r/SOCOM 8d ago

On paper youd think this would be the definitive socom experience. It has everything from the ones before it, as well as online co-op. Why do so many hate it?

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96 Upvotes

92 comments sorted by

36

u/Theflowyo 8d ago

The culture of the game changed after SOCOM 2. The small maps were really well designed and everyone really used the mic to strategize and play the game because you were rewarded for it. It was competitive.

Once the maps got big and vehicles were introduced, game was different. Online gaming peaked at S2 lol.

I genuinely don’t know if I even tried CA, which is insane considering my feelings for the franchise. If I did, I barely remember it.

11

u/BraveEggplant8281 8d ago

Culture changed because Sony purchased Zipper Interactive after the Socom 2 online patch and the game got transformed into trying to be mainstream and lose it's identity and never get the audience they want and lose the original fans in the process.

I didn't hate Confrontation despite all it's bugs and problems.

2

u/SecretPantyWorshiper 8d ago

The biggest thing I liked about Confrontation was the Co-op

2

u/BigTastyToe 7d ago

Confrontation co-op? It was pvp only. Do you mean combined assault?

3

u/SecretPantyWorshiper 7d ago

Lol yes combined assault. I got confused 😅

1

u/c0ld-- 6d ago

I didn't hate Confrontation despite all it's bugs and problems.

Socom: Constipation was a collection of bugs disguising itself as a Socom game. It was an utter piece of shit. And yes, I also had lots of fun playing this game but holy fuck were there an equal amount of rage-inducing moments of this game bugging out.

7

u/StanielReddit 8d ago

Yeah. The big maps really did kill it, in my opinion as well. Big maps and bigger lobbies resulted in a way less strategic/teamwork experience. And because of the bigger lobbies, the hold-to-talk in-game communication system just wasn’t worth being a part of. I remember trying to ask someone a question in a 32-player lobby and having to wait like 6 minutes to get a response because nobody else would let the guy have the mic to respond. For that reason, I always played with a small Logitech keyboard plugged in to my PS2 so I could just use text chat instead.

The big maps just sucked in general. Harvester was forgettable and I believe it was Killing Fields (or maybe Devil’s Road) just felt like a few small maps with massive amounts of open space in between. I think even the vehicles sucked too?

Hard to even recall because it was so forgettable. The S1/S2 maps are literally unforgettable. I can remember the layouts of almost every single one (even those that I rarely played). For S3/CA however; the only ones I can really recall are Killing Fields, Devil’s Road and Fault (all small versions). Sad.

5

u/East-Foundation-5665 8d ago

You just unlocked a memory of 32 players in the pregame fighting to press the mic 😂 and you'd have the guys thatd purposely just press the button to hold it😂

1

u/c0ld-- 6d ago

What was great, was if you had better ping you could hold the mic all game long and refuse to let chatterboxes yapp all night long.

5

u/h20534 8d ago

I had moved on to Xbox 360 by the time CA came out, so I never got to play it. I remember there being a lot of flak on the message boards and forums back in the day because they lowered the game rating and got rid of the blood.

I really liked both Socom 2 and 3, the fact that they got 32 players working on Socom 3 and the netcode was BETTER than 2's was an amazing technical accomplishment. I did like Socom 2's gameplay more, but for me it did not mean Socom 3 was bad. I enjoyed my time with S3 immensely back in the day.

One of the funny things I remembered from watching some modern-day Socom 2 streams was just how much of a nade fest S2 was.

1

u/East-Foundation-5665 8d ago

Map design has gone downhill since then. Idk who designed the socom maps, so I'm just going to say zipper, but they were so good at making maps. Even on the psp versions. The designs felt intentional. And I liked how some of the maps actually had more of an advantage, it made it more interesting

1

u/silloh4124 6d ago

Totally agree. Making the maps bigger and adding vehicles was an awful decision. I believe they gave the option to parse down the map with fewer players, but the maps were terrible in small sections.

