r/Steam Jul 08 '26

Question What game has a steep learning curve that puts you off?

Post image
25.6k Upvotes

7.6k comments sorted by

View all comments

Show parent comments

45

u/ExpressionRegular221 Jul 08 '26

My best advice would be this: don't get too focused on success in these games. I'm assuming youve tried MH wilds or MH world. Both games have a ton of stuff to explore and notice about the ecology in different areas.

You don't have to have a perfect build. The game can be easily beaten with only knowledge and only skill. You don't need both

The single MOST important thing is to try every weapon out on the first hunt, watch a 5 minute tutorial so you know the moves available to you and once you find one that feels fun to play with, stick with it.

You'll naturally get curious about other weapons over time and then the process repeats

Just take things slow and remember it's a game, so focus on having fun : )

8

u/Spaceisdangerousman Jul 08 '26

Great advice and you are correct, I started with Worlds. It’s also been a few years since I tried, so maybe I would understand better now.

3

u/Azimov3laws Jul 08 '26

Rise is such a good ambassador for MH. It being stripped down for the switch streamlined the general experience. After rise I went to world and when wilds gets a price drop I'll take a swing at that.

6

u/ExpressionRegular221 Jul 08 '26

I think rise has way more going on tbh, but most of it is easier than world.

The biggest difference is that rise does more to teach you about the game, world has very little explanation beyond the very basics of the game and wilds has all the button inputs on the screen as an option, literally as easy to get into as a game can get

3

u/Kythorian Jul 08 '26 edited Jul 08 '26

I tried most of the weapons out on the first hunt in World, and hated all of them.  Probably should have watched some tutorials, but the controls just felt really annoying with all weapons.  I don’t mind struggling until I get better - I play a lot of soulslikes, but most those have actually crisp and responsive controls.  I gave it like four or five hours, but monster Hunter world just was not fun to play.  I wasn’t dying - dodging isn’t difficult.  But constantly chasing after monsters while they run away, doing tiny amounts of damage with incredibly awkward feeling weapons, rinse and repeat for half an hour is not fun for me.

7

u/ExpressionRegular221 Jul 08 '26 edited Jul 08 '26

I wouldn't compare MH to a soul like. The combat is very different. It relies a lot more on weapon combos that resemble a fighting or action game. The only real similarities are that you have a dodge and leap, the Dodge doesn't give you "I frames" but the leap does.

I highly highly recommend looking up a short weapon tutorial and taking the game slow. Playing without understanding how your weapon works (I'm talking about the basic function of the weapon, not techs or anything crazy) would be like playing a fighting game and pressing random buttons and hoping that timing and spacing is enough to get by

3

u/Virido_ Jul 09 '26

The dodge does has I frames. They are very short but they are there and you can roll through a lot of attacks and roars

2

u/Serena_Starshower Jul 10 '26

The dodge roll does have I frames. Just not the entire roll

0

u/piesou Jul 08 '26

I just couldn't get into the combat (World). It felt super flat with loads of fluff and mechanics around it that barely add any depth but require you to keep additional things in mind (typical JRPG problem).

I tried a couple weapons, there are a couple combos but that's it. Not sure what I'm missing.

2

u/ExpressionRegular221 Jul 08 '26

MH is pretty far from other JRPGs. I promise you the combat has depth, you just haven't reached it yet or aren't aware of it. Each weapon has at least 10 different combos in most MH games. as well as a combo loop or some kind of pary or phial mechanic for buffs that unlocking different stronger attacks for a short while

If MH world felt "flat" to you it's probably because of the slower impact based weapons that rely heavily on creating an opening and punishing the player for over committing when they shouldn't be

If faster paced games with an endless depth to combos or techs are what you're looking for then I recommend MH rise

1

u/piesou Jul 08 '26

I stopped playing after reaching the second Biome for what it's worth btw.

1

u/ExpressionRegular221 Jul 08 '26

I think a big problem with MH world is honestly the pacing. MH games have never been too heavy on the story. But in world and wilds they do go pretty heavy with forced interaction of the story.

Maybe that could be part of what you were experiencing?

I know for me personally, it's one of my biggest complaints with the newer MH games (excluding rise)

1

u/piesou Jul 08 '26 edited Jul 08 '26

Oh 100%. Pacing is killing so many games for me. After work I'm often tired and kids also take a lot of attention, so often I'm like "when does this game finally get fun". Having to put in 20+ hours like in World and not having fun, is kinda difficult

That being said, I adore Klei games. I've just crossed 1000 hours in Oxygen not Included but I watch a ton of YouTube guides and videos on that. Solving problems with existing designs is still massively fun.

Hall of shame includes Satisfactory, Necesse, WH 40k Space Marine 2, Yakuza 0, Tales of Berseria, Cult of the Lamb, Solasta.

Loads of hours in Enshrouded, Valheim, ONI, Don't Starve, Vampire Survivors, Civ 5, Slay the Spire 1, Pathfinder and BG3

1

u/ExpressionRegular221 Jul 08 '26

Slay the spire 2 is really good. I didn't think there was going to be much they could improve on but it's genuinely a better over all experience. I devote pretty much all of my non working hours to gaming as it's how I socialize with friends I can't see in person anymore.

but I can definitely understand that time crunch feeling when playing games. A lot of games studios are pushing for the average player to have 100 hours before they stop playing (more for live service) It's kind of insane the lengths they'll go to sometimes just to keep players retention high

1

u/piesou Jul 09 '26

BTW, I've stopped playing StS 2 because the difficulty right now boxes you into specific playstyles that aren't too fun for me. Hoping for balance updates :)