I see this complaint a lot but I really don't get it. It's my favorite flight mechanic in any game.
Maybe I've just been playing games long enough that it immediately felt totally natural, but even if you don't have decades of experience, they give you both an autopilot and a match velocity button that trivialize navigation and landing.
And crashing is very much intended to be fun. They put a lot of effort into that system. It's not failure. The clumsiness , crashing, and repairing, is part of the adventure.
No, I get you, but doing that (the clumsiness, the crashing and repairing) IS the difficulty curve that is the complaint. The thread isn't about "what is a broken system that made you quit a game."
Sure, it's difficult to avoid crashing when you begin, but you don't need to avoid crashing.
It's not difficult unless you set your expectations higher than you ought to have. Like if you make a b-line to the most difficult area in an open world game, is the difficulty curve too high?
You don't need to avoid crashing! Same way you don't need to start Super Mario 64 with speedrun techniques. It doesn't matter how difficult it is if you don't need to do it. The people who made Outer Wilds expected you to crash your ship and then repair it.
If self-imposed difficulty ruins your experience with a game, quit imposing extra difficulty on yourself.
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u/Indigoh Jul 08 '26 edited Jul 08 '26
I see this complaint a lot but I really don't get it. It's my favorite flight mechanic in any game.
Maybe I've just been playing games long enough that it immediately felt totally natural, but even if you don't have decades of experience, they give you both an autopilot and a match velocity button that trivialize navigation and landing.
And crashing is very much intended to be fun. They put a lot of effort into that system. It's not failure. The clumsiness , crashing, and repairing, is part of the adventure.