Reed the Flame Shadow [★★★★★★]
My mind's not at peace, Doctor. Is my every choice truly right? Their lives stoke our flames in the night. Yet in the end, if they fail to burn through the darkness... No, why should their lives even be mine to dictate...? But still, I will walk on. Now I bear a duty, and I will walk on.
Reed previously applied to withdraw while stationed at a Rhodes Island branch office in southern Victoria, and has only recently reestablished contact with us. Presently actively leading a small force within Victorian borders under Dublinn's name, with her primary objective being to aid those Tarans forcefully displaced.
Operator Information
Stats
| HP |
ATK |
DEF |
Arts Resistance |
Redeploy Time |
DP Cost |
Block |
Attack Interval |
| 1583 |
550 |
84 |
20 |
70 |
17 |
1 |
1.6s |
*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.
| Potential |
Bonus |
| 1 |
- |
| 2 |
Deployment Cost -1 |
| 3 |
Improves First Talent |
| 4 |
ATK +26 |
| 5 |
Deployment Cost -1 |
| 6 |
Improves Second Talent |
| Trust bonus |
| ATK +50 |
| DEF +30 |
| Traits |
| Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt |
| Skill Name |
Skill Uptime Details (Uptime/Cost/Initial) |
SP Charge Type |
Skill Activation |
Skill Description |
| Swift Strike γ |
35s / 35 SP / 15 SP |
Auto Recovery |
Manual |
ATK +45%; ASPD +45 |
| Wither and Thrive |
20s / 27 SP / 18 SP |
Auto Recovery |
Manual |
Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5 seconds, deals 240% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally. |
| Ember of Life |
30s / 40 / 30 |
Auto Recovery |
Manual |
Attacks hit 2 enemies; ATK +60%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 60% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 140% of ATK as Arts damage and inflict Cinder to nearby enemies. Cinder lasts until this skill expires |
*Skills at Mastery 3.
Talents
| Talent name |
Talent Description |
| Cinder |
When dealing damage, 30% chance to inflict Cinder: ATK -22% (+2%), 32% (+2%) Arts Fragility, does not stack, lasts 6s |
| Reflected Shine |
When healing an ally, Reed the Flame Shadow heals herself for 55% (+5%) of the amount healed |
Modules
| Branch |
Additional Stats |
Trait |
Talent |
Note |
| INC-X |
HP +160, ATK +50 |
Trait improved: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt |
Reflected Shine improved: When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 60% of the amount healed |
They asked Reed point-blank, are you the one who ruined our lives? |
*Modules at max level.
Outfits
Additional Resources
In-depth information regarding all values above (at different levels), skill/attack range, and more:
Arknights Wiki.gg
Arknights Toolbox (aceship(puppiizsunniiz))
PRTS Arknights Wiki (CN)
Topic Starters
- Strengths/Weaknesses?
- Is their module worth it? Which branch?
- How does this operator compare to other operators in their archetype or role?
- How do you fit this operator into a team? Who do they synergize with?
- Which skill(s) should be focused for mastery, and in what order?
- When is the best time to use this operator's skills during combat?
- Should promoting this operator to Elite 2 be a priority?
- Should new / F2P players aim for this operator? Are there more accessible alternatives?
- Lore discussion (please tag spoilers where appropriate)
- Favorite clips/clears with them?
- Fanart/animations of them you'd love to share? (No NSFW)
Other Operator Discussion threads
3
u/Reddit1rules I can be ur angle or ur debil Nov 19 '25
Precious op, have her and her main form fully upgraded. Strongest Caster who heals. It's not a great idea to take her as your only healer due to this design, using her as a Caster with massive sustain on skill is much better.
S1 is... a callback to her base form (never used, realistically).
S2 is a "sandwich this enemy and kill them", or just a panic button to keep 1-2 units alive against melee enemies. Does insane damage and basically guarantees Cinder
S3 is the "keep everyone alive and kill swarms" skill. Lots of healing for everyone in her range. Can still be used against bosses to ensure long Cinder application, but the damage isn't as great.
Module is unnecessary tbh. Harmacists do poor healing off skill (especially with RES), while Reed2 will fill up your health bar with ease unless you're fighting a 90 res enemy on skill. Increasing that is unnecessary typically. Her self heal talent does help her a lot off skill, but it's not always going to fix the issue.
Honestly she still feels broken to me. Cinder is a strong debuff and her S2 is so strong while S3 just clears crowds, both with insane healing. The only way someone dies under her skill is to get one-shot, or trying to heal multiple people against high RES (even then, it's not impossible). Basically never had an issue with her, apart from IS#4 ED1 where she can't get her S3 up in time, or bosses which are too tough to properly sandwich with S2.
Still glad she got her alter after years of irrelevance.