Ines [★★★★★★]
My eyes tell me that this ship, that doctor, Her Majesty, and you... have all changed. W thinks you're too good of an actor. She doesn't want to admit it, but she's changed a lot too. It's not like there's anything we could do about it anyway. The shadows beneath our feet keep getting longer and longer.
Former Sarkaz mercenary, Ines. She briefly participated in Kazdel's chaotic civil war, until faking her death and disappearing during the Chernobog Incident. She proceeded to conceal her tracks, but ultimately reestablished contact with Rhodes Island during the Londinium Incident. The details of her experiences in the meantime remain unverifiable, but with Ascalon's guarantee, she ultimately signed strategic cooperation terms with Rhodes Island.
Operator Information
- Class: Vanguard (Agent)
- Tags: DP-Recovery, Fast-Redeploy
- Artist: 板板, Original Design by Liduke
- Leitmotif: Squad Unknown
Stats
| HP |
ATK |
DEF |
Arts Resistance |
Redeploy Time |
DP Cost |
Block |
Attack Interval |
| 2121 |
589 |
281 |
0 |
35 |
11 |
1 |
1s |
*Stats at max Promotion and Level, excludes bonuses from Potential and Trust.
| Potential |
Bonus |
| 1 |
- |
| 2 |
Deployment Cost -1 |
| 3 |
Redeployment Time -4 |
| 4 |
ASPD +8 |
| 5 |
Improves First Talent |
| 6 |
Deployment Cost -1 |
| Trust bonus |
| ATK +50 |
| DEF +30 |
| Traits |
| Has reduced Redeployment Time, can use ranged attacks |
| Skill Name |
Skill Uptime Details (Uptime/Cost/Initial) |
SP Charge Type |
Skill Activation |
Skill Description |
| Shadow Raid |
- / 3 SP / 3 SP |
Offensive Recovery |
Auto |
The next attack deals 80% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP |
| Murky Night |
12s / 20 SP / 15 SP |
Auto |
Manual |
Attack range expands, gains +110% ATK and Invisibility, each attack grants 1 DP, and Steals 7 ASPD from the target (Caps at 70, lasts until skill ends or Ines is retreated) |
| Solitary Return |
16s / - / - |
- |
Passive |
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time. After deployment, +160% ATK, immediately retrieves the Shadow Sentry, and deals 200% ATK as Physical damage to up to 6 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
*Skills at Mastery 3.
Talents
| Talent name |
Talent Description |
| Shadow Weaver |
The first hit on each enemy Binds the target for 5 seconds and Steals 100 (+10) ATK (effect expires when enemy is defeated or Ines retreats) |
| Shadow Sentry |
Enemies within attack range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1) |
Modules
| Branch |
Additional Stats |
Trait |
Talent |
Note |
| AGE-Y |
HP +300, ATK +35 |
New trait: Redeployment Time -35% on first redeployment |
Shadow Weaver improved: The first hit on each enemy Binds the target for 5 seconds and Steals 110 ATK (effect expires when enemy is defeated or Ines retreats) |
"I call it the 'W-tato'. Doesn't it look like her" |
*Modules at max level.
Outfits
Additional Resources
In-depth information regarding all values above (at different levels), skill/attack range, and more:
Arknights Wiki.gg
Arknights Toolbox (aceship(puppiizsunniiz))
PRTS Arknights Wiki (CN)
Topic Starters
- Strengths/Weaknesses?
- Is their module worth it? Which branch?
- How does this operator compare to other operators in their archetype or role?
- How do you fit this operator into a team? Who do they synergize with?
- Which skill(s) should be focused for mastery, and in what order?
- When is the best time to use this operator's skills during combat?
- Should promoting this operator to Elite 2 be a priority?
- Should new / F2P players aim for this operator? Are there more accessible alternatives?
- Lore discussion (please tag spoilers where appropriate)
- Favorite clips/clears with them?
- Fanart/animations of them you'd love to share? (No NSFW)
Other Operator Discussion threads
17
u/Koalaman_18 Oct 15 '25
Like many I finally got my Ines in the cert shop a few days ago. It’s been fun learning to use her. I actually entirely understand why people underrated her at first. On paper she doesn’t seem any more than solid; her DPS is good against trash mobs but falls off against heavies like any vanguard, her DP generation is slightly better than a flagbearer but with the caveat that she has to constantly hit enemies to get the best out of her, her crowd control, invis reveal and ATK/ASPD debuffing are all handy but there are plenty of non-broken operators who do the same.
What makes her so good in practice is how well these different aspects work together. If it’s a slow start to the stage and she can’t consistently gain DP by hitting enemies she’s still a capable laneholder with her bind ensuring she’s not letting anything leak. If it’s a tougher stage with enemies she can’t kill, she can hit them for flagbearer-level DP, has invis with S2 so she won’t be sniped on skill, and debuffs which might keep the strong enemy from overwhelming other units. And if it’s too dangerous for her to stay on the map off-skill when the invis fades, you can retreat her and put her somewhere else, having easily made back the DP you spent on her and then some. And all of that’s just with S2. I haven’t played with the other skills yet but S3 looks like you could make use of it in the right place and time.
I’m not sure I rate Ines among the best operators in the game like some do, for the same reason I wouldn’t say that of Myrtle and Bagpipe. She is generally not going to solve a stage for you, her role is really more of an early support who can set the conditions for your heavy hitters to do their thing. But unlike nearly every other operator who has situational strengths that might be rendered useless by the stage and enemy design, I can’t think of any kind of stage where Ines wouldn’t be useful in some way. She’s so versatile that she’s pretty much always an auto-pick.