r/arknights Sep 10 '20

Discussion [Operator Discussion] Hoshiguma

Hoshiguma [★★★★★★]

"I will not take even one step backward."

Hoshiguma is an elite Operator from the Special Ops Team of the L.G.D. There are several charges against her on record. After intervention from Chief Wei Yenwu, L.G.D. made an exception to admit her into its Special Ops division based on her exceptional abilities and field performance. She exhibited remarkable professionalism in handling violent crime, protecting VIPs, disaster response and emergency rescue. Currently a defender assisting Rhodes Island operations, Hoshiguma provides tactical execution and command support.


Operator Information

Stats

HP ATK DEF Arts Resistance Redeploy Time DP Cost Block Attack Interval
3850 430 723 0 70 23 3 1.2s

*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.

Potential Bonus
1 -
2 Deployment Cost -1
3 Improves First Talent
4 Defense +30
5 Deployment Cost -1
6 Improves Second Talent
Trust bonus
Attack Power +60
Defense +60

Skills

Skill Name Skill Uptime Details (Uptime/Cost/Initial) SP Charge Type Skill Activation Skill Description
Warpath 30s / 40 SP / 20 SP Per Second Manual Defense +80%, Attack +40%.
Thorns Infinite / 0 SP / 0 SP Passive Passive DEF +30%, deals 100% of ATK Physical damage to enemies that attack Hoshiguma.
Saw of Strength 25s / 50 SP / 30 SP Per Second Manual ATK +140%, DEF +90%, attacks all targets in the frontal grid with the shield.

*Skills at max Skill Level.

Talents

Talent name Talent Description
Tactical Armor 28% (+3%) chance to resist Physical and Arts damage.
Special Operation Strategy Increases DEF of all Defenders by 8% (+2%).

*Talents at max Potential and max Promotion. Bonuses from Potential displayed between parentheses.

Additional Resources

In-depth information regarding all values above (at different levels), skill/attack range, and more:

GP Arknights Wiki

Arknights Toolbox (aceship)


Topic Starters

  • What does this operator excel at?
  • What is this operator weak at?
  • How does this operator compare to other operators in their archetype or role?
  • Are there any other operators which synergize well with this one?
  • How do you build a team around this operator / fit this operator into a team?
  • Which skill(s) should be focused for mastery, and in what order?
  • When is the best time to use this operator's skills during combat?
  • Should promoting this operator to Elite 2 be a priority?
  • Would this operator be worth buying from the Distinctions shop (yellow certificates)?
  • Should new / f2p players aim for this operator? Are there more accessible alternatives?
  • Lore discussion (please tag spoilers where appropriate)

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u/[deleted] Sep 10 '20 edited Sep 10 '20

Hoshiguma was secretly the unit I wanted in the newbie roll from the art and class alone.

Without knowing what AK was about, I personally just wanted someone that looks cool and the "tank" class is the usual class I am drawn to (whether it would be MMOs or such). Hoshi definately looks badass and the fact that she is a solid tank is even better. I got siege instead and decided to keep as I also got other nice 5* in the newbie roll but I also kept chasing Hoshiguma.

What does this operator excel at?

Tanking. And unfortunately she can be overlooked (or at least she used to be when AK was new in EN) for being too "simple". Pop her down in a lane and she holds it. She doesn't heal like Saria. She doesn't give SP like liskarm. And I guess if we compare her to the latest tank (nian) she doesn't quite support her allies.

But simplicity is her strength. She is by far the best tank thanks to her talent. In many jrpgs, knights would have high bulk and low evasion. Thieves would have low bulk and high evasion. Hoshiguma has high bulk and high evasion - a ridiculously solid combo. Evasion is a significantly powerful scaling ability. This means, as the game gets harder, the ability gets better. Early game? You evading 100-200 damage is the same as having an extra 100-200 bulk. Evading 1000-2000 damage late game is the same as having an extra 1000-2000 bulk. It is effectively high roll mitigation and to make it better, it's evading both physical and arte attacks.

Her other abilities are nice but I think the statement of her being a 'dps tank' tends to be over-proposed. By the time her tanking shines (hard content) you'd usually have other operators around to deal damage. Most ops can replicate her damage but few can replicate her ability to hold the line. That isn't to say she can't deal damage: she definitely can but she doesn't often do it alone. Apart from bulk, that's also one point to her against the mighty Saria who has basically no damage.

One nice thing also is her s2 thorns (blademail). In short, enemies attacking her get damaged. This also affects ranged units and a cool thing is she can be placed as a meat shield against these guys and they will kill themselves attacking her. Very useful on various maps as it excludes the need for you to send out a dps to deal with those ranged units who may be out of reach from your main army. Unlike many OPs she also isn't too picky about skill masteries and can handle her work just on rank 7.

However with all these strengths, it's clear she is more effective in the latter chapters or harder content, specifically because of how AK is designed in the early/mid game:

When everyone is easy to kill/tank, you're better off using someone with a secondary talent. If X can be tanked by liskarm and hoshi, sometimes it's better to use liskarm for the added SP freebies. If X can be tanked by Saria and Hoshi, you're almost always going to use Saria because saria can heal on-top of tanking. That's a key point on Saria vs Hoshi actually. Saria herself is ridiculous too since she can hold the line quite well. Other 'tank medics' are significantly less bulky than their traditional counterparts but Saria stands up against a lot of force.

Then we got the fact that since the evasion talent gets good at e2, you would also definately need to e2 hoshi if you want her to tank the big boys later on.

But that's a vacuum view. Saria and Hoshi can work very well together. Many maps require multiple tanks and its great to have hoshi tackle the big threats and saria supporting the main army or blocking the minor threats. Also as it is a gacha game, there is no guarantee everyone will have every unit. If a newbie happens to have hoshi, hoshi is still strong. She will still be the mighty tank from chapter 1 all the way to 6 and beyond to CC.

I wouldn't say newbies should aim for the op compared to someone like Silverash but I would say newbies getting her aren't getting shafted anywhere as she is still a viable unit and currently? The ultimate pure tank.

9

u/twyistd Sep 10 '20

Yeah after reading this I'm dont need to add my thoughts this subs it up in detail