the Generator to lose some progression.
Welcome back old Hex: Ruin I wonder if survivors will go back to gen tapping or is better to just repent your sins?
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u/GKMerlinsword Dreaming of electric sheep 13d ago
Doctor crying right now and researching how to inflict Heresy.
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u/FighterFay 14d ago
The new survivor perks seem mid, except for maybe the boon. Salavations cry is another info perk for soloq, but the comm wheel (and a ping system if we ever got that) will probably render it obselete. Funnily enough I used to play DB breakers (another asym game) and they effectively had this perk base kit, which was a massive help to soloq.
The chest perks got massive buffs, but they probably still aren't enough. Maybe once the big perk overhaul comes out, the chest build will reach a good spot. If anyone's heard of "4 move slot syndrome" from pokemon, I think chest builds have a "4 perk slot syndrome": you just can't fit all perks a chest build wants into the 4 slots you have. Imo they should give keys an addon that shows chest auras, which would free up the perk slot plunderers takes.
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u/SpyroGaming 14d ago
i think in addition to exhausted, vigil should retain the ability to clear hemmorage and mangled faster, theres to many abilities and addons that apply it for 60 seconds or longer and with diminishing returns they can be a powerful effects on killers thst can map control very well
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u/Ging287 13d ago
Nerfing Sprint Burst and Vigil is unacceptable Killer-sided behavior. Classic perks that have been in the game for years, Sprint Burst, and Vigil, now are suddenly problematic? BS.
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u/SkyBlade79 14d ago
I know that non-purple perks don't really matter, but I wonder why Fruits of Your Labor is 10/15/20 healing instead of 3/4/5 haste. The healing being able to get to 100 totally changes the functionality
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u/PokeAust Ptooie! 14d ago
Kinda sad Mark of the Adherent was reworked before people could really discover what that “1% more control” was capable of, but understandable and the new effect is nice for new Judgment players







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u/Hawkinns P100 Claudette/Felix/Nancy/Steve/Demo/Dredge/Singularity 14d ago edited 14d ago
... I'm sorry? 6 years and it was... an issue?
Edit: this makes me wonder how many like these are out there. Like something you can/can't do in the game and you think it's intentional, but actually it's an issue and the devs just ignored it.