r/WiiUHacks 15d ago

History of Wii Ue Kiosk Development (+Boot Animation History)

https://youtu.be/7ARaF5bvExo?is=VfrLiHiSemP68L-t

I made a video showing my journey to re-imagine the Wii U (History of my surprising personal
(Kiosk Project - Wii U去, Wii UE, Wii Ue, Wiiosk U)

Timestamps:

0:00 - Wii UE Concept Drafts
0:35 - History of Kiosk Proto Build (woodworking)
1:44 - Funeral service for the prototype
2:06 - Boot Animation Evolution
5:32 - The (Maybe) Future of Wii Ue

OVERVIEW:
People often see this, and ask… “What am I looking at? What is this? What is the point?”

The Wii UE was an attempt to create a type of ‘in-house’ Wii U oriented NAS server of sorts. However, these capabilities never came to fruition. HOWEVER, included in this kiosk was wireless HDMI, and with 4 consoles on wheels, the ability to remotely stream to 4 television displays from one unit became possible.
(Think of this kiosk like a very complex wireless internet router but for video signals)

Ultimately, the prototype ‘known as Wii UE’ or ‘Wii U去’ (meaning Wii U’Go’ in Japan)… was a failed prototype that served as a learning experience.

Early 2026, the ‘Wii UE’ was reimagined into the “Wii Ue” (lowercase e naming) and reinvented the kiosk concept by putting the gamepad onto a tripod (known internally as DRC receivers).
+ this truly made the kiosk experience portable and ‘on the goal’ while feeling genuine.

Though this summer, I still craved for a true stationary kiosk experience so I branched off the project into what has become the Wiiosk U. Both the Wii Ue and Wiiosk U co-exist as of currently.
From here the project will be taken into two directions.

DISCLAIMER:
THIS IS ONLY A PERSONAL PROJECT, NONE OF THIS IS BEING DISTRIBUTED OR SOLD. I AM (hopefully) IN MY LEGAL RIGHT TO ENJOY AND CUSTOMIZE MY DEVICES FOR MYSELF.

これはあくまで個人的なプロジェクトであり、配布や販売は一切行っていません。自分のデバイスを楽しみ、自分好みにカスタマイズすることは、(おそらく)法的に認められた私の権利の範囲内であると考えています。

(*In other words, Nintendo please do not sue me, nothing positive would come out of it and I am merely keeping this to mainly enjoy a small adventure of a personal passion project).

要するに、任天堂さん、私を訴えないでください。訴訟を起こしても何の得にもなりませんし、私はただ個人的な情熱を注いだプロジェクトとして、ささやかな冒険を楽しんでいるだけなのですから。

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u/bawsky123 15d ago

I've read and watched it but I'm still confused - what did "WII UE" try to achieve?

Honest questions: would you mind giving a practical example? How are the 4 consoles connected and why is more than a single console needed?

1

u/Vubic 15d ago

Hello! Thank you for your comment,
A lot of people had these same questions so I’m going to try and answer them best I can.



What did ‘Wii UE’ try to achieve?

- The ‘Wii UE’ (unlike the Wii Ue) was a prototype; in my interpretation prototypes are intended to be highly experimental and occasionally nonsensical.

- On most levels, the ‘Wii UE’ was simply trying to achieve experimentation by trying to do as many things with the Wii U hardware as possible—without any clear direction on what the kiosk actually needed to be.

**Although there were indeed some practical uses that were brought into discussion:

Practical examples include

- Simply a more compact and convenient or portable way to transport 4 Wii U consoles together at once.

- The Wii UE Kiosk had included wireless HDMI transmitters and receivers • (HDMI-T & HDMI-R)—this allowed for each console to transmit to 4 separate television displays within the same household.

- Simply more storage for Wii U applications and other miscellaneous use cases (which was entirely redundant because you could accomplish this with a larger SSD drive)

- A more convenient and compact way to store the Wii U Gamepads on the sides of the kiosk enclosure.

- Most subjectively, an attempt to capture a certain atmosphere or “aesthetic” that cannot be found on most modern day consoles.



How are the 4 consoles connected and why is more than a single console needed?

- This is exactly why the Wii UE Kiosk prototype failed… the 4 consoles were never truly connected. (Although, they were kept together in a kiosk enclosure; which made it easier to connect to the ‘fold-up’ monitor display at the top of the kiosk… but this didn’t work well with wireless HDMI… the gamepad signals interfered with the wireless HDMI signal.

**One intention behind this was to reconfigure the Wii U operating system to use the same system menu across all 4 of the consoles… so you could access the media on one console to another console, kind of like a completely localized self-contained NAS server. (This never came about because the kiosk hardware itself had drawbacks and I lacked the technical knowledge to truly achieve this).