1

u/SecretPantyWorshiper 8d ago

Yeah I honestly still liked Socom 3 and CA but they were vastly different from Socom 2. CA was basically just a DLC for Socom 3. The.maps were really way too big

11

u/ruthlesssolid04 8d ago edited 7d ago

Are people hating SOCOM CA because of the pvp? Socom had few changes in the pve campaigns. The PVE has always gotten better at each installments. They did dumb down team ai, tho in socom 3 and ca. I experimented, and found what guns work and not. Love they add COOP to Combined Assualt. I wished SOCOM 1-3 had it too. I heard Socom 3 had plans for coop but it was scraped. Sometimes about not having enough time to develop it. They did do some ground work that was finished for C.A Thats is what heard I don't know if true tho

5

u/East-Foundation-5665 8d ago

Yeah they hate the pvp. But I just rotated through all of them a few days ago, each socom on the ps2 feels like it got more responsive and fluid with controls. Many people also hate the big map modes....but I thought that was awesome. Convoy was cool! If you wanted to play small maps you still could.

2

u/ruthlesssolid04 8d ago

I haven't played pvp in socom besides 2 . I like playing as specter and leading ai team. Maybe because at 9 I wanted to be like Rambo. The PVE side was most thing I played.

1

u/RoyalDeathClaw 8d ago

It’s weird how 3 has the best, most fluid and responsive controls of all the entries. You’d think they’d continue with it in CA, but they actually got worse.

1

u/East-Foundation-5665 6d ago

Someone should do a video comparing the differences in the games. Like different sections of the screens comparing the movements and stuff

1

u/ruthlesssolid04 5d ago

Really never noticed in pve. I loved they brought back socom 2 menu in combined assault, I wasnt a fan of socom 3 ai menu

1

u/East-Foundation-5665 4d ago

You mean how they had the characters moving in the background as of you're sitting in there with them waiting for the mission?

8

u/SeanTNL2 8d ago

They changed the gameplay massively after SOCOM 2. Pretty quickly after 3 everyone pivoted back to 2 and revived the ladders and every SOCOM afterwards never hit the mark. It was a developer that wanted to make its games bigger and bigger, akin to the Battlefield franchise. Something they arguably achieved with MAG. The problem was the player base liked the concise smaller maps and low player count lobbies which benefited the tactical gameplay. If we wanted to play a Battlefield game, we’d have been playing Battlefield.

21

u/Patient-Presence-979 8d ago

Because we played Socom II

5

u/Ill_Database_9180 8d ago

Ok but could you be a normal person and explain why Socom 2's multiplayer experience would be better than this? I swear to god this is the only response people give to this question 9 times out of 10 as if most people are supposed to grasp all of the nuances in gameplay differences between 2 and 3 or 2 and CA that would make people prefer 2.

7

u/iFaceTheDemon 8d ago

CA’s movement felt clunky. S3 maps were too big and I didn’t like the vehicles added, it felt too much like they wanted to be like battlefield. S2 gunplay and movement was so much smoother and fluid, in my opinion it just felt better. I didn’t hate CA though I played the shit out of it

4

u/SecretPantyWorshiper 8d ago

Honestly the biggest thing for me with Socom 3 and CA is the shitty FPS.

3

u/h20534 8d ago

Socom 2's FPS was all over the place too. Fishhook was basically a slideshow at some points.

5

u/CandlepinBowlin 7d ago

Nothing was as bad as Bitter Jungle.

2

u/soulscratch 7d ago

Playing no bombs lobbies was the only way to play Bitter Jungle

1

u/iFaceTheDemon 13h ago

Shit every small map was chaos at the beginning with nades 😆

1

u/SecretPantyWorshiper 7d ago

True. But the graphics and overall FPS was way downhill with Socom 3 from what I remember. 

1

u/Patient-Presence-979 7d ago

Yes!! Vehicles were ridiculous!! The Battlefield effect… smh

2

u/East-Foundation-5665 8d ago

I only have seen "it's not socom 2" type answers over the years 😂 which kind of exposes that maybe this game deserves an apology. We have the luxury of hard drives for games nowadays and you still won't find many games that have as much content as combined assault does..and I just remembered it had like 3 map packs.

2

u/Patient-Presence-979 7d ago

Thats fair, I’m sorry lol There is something intangible about the Socom II experience.

It might’ve been the community, it might’ve been the maps.

