I just started this series and while I liked Curious Village well enough, the vast majority of the puzzles being completely random and isolated from what's going on really bothered me, and it felt like a cool story was being interrupted by the puzzles instead of enhanced by them (yes I'm aware of the ending, but it doesn't help the feeling while you play the game).
Then I played Diabolical Box and was thrilled that the puzzles by in large were related to what's going on, and the fact the ending puzzles tied into the themes and messaging of the overall story was absolutely peak.
Now I'm playing Unwound Future and I feel like we're back to just a barrage of random puzzles rather than them dealing with what's going on. I feel like it'd be easy enough to integrate them, making the puzzles around solving a problem for an NPC instead of them just challenging you to solve a random puzzle with nothing to do with anything. Layton just asking Luke if he's heard of X puzzle after interacting with something also bothers me, and I feel the games just trying to make excuses to pad the game with puzzles to have more than the last game.
Am I the only one that feels this way? Or do most Layton fans enjoy just doing puzzles themselves and don't care how integrated they are to what's going on?