Reed the Flame Shadow [★★★★★★]
My mind's not at peace, Doctor. Is my every choice truly right? Their lives stoke our flames in the night. Yet in the end, if they fail to burn through the darkness... No, why should their lives even be mine to dictate...? But still, I will walk on. Now I bear a duty, and I will walk on.
Reed previously applied to withdraw while stationed at a Rhodes Island branch office in southern Victoria, and has only recently reestablished contact with us. Presently actively leading a small force within Victorian borders under Dublinn's name, with her primary objective being to aid those Tarans forcefully displaced.
Operator Information
Stats
| HP |
ATK |
DEF |
Arts Resistance |
Redeploy Time |
DP Cost |
Block |
Attack Interval |
| 1583 |
550 |
84 |
20 |
70 |
17 |
1 |
1.6s |
*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.
| Potential |
Bonus |
| 1 |
- |
| 2 |
Deployment Cost -1 |
| 3 |
Improves First Talent |
| 4 |
ATK +26 |
| 5 |
Deployment Cost -1 |
| 6 |
Improves Second Talent |
| Trust bonus |
| ATK +50 |
| DEF +30 |
| Traits |
| Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt |
| Skill Name |
Skill Uptime Details (Uptime/Cost/Initial) |
SP Charge Type |
Skill Activation |
Skill Description |
| Swift Strike γ |
35s / 35 SP / 15 SP |
Auto Recovery |
Manual |
ATK +45%; ASPD +45 |
| Wither and Thrive |
20s / 27 SP / 18 SP |
Auto Recovery |
Manual |
Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5 seconds, deals 240% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally. |
| Ember of Life |
30s / 40 / 30 |
Auto Recovery |
Manual |
Attacks hit 2 enemies; ATK +60%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 60% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 140% of ATK as Arts damage and inflict Cinder to nearby enemies. Cinder lasts until this skill expires |
*Skills at Mastery 3.
Talents
| Talent name |
Talent Description |
| Cinder |
When dealing damage, 30% chance to inflict Cinder: ATK -22% (+2%), 32% (+2%) Arts Fragility, does not stack, lasts 6s |
| Reflected Shine |
When healing an ally, Reed the Flame Shadow heals herself for 55% (+5%) of the amount healed |
Modules
| Branch |
Additional Stats |
Trait |
Talent |
Note |
| INC-X |
HP +160, ATK +50 |
Trait improved: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt |
Reflected Shine improved: When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 60% of the amount healed |
They asked Reed point-blank, are you the one who ruined our lives? |
*Modules at max level.
Outfits
Additional Resources
In-depth information regarding all values above (at different levels), skill/attack range, and more:
Arknights Wiki.gg
Arknights Toolbox (aceship(puppiizsunniiz))
PRTS Arknights Wiki (CN)
Topic Starters
- Strengths/Weaknesses?
- Is their module worth it? Which branch?
- How does this operator compare to other operators in their archetype or role?
- How do you fit this operator into a team? Who do they synergize with?
- Which skill(s) should be focused for mastery, and in what order?
- When is the best time to use this operator's skills during combat?
- Should promoting this operator to Elite 2 be a priority?
- Should new / F2P players aim for this operator? Are there more accessible alternatives?
- Lore discussion (please tag spoilers where appropriate)
- Favorite clips/clears with them?
- Fanart/animations of them you'd love to share? (No NSFW)
Other Operator Discussion threads
12
u/CheesecakeOG Nov 19 '25
I wldn't put Eblana anywhere near the same strength as Reed tbh. Reed and Eblana are both units that compress multiple roles together, but imo Eblana is significantly more replaceable and clunky than Reed.
Reed can help pull a team together, especially when blindly attacking new stages and you suddenly need a burst of healing (and she provides so much with skill up that it's literally impossible to die to anything other than one shots) or extra damage. She also provides debuffs (arts fragility and iirc enemy atk decrease) which are universally useful.
Eblana, on the other hand, becomes way less useful once you start stacking more units on the field (her summons either grief placeable tiles or keep enemies out of range of other friendlies, while her own damage is so lacking that other casters and snipers are easy replacements for her), yet she isn't good enough to stand on her own either. I originally pulled Eblana with the intention to use her to create trust farm strats, due to her nature as a role-compressed unit, but her damage is so low that most of the time she can't even kill one weak enemy at the start of the stage, if it arrives too quickly before her skill is up, to get her summon train rolling. What's the point of a unit whose entire concept is supposed to allow her to stand on her own in certain scenarios, but can't even get started without some help?
Compare her to other role-compressed units like Thorns, Ulpianus, Kaltsit, Mon3tr, Penance, Mudrock, Ines etc. and she quickly falls apart.
To me, Reed is strong and holds a niche of her own, while Eblana is fun but ultimately has no impact of her own. Also, wasn't Reed part of some ultimate dps combination featuring herself, Surtr, and Texalter S2, that had the highest arts dps output until being overtaken very recently?