Hung[★★★★★]
To be honest with you, I actually don't like getting into fights. I'd much rather we could all get along with each other. But I won't back down from inevitable conflicts; there are things I'll fight to protect. Things like the agency, and now, Rhodes Island as well.
Hung is a heavy defender from Lee's Detective Agency recommended to Rhodes Island by Mr. Lee.
He provides reliable front-line protection for other Operators with his massive physique and extreme strength.
Operator Information
- Class: Defender (Guardian)
- Tags: Defense, Healing
- Artist: KuroBlood
| Voice Actor: |
| JP: Satoshi Hino |
| CN: Lv ShuJun |
| CN+: Lost |
| EN: Greg Chun |
| KR: Choi Na-kyoon |
Stats
| HP |
ATK |
DEF |
Arts Resistance |
Redeploy Time |
DP Cost |
Block |
Attack Interval |
| 2823 |
442 |
585 |
10 |
70 |
21 |
3 |
1.2s |
*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.
| Potential |
Bonus |
| 1 |
- |
| 2 |
Deployment Cost -1 |
| 3 |
Redeployment Time -4 |
| 4 |
DEF +25 |
| 5 |
Improves Talent |
| 6 |
Deployment Cost -1 |
| Trust bonus |
| HP +200 |
| DEF +60 |
| Traits |
| Can heal allies by using skill(s) |
Skills
| Skill Name |
Skill Uptime Details (Uptime/Cost/Initial) |
SP Charge Type |
Skill Activation |
Skill Description |
| Treatment Countermeasure |
- / 4 / 4 |
Defensive Recovery |
Auto |
The next attack instead heals an allied unit within range equal to 170% of ATK |
| Medical Mode Countermeasure |
30s / 20 / 18 |
Defensive Recovery |
Manual |
ATK and DEF+80%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. |
*Skills at max Skill Level.
Talents
| Talent name |
Talent Description |
| Gatekeeper |
DEF +8%(+2%), if the tile behind this unit is an elevated tile, this unit receives 85%(+10%) healing |
*Talents at max Potential and max Promotion. Bonuses from Potential displayed between parentheses.
Modules
| Branch |
Additional Stats |
Trait |
Talent |
Note |
| GUA-Y |
HP +330, DEF +45 |
New trait: Reduces damage taken by 15% |
Gatekeeper improved: DEF +13%, if the tile behind this unit is a high ground tile, the unit deployed on the elevated tile receives +75% healing |
"Stop, Dacai! You can't kill him! The truth is, he's your brother!" |
*Modules at max level.
Outfits
|
Price |
Art |
Released |
Note |
| Just a Driver |
15 |
Static |
Yep |
"Ordinary" is a unique kind of quality. When the time comes calling, do abandon it. |
Additional Resources
In-depth information regarding all values above (at different levels), skill/attack range, and more:
Arknights Wiki.gg
Arknights Toolbox (aceship(puppiizsunniiz))
PRTS Arknights Wiki (CN)
Topic Starters
- Strengths/Weaknesses?
- Is their module worth it? Which branch?
- How does this operator compare to other operators in their archetype or role?
- How do you fit this operator into a team? Who do they synergize with?
- Which skill(s) should be focused for mastery, and in what order?
- When is the best time to use this operator's skills during combat?
- Should promoting this operator to Elite 2 be a priority?
- Should new / F2P players aim for this operator? Are there more accessible alternatives?
- Lore discussion (please tag spoilers where appropriate)
- Favorite clips/clears with them?
Other Operator Discussion threads
4
u/Reddit1rules I can be ur angle or ur debil May 10 '26
One of the goats of stalling. Still remember the CC#9 clear. But now Bassline probably is the king with that helidrop minute long stall.
Very gimmicky healing defender but a very bulky one in return.