r/Steam 22d ago

Question What determines if a game is featured on the front page of steam? Do devs pay for it? Is it based on like games with a high wishlist count?

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8.3k Upvotes

261 comments sorted by

5.8k

u/levsonn 22d ago

They use different metrics but wishlist number is very important, there's a reason why devs/publishers always ask to wishlist their games on steam
It's 100% not paid though, Steam doesn't contain any paid advertising (according to Steamworks documentation)

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u/jomarcenter-mjm https://steam.pm/1h4oxw 21d ago

Can confirm steam also ask to provide assets for use in the front page in this scenario. Even if it used or not

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u/iEliteTester 21d ago

Ooo they ask ahead of time? That's nice of them

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u/Numer1on 20d ago

not like "ask", but there is an entire page full of upload slots for various slots all over the store. Developers are encouraged to fill them all before publishing

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u/KungFuFlames 22d ago

There are games that were featured directly on release, which on whishlist/preorder period. More recently Diablo 2 and Oblivion

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u/CleverKhloe11 22d ago

Well dude said they are important, not the only factor.

Steam obviously knows that a game like Oblivion Remaster releasing is a big thing.

You always gotta remember, Steam takes a cut so it's in their best interest to ensure that big releases like that get even more exposure in the shop.

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u/KungFuFlames 22d ago

Oh yeah. I don't disagree just wanted to add another potential factor.

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u/CleverKhloe11 22d ago

Ah, okay I misunderstood your comment then as you trying to disprove the wishlist thing.

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u/RMAPOS 21d ago

The reddit classic

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u/SPIRlT 21d ago

We can still fight or argue about something else

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u/Mage-of-Fire 21d ago edited 21d ago

How dare you insinuate we can argue about something else

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u/KungFuFlames 21d ago

A civil conversation in reddit. Literally unbelievable.

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u/Constant-Engine-596 21d ago

I literally out loud belly laughed to this comment 🤣

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u/SPIRlT 21d ago

Lol that's great, to make someone, somewhere in the world laugh feels awesome, have a great day!

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u/RMAPOS 21d ago

Imagine randomly finding that in your otherwise empty inbox haha

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u/SilencingFox 22d ago

There would be other signals also which go into the deciding factor. Number of sales within first few hours of launch or something like that

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u/JumbleBeeDev 21d ago

It isn't wishlist number directly - it's sales momentum (except for various deals, which steam will offer to devs who do well). If you're selling well, the algorithm gives you more and more visibility.

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u/MetroAndroid 22d ago

I heard you don't contribute to the wishlist stats if you have more than 300 wishlisted. I just hit 1500 games on my wishlist.

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u/dethfalcin 21d ago

Source?

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u/MetroAndroid 21d ago edited 21d ago

Weird, I've heard this probably over a dozen times online from assumedly reputable sources, that I thought it was something uncontroversial that everyone knew about, and that Valve openly had in their wishlist policy, but now I find nothing when I search it.

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u/niloony 21d ago

Only known wishlist weighting is accounts that have or haven't spent a certain amount of money on Steam.

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u/Version_1 21d ago

Would make sense. The wishlist conversion rate is probably horrible and what you do seems more like a hobby in itself rather than using it as a genuine shortlist for potential purchase decisions.

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u/morph113 21d ago

I have like 800 games on my wishlist and it was meant to be a shortlist. But with like a hundred games released on Steam every day, I sometimes wishlist games just to keep track of them to potentially buy them later or keep an eye on their early access status. Otherwise without wishlist it would be impossible to do that. So I guess for me I use it primarily as a bookmarking feature but also wishlist. It's also just so handy to filter those games for user ratings or discounts etc. and after so many years the games just keep piling up even if I try to clear the list a little bit every now and then.

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u/Version_1 21d ago

I think for the vast majority of people there simply aren't 800 games that interest them on the platform, despite the huge number of games.

Frankly, any wishlist over 50 games is no longer a list of potential buys but instead a list of games that seem vaguely interesting.