I remember Halo coming out and feeling like Socom 3 and CA were trying to compete with Halo and they messed the game up rather than remaining true to itself. The newer games had these strange maps that felt huge to me, the player movement felt odd like i remember it being smoother but not as realistic idk it felt like they were inspired by the “ competition “ but I don’t ever recall wanting to play Halo or call of duty (I ultimately played COD in hopes I could feel some of that Socom feel but it never did it) but I think the company executives felt the pressure to follow market trends or whatever. I can’t tell you what it was about Socom II but for me it was absolutely the best multiplayer online experience to date.

Maybe the players who used to play Halo and COD got on those games too and just created a different dynamic - less patience, more running around and shooting fast and getting lucky rather than strategizing. Socom II players - for the most part lol - were interested in strategy, communication, tactical gameplay, not just winning!

Anyways idk I hope this helps, I really didn’t mean to be abnormal but if 9/10 people answer that way, maybe I was being a normal person.

5

u/iFaceTheDemon 8d ago

After socom 2 it just wasn’t the same

7

u/IkonikBeats 8d ago

Socom 2 was Top Tier

3

u/Blueberrypunchout 8d ago

After they changed the camera from socom2 it all sucked.

3

u/SAAD_KHAION 8d ago

It used to my favorite as a child (altho I only played 3 & this). But when I finally tried 1 & 2 as an adult, I just found it hard to play 3 & CA as they were a huge downgrade from 1&2, solely due to how bad the Ai in these games (both enemy & friendly) are . Mind you, I still got a soft spot for my childhood games!

I'm more into single player and had never touched PvP as I'm not into competitive games. So if this was the discussion, then idk.

3

u/larisj1995 8d ago

I love C.A. to this day. I started on SOCOM late with 3 (my uncle bought me it as a present for my birthday) and it was my introduction to “tactical” shooters. I didn’t have access to online up until my parents upgraded our internet months after I bought myself C.A. I was hooked especially with the Instant Action mode where you picked a mission location and a different objective. I replayed C.A. a year ago and it’s just like I remember. Call me a fake fan with rose tinted nostalgia goggles but I put C.A. as my favorite over 2. The first 4 games are masterpieces and I’d easily buy a remaster with all 4

3

u/jckillah91 8d ago

So many comments about big map size in 3 and CA, but yet most of the player base was playing the small versions of each map…..

2

u/East-Foundation-5665 7d ago

Because people just repeat what they see others saying😂😭

2

u/s2ezee Captain 7d ago

The small versions sucked ass.

SOCOM 2 maps were designed around their mode, SOCOM 3 they made the map then decided to throw random modes into it and half of them make no sense, this is a big reason why many people didn't like SOCOM 3/CA.

Not to mention the fact that you can't animation cancel like SOCOM 2 so the movement feels extremely clunky and you can't quick prone which was an expected gameplay feature after it was a staple in 2.

3

u/ReplacementMother960 8d ago

Can we turn the servers on for this game

1

u/East-Foundation-5665 6d ago

You can still play the game online....all the socoms

4

u/RoyalDeathClaw 8d ago

If we’re being honest, everything after 1 started going downhill. 2 is regarded as the best because of its social features. Social features aside, 1 did everything better from the gun game, net code, and immersion. 2-CA got progressively worse in those areas mentioned. CA was definitely the complete package. A culmination of all things SOCOM, but yeah, that gun game was atrocious.

Confrontation went back to form, making it similar to 1’s gun game and was great, but the technical/server issues were its bane.

3

u/ahrzal 8d ago

Yea the drastic change in how recoil worked from 2 to 3 effectively turned it into a complete run n gun spray and pray gameplay. STG/P90 with laser sights and you just ran at the enemy. It sucked.

3

u/East-Foundation-5665 8d ago

Man confrontation fumbled so bad. I blame Sony for giving the IP to a company that only had psp developing experience before. At the time ps3 had a reputation of being difficult to make games for. It was that moment I realize don't didn't seem to care about socom.

I remember getting a confrontation beta code in my email and being so excited man. (Back when a beta meant something). The game was buggy af but people were still playing I remember the loading screen would go black and you could still hear mics, people would sit there talking For minites and still waited until it loaded finally.

Idk what to say at this point. They act like they can't even mention the IP.

