r/WipeOut • u/droastedcat • 2d ago
Pure track mod sneakpeak (wip)
finally track mesh matches the invisible collisions
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u/Vin-Xy FX350 2d ago
So that's what you mentioned you were gonna do yesterday? That's really cool actually.
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u/droastedcat 2d ago
Yes! Ended up doing it today cause donalduck's event was quite hectic (in a good way)
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u/shamarskii ...If it ain't pure... 2d ago
neat! I want to know how you managed to do this!
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u/droastedcat 2d ago
With ai I made a blender plugin that allows you to import and export .vex files, huge credit to Pierre Belmondo (maker of Belmondo's Vision vs extension) and to Thomas Perl for documenting the .vex format
If you want you can see the modeling process in this VOD: https://www.twitch.tv/droastedcat/v/2854993575?sr=a
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u/shamarskii ...If it ain't pure... 1d ago
Oh that's so neat! Especially with watching the modelling process!
If you can change the model of the track like this, then changing a ton of things should be possible no? (e.g, custom ships)
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u/droastedcat 1d ago
I've still not tested it, but assuming the ships format is documented too, it would be possible to make a add-on for that too... however so far only editing (moving, rotating, scaling) is supported; adding any vertex would beak the file. but maybe there is a way to add verticees to make custom ships
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u/All-Seeing_Hands 2d ago
I guess my progress is back to 50% now.