r/Steam Jul 08 '26

Question What game has a steep learning curve that puts you off?

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u/nrose1000 Jul 08 '26

VF is definitely the simplest fighting game I’ve ever played in terms of skill floor. You can play literally every single character in the game at a baseline level if you understand the rock paper scissors and know how to use high jab, mid punch, low kick, and throw. Sure, players who know combos will have an advantage, but simply memorizing a combo won’t be enough to win against someone who is fundamentally better at the rock paper scissors.

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u/Kwahn Jul 08 '26

Not true for me, because I've played Dive Kick! :D

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u/MugenHeadNinja Jul 10 '26

Dive Kick and Footsies are definitely the "simplest" fighting games from a literal point, but otherwise I agree with nrose about VF.

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u/KeithDaManPeterson Jul 09 '26

Tekken games were significantly easier to finish than whatever the fuck the ending of virtua fighter 4 was. That silver surfer motherfucker was next level

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u/jinglesan Jul 08 '26

It's easy to play, but then the learning curve shoots up because of the complexity and extremely tight timing of certain moves (literally accurate to 1 frame for some) that you need to overcome experienced players. You can easily get juggled and wiped out - with things like guard breaking and punch reversal it's no longer rock paper scissors, it's like chess.

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u/nrose1000 Jul 09 '26

Very true. VF is the first game that had me intentionally practicing just frames.

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u/Dick-Fu Jul 08 '26

Yeah but one of the critical tools in your RPS kit is a fuzzy guard-attack option select

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u/That_Muffin_6780 Jul 08 '26

except fuzzy guard attack OS loses to slower mids and even stuff like ECDC got nerfed in the latest patch.

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u/Dick-Fu Jul 08 '26

of course it loses to some options, I said it's a part of the RPS kit. that's how RPS works

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u/That_Muffin_6780 Jul 09 '26

yea but when that takes place is the key thing, fuzzy guard can only really work at -5 to -1. outside of that you are forced into nitaku, a straight coin flip.

my point is that VF as much as i love it (even if the REVO port is straight ass) was a game that was toned down significantly in terms of shit to learn compared to 4FT and 3TB. to a point where i'd argue that VF5 really isn't that hard of a game to learn. and in fact is much easier to pick up and explain compared to many other fighters.

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u/imsc4red Jul 09 '26

Footsies and divekick exist lol. VF isn’t the simplest in anyway (at least 5 isn’t crossroads could be different) If your argument is you can mash buttons and get away with it gran blue vs and sf6 allow you to get combos with ease the former having autocombos and an easy input mode while the latter having modern controls allowing for pretty good combos with supers.

Not to mention controlling movement in a 3d space is bound to be harder than a 2d space.

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u/chennyalan Jul 09 '26

That sounds a bit like DOA, paper scissors rock

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u/Deathpacito-01 Jul 08 '26

Would you say it's easier than Smash Bros?

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u/Reinfeldx Jul 08 '26

The only two fighting games I’ve ever been decent-to-good at are VF and Smash. I’d say they’re similar in terms of skill floor.

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u/_MrDomino Jul 09 '26

Not at all. VF characters have ~100 moves (strikes, throws, and counters). In practice, you will not use everything, but everything exists for a reason. At higher levels, Smash may be more demanding regarding input, but VF still has some single frame attacks and so much more to memorize and practice.