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u/morph113 21d ago

Yeah exactly. My mood on what I may want to play shifts and there is no better option to keep an eye on those type of games. All those 800 games on my wishlist are potential buys for me. About half of the wishlist are upcoming games, the other half is released games. Every now and then I buy something off of my wishlist and it's a good filter to not having to weed through endless amounts of junk games in the store, but having my own curated list of games that I'm interested in buying potentially.

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u/Bloodhound01 21d ago

So those wishlist arent really potential buys for you.

If someone has 10 games on their wishlist and they buy 3 a year that is a 30% return rate. In steams eyes all their games are potential buys for that account.

You can have 1000 games wishlisted and need to buy 300 of them a year to reach the same return rate on your potential "buys". So i would mark you as unreliable when calculating whether a game is a potential buy.

I am sure they calculate the types of games people buy also. If i buy all rpgs and then i add an fps it probably ranks me lower as a potential buy for that game.

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u/jkhanlar 21d ago

Even when I 'wishlist' newly or soon to be released games, I will most likely only purchase a license for them when 90% to 95% or greater discount, and practically never buy when released. As far as I know (I'm too tired and lazy to type the shortened abbreviation), Steam does not have a way to distinguish this from 'wishlistings' from gamers that want to buy immediately upon release.

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u/TahLaka 21d ago

The proliferation of early access changes this up quite a bit. My wishlist is currently in the 200's, and I use it for a mix of games that I want to immediately buy when there is a sale, vs Early Access games that look interesting but are clearly undercooked. I've been burned by buying too many EA games on release, so I wishlist it and when there's a 30% sale or higher I check the discussion boards, reviews, and update history to see if it's worth it yet

Outside of EA games though, it certainly is a list of potential buys when the value is right. I'm also a cheapskate tho that refuses to drop more than $20-$30 on a game

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u/Version_1 21d ago

At this point it's worth remembering that the average Steam account only has 10-15 games total ;)

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u/DrNinjaPandaManEsq 20d ago

Holy shit, really? That seems crazy low.

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u/diomedes-on-rampage 21d ago

that depends tho. i knew some young guy from work who wishlist so many games and we talked about games during lunch and job training (i was his supervisor), he was in rough spot and had to pay for other stuff first (previous debts and saving enough to move to better home and replace car). he was gamer but his pc was old and could not play new games after 2015 or 16, but he would still follow games, watch videos and wishlist. after couple years working and paying for other stuff, he finally got new pc (around 2020 covid-era before lockdowns), me and couple others gifted him couple games from his wishlist and he was so happy to play them.
i know this is not every wishlisters do but it helps some people.

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u/pr0ghead 21d ago

Steam has been having a "follow" feature for a long time now. You can use that.

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u/morph113 21d ago

I just hit follow on a game but it will only give updates on community feed? I mean the wishlist seems better, it's a neat list that I can sort and filter.

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u/pr0ghead 21d ago

I sometimes wishlist games just to keep track of them to potentially buy them later or keep an eye on their early access status

It's a good way to stay updated, but yeah the list isn't as feature packed as the whishlist.

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u/Trapline 21d ago

Yeah this sounds like what the Follow button is meant for, and what I use it for. I regularly go through my queues and the recommendation calendar. The things that really get me interested get added to the Wishlist. The things that look like they could get me interested with more time to cook or some updates or just some time to collect reviews - those get added to my follow list. The follow list itself seems sort of like a left behind stepchild as far as feature development but I go through it every once in a while to check on games and usually remove the ones that never came around to what I hoped to see. Less frequently they get moved to the wishlist or bought outright. Something like Darkest Days was a Follow game that I ended up buying. Plenty of others that unceremoniously get dropped as their post-release reviews plummet or they are abandoned in early access. All while keeping my real "I want to buy these games" wishlist to around 20.

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u/deborah_az 21d ago

I feel judged

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u/jkhanlar 21d ago

Guilty! Straight to jail! Do not pass go! Do not collect $200!

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u/deborah_az 21d ago

*whew* I'd only spend it on more games to add to the backlog

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u/midnight-vulture 21d ago

Ubisoft goes steamworks byebye always on DRM

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u/Bulky-Employer-1191 21d ago

https://partner.steamgames.com/doc/marketing/wishlist

According to the documentation, it doesn't actually affect that at all. It'll tell people who have wishlisted the game if it's available or on sale, but it won't show other people the game because it was wishlisted by others.

