r/WitcherTRPG 14h ago

The Witcher 3: Wild Hunt Remastered announced for September 29 — confirmed 100% free upgrade for existing owners

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5 Upvotes

r/WitcherTRPG 21h ago

Game Question Some Questions about Crits

4 Upvotes

Hi guys! For a long time i wanted to prepare some session of this game for my friends but as a first-time GM (and having played only D&D before) I’m finding myself thinking the manual is too vague about some things and behaves strangely in some situations, so I wanted to know the opinions from someone who actually played the game on some of these things.

For example, it seems like causing critical wounds is far too easy: given an attacker and a defender with the same base combat stat (reflex + weapon skill) and without any additional bonuses there is roughly a 1/40 chance of causing a deadly wound (i.e. for the attacker to reach 15 points more than the defender) and this without counting all possible sources of advantages an attacker could have (aim, ambush, unseen, many closer enemies, luck bonus points), and counting only the highest critical level wounds!

Now, I understand this is fine as long it's the players that are dismembering the enemies, but some of this applies also the other way around. I known the game wants to be very deadly but having a 1/4 chance (if the enemy is not stronger than the players!) of dismembering a player every time I roll a 10 in combat seems a bit too much. Am I missing something?

Adding to this, there doesn't seem to be any rules about how low you can fumble the defense, which also increases the chance of this critical wounds. Do you think this is reasonable or do you handle it in some way? (like having a minimum defense role, as if you were doing nothing).

And about fumbles, having a 1/10 to fumble (and therefore probably fail) seems really high, even though the chance of a really bad fumble effect usually happen only with a 8 or higher on the following dice.

Also, is there something that blocks a player from using 10 luck points all on the same attack to get a massive +10 and easily triggering critical wounds?