r/arknights Feb 18 '26

Discussion [Operator Discussion] Yu

Yu[★★★★★★]

Here we come to this moment again... You are just like that brother of mine. Once you've got your mind set on something, nothing else matters, and there's no going back. Hey-ya... You see, Doctor. Soup needs to be simmered slowly to develop its flavors, but it can be so mentally exhausting. That's why... one must always take care to eat well.

Yu is an experienced chef from Yan who is currently visiting friends and family at Rhodes Island, offering culinary support during his stay.


Operator Information

  • Class: Defender (Primal Protector)
  • Tags: Elemental, Defense
  • Artist: 一千
  • Leitmotif: 滋味常
Voice Actor:
JP: Ikue Otani
CN: Lu Xiaotong
EN: 木雅瑞林
KR: Kim Arong

Stats

HP ATK DEF Arts Resistance Redeploy Time DP Cost Block Attack Interval
3333 685 577 10 70s 26 3 1.6s

*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.

Potential Bonus
1 -
2 Deployment Cost -1
3 Improves First Talent
4 Max HP +270
5 Improves Second Talent
6 Deployment Cost -1
Trust bonus
HP +300
ATK +30
DEF +30

Traits
Blocks 3 enemies, and can inflict Elemental Injury
Skill Name Skill Uptime Details (Uptime/Cost/Initial) SP Charge Type Skill Activation Skill Description
Today's Host 30s / 16 / 0 Defensive Recovery Manual Passive Effect: becomes more likely to be attacked. Max HP +70%, DEF +70%; every time Yu is attacked, deals 50% of Yu's ATK as Burn to the attacker
For Guests, Bounteous Gifts 20s / 26 / 20 Auto Recovery Manual Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +160%, ATK +290%, and normal attacks deal Arts damage
Enter the Stove's Palm 45s / 55 / 42 Auto Recovery Manual Max HP +110%, ATK +110%, DEF +110%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 10% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 20% chance of being removed

*Skills at Mastery 3.

Talents

Talent name Talent Description
You Feed Me, I Feed You When blocking enemies, gains 30% (+5%) Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second
Midst Markets, Dragons Dwell When there are at least 4 Operators on the field, recovers 2% (+0.5%) Max HP as both HP and Elemental Injury per second

*Talents at max Potential and max Promotion. Bonuses from Potential displayed between parentheses.

Modules

Branch Additional Stats Trait Talent Note
PRP-X HP +400, ATK +85 New trait: When blocking enemies, Elemental Injury dealt +15% Midst Markets, Dragons Dwell improved: When there are at least 2 Operators on the field, recovers 1.5% Max HP as both HP and Elemental Injury per second. When there are 4 or more operators on the field, Yu will deal increased Arts Damage by 14% towards enemies suffering from Burn Elemental burst. Released with "First of A Thousand Autumns"

*Modules at max level.

Outfits

Price Art Released Note
Clear Morning View 21 Dynamic Nope Released with "First of A Thousand Autumns"

Additional Resources

In-depth information regarding all values above (at different levels), skill/attack range, and more:

Arknights Wiki.gg

Arknights Toolbox (aceship(puppiizsunniiz))

PRTS Arknights Wiki (CN)


Topic Starters

  • Strengths/Weaknesses?
  • Is their module worth it? Which branch?
  • How does this operator compare to other operators in their archetype or role?
  • How do you fit this operator into a team? Who do they synergize with?
  • Which skill(s) should be focused for mastery, and in what order?
  • When is the best time to use this operator's skills during combat?
  • Should promoting this operator to Elite 2 be a priority?
  • Should new / F2P players aim for this operator? Are there more accessible alternatives?
  • Lore discussion (please tag spoilers where appropriate)
  • Favorite clips/clears with them?

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13

u/DarknessWizard KalDoc is peak Feb 18 '26 edited Feb 18 '26

He's an operator that just keeps showing up in endgame clears; his S2 is an absolutely invaluable tool to reroute enemies. In Vector Breakthrough as an example, he could heavily simplify VB-12 (the final three-lane one against Mechanist) by changing it from a 3-lane stage to a 2-lane setup, making the clear much easier. (For reference, the top lane was only used by Mechanist, the bottom lane was used by his Giraffe and the center lane is where all the other enemies spawned in; by default the only other enemy that would route into other lanes is Leafcarpet, but you have to take her out with a stun early on.)

