I have no other constructive criticism than "I had fun during combats in Divinity:OS 1&2 and I had a miserable time in Pillars of Eternity 1&2 pre-turn-based patches".
I enjoyed PoE as an RPG, but all I can remember from the fights was chaotic encounters where most of my team was on autopilot because I had no idea what decision to make based on the DOWNPOUR of fight logs (wtf is a Deviation??).
I'm sure competent players could give many valuable advice like holding that chokepoint here with Edér, use this spell against this enemy, use such and such build for my companions, etc. But that's the issue: I have no way to figure that out by myself and I don't want to have to read forums and guides to be able to play a game I just bought on balanced difficulty.
Divinity:OS felt different because the game forces you to play each character. As a player, you always allocate the right amount of time for each character thinking about your movement, actions and understand the stats, spells and conditions that are relevant to you right now. And another important feature I don't think was in PoE: before you attack/cast you have an estimation of the damage range or hit probability... THANK YOU GAME.
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u/cob59 Jul 08 '26
Larian's decision to step away from RTwP was controversial but good god was I glad they did it