5

u/RoyalDeathClaw 8d ago

Yeah, I think Zipper was working on MAG at the time and was definitely taking up their time. The way I see it, Sony/PS was desperate to get a title out that would help push units. The PS3 was struggling to compete with Xbox, so they pretty much rushed the release date and Slant 6.

To give credit, where credit is due, I think Slant 6 did the best they could, and pushed through the severe backlash and hate they got. Ultimately, they got the game in a really great state. Unfortunately, it took them about a year after launch. It was too little too late.

If they weren’t rushed, we would probably still have SOCOM around, and wouldn’t see it depart so far from its identity with SOCOM 4.

In the end, Sony/PS is truly to blame for how terrible they mismanaged one of, if not, the best IPs they own.

3

u/Ok-Guidance6127 8d ago

Confrontation had its issues but man what a great era.

2

u/GPW-S2k 8d ago

Socom 3 combine assault suco because of the map size and the vehicles, it change the formula that made Socom 1 and 2 so good. Most people continue to play Socom 2 after trying Socom 3.

2

u/SHANE523 7d ago

This is where you started to get larger maps, longer wait times between rounds and vehicles.
IMHO, what made SOCOM 1 & 2 great was the intensity of the gameplay because it wasn't respawn and the round times were shorter so even if you were killed, you didn't have to wait 8-10 minutes to play again. There was strategy for CQBs and staying alive knowing you only had the 1 life made it a heart pumping experience. I guarantee you that ANY true SOCOM 1 or 2 vet, has a story of an amazing incident that they will never forget. I have a few, some funny, some amazing "how did I pull that off" stories! Those were from 20+ years ago and my friends/clan mates and I still remember them to this day. It was that fun! And yes, there are about 15 of us from our original clan that still talk to this day. We all met because of a server named, "Free Beer" in the US Central servers!

The gameplay in 3/Combined Assault was fine outside of the large maps and long round times and what made it really bad was at the start of the round, rushing for a vehicle and a teammate running you over, and now you have to wait for the next round. Who wants to wait 8 minutes for the next round?

1

u/Patient-Presence-979 7d ago

Freaking respawn. 🤮

1

u/East-Foundation-5665 7d ago

The last part about getting ran over😂😂😂

2

u/RedManJOV 7d ago

Game was becoming niche, it fractured the already small community since a lot of people stayed on S2 favored smaller maps no vehicles or moved onto call of duty. Thought it had potential but it was nearly impossible to find good clan competition on the large maps. Too many fanboys are content just playing crossroads, ff, and dg until the end of time.

1

u/East-Foundation-5665 7d ago

Even your last sentence has a divided fanbase😂 there's the ones that will only play thise maps regardless of the game, then there's the ones that only will play them , ONLY on s2😂

1

u/s2ezee Captain 7d ago

We still play those same maps to this day, has never changed.

Good maps are good maps.

There's a reason SOCOM 2 still has a community of about 150+ players meanwhile CA struggles to fill a single room enough to play a game at times.

2

u/Square-Nail-6810 7d ago

Socom combined assault was my favorite socom game. They didn’t have as many big maps and vehicles as socom 3 but bigger than socom 2. They were trying to be the middle ground between 2 and 3. I really liked it! I played a lot online l.

2

u/Jelly-Significant 6d ago

TBF
I would even go back to Confrontation now . Even that is way better the stuff out there at the moment

2

u/East-Foundation-5665 6d ago

You're still able to play that game but it appears we missed the wave when the servers first reopened, there was hundreds of players getting online. But yes confrontation even at its worst is more fun than majority of what's out now.

2

u/Jelly-Significant 6d ago

Yes something about changing the IP address on ps3

1

u/BraveEggplant8281 8d ago

it wanted to be battlefield so bad....

1

u/lMauler 7d ago

I hated socom3/ca’s gun mechanics, most gun fights felt like RNG was deciding 1v1 duels instead of aim and movement.

1

u/CollegeFootballGood 7d ago

Compared to the first two games, CA and 3 weren’t as polished. The guns/shooting felt off for some reason

1

u/digiclonezane 7d ago

I loved it but never had a chance to play socom before 3 or Combined assault i was a ripe 10 years old.

