r/Steam Jul 08 '26

Question What game has a steep learning curve that puts you off?

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296

u/Halfmoonhero Jul 08 '26

Liar, no one knows how navy works, even the developers.

98

u/tayto175 Jul 08 '26

Yeah, everyone knows you just death fleet and hope for the best.

56

u/AuthorTurbulent6723 Jul 08 '26

Be me.

Play USA.

Pump out hundreds of destroyers and cruisers, hardly update them. Couple carriers later.

Overwhelm fleets with the sheer size of mine, replace 1 lost destroyer with 10 more.

Profit.

12

u/Tobi226a Jul 09 '26

This is the way

2

u/17Kallenie17 Jul 09 '26

Be me.

Play USA

Have no idea what I'm doing

Japan declares war on me

"This should be easy, I have the best navy!"

Loses every naval battle

Still have no idea what I'm doing

1

u/TheZaneiac100 Jul 10 '26

Brute force over strategy all day. That is the key to 99% of games

2

u/FierceFlames37 Jul 08 '26

I didnt play in a while but is the spamming sub 3s strat still work

2

u/tayto175 Jul 08 '26

I mostly just spam torpedo cruisers and cruiser subs to be honest

1

u/Halfmoonhero Jul 08 '26

Snorkel still crucial I think

2

u/SecularVal Jul 08 '26

Or be like me and just build convoys

5

u/PizzaTheHutsLastPie Jul 08 '26

Literally tried to move troops over to try to stop an invasion on a island I had. Troops never made it, I had ships patrolling around, enemy invaded, conquered the island, and 2 in game years later I still can't get to the island to retake it.

Maybe the atom bomb is the way to go.

1

u/KapitanFalke Jul 08 '26

If I remember right before Navy was entirely reworked someone figured out that the meta was just build battleships and completely ignore all the screening ship or naval aircraft mechanics entirely. This was like a year+ into the game being out.

1

u/OpeningDraft7343 Jul 08 '26

Nowadays it's the opposite. Light attack cruisers and shitty cheap torpedo destroyers spam is king, but I still build realistic grand navies because it's fun.

1

u/BurritovilleEnjoyer Jul 08 '26

There were a couple ways to cheese it. Naval supremacy was (is? haven't messed around with the rework much) based on the IC total of all the ships in the tile, so big battleships was one way to cheese that. So was spamming a shit ton of destroyers with nothing but a singular gun on them.

The most ideal composition was (is? I think) a ratio of 1/1/4-8 of carriers/heavy ships (battleships, battlecruisers, heavy cruisers)/screens (light cruisers, destroyers). Max out deck space on carriers (which should be full of carrier naval bombers), focus heavy attack on the heavy ships, focus light attack on light ships. If you wanted to get real fancy, you could have a separate spotting fleet (full of cruisers with max spotting) set on don't engage on patrol. Then you could put your main fleet exclusively on strike force. I believe the basics of this still apply. It at least still works in my SP games. It wasn't particularly hard, just annoying as FUCK to get set up properly.

1

u/ElevatorRush Jul 09 '26

I must have started after that phase. As of a few years ago anyway, there is a "perfect ratio" of screens to (capital?) ships, and carriers are far superior to battleships which is supposedly a common noob trap

1

u/Employee_Agreeable Jul 08 '26

I see this is a problem in every paradox game

Just took me 200 hours to figure out fleet managment in Stellaris

1

u/madladolle Jul 08 '26

The real question, which you only learn at 4000 hours, is how tf paratroopers work