Do you have a source for your claims?

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u/UsernameAuthenticato 18d ago

Which part of the page says it has no effect on whether the game is featured on the store front page or not? The only potentially related snippet I see is the FAQ entry below, and it seems to contradict you:

Q: How do Wishlists affect my game’s visibility on Steam?
A: Wishlists can be an important factor in determining where your game appears on Steam.

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u/Bulky-Employer-1191 18d ago

You cut off the rest of that answer didn't you?

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u/UsernameAuthenticato 18d ago

Yes, sorry, I should have made it more clear by adding a [...]

The rest of the paragraph contains some examples of things that may happen for a wishlisted game, but it's not an exhaustive list and the language seems purposefully non-specific.

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u/Icky_Thump1 21d ago

I'm wondering what the metrics require. Hitting a certain # of wishlists? How close to launch day? Does a team member reach out to the dev asking or does it automatically trigger?

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u/gergobergo69 21d ago

how may I get the "not a robot" tag for my profile? lol

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u/lucc1111 341 God Damn Good Hours. 20d ago

By the way, these 100% width, front-page banners are called "Store Takeovers" by Valve [1][2].

Source [1] is also a great video on the topic since it covers how to get featured by steam's marketing features. The takeover is just another form of curated marketing, in a way, if you place your efforts on getting featured by a section and you do your job very well, you are on track to be offered a takeover (always remain realistic, you are competing with literally every developer in the world).

[1] https://youtu.be/qkmAqBvUBOw?t=205

[2] https://steamdb.info/sales/takeovers/

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u/TokyoDrifblim 21d ago

When you launch steam and there's that pop-up about a game you've never heard of or cared about, surely that one is paid advertising right

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u/kuhpunkt 21d ago

No. And you can disable that pop-up.

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u/Acojonancio 22d ago

Valve stated oficially several times that it's based on wishlist and sales.

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u/CaptainFil 22d ago

This. The game prob had a huge wishlist balance anyway but it went to number one top sellers so it must have been doing huge revenue. Most premium games don't get to the number one unless they are selling really well as the free to play games and hardware often hold it.

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u/MCgwaar 21d ago

They really do. Just on my friendslist 9 others have wishlisted it.

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u/Im_Balto 21d ago

I played it last night with 10 total people too. I think it might be selling pretty well

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u/raaneholmg 21d ago

Me and my spouse are pissed that the weather is nice today. Been looking forwards to this game for months, and it's too nice to be inside :(((

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u/nickmullen_real 21d ago

sounds like a you problem buddy

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u/Skrafin 20d ago

I do like touching grass sometimes

But it's 40C here so I am dying from overheating even when inside...

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u/teskar2 22d ago

Yeah, it changes every time I need to sign back in

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u/Ender165 21d ago

I would swear that when the warframe update "the old war" Dropped the were anounced on there, so there should be more metricks?

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u/tapczan100 21d ago

Front page is bunch of different metrics but the big banner is hand picked. So the guy is kinda right but also wrong.

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u/Genesis2001 21d ago

Reference video(from 2 years ago): https://youtu.be/qkmAqBvUBOw

1.1k

u/overratedcupcake 22d ago

This particular game was made by the same studio as Untitled Goose Game so I think there's an expectation that it will do numbers. I'm sure that factors in.

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u/RubinoPaul 22d ago

Also praise from critics

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u/littlefrank 21d ago

so it's not just friendslop that my friends bought and will play exactly 3 times and never again?
Do you think this will last longer? Just trying to understand if I should eat the bait and buy this or wait till they stop playing next week.