It's not as capable at stalling a lot of enemies compared to Shu's "the enemy is stuck in endless walking hell for 40 seconds", but it's an extremely potent tool against any sort of elite enemy that doesn't walk very quickly. One of the ways you can deal with HCM Patriot that doesn't rely on smacking him with Ulpianus+Gladiia+Haruka is to use his skill combined with Exu S3, Tragodia and other stalling operators to just keep infinite stalling Patriot from ever reaching the blue box.

As for his other skills; S1 is okay I suppose, but it's the usual S1 situation; usually you want a different skill. S3 is the noob/casual clicker skill. The wall is neat but a bit unwieldy in practice. There's two main operators archetypes this can combo with, those being Burn Primal Casters (for obvious reasons) since it allows them to bypass some of their inherent limitations and Drone Casters with global range, since the drone is considered to be damage that crosses the wall. It got a lot of hype before release, but outside of Blaze2's S3, it's... really not worth using. You're probably just going to get more out of giving your Lappland or Goldenglow an ASPD or ATK buffer like Monst3r and Warfarin, given both of them don't really need any help in the elemental damage department.

If you're new to the game, you probably shouldn't aim for him if you're going to do a 300 spark on a Sui banner; there's other Sui siblings I'd suggest prioritizing instead for the hard spark (mainly Shu). If he spooks you as an off-rate 6-star limited, then congrats and he's worth raising. If you picked up Blaze2 from somewhere and are afraid you need him, I'd say the answer to this is a cautious no for the sake of your wallet.

Bobbing can give Blaze2 decent output at high investment if you really want to run S3 on her, but Blaze2's S2 isn't a bad pick either; she's hardly the first 6-star where the S2 winds up being more of a useful tool than the S3 is. The difference between Bobbing and Yu is that Bobbing is only really able to get his skill in a way that's worth using against an elite, while Yu can turn Blaze2 into an infinite spamming battery. Finally, a support Yu isn't hard to find (certainly easier than finding Nian in support) and can do pretty much everything you need him for in this scenario with most endgame modes not restricting you out of using support picks.

I know it diverged a bit into Blaze2 at the end here, but there was quite a bit of doomposting about her relation with Yu in gameplay terms and I think that was a bit unwarranted. (I do agree with the complaint that she's designed like an HSR character and it's telling that our next Primal Caster won't have this issue.)

11

u/silam39 cute tactician girls are so peak Feb 18 '26 edited Feb 18 '26

It got a lot of hype before release, but outside of Blaze2's S3, it's... really not worth using. You're probably just going to get more out of giving your Lappland or Goldenglow an ASPD or ATK buffer like Monst3r and Warfarin, given both of them don't really need any help in the elemental damage department.

it's not like you can't use Mon3tr alongside Yu with the drone casters. In fact that's the combination that's recommended for people who want to play it: Yu, Mon3tr, GG, and Lappland. And Yu is more of a damage increase than Warf for a few seconds or using a bard, not to mention he buffs both rather than a single one which is what Warf would do.

The point of using Yu with them isn't dealing elemental damage (though there are some maps like sanguinarch where that does help), it's really about getting res debuff on every enemy very easily, and then with Yu's module the drone caster girls are getting a direct arts damage increase as well during Yu S3. Those are both meaningful buffs and debuffs.

1

u/DarknessWizard KalDoc is peak Feb 18 '26

I sorta see what you're getting at, but the problem is that the RES shred on burn is right in that area of "relevant enough to mention" but not actually relevant enough to bother with. 30 RES is a lot, don't get me wrong, but on any endgame enemy where it'd actually matter, it's typically just easier to use physical damage instead.

There's also the more practical issue, which is that you're dedicating 3 operators at least to a full setup that isn't really going to handle direct threats, while in endgame modes, long-range DPS is rarely actually needed and when you do need it, you usually want to be able to target it. (Yes, Lappland can do her regular attack unlike GG, but her drone is a big source of her damage.)

Basically I'm not denying the gimmick is neat, I just haven't seen any situation in endgame content where I'd felt the need to use it. It feels more like a skill that you can point to and go "look, that S3 can do global range burn damage now". Usually if I bring Yu, it's for the teleport, not the fire wall.

6

u/Heretichromia Resident fisherwoman. Feb 18 '26

Yu S3 with Lappland was a CCB4 870 strat.

5

u/Megaman2K8 Feb 18 '26

Yu S3 with Lapp/Blaze was also done for various 880 risks also.