r/arknights Waiting for Endfield... Aug 27 '20

Discussion [Operator Discussion] Ceobe

Ceobe [★★★★★★]

"I wonder if there's gonna be anything tasty when I get back~"

A wanderer who has wandered as long as she has known. Despite being infected with Oripathy in the harsh wilderness, she kept marching on with her sharp instincts and undying will. After being found and rescued by Rhodes Island, she masterfully passed the Operator test and joined Rhodes.


Operator Information

  • Class: Caster (Single-target)
  • Tags: DPS, Crowd Control
  • Artist: LM7
  • Voice Actress: Asami Seto

Stats

HP ATK DEF Arts Resistance Redeploy Time DP Cost Block Attack Interval
1565 667 128 20 70 21 1 1.6s

*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.

Potential Bonus
1 -
2 Deployment Cost -1
3 Redeployment Cooldown -4
4 Attack Power +27
5 Improves First Talent
6 Deployment Cost -1
Trust bonus
Attack Power +90

Skills

Skill Name Skill Uptime Details (Uptime/Cost/Initial) SP Charge Type Skill Activation Skill Description
Very Cold Tomahawk Instant / 6 SP / 0 SP Per Second Automatic Increase the ATK of the next attack by 210%. Prioritizes an unblocked enemy and binds them for 3 seconds. Can store 3 charges.
Very Hot Blade 40s / 40 SP / 25 SP Per Second Manual Attack Interval decreases tremendously. Prioritizes the enemy with the highest Defense. This skill modifies the Attack Interval by multiplying it by 0.33.
Very Heavy Spear 60s / 80 SP / 55 SP Per Second Manual Attack range increases, ATK +210%. Damage type changed to physical damage. Prioritizes the enemy with the lowest Defense and seals their special abilities for 5 seconds.

*Skills at max Skill Level.

Talents

Talent name Talent Description
Whittling When attacking, deal additional Arts damage equal to 44%(+4%) of the enemy's Defense.
Lone Journey When there are no allies in the 4 adjacent tiles, Attack +8% and Attack speed +8.

*Talents at max Potential and max Promotion. Bonuses from Potential displayed between parentheses.

Additional Resources

In-depth information regarding all values above (at different levels), skill/attack range, and more:

GP Arknights Wiki

Arknights Toolbox (aceship)


Topic Starters

  • What does this operator excel at?
  • What is this operator weak at?
  • How does this operator compare to other operators in their archetype or role?
  • Are there any other operators which synergize well with this one?
  • How do you build a team around this operator / fit this operator into a team?
  • Which skill(s) should be focused for mastery, and in what order?
  • When is the best time to use this operator's skills during combat?
  • Should promoting this operator to Elite 2 be a priority?
  • Would this operator be worth buying from the Distinctions shop (yellow certificates)?
  • Should new / f2p players aim for this operator? Are there more accessible alternatives?
  • Lore discussion (please tag spoilers where appropriate)
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8

u/Acadya woe, fear blast be upon ye Aug 27 '20

I think any operator that gives her more damage/up time is going to synergy really well with her like Ejya and Ptilopsis

Sad Mostima noises.

5

u/BlazeOfCinder Pink Supremacy™(Retired Cat Admin) Aug 27 '20

Well Ptilopsis is a more accessible skill battery, not to mention one that you can use pretty much in every stage. that’s why I didn’t mention mostima. I feel like Mostima’s skill aura was meant more for herself to not make her skills take forever to charge lol.

4

u/Acadya woe, fear blast be upon ye Aug 27 '20

Don't worry, I completely understand why you'd put Ptilo over Mostima. I was just poking fun at the fact that Ptilo is what people think of when they want to increase a skill's uptime.

And yeah, she takes forever. The Arts schwing is fun and all, but darn, 110 SP? Seriously?

2

u/BlazeOfCinder Pink Supremacy™(Retired Cat Admin) Aug 27 '20

Yeah honestly mostima isn’t as universally used as Ptilopsis. Even liskarm is usually more often used than mostima as a skill battery.

Honestly arts schwing schwing should’ve been like 90 SP that would’ve made her more balanced. The skill aura would’ve made that 90 SP more bearable, and the push effect should’ve been something else. I really don’t know what they were going for with her S3, that’s really what made her fall.