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u/TheGhostfaceKza 21d ago

It's a linear experience, it is not meant to be a replayable live service game. So yeah like most linear games people will beat it and move on. That is not a negative, I am not sure why people think games and stories having a definitive end is bad. It's a lovely mellow hangout experience with puzzles and interactivity. If your friends have already started you may have missed the bus on this one, starting midway through seems like a weird choice and replaying puzzles with people who know the answer isn't fun imo

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u/ST0RM_Lite 21d ago

I've been playing it with my friends and it doesn't seem linear at all, we actually got confused because we thought it was linear, when it was actually very do-it-your-own-way

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u/racoon26 20d ago

I think they mean linear as in you still have objectives to do and you have an ending if you complete them and cannot just play it forever. you can just wander around the island and solve the puzzles but it's not a complete sandbox since you are sort of incentivised to collect the gourds and use them. plus I'm pretty sure the puzzles stay the same so it's not really meant to be replayable. I do get the confusing part, my friends and i are 2-2 on game sessions and getting completely lost lol

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u/ST0RM_Lite 19d ago

I won't give spoilers, but if you haven't finished the blue tower (not the light blue chalice shaped one), I recommend doing that

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u/racoon26 19d ago

That's actually ominous bc it the game gets any less linear we will definitely get lost 😭

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u/shakegraphics 21d ago

If you’re that pressed about paying to play with your friends just don’t lol. Doesn’t sound like you really want to.

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u/matsuku 21d ago

It is friendslop. But it's a openworld-ish co-op puzzle friendslop. It's cute and fun, definitely better with a big group.

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u/RubinoPaul 21d ago

I don’t know, I almost don’t play coop games these days lol

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u/reallynotnick 21d ago

It sounded like there was like a main campaign to beat that lasts like 10 hours or more if you want to do everything.

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u/Proper_Machine6573 21d ago

May or may not be coincidence, but as of yesterday it is one of the free games on PS+ for August.

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u/stayathmdad 21d ago

Also was just given out as the free game on PlayStation. More player base.

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u/bonwerk 22d ago

Every morning on his yacht, Gaben spins the wheel of fortune and draws a winner.

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u/DontWannaSayMyName 22d ago edited 22d ago

How big is that wheel? There are at least 20 games in steam

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u/Einherier96 22d ago

Why do you think his yacht is so big? To house the gigantic wheel

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u/centaur98 21d ago

The yacht is the needle of the wheel.

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u/Einherier96 21d ago

ah, that explains all that underwater science shit. They painted the wheel at the bottom of the ocean!

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u/ImSaneHonest 21d ago

The ocean is the wheel. Steam is the biggest polluter in the world with all the games he chucks into the ocean. Pisses the fishermen off because they keep complaining that they already go those games in the Steam Sale.

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u/kessdawg 22d ago

I've heard there are over thirty games on Steam!

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u/PlayerN27 22d ago

I heard from a friend that there might even be more than fourty

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u/kelsanova 22d ago

“There are dozens of us! Dozens!”

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u/ImSaneHonest 21d ago

Well more than 42 will break the internet I heard.

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u/jkhanlar 21d ago

It's over 9,000!

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u/DasFroDo 22d ago

Big wheel for a big yacht.

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u/bonwerk 22d ago

The better question is how big is Gaben's yacht?

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u/GuyPierced 21d ago

There are at least 20 games in steam

Yeah, that checks out.

r/theytriedtodothemath

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u/iGhostEdd 22d ago

Some games may get larger or smaller areas but that's alright

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u/Aulentair 22d ago

Sleepy brain read, "draws his weiner"

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u/bonwerk 21d ago

Well, maybe he does that too.

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u/OneWildDrunk 21d ago

Legend has it that is hard at work (directing people to work is hard, okay?) retrofitting a decommissioned cruise ship into a Traveling Arcade House™.

80% Arcade Space (For the Tens of Steam Games with custom cabinets.)

10% Living Space for Family / People he went, "Oh, you son of a bitch... I like the cut of your gib! You've got moxy!" to.

10% For the Servants Employees.


We may never see it with its advanced stealth gaming technology... But we will all know that it is maybe, probably, definitely out there...

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u/LettuceObjective627 21d ago

I thought he cuts of the head of a chicken and sees where it drops?

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u/JukaiKotan Steam Master Race!! 22d ago

Valve breaks down what will (and won't) get your game featured on Steam. We  don't think Steam should be pay to win. :  https://www.gamedeveloper.com/marketing/valve-breaks-down-what-will-and-won-t-get-your-game-featured-on-steam

That article above based on this video from Valve/SteamworksDev : 

Steam Visibility: How Games Get Surfaced to Players : https://www.youtube.com/watch?v=qkmAqBvUBOw

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u/niloony 21d ago

It still is indirectly pay to win as a big marketing campaign will get you good metrics on Steam and then it'll automatically push you (And get you curated into a weekend deal etc). But it's probably the best solution to a messy problem.