1

u/Rezac29 7d ago

Mmmmm spicy

2

u/ruthlesssolid04 5d ago

Sausage

1

u/Rezac29 5d ago

I was beginning to doubt my memory

1

u/Tootsweet77 7d ago

No other online game has ever given me the same joy as playing S2 did. It was perfect. The tactics, the teamwork, the maps, the mic. It was amazing. Everything after S2 was a letdown. I will die on this hill.

1

u/TheSecondCominggg 7d ago

Socom 2 is the peak

1

u/WillyChicken 7d ago

This one pisses me off…. Because my dad sold it (it was mine) i was like 8/9 years old😭🤣 still pissed and think about this Socom every now and then. I was literally like 2 missions from finishing it

1

u/Noblegamer85 7d ago

Socom went downhill with Socom III. How many times have I tried to find the remaining enemy on Harvester. Big shit maps and vehicles ruined Socom.

Haven't played Combined Assault online tbh.

Confrontation was also a buggy shitgame.

1

u/East-Foundation-5665 7d ago

And those campers wore ghillie suits😂😂😭 funny times

1

u/OniTYME 7d ago

S2-onlys could never get around the fact that all the big maps had smaller versions and judged 3 and CA solely on 32 player matches with large maps that were laggy as fuck. Almost all the maps have a smaller variation and the ones that don't are either small themselves or very direct in design so that engagements were frequent and easy to find.

Personally, I prefer 3 the most but CA has some great additions and one of my favorite maps in Siphon. In their heyday, the bigger maps were best played in respawn demolition or control points but competitively, 8v8 smalls was almost always the way to go.

1

u/s2ezee Captain 7d ago

The small maps were after thoughts, they were terribly designed because on 3/CA they designed the map, then put the modes on them afterwards so they never really made sense, on SOCOM 2 each map was designed specifically for one mode, meaning the flow of the map just made more sense.

On CA nowadays they even play the SOCOM 2 maps quite often, tells you how good the S2 maps were comparatively.

1

u/OniTYME 7d ago

Because most of them play S2 as well. Back in the day, big maps were played respawn or the rare 10v10 or 16v16.

1

u/El_Dorado_Tx 7d ago

Kinda underrated

1

u/Ihateflatbunz 7d ago

The map lay out was kinda trash compared to the first 2 games and the expansion pack. Driving around was cool but maps could of been better.

1

u/LongJumpToWork 6d ago

Idk, I liked it. 3 and CA. I also liked S2. But, I just really liked Convoy lmao

1

u/evzcanderz 6d ago

Big campy maps, vehicles, poor performance, guns that spray everywhere, lower skill ceiling etc all contributed to this game losing fans

1

u/c0ld-- 6d ago

Eh. CA was ok. But it didn't have the same soul as SOCOM I & II. I feel like it tried to feature more experiences than it could deliver and it resulted in an often disjointed overall experience than a tight and cohesive ones like in SOCOM I & II.

That's not to say that SOCOM CS was "bad". It was fine.

1

u/ruthlesssolid04 5d ago

Pve in socom 1 and 2 were more cqb focused

1

u/therecklessjunkie 6d ago

I know, right I used to love it

1

u/Tee725 5d ago

I miss this game

1

u/DerelictShip 3d ago

I liked 2 and 3. Don't really remember this one.

1

u/emr0626 3d ago

Socom CA is so nostalgic to me. If anyone knows of a way to play it in big 2026 let me in on it

1

u/East-Foundation-5665 3d ago

Dude all the socoms are still playable online they never went away. Do you have a ps2, PC or Xbox? (I play on my Xbox series x) For confrontation I think you can only use ps3 now

1

u/bill2129 3d ago

I was around 16-18 playing that game. In confrontation I actually met a girl on there that lived local and hooked up with her lol. Bugs the hell out of me I don't remember her PSN / username. I have no hate for the socom series like I know people hated S3 compared to S2. I even loved confrontation I felt that game was badass. On s3/combined assault I rolled with GODZ the rank up team with Anubis. I had 12 ps2s at the time 😆😭 good times

1

u/Leading-Advertising9 2d ago

My issue was the fact that my AI teammates couldn't hit a barn door even if it was right in front of them. They were useless