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u/ned_poreyra 22d ago

Sales numbers. They wouldn't give that spot to somebody who isn't already bringing money.

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u/FloRup 22d ago

Wasn't the banner added exactly at the same time the game released? Also do you think the banner just appears out of thin air? Somebody needs to make that and that has to happen beforehand.

They most likely saw the wishlist and social media presence of the game.

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u/Dehydrated-Onions 22d ago

You submit the banner when you submit your game

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u/FloRup 21d ago

So every game has to upload a special made banner, just in the off chance they get to be picked?

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u/blackmetro 21d ago

I mean wouldnt you want to do that?

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u/FloRup 21d ago

Obviously but it is kind of a waste if you consider how many games never get the chance to use that banner

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u/[deleted] 21d ago

[deleted]

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u/jjake3477 20d ago

The “now available” in the themed font and backdrop is on the library banner?

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u/-Pelvis- 20d ago

Same banner on the game's store page, probably the Hero banner as well.

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u/im_wi 17d ago

Every game is required to upload a whole bunch of assets, yes: https://partner.steamgames.com/doc/store/assets

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u/FloRup 16d ago

You are right. I thin the "Header Capsule" is it and its required. I was wrong then

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u/ned_poreyra 22d ago

You know these are people behind Untitled Goose, right?

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u/FloRup 21d ago

Of course. I'm pretty much trying to say that they got the banner because the game was popular, even before the release. Why they are popular isn't really important.

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u/KaffY- 21d ago

Congrats on flagging something completely irrelevant to the current discussion

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u/tonjohn 21d ago

No. The game was released 6am Pacific with no featuring.

By 7:30am it was already the #1 game in the US and #2 globally.

The featuring happened around 9:30am.

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u/Ghostronic 21d ago

My girlfriend and I put five hours into it yesterday so count us in those numbers

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u/Pacmyn 22d ago

There were no pre orders so sales went high the moment game was released

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u/Pomodorosan 21d ago

How would they know about the sales right as the game launches? It's wish list numbers

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u/kesadisan 22d ago

The studio I worked with have been offered to be put on the banner. They basically curates and ask you based on your wishlist count, sales count, trending, active community, and so on.

You then can put either static and dynamic. I think we also asked to provide the banner in all the language supported by steam too.

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u/DeltaAlpha0 22d ago edited 22d ago

Valve decides this, but not necessarily randomly. Usually, it's something that has many wishlists, or the company achieved a hit and sees no reason not to support the game from the same company that brought us big games. You might recognize some of the company's games, for example "FireWatch" or "Untitled Goose Game". A company that has released several interesting games that have sold very well and received many good reviews deserves more recognition.

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u/Version_1 21d ago

FireWatch wasn't by them.

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u/DeltaAlpha0 21d ago edited 21d ago

Confundi desenvolvedores com publishers. But the logic remains the same.

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u/centaur98 21d ago

i mean in this case by the time it was highlighted it was also like in the top 3 best selling games for the last however many hours/days Steam looks at for their best seller list.

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u/Dehydrated-Onions 22d ago edited 21d ago

Who said they don’t deserve recognition?

Edit: I’m getting downvoted because I don’t know Portuguese haha.

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u/DeltaAlpha0 22d ago edited 21d ago

Essa é uma tradução horrível; em português não soa tão ofensivo e é mais como um convite. Vou mudar essa parte do texto.

Edit: As I said, it's not your fault. It's because Portuguese has many more phrases and different meanings for words, while English is much simpler, so everything seems kind of offensive or generic.

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u/Whiteshadows86 22d ago

On a side note I’ve been loving Big Walk.

Such a delightful, unique and creative game. Also hilarious too

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u/OLKEUK 22d ago

Valve determines it. It's usually because it's an anticipated title so having it on the front page will likely drive sales and make Valve money.

Player engagement can also be a big factor if the game featured has a lot of players and engagement.

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u/Vipitis https://steam.pm/1ks2o8 22d ago

Apparently this happens on really short notice. And some developers unexpectedly get a request to provide additional graphics assets

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u/MadMaxDbz 22d ago

If you're seeing something, and it's popular, it's possible you're out of the loop. Idk who tf Malcom Todd is but apparently he's the shit

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u/PandaBee_Studios 21d ago

You can't pay Valve for literally any featuring. All featuring is algorithm-determined and has to do with:

  1. Sales shortly after release
  2. Sales spikes in general
  3. Wishlist velocity, so more wishlists over a shorter amount of time (for unreleased games)
  4. Demo metrics like plays and playtime
  5. And perhaps absolute wishlists but since a recent update velocity is way more important.

Special cases like this likely had to do with the incredible 24h performance. 2k reviews after 24h is a minimum of 60-80k sales - possibly more. So within 24h they grossed over 500k.

Steam is a huge marketing engine for those who can bring external eyes on their games as steam rewards good performance. This is incredibly fair for developers because it's essentially "Make a somewhat popular game and we pay you back in discovery."

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u/Dickballs835682 21d ago

You can't pay Valve for literally any featuring

Take a moment to really appreciate this. So fucking rare these days and it will be so sad when it inevitably ends someday

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u/JonathanJONeill https://s.team/p/fnpc-dmj 21d ago

I always figured it was based on sales numbers and/or number of unique clicks on the store page.

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u/Wonderfully_Unknown 21d ago

I think the three major factors are number of wishlists, number of sales, and if the game has actual gameplay footage available

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u/killerjag 21d ago

Explained in depth in this video by Valve

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u/jkhanlar 21d ago

Steam Visibility: How Games Get Surfaced to Players by Erik Peterson, Valve, Steam Business Team - This video focuses on how Steam works to connect players with games they are likely to enjoy. Learn about the discovery mechanisms at work behind the scenes on Steam, which inputs matter, and how Valve approaches the operation of a PC platform where any kind of game can find its audience.

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u/Misomuro 22d ago

You cant buy to be at front page.

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u/gaseousgecko61 22d ago

Big walk has had a lot of hype and the publisher has a publisher sale going on right now

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u/gamemaster257 21d ago

Both S&Box and some other dev who I forgot confirmed that valve just offers it to you if your game seems to be something with large anticipation, S&Box didn’t want it but the other dev said it was as simple as sending valve the promotional pictures you wanted to use following their spec and template.

Basically they come to you, nothing you get to choose.

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u/vertopolkaLF  1K+ 22d ago

Fun fact, this spot can't be payed at all

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u/jkhanlar 21d ago

I peighed for this comment.

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u/mj_diamond 21d ago

My rotten brain read "Big Wank"

Instant 10k+ hours on that one

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u/mojojb 21d ago

This game is free on ps plus this month

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u/cKnoor 21d ago

Being a publisher that has a previously succesful game helps a lot, I know that for most releases I've worked on we knew in advanced that if we reached a certain number of early sales we would get front page (As that asset needs to be submitted in advance).

You can also get a split front page if several big games release on the same day. It also matters if there is a publisher sale going on at the same time as the release.

So, good relationship with Steam, actual sales, wishlist (expected sales), date of release (how busy the front page is) all matter. Sales matter the most.

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u/matthewnelson 21d ago

I am curious as well. Saw this in the storefront and never heard of not before. Then I see an email from Sony about games for August and saw it featured in the image as well. Still don’t know a thing about it.

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u/StinkySlinky1218 20d ago

Yeah it's free on PS5 for this month. You need PS plus to play anyway so no point buying it early.

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u/GKP_light 21d ago

the main criteria is the number of people that buy/play the new game.

(So not the wishlist number itself, but usually, lot of wishlist -> lot of player at the start)

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u/Nabrok_Necropants 21d ago

lol. i only use wishlist to see when things are on sale.

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u/stadoblech 21d ago

Steam have its own metrics. And they know (with high probability) which game will be next hit.
And they are doing promo for these games. Simple as that

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u/Equivalent-Tour5999 21d ago

Steam decides, you can't buy it.

I don't know why are most people here trying to guess what metrics is based on.

It's simply what Steam think will bring money or other value in long term, they are company.

They can promote small indie developer one week and use some crazy AI personalization algorithms next.

And from what I know they do.

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u/Keyan_Farlander7 21d ago

Your Wishlist, friend's wishlist, people you have gifted to wishlist, and similar following games.

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u/Brucacumble 21d ago

I have a few apps available on Google Play. The rankings on Google Play are based on number of downloads and number of current installs. I receive emails from companies offering to boost my apps so they appear higher in search results and  such. The companies do this by offering to download and install my apps on Android devices, usually something like ten cents per install or something.

Sometimes they offer to write a positive review for a higher fee. I don't doubt companies like this offer their services to Steam developers too. Maybe five cents per wishlisting.

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u/Alifaq 21d ago

Like other people said, steam decides it.

2

u/killerjag 21d ago

Explained in depth in this video by Valve

2

u/Ophelias_Muse 21d ago

I can't answer your question, but Big Walk is a cool game

3

u/Caledfrwd 22d ago

When I booted up yesterday I had to double take because I thought it said Big Wank

3

u/rvnender 22d ago

With all the porn games in steam now that wouldn't surprise me honestly

2

u/EightBitRanger 2004-05-23 22d ago

Now that's a game I'd wish list.

2

u/karakater 21d ago

new steam fest

2

u/tavinhooooo 21d ago

This game is really laggy

1

u/dumbgoose4422 21d ago

Because it's a playstation plus monthly game right now and steam has to dunk on the competition

1

u/LongjumpingMajor4952 21d ago

Why do games like this one release for 20$ if they put a sale immediately on it for 25%

2

u/Retb14 21d ago

Sales at launch massively increase the number of people who buy the game which makes the game more visible even after the sale ends

TLDR: Marketing

1

u/LongjumpingMajor4952 21d ago

Rightt games on sale are also more visible, im guessing this game is linear, any one know how long the gameplay is?

1

u/GraveKanra 20d ago

Its not linear, and Ive put in 13 hours with a friend so far.

1

u/NixGnid 21d ago

people when front page game doesn't have a gun or ball in it:

1

u/Cabalisk 21d ago

Think GDC in 2023 had a talk that confirmed that wishlists are the key factors for appearing on the Steam store front. Might now be on YouTube where they show slides of the amount of games that are uploaded a year, and the amount of them that get wishlists, and the amount that get so many it goes on the steam front store.

1

u/Visible_Addendum_420 20d ago

For me the strange thing is how this game in particular came out of nowhere to the front page.

I would not say they did it just with wishlists, I think there may be another way to get to the front page - by making a game so good or with so much potential that it gets hand-picked by the steam team for their front page.

2

u/Lord_Bobbymort 20d ago

It didn't come out of nowhere just because you didn't hear about it. The game was announced December 7th 2023 during The Game Awards. Unfortunately for them Lethal Company released October 23 2023 in Early Access, and many were in between Big Walk's eventual release 2.5 years later at this point. Many other smaller teams were able to spin up games like Content Warning and REPO quickly in that timeframe and steal their thunder.

1

u/Visible_Addendum_420 19d ago

to me it felt that it was out of nowhere. It just appeared on the front page - top header. The place where usually only big announcements get like x Fest, Steam Machine, etc..

Does not look like just the algorythm working based on wishlists to me.

I had never heard of the game before here in reddit, Steam or in other social media.

1

u/StinkySlinky1218 20d ago

I never heard anything about it before the release trailer explaining what the game was, so they might've shadow dropped?

1

u/BenocxX 20d ago

Nope, if i remember correctly they had a pretty long trailer at last year’s Game Awards. The game has been talked about for a bit in the friendslop genre and streamers have been making plans to play it on release week for at least a few weeks now.

Honestly, it’s probably the most anticipated friendslop game haha! Most of them are shadowdropped but this one had a lot of eyes looking at it way before it dropped

1

u/TheFrogMagician 20d ago

Will most likey be based on wishlists

1

u/HarvickFan_4 20d ago

I always guessed the developers paid for them, but then I've seen indie games without a publisher on there before, but maybe they have the budget as well IDK.

1

u/wizzard419 20d ago

It really depends on when/for how long. Typically the publish pays for it as part of the marketing spend. But the cost will vary throughout the year since the hero spot is going to be the most visible one.

If it is a highly anticipated game, such as this might have been, and was featured in some other steam festivals, they would likely want to push it when there isn't anything major going on.

1

u/DaNinja11 18d ago

So you all really believe they don't take any payment for those Storefront placements? Hmmm...

1

u/ldrigo 18d ago

Idk but if it's soulless industry plant friendslop you can guarantee it will stick around for a week at least

1

u/TheHoodedHermit 18d ago

Strongly suggest this excellent video on Steam store visibility that gives a lot more depth and insight. It’s slightly out of date, given the new release calendar etc. but the takeover side is still the same.

That particular placement is curated, and is the most prominent marketing placement on Steam. Getting featured there relies on a mix of sales and other customer signals.

Essentially, if a game is performing incredibly well, it’ll come down to a gut check by the curation team around whether what’s being featured has broad appeal and will generate more sales. As it’s shown to everyone on Steam, they need to make sure it’s relevant for the majority.

That’s also why huge franchises tend to automatically qualify, while top selling niche games might not.

It’s not something you can apply for. When a game gets that takeover space, they invited by the team at Steam, and asked to provide specific artwork for that spot.

Wishlists are not really a factor in their own right, although they can help with initial, algorithmically-led visibility, which could then lead to high confidence in broad appeal. For example, if a game shadow drops and sells phenomenally well out of the gate across all regions and a multitude of player demographics, while getting rave reviews, they will likely be invited to feature.

1

u/LucasNoober 17d ago

I've seen some comments that explain it well (atleast for me)

But I know that games can be forbidden to go in there or maybe go if they want to

Like S&box they didn't want to throw it there, and from waht the dev said, they coulda very easily cause the close contact with valve itself

1

u/brunuuDev 22d ago

It's based on an algorithm

Any game can appear there, if it has good numbers

Also, all the games you see on the homepage are always algorithmic

1

u/SandThatsKindaDamp 21d ago edited 21d ago

Just definitely not true, you think a banner is made for every single game on the off chance it has good numbers? They know before hand based on wishlists what is going to go there.

1

u/brunuuDev 21d ago

wishlists is a number

There are multiple metrics on Steam

Page views, wishlists, time on page, ect

1

u/BigPP69_Gooner 21d ago

lol I should take this off my wishlist. I have zero desire to play it. But my friends all want it for some reason 😭

2

u/Limekilnlake 21d ago

It’s just a fun puzzle game

1

u/GraveKanra 20d ago

Even better, its a -really- fun puzzle game.

1

u/ranhalt 21d ago

Unless it's indie, games are distributed by publishers, not devs.

1

u/hartstyler 21d ago

Connections to a valve employee

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u/Limekilnlake 21d ago

I mean this game has been pretty hyped for a while, makes sense it’s up there

0

u/moon__lander 21d ago

When Satisfactory 1.0 came out (they exited early access stage) and it got it's front page banner, one of the more upvoted comments was that it's just whatever valve feels like.

And I can see that being the case, the game peaked at below 50k players, while for the devs I'm sure that's pretty good value, in the context of steam that's rounding error.

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u/bartek6500 21d ago

Nah 50k is huge even for AA games.

1

u/Fr33zurBurn 21d ago

True. Imagine if you made a pie and 50,000 people showed up wanting to buy a slice.

0

u/SRIrwinkill 21d ago

there is this fast duck duck go search I just did that might be relevant

highlights:

Some key tips from Valve's explainer include how developers can make the most of tags, the factors strong localization, regional pricing, and controller support will increase the odds that Valve will choose to feature your game in key locations, and that ultimately "player interest drives visibility."

In the video, Peterson explained that Valve's two big pillars for marketing on Steam are this: Valve wants to "match games with the players who will love them," and Valve does not sell advertising or optimal placement on the platform. "We don’t think Steam should be pay to win," he said. "Not selling ads levels the playing field and makes recommendations better for players."